Update 9.16

9.16 Update Notes

General Features

  1. Improved user interfaces of missions, in particular:

    1. reset the entry point for missions and personal missions:
      • common entry point;
      • entry point for a particular vehicle;
    2. reworked the award window:
      • added the award selector;
      • window provides maximum information about personal missions;
    3. groups of missions:
      • added a group (drop-down list option): missions for selected vehicle;
      • missions are grouped according to types;
  2. Added the two-row vehicle selector in the Garage that can be disabled in the General tab of the Settings window.

  3. Performed a number of improvements in battle, in particular:
    1. the cross-team battle chat is disabled in all game modes, except for Training Rooms.
    2. players can freeze battle chat by hovering over it:
      1. messages can be scrolled with the mouse wheel;
      2. the context menu can be opened with right click;
    3. players can disable the receipt of text and voice messages from particular players for the current battle in any battle mode (except Training Rooms). Players can do any of the following to block the offender's messages:
      1. by hovering over a player's message in the battle chat section and clicking on the button displayed on the left of the message;
      2. by selecting the new option in the context menu opened with right click:
        1. after selecting the player in the team panels;
        2. after selecting the player's message in the battle chat;
    4. messages that were received before adding the player to the Blacklist or restricting the player's messages in the current battle are hidden in the battle chat.
    5. players are able to complain about the same player regarding a particular reason only once per battle. 
    6.  Inappropriate behavior in chat combines four complaint reasons:

      1. Insults and provocations
      2. Spam
      3. Out of game threat
      4. Fraud
    7. the Settings window will contain the option of disabling/enabling chat with allies (like before, the option is effective only for Random Battles).

  4. Added player’s performance notifications to the battle interface:

    1. added a damage panel that displays the following three parameters:

      1. total damage caused

      2. total damage blocked by armor

      3. total damage caused with player's assistance

    2. implemented more informative and extended battle performance badges. Now battle performance badges display the following:

      1. damage caused (amount)

      2. damage type (penetration, ignition, or ramming)

      3. type of assistance damage (upon destroying a track or upon spotting)

      4. number of detected vehicles, base capture/defense points

    3. fire direction indicators became more informative: they display information about amounts of received/blocked damage, enemy vehicle that performed the shot, marker and name of the vehicle, if it is currently spotted. Moreover, added the option that informs players about the amount of received/blocked damage for each particular shot: the wider the fire marker background, the more damage the player's vehicle received/blocked.

    4. introduced a new fire direction indicator: critical hits that are displayed brown and if one module or one crew member is damaged/injured in the player's vehicle, the indicator displays a corresponding icon.

    5. Battle Results provides quick access to battle performance summary .

    6. placed settings of the new functionality into a separate tab of the Settings window that will satisfy even the most demanding players.

  5. Improved the Notification Center functionality.
    • changed the design of the Notification Center: now messages are arranged into three groups:
      • informational messages;
      • social messages (invitations to Tactical Units and friend requests),
      • personal notifications;
    • fixed the issue of too frequent button blinking;
    • added more conspicuous notifications about important events;
  6. Reduced the visibility system delay, thus enemy vehicles become visible sooner, when they leave cover.
  7. Reduced the visibility delay upon spotting and in the Artillery Aim.
  8. Added an option of entering the Premium Shop from the Garage.
  9. Improved the clan-related functionality:
    1. when selecting legionnaires for Skirmishes, both clan and non-clan legionnaires can be added;
    2. the first half of Industrial Resource earned by legionnaires is granted to the player who earned the highest experience in the battle (Skirmish), the other half gets reset to zero;
    3. the matchmaker does not create teams that include players belonging to the same clan;
    4. restricted the possibility of scheduling an attack on a clan that has a Stronghold of a level that differs by more than 1 (i.e., a clan that has a level 7 Stronghold is able attack clans that have Strongholds of levels 6, 7, and 8).
  10. Added the functionality of comparing vehicles in the Garage, in particular:
    1. developed a separate window with a table that displays rows of Technical Characteristics; columns are intended for adding vehicles for comparison
    2. to display a comparison, players should add at least one vehicle (if one vehicle is displayed, players will be able to see how selected modules and crew members affect Technical Characteristics of the vehicle)
    3. vehicles for comparison can be added from various places of the interface, including unresearched vehicles, vehicles that are not available in the Tech Tree, e.g. the Type59. However, vehicles received for events (except for vehicles received for participation in Global Map activities) cannot be added for comparison.
  11. Added the functionality of restoring vehicles and crew members in the game client. Note: restoration will be available starting from update 9.16. 
  12. Sound-related improvements:
    1. Extended the caliber range. Now sound of 5 different calibers (instead of 3 calibers) are played in level 8-10 battles.
    2. Added a new sound system of cartridge reloading. Now reloading provides information about the number of shells in the cartridge, when the last shell in the cartridge remains, and a notification when all shells are fired and the player runs out of ammo.
    3. Reworked the system of sound indication for received damage. The amount of received damage will be even more clear (0-17%, 18-35%, 35%+).
    4. Added sounds of the damaged engine (when the module is damaged, not destroyed). The damaged engine makes knocking, clanking, and other sounds...
    5. Added a sound notification when the gun is unable to fire (destroyed).
    6. Added individual sounds for damage to each of the modules.
    7. Improved vehicle navigation feedback with response sounds of switching gears, acceleration, and maneuvering.
    8. Sound settings are now even more visual.
    9. Added functionality that allows selecting between two sounds for the Sixth Sense perk, including the option of selecting player's own mp3-file.
    10. Added sounds that notify about the battle end: the last enemy is destroyed and the enemy base is captured.
    11. Split the Interface and Notification slider to Interface and Voice Messages.
    12. Split the Music slider to Music in battle and Music in Garage.
    13. Created a new "endless" and non-recurrent music for the Premium Garage.
    14. Reworked the Low Quality preset. Now it is available to all players and the Low Quality preset sounds better than before at the same performance indicators.
  13. Enabled the Auto-repair vehicle function in some types of tournament Special Battles.
  14. Implemented changes that ensure more precise positioning and fixed "jerks" of moving vehicles visible at long distances.

Vehicles

  1. Added new vehicles:
    1. T95/Chieftain
    2. AMX M4 mle. 49
    3. Strv m/42-57 Alt A.2
  2. Increased profitability of the VK 45.03 by 15%.
  3. Changed technical characteristics of the following vehicles:
    1. 113
      1. Increased hull armor from 200 mm to 230 mm (front armor section above the tracks)
    2. 112
      1. Improved accuracy during movement by 8%
      2. Improved accuracy during hull rotation by 8%
      3. Improved accuracy (of the 122 mm D-25TA gun) during turret rotation by 14%
     
  4. Reworked the following vehicles to HD quality:
    1. T2 Light Tank

    2. AMX 50 Foch

    3. 112

    4. Pz.Kpfw. III Ausf. E

    5. Leichttraktor

    6. Pz.Kpfw. III/IV

    7. Pz.Kpfw. V/IV

    8. Pz.Kpfw. V/IV Alpha

    9. Pz.Kpfw. B2 740 (f)

    10. Pz.Kpfw. I Ausf. C

    11. Durchbruchswagen 2

    12. VK 30.02 (M)

    13. Crusader 5.5-in. SP

    14. Type 5 Chi-Ri

    15. Т-26

    16. C-51 

    17. Matilda IV

    18. KV-220-2 Beta Test

    19. A-43

    20. M4A2E4 Sherman

    21. FCM 36 Pak 40

Maps

  1. Added the Paris map for the Random Battle mode.

  2. Reworked visual quality of minimaps, in particular:

    1. new minimaps became more informative;

    2. they better display the terrain;

    3. improved visibility of unpassable map areas, slopes;

    4. structures and covers are divided into destructible and non-destructible (white and black, respectively);

    5. water obstacles where a vehicle may drown are displayed with slanting lines;

    6. unpassable and unreachable areas are displayed with slanting lines;

    The above improvements apply to the following maps:

    1. Cliff
    2. El Halluf
    3. Ensk
    4. Erlenberg
    5. Fisherman's Bay
    6. Kharkov
    7. Lakeville
    8. Malinovka
    9. Arctic Region
    10. Murovanka
    11. Prokhorovka
    12. Swamp
    13. Westfield
    14. Widepark
    15. Paris
    16. Steppes
    17. Siegfried Line

    18. Winterberg

    19. Ruinberg

    20. Redshire
    21. Mittengard
    22. Ghost Town
    23. Himmelsdorf
    24. Fjords
    25. Airfield
    26. Serene Coast
    27. Live Oaks

    28. Highway

    29. Abbey

    30. Mines


Other:

  1. Improved the algorithm of camera movement and its interaction with objects of different sizes.
  2. Updated Scaleform SDK to version 4.5.31 that includes the following improvements:

    1. multi-threaded rendering GUI

    2. reduced memory consumption for visual effects

    3. implemented Wwise audio support, etc.

  3. Implemented a number of technical improvements, including content scaling on the displayed pages. Brought back the possibility of displaying several windows with different content; solved the issue of shifting pages when scrolling or refreshing the content.
  4. Replaced the Back to Garage button with the Exit button in replays.
  5. Changed display of the base capture indicator.
  6. Added icons to the settings of clan notifications: when hovering over the icons, tooltips with descriptions are displayed;

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