Update 1.0.1

  • DOWNTIME
  • PREMIUM ACCOUNTS & PAYMENTS
DOWNTIME

World of Tanks servers will be down 03 May from 03:00 to 09:30 UTC+8.

The Global Map will freeze from 03 May (05:00 UTC+8) - 05 May (05:00 UTC+8)

PREMIUM ACCOUNTS & PAYMENTS

Current Premium players will be credited an additional 24 hours of Premium Account time to make up for the maintenance period. If you’d like to make any in-game purchases, please wait until the servers are up and running again.

Update 1.0.1 is almost here! Mark your calendars for 03 May, 2018 and join us as we revisit what’s coming: a line of Italian MTs, the return of Province, the “Road to Glory” event, balance tweaks to select French heavies, and more. Let’s get to it!

What’s New

Italian Tanks

Revving up their engines in Update 1.0.1 are 11 Italian tanks. From Italy’s early tank designs at lower tiers through to post-WWII machines at mid-to-high tiers, this bunch has the guts to stir up some serious trouble in battle. Tiers VIII–X feature a new autoreloading gun system and good mobility, solid gun depression, and a decent rate of fire. Essentially, these attributes let you analyze what’s happening on the battlefield and switch between single-shot and autoloader firing modes on the go. Make it to Tier VIII and check it out for yourself!

Redesigned Province

You spoke and we listened: The Italian map returns! It now has enough space to accommodate Tier IV-X tanks, while retaining its trademark features: long areas to shoot through across the central valley that play a key role for scouts. Major level design changes should promote more active engagements that force both teams to clash face-to-face. Give it a try and share your thoughts with us!

Frontline: Road to Glory

Starting May 7, 15:00 UTC+8, the four-week “Frontline: Road to Glory” event invites you to battle through 30 levels, rising from private to general, while earning bonuses including XP and in-game valuables. Battles will unfold in Tier VIII vehicles on a 3x3km map. Strategically divided into three fronts, it has one team of 30 people on the attack, continually raiding enemy territory, while the other group is on defense, repelling the attacks. Respawning mechanics, combat reserves, and repair and resupply zones—all designed specifically for this mode—should spice up your experience, offering a heavy-on-strategy alternative to Random Battles. Stay tuned for the full list of event rules & regulations coming your way this week and get battle-ready!

NOTE: Although the event is available in the game client upon release, it only launches May 7, 17:00 UTC+8.

Purchasing Shells and Consumables

Going forward, shells and consumables are only available for purchase with Credits. That’s one of the community’s most requested changes and marks the first step towards revising the entire mechanic. It will take some time to completely phase out the number of shells acquired with Gold. But when the state of “shell economics” settles down, we’ll go ahead with rebalancing. As always, we’ll keep everyone updated regarding the next steps. 

French HT Rebalances

Working one’s way up to the AMX 50 B often turned into a true ordeal at mid tiers, where the BDR G1, ARL 44 and AMX M4 45 discouraged many with their sub-par gun handling paired with insufficient protection. To streamline progression and provide an enjoyable experience on the way to the top, we improved the stabilization, aiming, and penetration parameters for the 90mm DCA 30 gun. This should ramp up its chances against same-tier opponents.

Full List of Changes

Expand

Main Changes

 Frontline (New Game Mode)

Added a new unique game mode (Frontline: Road to Glory) that will feature the following:

  • the mode will be available throughout four weeks: May 7 through June 3
  • the mode can be selected in the battle mode selector
  • battles will be fought 30 х 30 on a new map 3 х 3 km in size
  • vehicles: all Tier VIII vehicles, including Premium and reward vehicles
  • for the time of the event, all players will receive two special Tier VIII vehicles that are available in the Frontline mode only: the Т-44 (U.S.S.R.) and the Т32 (U.S.A.)
  • the mode comprises new game mechanics and allows earning valuable rewards

See more details in a special article that will be soon released on the game portal.

In-game hints

An alternative version of hints that explain game mechanics and aspects will be available. The hints will provide additional information about complex game aspects, such as shells, consumables, equipment, vehicle modules, major qualification of the crew members, skills/perks, battle modes, etc.  Such hints will be displayed upon pressing Alt, when viewing the standard hints.

“Suspicious message” alert

If you receive a message from a person not on your friends list and not a member of your clan, a special notification will appear reminding you of potential issues you might face if you open messages from strangers. After closing the notification several times, it will not be displayed any more.

New rules of purchasing shells and consumables

Premium shells and consumables can be purchased only for credits.

Added information about clans in the Stronghold mode

In the Stronghold mode, added functionality of displaying the top clans (according to Elo-rating), when waiting for an opponent in Skirmishes and Advances, and also when waiting for a new battle in Advances. Each division has its own top clans.

The information displays the clan emblem, clan tag, position on the leaderboard, and the Elo-rating.

Maps

Added a new summer map: Province.

Moved the respawn zones of both teams further from the center of the Glacier map. Now, there are specific respawn points for particlar vehicle types.

Improvements and Fixed Issues

  • Fixed the issue of improperly displayed concealment values for unique Premium vehicles.
  • Improved dynamic dirtying of vehicles.
  • Fixed a number of issues related to penetration decals, missing sounds/effects of incoming hits, and improper display of the penetration marker. 

Vehicle Changes

Germany

VK 72.01 (K)

  • Improved turret and hull side armor.
  • Changed penetration of the Gr 39 H3A G shell for the 15 cm Kw.K. L/38 from 334 mm to 350 mm

 

Italy

The following vehicles have been added (Tiers I-X):

  • (Tier I light tank) Fiat 3000
  • (Tier II light tank) L6/40 and M14/41
  • (Tier II medium tank) M14/41
  • (Tier III medium tank) M15/42
  • (Tier IV medium tank) P26/40
  • (Tier V medium tank) P.43
  • (Tier VI medium tank) P.43 bis
  • (Tier VII medium tank) P.43 ter
  • (Tier VIII medium tank) P.44 Pantera
  • (Tier IX medium tank) Prototipo Standard B
  • (Tier X medium tank) Progetto M40 mod. 65

Added new Italian crew members: a total of 21 male and 23 female crew members.

 

China

121B

  • Replaced the 12150L7 engine (580 h.p.)  with the 12150L7B engine (700 h.p.)
  • Decreased dispersion on turret traverse of the 105 mm L7C gun by 17%
  • Changed the reload time of the 105 mm L7C gun from 10.2 s to 8.7 s
  • Changed the view range from 400 m to 420 m
  • Changed penetration of the HEAT M456 shell from 330 mm to 350 mm

 

U.S.A.

M60

  • Changed dispersion of 105 mm Gun M68 from 0.35 m to 0.33 m
  • Decreased dispersion on gun traverse of 105 mm Gun M68 by 20%
  • Changed the aiming time of 105 mm Gun M68 from 1.8 s to 1.6 s
  • Changed penetration of the HEAT-T T384E4 shell from 330 mm to 350 mm
  • Changed the top speed from 48.3 km/h to 50 km/h
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Changed the engine power of the Continental AVDS-1790-2 engine from 750 h.p. to 950 h.p.

T95E6

  • Replaced the Continental AOI-1195-5 engine (560 h.p.)  with the Continental AOI-1195-5A engine (750 h.p.)
  • Decreased dispersion during movement by 25%
  • Decreased dispersion on hull traverse by 25%
  • Changed the reload time of 120 mm Gun T123E6 from 9.12 s to 8 s
  • Changed the durability from 2,000 HP to 1,900 HP

Italy

P.44 Pantera (Tier VIII)

  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m

Prototipo Standard B (Tier IX)

  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12%
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12%
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s
  • Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s

Progetto M40 mod. 65 (Tier X)

  • Changed dispersion from 0.34 m to 0.33 m
  • Decreased dispersion on turret traverse by 14%
  • Changed aiming time from 2.3 s to 2.1 s
  • Decreased the reload time within the clip from 2.75 s to 2.5 s

France

BDR G1 B

  • Decreased dispersion during movement of the Baudet-Donon-Roussel G1 suspension by 6%
  • Decreased dispersion during movement of the Baudet-Donon-Roussel G1 bis suspension by 7%
  • Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1  suspension by 6%
  • Decreased dispersion on hull traverse of the Baudet-Donon-Roussel G1 bis suspension by 7%
  • Changed dispersion of the 90 mm DCA 30 gun for the FCM F1 turret from 0.4 m to 0.38 m
  • Decreased dispersion on turret traverse of the 90 mm DCA 30 gun for the FCM F1 turret by 19%
  • Changed the reload time of the 90 mm DCA 30 gun for the FCM F1 turret from 9.5 s to 8.8 s
  • Changed the vehicle durability with the FCM F4 turret from 600 to 650 HP.
  • Changed the vehicle durability with the FCM F1 turret from 650 to 700 HP.

 

ARL 44

  • Decreased dispersion during movement of the ARL 44 suspension by 13%
  • Decreased dispersion during movement of the ARL 44 bis suspension by 14%
  • Decreased dispersion on hull traverse of the ARL 44 suspension by 13%
  • Decreased dispersion on hull traverse of the ARL 44 bis suspension by 14%
  • Decreased dispersion on turret traverse of the 90 mm F3 gun for the ARL 44 turret by 12%
  • Changed the aiming time of the 90 mm F3 gun for the ARL 44 turret from 2.9 s to 2.7 s
  • Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm

 

AMX M4 mle. 45

  • Decreased dispersion during movement of the AMX M4 mle. 45 suspension by 17%
  • Decreased dispersion during movement of the AMX M4 mle. 45 bis suspension by 18%
  • Decreased dispersion on hull traverse of the AMX M4 mle. 45 suspension by 17%
  • Decreased dispersion on hull traverse of the AMX M4 mle. 45 bis suspension by 18%
  • Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret by 29%
  • Decreased dispersion on turret traverse of the 105 mm Canon 13TR gun for the ARL 44 turret by 25%
  • Changed the aiming time for the 105 mm Canon 13TR gun for the AMX M4 mle. 45 turret from 2.9 s to 2.7 s
  • Changed the aiming time for the 90 mm DCA 45 gun for the AMX M4 mle. 45 turret from 2.9 s to 2.5 s
  • Changed the aiming time for the 105 mm Canon 13TR gun for the ARL 44  turret from 2.9 s to 2.7 s
  • Changed penetration of the Prf. mle. 1940 shell for the 105 mm Canon 13TR gun from 165 mm to 175 mm
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