Steel Hunter 2021: Mechanics

Steel Hunter is returning to World of Tanks! A series of complex balance changes will be implemented in our Battle Royale mode this year, making each vehicle’s performance even better, in addition to several other improvements. Here’s what you can expect!

Overview

  Stage 1 Stage 2 Stage 3 Stage 4
Schedule March 15, 07:00 UTC+8

March 22, 05:00 UTC+8
April May June
Ceasefire 04:00 - 07:00 UTC+8

We’re sure you remember the basic rules of this mode, but here’s a quick refresher just in case:

  • You are one of 20 players fighting for victory. It’s every Steel Hunter for themselves.
  • Choose to fight solo or in one of ten Platoons of three (in this case, there will be a total of 30 players).
  • Your main goal is to survive at all costs. Destroy all enemies and be the last Steel Hunter standing.
  • Collect special objects (loot) that periodically spawn on the map. They contain resources, Battle XP, and vehicle upgrades.
  • Battles will unfold on two huge maps whose playable areas will shrink with time. Escape Danger Zones as they will destroy your vehicle once the countdown ends if your vehicle is still inside.
  • The total battle time is 15 minutes. Before the battle, you can choose from several spawn points on the map.

The following quality of life features have also been added:

  • Support for the standard replay recording function
  • New spectator mode
  • Improved post-battle statistics

How to Access Steel Hunter

Head to the Steel Hunter Garage via the drop-down menu to the right of the “Battle” button and:

  1. Click the “Battle” button to play solo
  2. Create a special 3-player Platoon for a battle

Maps and Danger Zones

You will find yourself battling on one of two huge maps: Dreamland or Arzagir 4.04. Each location will offer you a fresh gameplay experience and many opportunities to experiment with all kinds of tactics.

Dreamland

Arzagir 4.04

Remember: both maps shrink with time, leaving less space to play and survive. If the area you are in turns orange, that means it is about to become a Danger Zone and you need to leave it as soon as possible. When the Zone turns red, you will have a short time frame to escape, denoted by a countdown. Once the countdown ends, your vehicle will receive continuous damage until it is destroyed, or you have left the Danger Zone.

 
 
 
 
 
 
 
 
RED: CLOSED ZONE

In a closed zone, your vehicle will receive continuous damage. You will have little time to leave the red zone.

 
 
 
 
 
 
 
YELLOW: THIS ZONE WILL CLOSE SOON

In a yellow zone, your vehicle does not receive damage. But beware: a yellow zone can close at any moment. Think about your escape routes.

Airdrops

If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one Ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.

Enemy inside the Vision Cone

Another hunter has entered your Vision Cone! Note: enemy vehicles and loot points become visible only when they are inside your Vision Cone.

Vision Cone

You can only see enemy vehicles that are inside the Vision Cone of your vehicle.

Airdrops

If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one Ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.

 
Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

Consumables

This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.

Ammunition

This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.

Ammunition

This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.

Consumables

This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

 
Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of another player's Radio Detection.

Unique Vehicles

Each of the five available tanks will play a different role, and can be upgraded from Tier I to Tier VII over the course of the battle:

  • Survivor (Varyag & Walküre)
  • Hunter (Harbinger Mk. IV & Raven)
  • Scout (Arlequin)

Their HP pools, durability, armor penetration, and other characteristics have all been revised since the previous Season to allow you to choose a tank based not on its combat effectiveness, but on your playstyle.

Note that you can’t buy ammo or mount additional equipment or customizations on these tanks.


Varyag (U.S.S.R.)

Walküre (Germany)

Harbinger Mk. IV (Britain)


Raven (U.S.A.)

Arlequin (France)


Vehicle Upgrade System

To earn XP for vehicle upgrades, you need to collect loot and damage enemies. Each vehicle has different modules available for it. You can choose from two options at each level, including the new Turret Rotation Mechanism and Optics internal modules.

You can choose from various upgrades to suit a wide range of different playstyles. Try them out below!

Varyag (USSR)
Walküre (Germany)
Raven (USA)
Harbinger Mk. IV (Britain)
Arlequin (France)

Varyag (USSR)

тест
Reset
тест
Reset
тест
Reset
тест
Reset
тест
Reset

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Engine

Engine Power
h.p.
Top Speed
km/h

Radio

Detection Radius
m
Radio Detection Cooldown
s

Hull

Hit Points
HP
Hull Armor
mm

Turret

Hit Points
HP
Armor
mm

Gun

Penetration
mm
Damage
HP
Damage per minute
HP/min
Dispersion at 100 m
 

Target your enemies’ modules for a higher chance of causing critical damage! You can refer to the schematics shown in your Garage to find out where they are. Fuel tanks are invulnerable, so you don't need to worry about fuel tank or engine fires.

Abilities

There are two Abilities that are common for all tanks.

Recovery: Gradually recovers a fixed percentage of the vehicle’s HP, but stops working if you take damage.

Repair Kit: Repairs vehicle modules (analogous to Large Repair Kits) and reduces stun duration.

The effects of Abilities that recover HP do not stack. If you use more than one at a time, the most powerful one will supersede the others.

Each vehicle also has one regular and one Ultimate Ability unique to it:

U.S.S.R.

 

Varyag
Minefield
Lays mines in the selected area. Causes damage and stuns enemy vehicles. The mines stay active for a limited period of time.
Recovery zone (Ultimate Ability)
Creates a special zone where the player's vehicle and Platoon mates can recover HP.
Germany

 

Walküre
Turbocharger
Temporarily increases the vehicle’s engine power, top speed, and hull traverse.
Repair Zone (Ultimate Ability)
Creates a special zone where the player's vehicle and Platoon mates can recover HP, repair damaged modules, and remove stun effects.
Britain

 

Harbinger Mk. IV
Corrosive Mist
Adds a bonus to concealment for all vehicles within the area of effect. Also causes damage to all vehicles within the area of effect. Doesn't interrupt looting.
Berserker (Ultimate Ability)
Significantly improves penetration and gun handling (dispersion, aiming time, reload time, and gun and turret traverse speed) but gradually reduces HP (the damage cannot destroy your vehicle).
U.S.A.

 

Raven
Target Tracking
Improves gun handling for a particular period of time: reduces gun dispersion and increases gun stabilization and aiming speed.
Trap (Ultimate Ability)
Creates a special zone where the performance characteristics of enemy vehicles are reduced.
France

 

Arlequin
Airstrike
Orders an airstrike at the selected area, causing damage and stun to vehicles.
Fireball (Ultimate Ability)
Sends a self-propelling mine that will chase the nearest enemy tank. Causes damage upon explosion.

Ability charges can be found in all types of loot except Ammunition. Regular Ability charges are in Consumables, Airdrops, and Spoils of War, while ultimate Ability charges are only in Airdrops and Spoils of War.

Crew

Crew members are exclusive to the vehicle they come in and can’t be sent to the Barracks, dismissed, or injured. They do not earn Crew XP, and each has Sixth Sense as a zero perk. In addition, the following perks will be fixed for the Commanders of each vehicle:


U.S.S.R

 Designated Target

Intuition

Germany

 Designated Target

Intuition

Britain

 Smooth Ride

 Snap Shot


U.S.A.

 Smooth Ride

 Snap Shot

France

 Deadeye

 Eagle Eye


Looting

To upgrade your vehicle, you need to search for special loot points on the map. Once you reach these points, you will be able to collect loot that may contain XP, shells, and charges for your Abilities.

There are four (4) types of loot available:

Ammunition 

Contains shells and Battle XP. Also repairs damaged modules. Marked by yellow smoke.

Consumables 

Contains Battle XP, but less than in Ammunition, as well as one regular Ability charge. Restores HP and repairs damaged modules. Marked by green smoke.

Spoils of War 

Contains all resources of a destroyed vehicle as well as one Ultimate Ability charge. Repairs damaged modules. Marked by red smoke.

Airdrops 

The most valuable loot type. Contains one Ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. Restores HP and repairs damaged modules. Many players will want to get their hands on Airdrops, so you'll have to push yourself to the limit to get it before they do. Also, all players will be able to see on their minimaps where Airdrops land. Marked by blue smoke.

Vision/Aiming Mechanics

The vision system uses Vision Cones and it is one of the most important aspects of Steel Hunter gameplay:

  • Enemy vehicles become visible only when they appear inside your Vision Cone, which is depicted on the minimap. Activation of the Sixth Sense Perk doesn't mean you will notice enemies. They must be inside your Vision Cone.
  • If enemies are within 50 meters of you, they will automatically become visible.
  • When enemies are within sight, their markers and HP bars are displayed.
  • When aiming at an enemy, the vehicle’s silhouette is also displayed.

Radio Detection Mechanics

All special vehicles are equipped with Radio Detection, which displays loot points and enemy tanks on the minimap within its coverage area. To activate it, press the "X" key. But be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radar range of your position.

Using Radio Detection doesn't mean that your position will be instantly revealed. You can only be detected if you are within the area of ​​another player's Radio Detection. The detection radius of a specific vehicle depends on the characteristics of the modules installed.

Battle Pass

Instead of a separate progression system, you will now earn Battle Pass Points based on your position in the Steel Hunter post-battle ranking and by completing special daily missions. Enjoy playing Steel Hunter and boost your progress in the epic Battle Pass activity at the same time!

  • Destruction Ranch
  • Like Fish in a Barrel
  • Hold the Line
Destruction Ranch

Condition

  • Cause 8,000 HP of damage over any number of battles.

Restrictions

  • Once per day

Rewards

  • 20 Battle Pass Points
Like Fish in a Barrel

Condition

  • Destroy 4 or more enemy vehicles over any number of battles.

Restrictions

  • Once per day

Rewards

  • 20 Battle Pass Points
Hold the Line

Condition

  • Be among the top 10 solo players or in the top 5 Platoons.

Restrictions

  • 5 times per day

Reward

  • 40,000 

Teaming

Teaming is considered unsportsmanlike behavior, so we’ve taken measures against those who make the mode less enjoyable for responsible players. The current matchmaker settings seek to minimize the possibility of teamers being matched in battle.

Exciting Soundtrack

Inspired by the visual features of Arzagir 4.04, the exciting soundtrack of Steel Hunter will immerse you in this desolate Central Asian landscape.

These catchy compositions reflect both the ethnic music of Central Asia and the prog-rock of the US West Coast of the mid-90s. It has been brought to life by a symphonic orchestra, a defining feature of World of Tanks music.

Heavy electric guitar riffs are used to mimic the sound of Central Asian folk instruments (gijak, rubab, and sherter) but with a modern twist. You’ll also hear the sounds of the Armenian duduk, which were carefully processed through a long chain of sound effects.

Andrey Kulik, Alexey Vanchuk - Arzagir 4.04 (Intro) : WoT Music Team, Andrey Kulik, Alexey Vanchuk - Arzagir 4.04 (Intro)
Andrey Kulik, Alexey Vanchuk - Arzagir 4.04 (Battle) : WoT Music Team, Andrey Kulik, Alexey Vanchuk - Arzagir 4.04 (Battle)

We hope we managed to deliver the strong emotions that we ourselves experienced while playing Steel Hunter at the development stage and that these tunes will make your Steel Hunter experience even more enjoyable!

Performance in Steel Hunter

Steel Hunter will require more system resources than regular Random Battles. This is due to several key factors that are specifically related to Steel Hunter, including the large map sizes and large number of objects on them. Players with 32-bit operating systems and low RAM may experience some performance issues while running this mode. To avoid them and play with maximum comfort, change the graphics settings of your game client in accordance with the capabilities of your CPU and graphics card.

Get ready for new levels of excitement and prove you’re the most dangerous Steel Hunters in World of Tanks, Commanders!

Close