Equipment is a category of additional systems, parts, and components that can improve a vehicle's combat characteristics and minimize its weaknesses.

In World of Tanks, there are two types of equipment: standard and special, which is divided into improved and Bounty. Standard equipment can be purchased for credits. To purchase improved equipment, you'll need bonds—a special currency that can only be earned in certain battle modes, missions and in-game activities. Bounty Equipment is earned in certain events, like Battle Pass.

Standard Equipment

Equipment Classes

Standard equipment is divided into three classes depending on the cost and vehicle tier on which it can be mounted. The higher the equipment class, the higher the cost. Availability of the equipment classes depends on your vehicle:

  • Class 3 equipment can be mounted on Tier II–IV vehicles and some Tier V or higher vehicles.
  • Class 2 equipment in available for Tier V–VII vehicles and some Tier VIII or higher vehicles.
  • Class 1 equipment can be mounted on Tier VIII–X vehicles.

The exceptions are Camouflage Net and Spall Liner.

Camouflage Net is divided into Class 2 and Class 3. This equipment of Class 3 can be mounted on Tier II–IV vehicles; Class 2—on Tier V–X vehicles.

Spall Liner has no classes at all. Four different versions are available, each one suitable for certain vehicle type and tier:

  • Light Spall Liner can be mounted on Tier V–X light tanks and light tank destroyers or SPGs based on an LT chassis.
  • Medium Spall Liner can be mounted on Tier V–VII heavy tanks, as well as Tier V–X medium tanks and medium tank destroyers or SPGs based on an MT chassis.
  • Heavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing less than 75 tons.
  • Superheavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing 75 tons or more.

Equipment and Slots Categories

Besides classes, standard equipment has four categories. Each category improves one of the the vehicle characteristics:

  • Firepower
  • Survivability
  • Mobility
  • Scouting

Each item of standard equipment is assigned to one of the categories that it affects. The exceptions are Improved Rotation Mechanism (corresponds to two caregories—Firepower and Mobility) and Improved Ventilation (corresponds to all four categories).

The equipment is mounted in the slots that become available starting from Tier II vehicles. The number of the available slots depends on the vehicle tier.

Starting from Tier VI vehicles, the first slot is assigned a certain category that depends on your vehicle type:

  • Survivability for heavy tanks
  • Mobility for medium tanks
  • Scouting for light tanks
  • Firepower for tank destroyers and SPGs

If the equipment's category corresponds to the category of the slot in which it is mounted, then the equipment provides an increased bonus to your vehicle. The one exception to this is Vertical Stabilizer, which has no increased bonus. If the categories don't match or the slot doesn't have a category, the equipment item provides the standard effect.

Select an equipment category tab to see more details about the effect and cost of certain equipment. In the equipment description, the first value is the standard effect and the second value is the increased effect (when the equipment and slot categories match).
 
Firepower
 
Survivability
 
Mobility
 
Scouting
Firepower
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Gun Rammer
–10% / –11.5% to loading time
Cost
Class 2:
300,000
Class 1:
600,000
Enhanced Gun Laying Drive
+10% / +11.5% to aiming speed
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Vertical Stabilizer
–20% to dispersion during vehicle movement and traverse
Cost
Class 2:
200,000
Class 1:
600,000
Improved Aiming
–5% / –7% to the aiming circle size
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Improved Rotation Mechanism
+10% / +12.5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+10% / +12.5% to vehicle traverse speed
–10% / –12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation
Cost
Class 2:
200,000
Class 1:
600,000
Survivability
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Spall Liner
–50% / –60% to HE-shell damage absorbed by armor, as well as ramming damage
+50% / +60% to protection of the crew from injuries
–10% / –15% to stun duration
–20% / –25% to additional stun duration if the vehicle is already stunned
Cost
Light:
50,000
Medium:
200,000
Heavy:
500,000
Superheavy:
750,000
Improved Hardening
Fully restores suspension hit points after repairs.
+8% / +10% to vehicle hit points
+50% / +65% to suspension durability
+15% / +20% to suspension repair speed
+10% / +10% to suspension load capacity
–50% / –65% to hull damage caused by suspension damage during impact
Cost
Class 3:
40,000
Class 2:
200,000
Class 1:
600,000
Modified Configuration
Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
+25% / +35% to repair speed
+100% / +150% to ammo rack, fuel tank, and engine durability
–50% / –65% to the loading speed penalty and loss of engine power upon the damaging of modules
–50% / –65% to the chance of engine fire
Cost
Class 2:
200,000
Class 1:
600,000
Mobility
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Additional Grousers
+15% / +20% to vehicle traverse speed
+10% / +15% to maintaining speed when moving across any terrain type
Cost
Class 3:
50,000
Class 2:
250,000
Class 1:
500,000
Improved Rotation Mechanism
+10% / +12.5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+10% / +12.5% to vehicle traverse speed
–10% / –12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation
Cost
Class 2:
200,000
Class 1:
600,000
Turbocharger
+7.5% / +10% to engine power
+4 km/h / +5 km/h to top forward speed
+2 km/h / +3 km/h to top reverse speed
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Scouting
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Binocular Telescope
+25% / +27.5% to view range of a stationary vehicle (up to 445 m)
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Camouflage Net
Increases the concealment of a stationary vehicle:
+5% / +7.5%
+10% / +12.5%
+15% / +17.5%
Cost
Class 3:
50,000
Class 2:
100,000
Low Noise Exhaust System
Increases the concealment of a stationary or moving vehicle:
+3% / +4%
+6% / +8%
+5% / +6%
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Coated Optics
+10% / +11.5% to view range (up to 445 m)
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Improved Radio Set
+1.5 s / +2 s to the duration an enemy vehicle is visible to you
–1.5 s / –2 s to the duration your vehicle is visible to the enemy
Cost
600,000
Commander's Vision System
–15% / –20% to concealment of enemy vehicles behind foliage
–10% / –12.5% to concealment of moving enemy vehicles
Cost
600,000

Special Equipment

Special equipment is divided into improved and Bounty. Improved equipment provides a greater bonus to vehicle characteristics than standard equipment. The basic effect of Bounty Equipment is the same as that of the standard type, but you can upgrade it for credits. After the upgrade, it becomes as effective as the improved equipment. Improved and Bounty Equipment provide a static bonus no matter which slot they are in, but both of them grant a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus.

  • Improved Equipment
  • Bounty Equipment
Venting System
Effect: +8.5% to all crew skills.
Improves crew skills that affect vehicle characteristics.

 

Stabilizing Equipment System
Effect: −27.5% to dispersion during vehicle movement and traverse.
Improves aim by reducing dispersion during vehicle movement and traverse, as well as during turret rotation.

 

Innovative Loading System
Effect: −13.5% to loading time.
Reduces Gun Reload Time.

 

Wear-Resistant Gun Laying Drive
Effect: +13.5% to aiming speed.
Increases the aiming speed of the reticle.

 

Experimental Optics
Effect: +13.5% to view range (up to 445 m).
Increases the view range of your vehicle, allowing for early spotting of enemy vehicles.

 

Improved Configuration
Effect: 
  • +40% to repair speed
  • +150% to ammo rack, fuel tank, and engine durability
  • −65% to the loading speed penalty and loss of engine power upon the damaging of modules
  • −65% to the chance of engine fire
Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

 

Bounty Rammer
Effect before upgrading: −10% to loading time.
Effect after upgrading: −12.5% to loading time.
Reduces Gun Reload Time.

 

Bounty Gun Laying Drive
Effect before upgrading: +10% to aiming speed.
Effect after upgrading: +12.5% to aiming speed.
Reduces the aiming time of the reticle.

 

Bounty Optics
Effect before upgrading: +10% to view range (up to 445 m).
Effect after upgrading: +12.5% to view range (up to 445 m).
Increases the view range of your vehicle, allowing for early spotting of enemy vehicles.

 

Bounty Stabilizer
Effect before upgrading: −20% to dispersion during movement and turret rotation.
Effect after upgrading: −25% to dispersion during movement and turret rotation.
Improves aim by reducing dispersion during vehicle movement and traverse, as well as during turret rotation.

 

Bounty Protection Technology
Effect before upgrading: 
  • +25% to repair speed
  • +100% to ammo rack, fuel tank, and engine durability
  • −50% to the loading speed penalty and loss of engine power upon the damaging of modules
  • −50% to the chance of engine fire
Effect after upgrading: 
  • +40% to repair speed
  • +150% to ammo rack, fuel tank, and engine durability
  • −70% to the loading speed penalty and loss of engine power upon the damaging of modules
  • −70% to the chance of engine fire
Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

 

Bounty Ventilation
Effect before upgrading: +5% to all crew skills.
Effect after upgrading: +7.5% to all crew skills.
Improves crew skills that affect the vehicle characteristics.

 

Bounty Rotation Mechanism
Effect before upgrading: 
  • −10% to dispersion during vehicle movement and traverse, as well as during turret rotation
  • +10% to hull and turret traverse speed
Effect after upgrading:
  • −15% to dispersion during vehicle movement and traverse, as well as during turret rotation
  • +15% to hull and turret traverse speed
Increases hull and turret traverse speed for vehicles with turrets. Increases hull and gun traverse speed for vehicles with stationary cabins. Reduces gun dispersion during movement and during hull and turret traverse.

 


Equipment Mounting

You can mount up to three items of equipment on your vehicle. Equipment can be purchased and mounted in the Garage:

  1. Select the vehicle on which you want to mount equipment and click any empty equipment slot over the vehicle panel. Mouse over an equipment item to learn more about its characteristics.
  2. Choose the equipment and click Apply. The equipment is purchased and automatically mounted on your vehicle, and is then displayed in one of the equipment slots.

You can't mount multiple pieces of equipment with the same effect, regardless of the equipment type.

Upgrading Bounty Equipment

You can upgrade your Bounty Equipment in the Garage:

  1. Click any equipment slot above the vehicle panel.
  2. Choose the Special tab, select the necessary Bounty Equipment and click (Upgrade).
  3. On the screen displayed, click Upgrade to confirm the action. The required sum of credits will be withdrawn from your account.
If you upgrade an unmounted equipment item in this way, it will not be mounted on the vehicle automatically. Do not forget to mount it yourself before battle!

You can also upgrade the Bounty Equipment stored in the Depot, in the Stock section: right-click the Bounty Equipment item and select Upgrade in the menu displayed.

Equipment Demounting

All equipment types can be demounted. Standard equipment and Bounty Equipment can be demounted for gold or by using a Demounting Kit, and improved equipment can be demounted for bonds. You can also destroy your equipment. In this case it will be removed from the vehicle and deleted.

To demount one equipment item, you can use a Demounting Kit, which is spent upon activation. It can be obtained from rewards received for completed Daily Missions or purchased with credits. You can purchase the bundles with Demounting Kits in the in-game Store in the Best section or via the Equipment tab in the Service section.

These bundles are available once per account throughout each regular update.

The received or purchased Demounting Kits are permanently stored in the Depot. You can view available Demounting Kits via the Consumables tab in the Stock section.

Please note that Demounting Kits cannot be sold.

To demount your equipment with a Demounting Kit:

  1. In your Garage, choose the vehicle from which you want to demount the equipment and click the necessary equipment slot.
  2. Click (Demount).
  3. In the confirmation window choose Demounting Kit and click Demount. One Demounting Kit will be spent and the demounted equipment will be sent to the Depot. You can mount the demounted equipment to another vehicle.

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