Glossary

Alliance

A union of clans that allows them to transfer provinces and battles to each other. One of the clans becomes the leading clan (Major Power), while the other one becomes a subordinate clan (Minor Power). All clans that belong to a single Alliance and are hierarchically bound to one leading clan are allies to each other. Part of a Minor Power’s income is withheld as tax for their Major Power.

Tax

A share of a Minor Power’s income that is withheld to be paid to the Major Power of the Alliance. The amount of tax is agreed when the Alliance is formed.

Convoy

The way to transfer resources from one clan to another within a defined number of game days (the delivery time).

Attack on a convoy

An assault on a convoy with the purpose of seizing the resources being transferred.

Daily share of resources

A part of the total amount of resources which is delivered to the recipient clan, via convoy, every day within the delivery time.

Delivery time

The number of game days it takes for the convoy to deliver the total amount of resources to the recipient clan.

Key Rules

Exchange of resources is one of the major purposes of clan cooperation on the Global map. An example of such an exchange is a share of a Minor Power’s income that is transferred as a tax to the Major Power on a regular basis (for more details, see Clan Alliances).

Clans can also exchange resources outside Alliances. For example, if one clan has a certain resource in excess while another clan lacks it, both clans can agree to exchange resources on mutually rewarding terms. The only way for the clans to exchange resources on the Global Map is to dispatch a convoy.

The main purpose of a convoy is to deliver resources to the recipient clan within a defined delivery time. This delivery time is calculated based on the amount of transferred resources and the settings of the current season.

The convoy delivers resources to the recipient clan every day in equal parts called daily shares. For example, if the delivery time is five days, every day, the recipient clan will receive one-fifth of the total amount.

If the total amount cannot be divided evenly into the number of delivery days, daily shares may slightly differ from each other.

Enemy clans can attack the convoy every day of its journey with the purpose to seize the daily share of resources. To protect the convoy from being ransacked, the sender clan assigns a convoy’s defender at the moment of its dispatch (for more details, see Convoy Dispatch). If the enemy clan wins the attack, they will receive that day’s daily share of transferred resources as a reward.

To view the convoys dispatched by your clan, as well as the convoys currently traveling to your clan, go to the top of the Global Map main screen, click  (Convoys), and then click on the MY CLAN’S CONVOYS tab.

There are two types of convoys on the Global Map, depending on the purpose of transferring resources:

  • Tax convoy
  • Trade convoy

Tax Convoy

A fixed share of the gold and Influence earned by a Minor Power on the Global Map is withheld as tax to be paid to their Major Power. The share is mutually agreed by the clans when they form their Alliance, and is withheld every time the earnings are deposited in the Treasury of the Minor Power. 

For example, if the clans agreed to a 20% tax rate, thereafter 20% of all gold and Influence that the Minor Power earns from the Global Map is immediately withheld to be paid to the Major Power, while the remaining 80% goes to the Minor Power’s Treasury in the usual manner. 

The minimum and maximum tax amounts in an Alliance can vary, depending on the settings of the current season on the Global Map.

When the resources being withheld have built up to a certain threshold amount, the Minor Power can dispatch a convoy to the Major Power. The following clan officers have authorization to manage convoys:

  • Commander
  • Executive Officer

To view the information about taxes being withheld and to dispatch a convoy to the Major Power, go to the top of the Global Map main screen, click  (Diplomacy), and then click on the TAXES tab. Here you can also review the amounts of taxes your clan is currently scheduled to receive from your Minor Powers, if any.

For more details on taxed income and the taxation procedure, see Taxes.

Clans that received or ransacked a tax convoy with gold are assigned Victory Points (for more details, see Victory Points).

Trade Convoy

A trade convoy is a way to exchange resources on mutually rewarding terms on the Global Map.

For example, a clan occupied a high position in the Political leaderboard and earned a fair amount of bonds. However, they don’t need bonds at the moment; instead, they would prefer a certain amount of Influence. To get Influence, the clan can agree to swap resources with another clan and dispatch a trade convoy with bonds or another preferred resource to them in exchange for the convoy with the required amount of Influence.

Clans can dispatch trade convoys to any other clans, including their Major or Minor Power.

The trade convoy can transfer the following resources: gold, Influence, Industrial Resource and bonds. There is a minimum transfer amount for each resource, so if a clan has not accumulated enough resource, they will not be able to send it with the trade convoy. The exact amounts for each resource are defined by the season settings. The maximum amount a clan can send with the trade convoy is the entire resource they have accumulated.

The resources transferred by the trade convoy are not subject to taxation, regardless of who receives the resources (the recipient clan, or an enemy clan as a result of a successful attack on the convoy).

If the trade convoy transfers gold, neither the recipient clan, nor an enemy clan is assigned Victory Points for it.

Clans don’t earn Political leaderboard points for dispatching trade convoys.

Convoy Dispatch

The ways to dispatch a convoy differ depending on the convoy type.

  • To dispatch a tax convoy:
  • To dispatch a trade convoy:
  1. Click  (Diplomacy) and go to the TAXES tab.
  2. On the TAXES FOR MAJOR POWER panel, click SEND. The CONVOY DISPATCH window appears. The SEND button is disabled until resources have built up to the threshold amount required to dispatch a convoy.
  3. In the CONVOY DISPATCH window contains the following information: the name of the recipient clan, the amounts of resources to be transferred and the delivery time. If the information is correct, click CONTINUE.
  4. Specify the following required information: the convoy’s defender, the battle start time, and a server.
  5. Click DISPATCH CONVOY.
  1. Click  (Convoys) and go to the MY CLAN’S CONVOYS tab.
  2. Click CREATE CONVOY in the lower part of the screen. The CONVOY DISPATCH window appears.
  3. Specify the recipient clan of the convoy by entering the clan’s tag or name.
  4. Specify the resources to be transferred: click  and select the required resource in the drop-down menu. To add a new resource to the list, click Add Resource.
  5. Click CONTINUE.
  6. Use the slider to specify the amounts to be transferred or type them into the required fields. To remove the resource from the list, click  (Remove resource from convoy).
  7. Click CONTINUE.
  8. Specify the following required information: the convoy’s defender, the battle start time, and a server.
  9. Click DISPATCH CONVOY.

Note: once a convoy has been dispatched, it cannot be canceled or withdrawn.

Convoy’s defender is a clan that protects the convoy from being ransacked by enemy clans. Either a sender clan or a recipient clan can be assigned as a convoy’s defender. After the battle start time arrives, the players of the assigned clan can see a scheduled battle for the convoy by clicking  (Battles scheduled and planned for your clan) at the top of the Global Map main screen.

A clan cannot refuse being assigned a convoy’s defender.

Battle start time is a Prime Time for the tournament battles between the clans vying for the right to attack the convoy. An exact list of Prime Times is defined by the settings of the current season on the Global Map. Prime Times shifted by 15 minutes are also available.

In order for the battles for the convoy to be played within the current game day, the convoy must be dispatched the minimum necessary number of turns before the selected Prime Time. The minimum number of turns is defined by the current season settings. If this condition is met, enemies will be able to apply to attack the convoy as soon as the next turn begins, and battles for the convoy will take place within the current game day. However, if the convoy is dispatched later, enemies will be able to apply to attack the convoy only after the Prime Time starts, and battles for the convoy are shifted to the next game day.

For example, in the current season, the minimum necessary number of turns is four. A clan dispatches a convoy at 5:00 pm. In this case, in order for the battles to be played within the current game day, the battle start time must be 9:00 pm or later. Otherwise, the battles for the convoy will take place on the next game day.

The maps on which battles for the convoy will take place can vary from day to day, while the convoy is on its way to the recipient clan. An exact list of maps is selected randomly upon dispatching the convoy and cannot be changed.

Attack on a Convoy

Depending on how many turns before the selected Prime Time the convoy was dispatched, enemies can apply to attack the convoy either after the start of the next upcoming turn or after the start of the Prime Time selected upon dispatching the convoy. To apply, a clan must take part in the auction and make a bid. The minimum bid is one point of Influence.

To apply to attack a convoy:

  1. Click  (Convoys) and go to the CONVOY SEARCH tab.
  2. Specify the preferred convoy type, map, server, and battle start time. A list of matching convoys appears.
  3. Select a convoy and click  (Make bid). The window for making bids appears.
  4. Use the slider to specify the bid value or type the necessary amount of Influence into the required field.
  5. Click MAKE BID.

The auction is conducted according to the following rules:

  • Auctions follow the procedure of a closed auction: clans know neither the number of auction participants nor the value of the other clans’ bids.
  • Attacking clans can make or remove bids no later than one hour before the Prime Time for battles for that convoy.
  • There can be multiple winners in the auction—the top several bids are accepted, and those winning clans advance into the tournament phase. The exact number of auction winners is defined by the current season settings and may not coincide with the number of winners of the auction for landing on the map.
  • The auction winners are decided one hour before the Prime Time that has been designated for battles for the convoy.

Auction bids must comply with certain rules:

  • All bidding activity is performed in real time, so it is not necessary to wait for the next turn.
  • The bid amount cannot be modified. If you want to raise or lower your bid, you must pull the current bid and make a new one.
  • The minimum bid remains the same for all convoys, regardless of the amount of transferred resources. The value of the minimum bid is defined by the current season settings.
  • Whenever there are multiple bids of equal value, the bid (or bids) made first wins the auction.
  • If a bidding clan drops out of the auction, the entire amount of Influence they had bid is returned to the clan.

The following clan officers can make and withdraw bids in an auction:

  • Commander
  • Executive Officer
  • Personnel Officer
  • Combat Officer

The clans that win the auction earn the right to fight each other in a tournament.

The tournament is conducted according to the following rules:

  • Tournaments are single-elimination: once defeated, a participant is eliminated from the tournament.
  • Battles are fought in several rounds. The rounds start every half hour, starting from the Prime Time selected upon dispatching the convoy. For example, if the Prime Time starts at 5:00 pm, the first round of battles will be fought at 5:00 pm, the second at 5:30 pm, etc.
  • The pairs of opponents for the first round are matched by Elo rating, starting with the clan that has the lowest rating. For subsequent rounds, opponents are matched by the experience points earned in the previous round.
  • If the number of tournament participants is odd, one of the clans gets no opponent and advances to the following round by default.
  • Battle results are processed in real time, so it is not necessary to wait for the next turn.
  • After each round is over and the results are processed, the Elo rating of the participating clans is recalculated according to the battle results.
  • In case of a draw, both clans are considered defeated and are eliminated from the tournament.
  • A challenger is subject to penalties in the event they don’t show up for the battle. For more details, see Penalties for Missed Battles.

The winner of the tournament fights in a battle with the convoy’s defender. The clan that gets the transferred resources is decided depending on the battle result:

  • Victory of the attacking clan
  • Victory of the convoy’s defender
  • Draw
  • No-show of the convoy’s defender
Victory of the attacking clan

The attacking clan gets the daily share of resources while the recipient clan gets nothing.

Victory of the convoy’s defender

The daily share of resources goes to the recipient clan.

Draw

The convoy’s defender is considered the winner; the daily share goes to the recipient clan.

No-show of the convoy’s defender

The attacking clan is considered the winner and receives the daily share without fighting. At the same time, the convoy’s defender is not subjected to penalties.

Victory in the tournament and a successful attack on the convoy do not help the clan progress in its clan tasks. Nor do they bring additional Influence to the clan, unless the convoy is transferring Influence. In that case, the attacking clan receives the Influence contained in the daily share.
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