Common Tests, Sandbox Tests, and Supertests: Your Definitive Guide

HOW IT WORKS | HOW TO JOIN | SHARE YOUR FEEDBACK

Greetings, Commanders!

Let's look at all the ins and outs of the main tests in World of Tanks: Common Tests, Sandbox tests, and Supertests. We're always looking to enhance the game and implement fresh changes and updates based on your feedback and in-game behavior.

That's why these tests are so invaluable, and we truly appreciate your participation in the testing and discussions. By getting involved, you can get exclusive sneak peeks and influence new changes, additions, and features in-game!

In brief: Common Tests focus on upcoming update content, Sandbox tests tackle large-scale feature changes, and Supertests trial new vehicles and maps. Scroll down to find out more!


How It Works

Each test is announced on the portal ahead of time before developers release a test version of the client. Take a look at a test-by-test breakdown and find out how to download and join below.

  • Common Test (Upcoming Update Content)
  • Sandbox Test (Large Features)
  • Supertest (Vehicles and Maps)

What is it?

A test of the next official version of the game before the update is deployed on the main servers. By this point, we're reasonably certain about the choices we made and are keen to know your first impressions and find any critical bugs.

Do APAC players have access to it?

When does it happen, and how long does it last?

Usually 2–4 weeks before the update is deployed, depending on how many rounds were planned. One round usually takes a week. Keep an eye on the portal for news and announcements—we'll always let you know once a new round of Common Tests has started.

What results are expected?

As a priority, we want to catch any technical bugs during the initial stages of testing. Common Tests allow us to gauge the new version under a higher load of users and on the various PC configurations that players use. This way, we can better understand how the update will perform on live servers.

How final and at which stage of development are the changes?

Quite final. Unless we find a critical problem, this is the version of the game you'll likely see on the live server soon.

What player input do you expect?

We're looking for two things:

  • For you to play and interact with the new content (fresh items in the Garage, client functions, vehicles from new Tech Trees, etc.), and
  • For you to voice your opinion about the changes and report any bugs you might have encountered. Learn how to share your feedback.

What is it?

A large-scale test of a major new or reworked game mechanic that impacts many—if not all—aspects of the game. We test the most complex and nuanced mechanics under conditions that are as realistic as possible. During testing, we conduct important surveys and gather information about player behavior. This helps clarify which mechanics need improvement, which should be removed, and what additions can be made. At this point, we're unsure about whether we'll implement this version or not. We're extremely grateful for any feedback, and we usually credit your account with juicy goodies as a reward for participating.

Do APAC players have access to it?

When does it happen, and how long does it last?

This sort of large-scale test happens approximately once or twice a year, depending on whether we have something significant, revolutionary, and new to test.

What results are expected?

We're looking to prove (or disprove) a concept and test it under a higher load of users to decide if the work we have done so far should be scrapped or developed further.

How final and at which stage of development are the changes?

Not final at all. At this stage, we wish to test an advanced concept.

What player input do you expect?

Statistical data and Sandbox survey results—we count on you to fill in the survey if you participate. We test the new solutions and use the existing game to see how the new features work. Clicks, shots, vehicle/ammo/crew choices, the route you take on the map—all of it matters! Learn how to share your crucial feedback.

During the test period, you may be able to complete special missions on the Sandbox server and receive rewards in the main game client. Keep an eye out for the portal announcement, where you'll find all the details of what you can get and what you need to do!

What is it?

A closed test of either a new addition to a well-established part of the game, like map or vehicle pools, or changes to an pre-existing vehicle or map. We don't intend to make major changes but rather tweak a series of variables in a new vehicle or map. The test is performed in military-style conditions, where Supertesters have a list of tasks they have to perform in a specific sequence.

Do APAC players have access to it?

No—only Supertesters can participate. The Supertest is conducted on the RU server and is not available to regular players.

When does it happen, and how long does it last?

Whenever balance work on a map or vehicle is needed.

What results are expected?

We usually test several versions for the same vehicle or map and balance it based on the results.

How final and at which stage of development are the changes?

This varies case by case. With some Supertests, we are reasonably sure which settings we wish to apply. With others, we may need to explore several options.

What player input do you expect?

Since the test itself is not open to a broader audience, the input we expect is limited. Nevertheless, you can still express your opinion by participating in a survey run by the Community team. Learn how to share your feedback.


Please note:

  • The test account is separate from your regular account. No achievements and/or research that you complete on the test client will be carried over to your main play account, but the test server is still subject to the same EULA and general rules as the World of Tanks game server. You may be unable to log in if you created your account recently, but you will have access to future tests and updates. The test version of your account may also be a little outdated compared to your main account. If you made some changes to your main account just before the test (e.g., you researched, sold, or bought a tank), they might not appear in the test client.
  • Financial transactions are not possible on the test server, and payment will not be accepted.
  • Test accounts are typically credited with gold, credits, and/or XP, depending on the nature of the test. For example, participants in a Common Test typically receive the following:
    • 100,000,000 
    • 100,000,000 
    • 20,000 

How to Join

Applicable only for Common and Sandbox tests. Only Supertesters have access to the Supertest.

Installing the test server is similar to installing the regular World of Tanks game. To participate, follow these step-by-step instructions:

  1. Download the test client installer (link provided in the announcement article). Make sure you close all game clients and choose a save location different from your regular World of Tanks game files.

  2. Run the new version of the game. The launcher will download all the additional data (the amount of data may vary).
  3. Log in and roll out into battle.
  4. Select the freshly installed test client from the dropdown menu in the Wargaming.net Game Center.

  5. Soak up all the changes, and remember to pass on your feedback!

If you have already installed the test game client, the launcher will automatically update with the new version.


Share Your Feedback

Help us evaluate new concepts and let us know your opinions, impressions, and ideas. The more active you are, the more you'll help us validate the effectiveness of any changes, and the more likely your contributions will have an impact on the game.

In the case of Common and Sandbox tests, once you log in to the test client, you're free to play as much or as little as you wish. Try out all the new features, see what you can do, and let us know what you think. We'll then collate your observations and pass suggestions over to the development team once the test period has ended. As for the Supertest, while you may not have access to participate, you can still voice your opinions on the intended changes.

How and Where to Share

  • World of Tanks APAC Discord: You can join the discussion on our official Discord channel and share your feedback with our community managers there.
  • Sandbox surveys: You will receive an invite to participate in a survey after fulfilling the minimum activity criteria. Further information is provided in the dedicated Sandbox article on the portal. The survey will be accessible in the game client when logged in to your main account.

 While we encourage you to use other mediums for general discussion, please do not use stream chats, Facebook groups, or unofficial channels to post your feedback.

What Makes Good Feedback?

Here are some examples of things you can pass on:

  • Any bugs or glitches that you found. Did you get stuck somewhere on the map? Did the game crash when you did something specific? Please tell us all about it! Provide replays, screenshots, and your WGCheck report.
  • Honest feedback about vehicles and game mechanics. If you think something doesn't function or perform well, please notify us.
  • Constructive feedback—it isn't just about pointing out the flaws or aspects you dislike! Why don't you like them? And what do you like, and why? This helps the developers understand what makes you tick and implement changes accordingly.
  • In-game behavior, like your actions, movements, and choices on the battlefield. Accumulated over time, these behaviors provide fantastic statistical data on which we can act.

Please be aware that further tweaks and adjustments are likely—every new feature is subject to change before the final release. Final changes will be announced via a portal announcement, and patchnotes of recent and past updates will be available to browse.


Jump in and share your feedback, Commanders. Together, we can make World of Tanks even better!

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