Tours of Duty are regular in-game events for clans. During a Tour, players earn Contribution Points and Tour Points for completing Tasks and Tour Objectives. Points allow players to progress and receive valuable rewards.

The duration of a Tour of Duty is 2 weeks. When the Tour ends, the next one begins immediately with new rewards. To receive the new rewards, players need to earn Points again because all progress accumulated during the previous Tour is reset.

Key Definitions

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Personal Contribution: a player's personal progress in a Tour of Duty. Players speed up their progress by earning Contribution Points. Valuable Rewards are awarded for certain numbers of Contribution Points.

Contribution Points: Points that a player earns for completing Tasks. Contribution Points allow players to increase their Personal Contribution.

Progression: a clan’s progress in a Tour of Duty. Progression depends on the Tour Points that are earned by all clan members. Players can receive Bounties for Tour Progression.

Tour Points: Points that a player earns for completing Tasks and Tour Objectives. Note that Tour Objectives earn more Tour Points than Tasks.

Tasks: personal missions for a clan member. For completing Tasks, a player receives Contribution Points and Tour Points. Tasks can be completed multiple times. To receive new Tasks, a player needs to complete all available Tasks as many times as possible. Players can get new Tasks once a day.

Tour Objectives: common missions for all clan members. A clan earns Tour Points for completing Tour Objectives. Objectives can be completed multiple times. They reset daily, regardless whether they were completed or not.

Rewards: in-game content that a player receives for a certain number of Contribution Points.

Bounties: in-game content that clan members receive for Tour Progression. Bounties are more valuable than Rewards for Personal Contribution. They are awarded only to players whose clan earned enough Tour Points and whose Personal Contribution matches the required value to receive them.

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Tour of Duty Progress

There are two progress bars in Tours of Duty:

  • Personal Contribution: shows only your progress and is measured in Contribution Points.
  • Progression: shows the progress of an entire clan and is measured in Tour Points.

To view the Personal Contribution and Progression:

  1. In the Garage, go to the CLAN tab.
  2. Click the Tour of Duty block. The TOUR OF DUTY window shows both your Personal Contribution and your clan’s Progression.

 
TOUR OF DUTY
Progression
Objectives
Time left until the current Tour ends:
3d:2:47:24
Personal Contribution
Progression
0
30,000
0
1,000,000
Points remaining:
2,000
Points remaining:
3,500
10,000
525,000
 
The number of Contribution Points you've earned since the beginning of the Tour of Duty.
 
The number of Contribution Points you've earned today.
 
The number of Tour Points your clan has earned since the beginning of the Tour of Duty.
 
Your Personal Contribution towards your clan's Tour Points.
 
Your clan's Tour Points that exceed your Personal Contribution.

Personal Contribution

Each player has their own Personal Contribution. Only you can increase your Personal Contribution by earning  Contribution Points. They can be obtained for completing various Tasks. When you score certain numbers of Contribution Points, you receive Rewards.

If you change clans during a Tour of Duty, then all your Contribution Points are set to zero. However, you retain the Rewards and Bounties you earned and you will not be able to receive them again.
All Contribution Points are saved if you leave the clan, do not join another clan, and return to the same clan.

Progression

Your clan’s Progression depends on the number of  Tour Points that all clan members earn for completing Tasks and Tour Objectives. Nonetheless, Objectives earn more Tour Points than Tasks.

For the achievements of a clan in Progression, clan members receive Bounties, which are more valuable in comparison with Rewards for Personal Contribution.

If a clan earned enough Tour Points to receive a Bounty, then all members whose Personal Contribution equals or exceeds the clan’s Progression automatically receive this Bounty. If your Personal Contribution is behind the clan’s Progression, then you will receive the Bounty as soon as you earn the required number of Contribution Points.

For example:

To get a Bounty, you need to earn   5,000 and   1,000. At the moment, your clan has   1,000 and you have   4,500. Even though you have enough Tour Points to get the Bounty, you will receive it only after you earn another   500.

Missions

There are two types of missions in Tours of Duty:

  • Tasks that you complete personally.
  • Tour Objectives that all clan members complete.

Current missions are displayed in the Tour of Duty block in the CLAN tab.

To get detailed information about Tasks and Tour Objectives:

  1. In the CLAN tab, click the Tour of Duty block.
  2. In the TOUR OF DUTY window, go to the Objectives tab. It shows all information about Tasks and Tour Objectives.

Tasks and Tour Objectives become unavailable after you earn the maximum number of Contribution and Tour Points. New Tasks and Objectives will appear at the start of the next Tour of Duty.

Tasks

You receive three Tasks when a Tour of Duty starts. Each Task can be completed a certain number of times. You earn Points every time you complete a Task. For completing tasks, you get both Contribution Points and Tour Points.

 

For example:

You completed a Task once and earned   120 and   50. This Task can be completed 4 more times. Thus, after you reach the Repetition Cap (5 times), you earn   600 and   250.

With WoT Premium Account, you earn more Points for completing Tasks.

To receive new Tasks, you need to reach the Repetition Cap of the three available Tasks. Tasks can be received once a day. When a Tour of Duty starts, uncompleted Tasks are also replaced with new Tasks.

If you completed all the current Tasks before the day is over, new Tasks will appear when the next day starts.

For example:

You received Tasks on Monday and reached their Repetition Cap during the day. New Tasks will become available on Tuesday, immediately after they appear.

If you completed all the current Tasks the day after they were received, then the new Tasks will become available immediately afterward.

For example:

You received Tasks on Monday and reached their Repetition Cap on Tuesday. Tuesday's Tasks will become available immediately after Monday's Tasks are completed.

If you completed Tasks a few days after they were received, the Tasks of the current day will become available immediately afterward.

For example:

You received Tasks on Monday and reached their Repetition Cap on Thursday. After completing these Tasks, you receive Thursday’s Tasks. Tuesday’s and Wednesday’s Tasks are no longer available.

If you change clans during a Tour of Duty, your progress towards completing Tasks is saved.

The conditions of Tasks received for different days can be different. However, all players receive the same Tasks for the same day.

Types of Tasks in Tours of Duty

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Icon Conditions Limitations
  • Earn a certain amount of base experience
  • Earn a certain amount of base experience in victorious battles
  • Earn a certain amount of base experience and be among the top 10 players on your team by experience earned
Only Random Battles in Tier IV–X vehicles, as well as Ranked, clan, tournament, and Frontline battles, are counted.
 
  • Cause or assist in causing a certain amount of damage *
  • Cause or assist in causing a certain amount of damage in victorious battles *
  • Cause or assist in causing a certain amount of damage and be among the top 10 players by experience earned *

Assisted damage is damage upon your spotting as well as damage caused by allies upon your destroying a track or stunning.

  • Destroy a certain number of enemy vehicles
  • Destroy a certain number of enemy vehicles in victorious battles
  • Destroy a certain number of enemy vehicles and be among the top 10 players by experience earned
Earn a certain number of rewards from the Battle Hero or epic medals category
Win a certain number of battles
  • Be among the top 10 players on your team by experience earned a certain number of times
  • Be among the top 10 players on your team by experience earned in victorious battles a certain number of times
Only Random Battles in Tier IV–X vehicles with 15 vs 15 and 30 vs 30 players, as well as Ranked, clan, tournament, and Frontline battles, are counted.
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Tour Objectives

A clan receives two Objectives every day during a Tour of Duty. Each Objective can be completed a certain number of times. As with Tasks, the clan earns Tour Points every time an Objective is completed.

Objectives are common for all clan members. The results of each clan member count towards an Objective’s completion.

 

For example:

An Objective’s condition is to fight a Skirmish. A unit of seven clan players took part in a Skirmish. Thus, as each of seven clan players fought a Skirmish, seven battles are counted, which means that the Objective is completed seven times.

Tour Objectives are the same for all clans. They reset daily: new Objectives replace the previous ones regardless of whether they were completed or not. If you complete all Objectives before the end of the day, then you need to wait for the beginning of the next day to receive new Objectives.

Types of Tour Objectives

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Icon Condition Limitations
  Win a certain number of battles in a Platoon with a clan member Only Random Battles in Tier IV–X vehicles are counted.

Fight a certain number of Skirmishes *

If you fight a Skirmish as a legionnaire of another clan, this Skirmish counts towards your clan’s Objective completion.

 

Fight a certain number of battles in an Advance *

If you fight a battle in an Advance as a legionnaire of another clan, this battle counts towards your clan’s Objective completion.

 
Fight a certain number of battles on the Global Map
 
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Rewards and Bounties

For reaching certain values on the progress bars, you earn Rewards for Personal Contribution and Bounties for Progression.

Progress in Tour of Duty allows you to replenish clan Storage with Industrial Resource, which is used to develop Strongholds and prepare clan Reserves.

See other sections to learn more about clans.

If you are new to the world of clans, drop into the FAQ section on the Clan Portal where you will learn how to join a clan, create your own, or recruit suitable players.

If you want to receive additional bonuses in battles and participate in War Games, then develop your Stronghold and prepare Clan Reserves.

If you are ready to build solid alliances with other clans, capture new territories, and defend your possessions, try your luck in battles on the Global Map.

May the odds be ever in your favor on the battlefield!

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