Update 9.15

9.15 Update Notes

General Features

  1. Updated the display of vehicle characteristics in the Garage:
    1. Simplified vehicle characteristics which are now arranged into five expandable groups.
    2. Changed the list of main characteristics (added new characteristics to the list).
    3. Vehicle characteristics are now dynamically updated to reflect any changes to vehicle crew, equipment, consumables, or modules.
    4. Added the information to tooltips about the way modules, equipment, and consumables influence the vehicle's characteristics.
  2. Added a preview screen which allows you to preview any vehicles, which you have not yet purchased, with any modules and parameters in the 3D scene (available via the Research screen in the Tech Tree).
  3. Basic PvE Tutorial:
    1. Changed the composition of the team, the teams now have 15 players from each side.
    2. Reduced the waiting time in queue, added the ability to launch a battle as a solo player. The first battle in the mode will be fought as part of a team filled with bots, if the player has 0 battles fought on their account. The enemy team will also be made of bots.
    3. Added a starting point at the upper base.
    4. Implemented alternative bot behavior scenarios on the Mittengard and Mines maps.
  4. Changed the base capture bar. Added the information about the number of capturers and the time left until the base is captured. A maximum of 3 capturers will be shown because the speed with which the base is captured does not increase if there are more than 3 players capturing it.
  5. Enabled the "Save addressee in battle" setting by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle.
  6. Added a warning that informs the player that the battle is coming to an end.
  7. Improved several aspects of the improved vehicle movement physics:
    1. Fixed the issue with the overly high damage caused when driving downhill.
    2. Decreased the probability that your vehicle will overturn when performing a maneuver.
    3. Fixed the issue with vehicles getting stuck to other vehicles or objects.
  8. Added new filters to the vehicle carousel in the Garage.
  9. Added sound events upon activation of Camouflage Net and Binocular Telescope.
  10. Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle.
  11. Added a new aiming indicator — full circle.
  12. Added two new magnification options in Sniper aim— x16 and x25.
  13. The number of shells in the status bar in battle is now larger.
  14. Added the promoscreen display button.
  15. Replaced the intro video and changed the mechanics of its playback: the video is now played only once and then appears again only after an update (a patch).
  16. Added the readings for latency and server state in the login screen and the Garage. 
  17. Re-designed the conditions of a number of personal missions.
  18. Updated the filter and indicator of Personal Reserves. The number of Personal Reserves available for activation is now displayed below the player's nickname instead of the "blue lightning with a plus sign" icon
  19. Disabled the Rampage mode.

    1. Disabled the missions for the mode.
    2. Disabled the Firestorm campaign (personal missions).
    3. to perform actions with additional equipment and crew of rented vehicles, players should do the following:

      1. before the release of version 9.15: select the Rampage mode, choose the rented vehicle in the vehicle carousel, and perform the required actions (e.g. send crew members to the Barracks).

      2. after the release of version 9.15: these actions can be performed in the Depot tab in the Armory via selling vehicles after the rental period is over (when the vehicle is being sold, players can select additional options for equipment, crew, consumables, and ammunition).

  20. Updated rules of Platoon creation:
    1. Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers)
    2. Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicles are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience)
    3. If all vehicles in the Platoon are of the same tier (and the tier is greater than III), all Platoon members will receive a bonus after the battle (the amount of which depends on the tier of the vehicles in the Platoon—the higher the tier, the larger the bonus)
    4. If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty depends on the difference in tiers).

Vehicles

  1. Replaced the German Waffenträger auf E 100 tank destroyer with the Grille 15. Upon replacement, the crew will be trained for the new vehicle. The statistics from the Waffenträger auf E 100 will be saved in Personal Record, while the statistics for the Grille 15 will be tracked individually.
  2. Adjusted the parameters of the following vehicles:
    •  Kanonenjagdpanzer
    •  А-32
    • T-22 medium
    • 59-Patton
    • M56 Scorpion
    •  T95E2
    • 112
    • STA-2
    • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
    • T95E6
    • O-Ni
    • O-I Experimental
    • O-I
    • Achilles
    • Challenger
    • Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88 mm L/56 guns.
  3. Reworked 19 vehicles for HD quality:
    • Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430
    • Pz.Kpfw. 38(t) , VK 30.01 (P)
    • T1 Cunningham, T67, M60
    • AMX 13 90
    • Bishop, Centurion Mk. I
    • WZ-131
    • Chi-He, Chi-Nu Kai
  4. Improved the visual and collision models of the following vehicles: T-34-85, StuG III Ausf. G, Type 62

Detailed Vehicle Changes

China / Czechoslovakia

 

59-Patton

Maximum reverse speed changed from 16 km/h to 20 km/h.

 
 

View range with the 59-Patton turret changed from 370 m to 400 m.

 
 

Aiming time of the 90 mm Gun M41 for the 59-Patton turret changed
from 2.5 s to 2.3 s.

 
 

Reload time of the 90 mm Gun M41 for the 59-Patton turret changed
from 7.6 s to 7.5 s.

 
 

Dispersion of the 90 mm Gun M41 changed from 0.38 m to 0.36 m.

 
 

Improved firepower and aiming parameters; improved view range; improved reverse speed. This vehicle can now make use of its high damage per minute and improved mobility to quickly destroy enemy vehicles by aiming at their weak points. The improved mobility will also increase its survivability.

 

Škoda T 40

Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed
from 132 mm to 145 mm.

 
 

Added the Nárazový shell.

Added the Vz. 46 průpalný shell.

Amendments are similar to those of Heavy Tank No. VI.

United Kingdom

 

Achilles

Dispersion on the move with the Achilles IIC suspension decreased by 4%.

 
 

Dispersion on hull traverse with the Achilles IIC suspension increased by 4%.

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s.

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.32 m.

 
 

Improved aiming parameters and increased damage per minute. This TD will now be better able to hunt and destroy enemy vehicles.

 

Challenger

Traverse speed of the Challenger suspension changed from 26 to 28.

 
 

Dispersion on the move with the Challenger suspension decreased by 14%.

 
 

Dispersion on hull traverse with the Challenger suspension decreased by 7%.

 
 

Dispersion on the move with the Avenger suspension decreased by 15%.

 
 

Dispersion on hull traverse with the Avenger suspension decreased by 8%.

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from 4.5 s to 4.4 s.

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34 m to 0.32 m.

 
 

Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s to 1.6 s.

 
 

Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s to 3.9 s.

 
 

Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%.

 
 

Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.3 m.

 
 

Improved aiming parameters and increased damage per minute. This TD will now be better able to hunt and destroy enemy vehicles.

USSR

 

А-32

Dispersion of the 76 mm L-10U gun changed from 0.53 m to 0.44 m.

 
 

Added the UBR-354KA shell.

Added the UBR-354KB shell.

Added the UOF-354K shell.

Removed the BP-350A shell.

Upgraded penetration, accuracy, and muzzle velocity, in order to make this vehicle competitive in today's Random Battles.

 

Т-22 med.

raverse speed of the T-22 med. suspension changed from 54 to 40.

 
 

Dispersion on the move with the T-22 med. suspension increased by 50%.

 
 

Dispersion on hull traverse with the T-22 med. suspension increased by 50%.

 
 

Crossing capacity on solid terrain for the T-22 med. suspension decreased by 50%.

 
 

Crossing capacity on medium terrain for the T-22 med. suspension decreased by 43%.

 
 

Crossing capacity on soft terrain for the T-22 med. suspension decreased by 33%.

 
 

Aiming time of the 100 mm D-54TS gun for the T-22 med. turret changed
from 1.9 s to 2.4 s.

 
 

Reload time of the 100 mm D-54TS gun for the T-22 med. turret changed
from 7.5 s to 8.1 s.

 
 

Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%.

 
 

Dispersion of the 100 mm D-54TS gun changed from 0.33 m to 0.38 m.

 
 

Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s.

 
 

The T-22 med. is a multipurpose vehicle that has all the striking features of Soviet medium tanks, and outstanding armour due to its special hull design. All these features have caused the T-22 medium to outperfom its peers, so it was decided to review the performance characteristics of this vehicle to make its performance more comparable to researchable Tier X medium tanks. The T-22 med. will retain its excellent armour, and the players who earned it will remain owners of a powerful and unique combat vehicle.

Germany

 

Pz.Kpfw. V/IV Alpha

Cost of Camouflage reduced by 17%.

 
 

Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%.

 
 

Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%.

 
 

View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m.

 
 

Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s.

 
 

Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%.

 
 

Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39 m to 0.37 m.

 
 

Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s.

 
 

Durability decreased from 820 HP to 520 HP.

 
 

Vehicle's Tier changed from VI to V.

Tier of the Pz.Kpfw. V/IV turret changed from IV to V.

Tier of the Pz.Kpfw. V/IV suspension changed from VI to V.

This tank was updated to be more competitive in today's Random Battles. It will no longer see Tier VII battles, and was moved from Tier VI to Tier V. Improved gun stabilisation and accuracy.

 

Pz.Kpfw. V/IV

Cost of Camouflage reduced by 17%.

 
 

Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%.

 
 

Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%.

 
 

View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m.

 
 

Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s.

 
 

Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%.

 
 

Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39 m to 0.37 m.

 
 

Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s.

 
 

Durability decreased from 820 HP to 520 HP.

 
 

Vehicle's Tier changed from VI to V.

Tier of the Pz.Kpfw. V/IV turret changed from IV to V.

Tier of the Pz.Kpfw. V/IV suspension changed from VI to V.

This tank was updated to be more competitive in today's Random Battles. It will no longer see Tier VII battles, and was moved from Tier VI to Tier V. Improved gun stabilisation and accuracy.

 

Kanonenjagdpanzer

Dispersion on the move with the Kanonenjagdpanzer suspension increased by 20%.

 
 

Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%.

 
 

Aiming time of the 90 mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s.

 
 

Penetration of the DM13A1 shell for the 90 mm Rheinmetall DM1 gun changed
from 212 mm to 238 mm.

 
 

Added the DM502 shell.

Added the M431 shell.

This is now a mobile TD with low alpha damage and excellent penetration. Decreased stabilisation on the move, which in turn decreases effectiveness of firing on the move. Improve aiming time, penetration, and muzzle velocity. This vehicle is now more suited to quickly finding a good position and firing from there.

USA

 

M56 Scorpion

Dispersion on the move with the M56 Scorpion suspension decreased by 12%.

 
 

Dispersion on hull traverse with the M56 Scorpion suspension decreased by 12%.

 
 

Maximum reverse speed changed from 12 km/h to 17 km/h.

 
 

Aiming time of the 90 mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s.

 
 

Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%.

 
 

Improved mobility and reverse speed. The M56 can now move around more actively on the map, and has reduced aim time. It can now roll out from behind cover, take a shot, and quickly run back behind cover.

 

T95E2

Dispersion on the move with the T95E2 suspension decreased by 36%.

 
 

Dispersion on hull traverse with the T95E2 suspension decreased by 36%.

 
 

View range with the T95E2 turret changed from 390 m to 400 m.

 
 

Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s.

 
 

Improved stablisation and accuracy on the move; improved view range; shortened aim time; improved view range to 400m (top of its tier)

 

T95E6

Crossing capacity on solid terrain for the T95E6 suspension increased by 22%.

 
 

Crossing capacity on medium terrain for the T95E6 suspension increased by 20%.

 
 

Crossing capacity on soft terrain for the T95E6 suspension increased by 10%.

 
 

Aiming time of the 120 mm Gun T123E6 for the T95E6 turret changed
from 2.3 s to 2 s.

 
 

Dispersion of the 120 mm Gun T123E6 changed from 0.4 m to 0.38 m.

 
 

Improved terrain crossing capacity; reduced aim time; improved gun accuracy.

Japan

 

Type 91 Heavy

Dispersion on the move with the Dai-chi Osaka Sensha suspension decreased by 15%.

 
 

Dispersion on hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%.

 
 

Dispersion on the move with the Type 91 Heavy suspension decreased by 17%.

 
 

Dispersion on hull traverse with the Type 91 Heavy suspension decreased by 17%.

 
 

Reload time of the 47 mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 s to 2.1 s.

 
 

Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 s to 2.6 s.

 
 

Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 s to 4 s.

 
 

Dispersion of the 7 cm Gun Type 94 changed from 0.52 m to 0.48 m.

 
 

Improved aiming and stabilisation paramters; improved damage per minute.

 

Type 95 Heavy

Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed
from 2.9 s to 2.3 s.

 
 

Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to 2.3 s.

 
 

Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to 3.3 s.

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%.

 
 

Durability increased from 430 HP to 440 HP.

 
 

Improved firepower and survivability of the vehicle.

 

O-I Experimental

Traverse speed of the O-I Experimental suspension changed from 22 to 20.

 
 

Dispersion on hull traverse with the O-I Experimental suspension increased by 9%.

 
 

Traverse speed of the O-I Experimental Kai suspension changed from 24 deg/s to 22 deg/s.

 
 

Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%.

 
 

Aiming time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 2.6 s to 2.8 s.

 
 

Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 s to 10 s.

 
 

Aiming time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 2.6 s to 2.9 s.

 
 

Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s.

 
 

Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%.

 
 

Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s.

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%.

 
 

Aiming time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 2.2 s to 2.3 s.

 
 

Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s.

 
 

Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 increased by 20%.

 
 

Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s.

 
 

Changes were made to this vehicle to make it perform similarly to other heavy tanks of the same Tier in combat. The O-I Exp. will still be able to rush forward, “tanking” damage, but the adjusted aiming parameters will cause O-I Exp. commanders to spend a little more time aiming before firing.

 

O-I

Traverse speed of the O-I suspension changed from 20 deg/s to 16 deg/s.

 
 

Traverse speed of the O-I Kai suspension changed from 22 deg/s to 18 deg/s.

 
 

Dispersion on the move with the O-I Kai suspension increased by 11%.

 
 

Dispersion on hull traverse with the O-I Kai suspension decreased by 22%

 
 

Reload time of the 10 cm Cannon Type 92 for the O-I turret changed
from 11.1 s to 12 s.

 
 

Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%.

 
 

Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed
from 25 s to 26 s.

 
 

Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%.

 
 

Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s.

 
 

Durability decreased from 970 HP to 950 HP.

 
 

Similar to the O-I Experimental, the changes will make the O-I's combat effectiveness approximately equal to its peers. The main changes to this vehicle are related to the gun's aiming and stabilisation parameters.

 

Heavy Tank No. VI

Penetration of the Pzgr. 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed
from 132 mm to 145 mm.

 
 

Added the Pzgr. 40 shell.

Added the Sprgr. shell.

Upgraded standard shell penetration. It is now a Tier VI heavy tank with excellent damage per minute and a large HP pool. It can now penetrate Tier VIII vehicles from the front by hitting their weak spots.

 

STA-2

Reload time of the 90 mm Rifled Gun for the STA-2 turret changed
from 7.1 s to 7.5 s.

 
 

Dispersion after a shot of the 90 mm Rifled Gun decreased by 14%.

 
 

Penetration of the M318A1 shell for the 90 mm Rifled Gun changed
from 185.9 mm to 212 mm.

 
 

Added the M71 shell.

Added the Type 70 shell.

The STA-2 now plays more like the STA-1. However, it has become a bit more of a support tank. Penetration is increased, but damage per minute has been decreased. It will shoot less often, but the chance of a penetrating hit will be a little higher.

 

Type 4 Heavy

Проходимость ходовой Type 4 Heavy Kai по твёрдым грунтам увеличена на 15%

 
 

Проходимость ходовой Type 4 Heavy Kai по средним грунтам увеличена на 14%

 
 

Проходимость ходовой Type 4 Heavy Kai по слабым грунтам увеличена на 10%

 
 

Максимальная скорость движения вперёд увеличена с 20 до 25 км/ч

 
 

Время перезарядки орудия 14 cm/50 3rd Year Type для башни Type 4 Heavy уменьшено с 20,8 до 19,8 с

 
 

У машины IX уровня улучшены подвижность и проходимость, что положительным образом скажется на возможности для атакующих действий в бою. Также улучшена скорострельность топового орудия, что повысит огневую и наступательную мощь танка.

 

Type 5 Heavy

Разброс орудия от движения ходовой Type 5 Heavy уменьшен на 25%

 
 

Разброс орудия от поворота ходовой Type 5 Heavy уменьшен на 17%

 
 

Максимальная скорость движения назад увеличена с 10 до 11 км/ч

 
 

Время перезарядки орудия 14 cm/50 3rd Year Type для башни Type 5 Heavy уменьшено с 17,7 с до 17,1 с

 
 

Разброс орудия 14 cm/50 3rd Year Type при повороте башни уменьшен на 14%

 
 

Скорость поворота башни Type 5 Heavy увеличена с 18 до 20 град/с

 
 

Прочность увеличена с 2800 до 2900 единиц

 
 

Танк получил дополнительные очки прочности, чтобы несколько увеличить его выживаемость в бою. Дополнительно были улучшены параметры орудия: скорострельность и стабилизация.

 

Maps

  1. Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial:
    1. Balanced out the teams; 15v15 play is now possible in all current scenarios.
    2. Added the support of the scenarios of playing solo (14 bots + 1 player in one team against 15 bots).
  2. Adjusted the landscape on the following maps to prevent vehicles from driving onto zones that were not supposed to be passable:
    • Mountain Pass
    • Karelia
    • Sacred Valley
    • Tundra
    • Swamp
    • Mines
    • Siegfried Line
    • Ensk
    • Stalingrad
    • Himmelsdorf
    • Arctic Region
    • Kharkov
    • Pilsen
    • Mittengard
    • Airfield
    • Lakeville
    • Steppes
    • Abbey
    • Cliff
    • Serene Coast
    • Ghost Town
    • Empire's Border
    • Fisherman's Bay

Other:

  1. Optimized the interfaces of drop-down menus and tooltips.
  2. The minimap setting that enables/disables the display of the spot where enemy vehicles were spotted last will now be set to "Always" by default, including for those players who had this setting at "Never" before the update.
  3. The internal WoT Awesomium browser now uses Chromium Embedded Framework.
  4. Performed a switch to the CoreEngine 3.0 graphical engine:
    1. Implemented a number of technical solutions that allowed for an increase in performance of up to 30%, including:
      1. Average FPS has significantly increased for the Improved Graphics preset.
      2. Average FPS has slightly increased (up to 15%) for the Standard Graphics preset.
  5. Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural in the in-game environment.
  6. Added the ability to use the modern DX11 graphics API.
  7. Improved the display of decals (Inscriptions, Emblems, and hit marks). The decals now have a better appearance when examined at various distance. This did not affect the clan icons uploaded by players.

    Recommendations:

    • To fix the unstable behavior of the NVIDIA driver in SLI mode with DirectX 11, you are recommended to install driver version 365.10.
    • The DX11 renderer will automatically turn on for the video cards that support it. If your video card or operating system does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.

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