Equipment

 
 

The Role of Equipment in World of Tanks

Equipment is a category of additional systems, parts, and components that can improve a vehicle's combat characteristics and reduce its weaknesses.

In World of Tanks, there are four types of equipment: standard, improved, Bounty, and Experimental. Here are some brief guidelines on how to acquire them:

Standard Equipment

This equipment can be purchased with the in-game currency: credits. It can also be awarded for some achievements and during events.

Improved Equipment

This equipment can be purchased with bonds.

Bounty Equipment

This equipment is earned during certain events, such as Battle Pass.

Experimental Equipment

This equipment is awarded for completing certain missions and participating in various events.

The Improved Compressor and Increased Shell Resistance improved equipment cannot currently be purchased for bonds. You can only receive this equipment as a reward for in-game events, such as Ranked Battles.

Standard Equipment

This basic type of equipment is divided into several classes and categories.

Equipment Classes

Standard equipment is divided into three classes, depending on its cost and the vehicle tier on which it can be mounted. The higher the equipment class, the higher the cost. A vehicle's tier largely determines the class of equipment that can be mounted on it:

  • Class 3 equipment can be mounted on Tier II–IV vehicles, as well as some Tier V+ vehicles.
  • Class 2 equipment is available for Tier V–VII vehicles, as well as some Tier VIII+ vehicles.
  • Class 1 equipment can be mounted on Tier VIII–X vehicles.

The exceptions are Camouflage Net and Spall Liner.

Camouflage Net is available in Classes 2 and 3: Class 3 can be mounted on Tier II–IV vehicles, while Class 2 can be mounted on Tier V–X vehicles.

Spall Liner does not have classes at all. Instead, four different versions are available, each suitable for certain vehicle types and tiers, as follows:

  • Light Spall Liner can be mounted on Tier V–X light tanks, as well as light tank destroyers or SPGs based on an LT chassis.
  • Medium Spall Liner can be mounted on Tier V–VII heavy tanks, as well as Tier V–X medium tanks and medium tank destroyers or SPGs based on an MT chassis.
  • Heavy Spall Liner can be mounted on Tier VIII–X heavy tanks, as well as tank destroyers or SPGs weighing under 75 tons.
  • Superheavy Spall Liner can be mounted on Tier VIII–X heavy tanks, as well as tank destroyers or SPGs weighing 75 tons or more.

Equipment and Slot Categories

In addition to classes, standard equipment is divided into the four following categories, each of which improves one of the vehicle's characteristics:

  • Firepower
  • Survivability
  • Mobility
  • Scouting

Each type of standard equipment is assigned to the category that it affects. This does not include Improved Rotation Mechanism, which corresponds to two categories (Firepower and Mobility), and Improved Ventilation, which corresponds to all four.

The equipment is placed in the slots that become available starting from Tier II vehicles. The number of available slots depends on the vehicle's tier.

Starting from Tier VI, a specific category is assigned to the first slot based on the vehicle type:

  • Survivability for heavy tanks
  • Mobility for medium tanks
  • Scouting for light tanks
  • Firepower for tank destroyers and SPGs

If the equipment's category corresponds to the category of the slot in which it is placed, the equipment provides an increased bonus to your vehicle. If the categories don't match or the slot doesn't have a category, the unit of equipment provides the standard effect.

Select an equipment category tab to see more details about the effect and cost of certain equipment. In the equipment description, the first value is the standard effect and the second value is the increased effect (when the equipment and slot categories match).
 
Firepower
 
Survivability
 
Mobility
 
Scouting
Firepower
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Gun Rammer
–10% / –11.5% to loading time
Cost
Class 2:
300,000
Class 1:
600,000
Enhanced Gun Laying Drive
+10% / +11.5% to aiming speed
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Vertical Stabilizer
–20% to dispersion during vehicle movement and traverse
Cost
Class 2:
200,000
Class 1:
600,000
Improved Aiming
–5% / –7% to the aiming circle size
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Improved Rotation Mechanism
+10% / +12.5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+10% / +12.5% to vehicle traverse speed
–10% / –12.5% to dispersion during vehicle movement and traverse, during gun traverse, and after firing
Cost
Class 2:
200,000
Class 1:
600,000
Survivability
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Spall Liner
–50% / –60% to HE-shell damage absorbed by armor, as well as ramming damage
+50% / +60% to protection of the crew from injuries
–10% / –15% to stun duration
–20% / –25% to additional stun duration if the vehicle is already stunned
Cost
Light:
50,000
Medium:
200,000
Heavy:
500,000
Superheavy:
750,000
Improved Hardening
Fully restores suspension hit points after repairs.
+8% / +10% to vehicle hit points
+50% / +65% to suspension durability
+15% / +20% to suspension repair speed
+10% / +10% to suspension load capacity
–50% / –65% to hull damage caused by suspension damage during impact
Cost
Class 3:
40,000
Class 2:
200,000
Class 1:
600,000
Modified Configuration
Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
+25% / +35% to repair speed
+100% / +150% to ammo rack, fuel tank, and engine durability
–50% / –65% to the loading speed penalty and loss of engine power upon the damaging of modules
–50% / –65% to the chance of engine fire
Cost
Class 2:
200,000
Class 1:
600,000
Mobility
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Additional Grousers
+15% / +20% to vehicle traverse speed
+10% / +15% to maintaining speed when moving across any terrain type
Cost
Class 3:
50,000
Class 2:
250,000
Class 1:
500,000
Improved Rotation Mechanism
+10% / +12.5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+10% / +12.5% to vehicle traverse speed
–10% / –12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation
Cost
Class 2:
200,000
Class 1:
600,000
Turbocharger
+7.5% / +10% to engine power
+4 km/h / +5 km/h to top forward speed
+2 km/h / +3 km/h to top reverse speed
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Scouting
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Binocular Telescope
+25% / +27.5% to view range of a stationary vehicle (up to 445 m)
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Camouflage Net
Increases the concealment of a stationary vehicle:
+5% / +7.5%
+10% / +12.5%
+15% / +17.5%
Cost
Class 3:
50,000
Class 2:
100,000
Low Noise Exhaust System
Increases the concealment of a stationary or moving vehicle:
+3% / +4%
+6% / +8%
+5% / +6%
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Coated Optics
+10% / +11.5% to view range (up to 445 m)
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Improved Radio Set
+1.5 s / +2 s to the duration an enemy vehicle is visible to you
–1.5 s / –2 s to the duration your vehicle is visible to the enemy
Cost
600,000
Commander's Vision System
–15% / –20% to concealment of enemy vehicles behind foliage
–10% / –12.5% to concealment of moving enemy vehicles
Cost
600,000

Improved Equipment

Improved equipment is a valuable type of equipment with better performance than the other equipment types. However, it is not tied to any of the four equipment categories, meaning that it will not receive any additional bonuses from being placed in a specialized slot.

Bonuses from improved equipment are greater than the bonuses received by placing standard equipment in its corresponding slot.

Venting System
Effect: +8.5% to all crew skills.
Improves crew skills that affect vehicle characteristics.

 

Stabilizing Equipment System
Effect: −27.5% to dispersion during vehicle movement and traverse.
Reduces gun dispersion during vehicle movement and traverse, during turret rotation, and after firing.

 

Innovative Loading System
Effect: −13.5% to loading time.
Reduces Gun Reload Time.

 

Wear-Resistant Gun Laying Drive
Effect: +13.5% to aiming speed.
Increases the aiming speed of the reticle.

 

Experimental Optics
Effect: +13.5% to view range (up to 445 m).
Increases the view range of your vehicle, allowing for early spotting of enemy vehicles.

 

Improved Configuration
Effect: 
  • +40% to repair speed
  • +150% to ammo rack, fuel tank, and engine durability
  • −70% to the loading speed penalty and loss of engine power upon the damaging of modules
  • −70% to the chance of engine fire
Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

 

Improved Compressor
Effect:
  • +12.5% to engine power
  • +6 km/h to top forward speed
  • +4 km/h to top reverse speed
Increases engine power and top speed.

 

Increased Shell Resistance
Effect:
  • Fully restores suspension hit points after repairs
  • +12.5% to vehicle hit points
  • +75% to suspension durability
  • +30% to suspension repair speed
  • +10% to suspension load capacity
  • −75% to hull damage caused by suspension damage during impact
Protects suspension, increases vehicle durability and load capacity.

 

Bounty Equipment

Units of Bounty Equipment initially have the same parameters as units of standard equipment. Bounty Equipment is not tied to any of the four categories, which means it will not benefit from the specialized slots. However, it can be upgraded for credits.

Bonuses from Bounty Equipment are greater than the bonuses received by placing standard equipment in its corresponding slot.

Bounty Aiming
Effect before upgrading:5% to the aiming circle size.
Effect after upgrading:8% to the aiming circle size.
Improves accuracy by decreasing the aiming circle.

 

Bounty Rammer
Effect before upgrading: −10% to loading time.
Effect after upgrading: −12.5% to loading time.
Reduces Gun Reload Time.

 

Bounty Gun Laying Drive
Effect before upgrading: +10% to aiming speed.
Effect after upgrading: +12.5% to aiming speed.
Reduces the aiming time of the reticle.

 

Bounty Optics
Effect before upgrading: +10% to view range (up to 445 m).
Effect after upgrading: +12.5% to view range (up to 445 m).
Increases the view range of your vehicle, allowing for early spotting of enemy vehicles.

 

Bounty Stabilizer
Effect before upgrading: −20% to dispersion during movement and turret rotation.
Effect after upgrading: −25% to dispersion during movement and turret rotation.
Improves aim by reducing dispersion during vehicle movement and traverse, as well as during turret rotation.

 

Bounty Protection Technology
Effect before upgrading: 
  • +25% to repair speed
  • +100% to ammo rack, fuel tank, and engine durability
  • −50% to the loading speed penalty and loss of engine power upon the damaging of modules
  • −50% to the chance of engine fire
Effect after upgrading: 
  • +40% to repair speed
  • +150% to ammo rack, fuel tank, and engine durability
  • −70% to the loading speed penalty and loss of engine power upon the damaging of modules
  • −70% to the chance of engine fire
Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

 

Bounty Ventilation
Effect before upgrading: +5% to all crew skills.
Effect after upgrading: +7.5% to all crew skills.
Improves crew skills that affect the vehicle characteristics.

 

Bounty Turbocharger
Effect before upgrading:
  • +7.5% to engine power
  • +4 km/h to top forward speed
  • +2 km/h to top reverse speed
Effect after upgrading:
  • +12% to engine power
  • +5 km/h to top forward speed
  • +3 km/h to top reverse speed
Increases engine power and top speed.

 

Bounty Rotation Mechanism
Effect before upgrading: 
  • −10% to dispersion during vehicle movement and traverse, as well as during turret rotation
  • +10% to hull and turret traverse speed
Effect after upgrading:
  • −15% to dispersion during vehicle movement and traverse, as well as during turret rotation
  • +15% to hull and turret traverse speed
Increases hull and turret traverse speed for vehicles with turrets. Increases hull and gun traverse speed for vehicles with stationary cabins. Reduces gun dispersion during vehicle movement, during hull and turret rotation, and after firing.

 

Bounty Exhaust System
Increases the concealment of a stationary or moving vehicle (the first value is the effect before upgrading; the second value is the effect after upgrading):
       +6% / +9%
          +5% / +7%
       +3% / +5%
 

Experimental Equipment

This equipment type combines two or more characteristics of the other types of equipment in the game. Experimental Equipment cannot be purchased. Instead, it is obtained by completing combat missions and participating in certain events.

This equipment cannot be destroyed, but it can be disassembled for free. In return, you will receive components that can be used to upgrade or demount it.

Mobility Improvement System
+5%/+6%/+8% to engine power
+4%/+5%/+6% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+4%/+5%/+6% to hull traverse speed
-4%/-5%/-6% to dispersion during vehicle movement and on hull and turret traverse
+4/+4/+5 km/h to top speed
+2/+3/+3 km/h to reverse speed
Survival Improvement Suite
Fully restores suspension hit points after repairs.
+6%/+7%/+9% to vehicle durability
+50%/+70%/+100% to ammo rack, fuel tank, and engine durability
+30%/+40%/+50% to suspension durability
+10%/+15%/+20% to suspension repair speed
-30%/-40%/-50% to the loading speed penalty and loss of engine power upon the damaging of modules
Fire-Control System
+6%/+7%/+9% to aiming speed
-7%/-9%/-11% to dispersion during vehicle movement and on hull and turret traverse

As with other types of equipment, you cannot install two pieces of Experimental Equipment with the same primary bonus on one vehicle—even if these bonuses are from different equipment types.

Experimental Equipment also inherits other restrictions from the original units of equipment that provided its primary or additional bonuses. More details about Experimental Equipment are available in this article.

Equipment Mounting

The number of equipment units that can be mounted on a vehicle depends on that vehicle's tier, as follows:

  • Tier II: One unit of equipment can be mounted.
  • Tier III: Two units of equipment can be mounted.
  • Tier IV–X: Up to three units of equipment can be mounted.

To install a piece of equipment:

  1. Select the vehicle on which you want to mount the equipment, then click any empty equipment slot over the vehicle panel. Hover your mouse over a type of equipment to learn more about its characteristics.
  2. Select the equipment and click Apply. The equipment is purchased and automatically mounted on your vehicle. It is then displayed in one of your vehicle's equipment slots.

You can't mount multiple pieces of equipment that have the same effect, regardless of the equipment type.

Upgrading Equipment

Bounty and Experimental Equipment are the only two types of equipment that can be upgraded. Bounty Equipment can only be upgraded once, while Experimental can be upgraded from Levels I to III.

  • Bounty Equipment upgrade
  • Experimental Equipment upgrade
  1. In your Garage, click any equipment slot above the vehicle panel.
  2. Go to the Bounty tab, select an equipment type, and click (Upgrade).
  3. On the screen displayed, click Upgrade to confirm. The required number of credits will be withdrawn from your account.

You can also upgrade any Bounty Equipment stored in the Stock section of the Depot. Right-click the Bounty Equipment item and select Upgrade in the menu displayed.


  1. In your Garage, click any equipment slot above the vehicle panel.
  2. Go to the Experimental tab, select the equipment type, and click (the current level of the equipment will be displayed).
  3. On the screen displayed, click Upgrade to confirm. The required number of components will be withdrawn from your account.

Equipment

Components Required for Upgrades
Level I → II Level II → III
Fire-Control System 400 2,000
Mobility Improvement System

400

2,000

Survival Improvement Suite

400

2,000

  • The combined effect of Tier I equipment is equal to that of standard equipment.

  • Tier II is upgraded Bounty Equipment.

  • Tier III is improved equipment (the one that is purchased for bonds).

An upgraded unit of unmounted Experimental Equipment will not be mounted on a vehicle automatically. Do not forget to mount it yourself before battle!

Disassembling Equipment

Experimental Equipment is the only equipment type that can be disassembled. As a result of disassembly, you will receive components. The exact number of components you will receive depends on the upgrade level of the disassembled gear, as per the table below:

Equipment Components Acquired from Disassembly
Level I Level II Level III
Fire-Control System 100 400 1,600
Mobility Improvement System 100 400 1,600
Survival Improvement Suite 100 400 1,600

Equipment Demounting

All equipment types can be demounted:

  • Standard and Bounty Equipment — for gold or with a Demounting Kit;
  • Improved equipment — for bonds;
  • Experimental Equipment — for gold or with a Demounting Kit, and then for components.

Demounting Kit

Demounting Kits allow you to demount one piece of equipment for free. Kits are spent upon activation and can be obtained from rewards for completing Daily Missions.

Received or purchased Demounting Kits are permanently stored in the Depot. You can view your available Demounting Kits via the Consumables tab in the Stock section.

Please note that Demounting Kits cannot be sold.

To demount your equipment with a Demounting Kit, do the following:

  1. In your Garage, select the vehicle from which you want to demount equipment, then click the necessary equipment slot.
  2. Click (Demount).
  3. In the confirmation window, select Demounting Kit, and then Demount.

One Demounting Kit will be spent, and the demounted equipment will be sent to the Depot. You can mount the demounted equipment on another vehicle.

The demounting requirements for Experimental Equipment depend on the upgrade level. The amount of required resources is as follows:

  • Level I: 1 Demounting Kit or10

  • Level II: 50 components

  • Level III: 100 components

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