The crew is the key element linking a player and a vehicle. Each crew member has their own qualification: Commander, Driver, Gunner, Loader, or Radio Operator. Mastery in controlling a vehicle, as well as additional skills and perks, significantly improves the battle performance of a vehicle.
The major qualification level determines a vehicle’s performance characteristics. After training your crew to 100% in their major qualification, perks and skills become available to gain additional superiority in battles.
Commander training is of critical importance. Every 10% of the Commander’s combat skills give a 1% bonus to all crew. For example, if your Commander is trained to 50%, then the crew is trained to 55%; if the Commander is trained to 100%, then the crew is trained to 110%, and so on.
Effective major qualification mastery is determined by two factors:
- Qualification level. The level of major qualification of a tanker.
- Vehicle control mastery. Crew members can use their skills to the fullest only on the vehicle for which they are currently trained, or on Premium vehicles of the same type and nation.
Major Qualification Training
When recruiting a crew member, you can choose one of three major qualification levels:
- Rapid Courses. The courses are free, but a tanker is trained to 50% only. This training level is set by default when recruiting a crew member.
- Regimental School. A tanker is trained to 75% for 20,000 .
- Tank Academy. A crew member is trained to 100% for 200 .
The most common way to raise crew mastery to 100% is to gain experience in battles. Every tanker receives the same amount of experience for each battle as the vehicle. The more effective they are in battle, the faster the crew is trained.
Training a tanker to 100% by gaining combat experience only can be quite a long journey, however. To accelerate qualification training, you can:
- Train the recruited tanker in the Regimental School or Tank Academy for game currency.
- Use Personal Reserves to gain additional crew experience.
- Activate the Accelerate Crew Training option on Elite vehicles.
Accelerating training for in-game currency
If you already have tankers trained to less than 75%, you can send them to Regimental School or Tank Academy at any time. To train your crew member:
- Select the vehicle in the Garage and the tanker whose level you want to increase.
- Select Personal File from the menu. On the Training tab, select Tank Academy or Regimental School.
You can also train all crew members at once. Click (Crew Operations), and in the Crew Retraining section click Retrain. Choose the training level (Regimental School or Tank Academy) in the Crew Retraining window and click Retrain. Only those crew tankers whose qualification level is less than 75% will be retrained.
Accelerating crew training on Elite vehicles
The Accelerate Crew Training option is available on Elite vehicles. By activating it, all experience earned on this vehicle is spent on crew training. The least experienced crew member is trained twice as fast and is marked with .
To accelerate crew training on Elite vehicles:
- Select the vehicle in the Garage.
- Check the Accelerate Crew Training box above the crew members panel in the top left corner of your Garage.
After training your crew member’s major qualification to 100%, additional perks and skills become available.
Perks and skills can be universal or individual. Universal perks and skills are available for all crew members; individual—for certain qualifications. In cases where a tanker performs several functions in a vehicle, he can train all perks and skills available for each one.
The effects of perks and skills differ:
- Skills come into effect after training starts. This effect increases with skill level.
- Perks come into effect after reaching 100%.
- Common Perks and Skills
- Radio Operator
Accelerates repairs to damaged modules. Effective skill level is averaged across the entire crew. The skill is cumulative with the effects of Toolbox and Large Repair Kit.
Reduces vehicle visibility. This skill is cumulative with the effects of camouflage (for the corresponding map types) and Camouflage Net, as well as Natural Cover.
Enhances firefighting abilities. Effective skill level is averaged across the entire crew. This skill is cumulative with the effect of Experienced Firefighters.
Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation and Venting System, Extra Combat Rations, as well as Vent Purge. Comes into effect after all crew members reach 100%.
Provides additional experience to all crew members except the Commander.
Increases Maximum View Range. The skill is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics, Experimental Optics, and Binocular Telescope.
Enables the Commander to master every qualification and replace knocked-out crew members. Only major qualifications can be substituted. The replacement effect diminishes with each crew member knocked out.
Enables the Commander to identify critically damaged modules on targeted vehicles within the view range. Is effective both in indirect and direct fire modes.
Enables the Commander to identify whether the vehicle has been spotted by the enemy. This perk is cumulative with the effect of Increased Focus.
Decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle. The skill is effective only while your vehicle is in motion. The skill is ineffective when two allied vehicles collide.
Reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The skill is cumulative with the effects of Additional Grousers.
Improves accuracy when firing on the move. The skill is not effective if the vehicle is stationary or rotating. The skill is cumulative with the effects of Vertical Stabilizer and Gearbox Intricacy.
Reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment. The perk is cumulative with the effects of Automatic Fire Extinguishers.
Increases vehicle traverse speed.This skill is cumulative with the effects of Additional Grousers, Lend-Lease Oil, Quality Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline, as well as Combat Course.
Makes targeted enemy vehicles visible for two more seconds. The perk is effective both in direct and indirect fire modes. If two Gunners have the perk, the effect is not cumulative. This skill is cumulative with the effect of Focus on Target.
Improves accuracy of a damaged gun. If two Gunners have the skill, only the higher rating is effective. The skill is cumulative with the effects of Vertical Stabilizer.
Increases the chance to cause damage to enemy vehicle modules and crew. It is effective only with AP, APCR, and HEAT shells. If two Gunners have the perk, the effect is not cumulative.
Improves accuracy during turret rotation. If two Gunners have the skill, only the higher rating is effective. The skill is cumulative with the effects of Vertical Stabilizer and Steady Hand.
Creates a chance that the Loader will promptly switch between shell types, either while the gun is loaded or during the loading process. Loading of a new shell type resumes exactly from the point at which it was stopped. If two Loaders have the perk, the effect increases.
Accelerates gun loading if the vehicle has less than 10% of its hit points left. If two Loaders have the perk, the effect is not cumulative. The perk is cumulative with the effects of Gun Rammer.
Increases ammo rack durability: the shells do not come into contact with each other. If two Loaders have the perk, the effect is not cumulative. The perk is cumulative with the effects of "Wet" Ammo Rack and Shell Organizer.
Extends View Range. If two Radio Operators have the skill, only the higher rating is effective. The skill is cumulative with the effects of Recon, Coated Optics, Experimental Optics, and Binocular Telescope.
Enables a Radio Operator who survived the destruction of his vehicle to report enemy positions for another two seconds. If two Radio Operators have the perk, the effect is not cumulative. The perk is cumulative with the effect of Duty Comes First.
Extends Signal Range. If two Radio Operators have the skill, only the higher rating is effective.
Extends Signal Range of allied communications within vehicle's radio coverage. Does not affect the Signal Range of your vehicle. If two Radio Operators have the skill, only the higher rating is effective.
Perks and Skills Training
Perk or skill training starts from 0%. The training level increases by gaining Combat Experience.
The level of perk or skill being trained can be increased at any time. There are three ways you can accelerate perk or skill training:
- Training for Free Experience. After each battle, 5% of Combat Experience is converted into Free Experience. You can also gain Free Experience by converting Combat Experience from Elite vehicles for gold.
- The Accelerate Crew Training option on Elite vehicles.
- Activate Personal Reserves.
To accelerate perk or skill training for Free Experience:
- Select the vehicle in the Garage and the tanker whose level you want to increase.
- Select Personal File in the menu.
- In the Skills section, click Increase.
- Choose the training level in the Training for Free Experience window and click Exchange.