Please note that the following changes were implemented via the following updates:
- Update 1.20.1 (Affective date: 2 May 2023)
Perks and skills were unified into perks that work from the start and become more effective as the level of major qualification increases. Also, several quality-of-life updates were implemented. More detail - Update 1.18.1 (Affective date: 10 October 2022)
The Sixth Sense perk became a special commander feature. This means that it will always be available for all crew commanders in the game, and you will no longer need to train it. More detail
A tank like the VIII Tiger II may look fearsome, but with an incompetent crew at the controls, it may as well be a large kitten sniffing flowers in the battlefield.
We exaggerate, but you get the idea - a good vehicle is nothing without an equally good crew, and even a middling vehicle can be a true terror if you have an excellent group assigned to it.
Crew Training
The training level of each crew member is represented as a percentage value. This level determines the effectiveness of that crewmember in his or her duties. The higher the level, the better they are at it.
Here we see a gunner with a training level of 52% (disregarding the modifiers). With such a low score, you'll most likely experience lackluster accuracy with your shots, and slower turret rotation - critical if you're trying to get a quick shot at a flanking enemy. Needless to say, this is less than ideal.
Contrast that gunner with this one, with a total level of 100%. With some additional bonus modifiers added to it, this is pretty much the best you can get in terms of crew training. At this level, your shots are as tight as they can be, and your turret turns on a dime.
This concept applies to the other crew positions. Drivers accelerate and reach higher top speeds faster, Loaders ensure your next shot is ready as soon as possible, your commander extends your vehicle's view range to its very maximum, and so on.
"How do I increase Crew training levels?"
- Play more battles! Each battle grants some measure of Crew EXP, which is the primary resource needed to train up your crewmembers. Crew EXP is also required for earning new Crew Skills (see below for more info)
- Spend Credits/Gold. Spending Credits will instantly increase your crew's training level to 50% or 75%, while boosting up to 100% can only be done by spending gold.
- Make sure your crew is in the correct vehicle/position. Putting your M4 Sherman-trained Gunner into the Pershing's driver's seat is a surefire way for their training levels to take a nosedive. If you really need him/her to be in that vehicle or role however, you can spend gold to retrain them.
Crew Skills and Perks
Let's assume that your Crew is at maximum training levels and continuing to earn Crew EXP. When that happens, their Crew EXP will go towards developing their first Crew Skill slot, raising its quality from 0% to 100%.
Crew Skill slots allow you to choose from several Skills and Perks for the crew member, granting a variety of beneficial effects in battle. Skills are selectable from the start and increase in effectiveness over time, while Perks only become active when the Crew Skill slot reaches 100%.
In this example, the crewmember here has achieved a 64% progress on his Crew Skill slot. The more Crew EXP he earns, the higher this number will go, until the Crew Skill slot caps out at 100%. A new Crew Skill slot will unlock when the crew next receives Crew EXP, allowing you to choose .
There are two ways in which to earn more Crew EXP:
- Play more battles! The number of Crew EXP awarded after a battle is derived from the Standard EXP you earn, so a better performance translates to more Crew EXP.
- Additional Crew EXP can also be gained by converting Free EXP.
"What sort of benefits do I get with Crew Skills and Perks?"
You'll be surprised at how important these are. Here are some of the most popular ones that all players will want:
- For Commanders: Sixth Sense, a special commander feature, will alert you when an enemy vehicle spots yours, giving you the chance to relocate and/or escape to safety.
- For Gunners: Deadeye. Increases the chance to critically damage modules or injure enemy crews with each shot.
- For Drivers: Smooth Ride. Reduces the accuracy penalty when firing on the move. Ideal for hit and run attacks while at top speed.
- For Loaders: Intuition. Grants a chance for your loaders to switch ammunition type instantly, instead of having to reload after making the change per usual.
- For Radio Operators: Situational Awareness. Increases your vehicle's overall view range.
Sixth Sense: A Special Commander Feature
Sixth Sense is a special feature for all current and future crew commanders that you recruit, receive, or retrain. It will be available automatically starting from the crew commander’s first battle, regardless of the major qualification level.
Please refer to Sixth Sense: A Special Commander Feature for more information on general rules and compensation of the new feature.