Gold Series Regulations

1. General Regulation

1.1 Tournament Administration

Tournament Managers:


Will Liau -

Kuro Lin -

Alan Liang -

Big Boss -

The League ASIA 2014 is organized by the TeSL in partnership with TeSL may contact players in regards to tournament.


2. Tournament Structure

The entire tournament structure will be divided into different series levels: Qualifying Stage, Bronze Series, Silver Series, Gold Series and Season Finals.


Gold Series (BO5)

2.1.1    Official match schedule will be published via the WARGAMING website.

2.1.2    Matches must play at designated times.

2.1.3    Gold Series matches will be scheduled on every Tuesday and Thursday from 20:00 UTC +8 (12:00 UTC) onwards.

2.1.4    Points will be accumulated throughout the Season and teams will be ranked accordingly.

2.1.5    Points to be distributed according to the outcome of the match:

A.    Win – 3 Points
B.    Draw – 1 Point
C.    Loss – 0 Point

2.1.6    At the end of the Season, Top 4 teams in Gold Series will advance to the Gold Series Top 4 Playoffs to determine which Top 2 teams get to represent Asia in the APAC Season Finals (See Gold Series Top 4 Playoffs below).

2.1.7    5th and 6th placed teams will have a playoffs against the 3rd and 4th placed teams in Silver Series to retain their spot in Gold Series for the next Season.

2.1.8    7th and 8th placed teams will be automatically relegated to Silver Series for the next Season.

2.1.9    In the event where there is a draw in points at the end of the season, the Win/Loss (+/-) difference will be used to determine which team will be higher in position.

2.1.10    If a team is disqualified, they will forfeit their points.

2.1.11    The tournament format for Gold Series is Round Robin.

2.1.12    Sides: (Team 1 / Team 2) will be decided by a referee with a coin toss. (Winner of the coin toss will be the Home team)

2.1.13    The first team to win three out of five games wins the match. (Best of 5)

2.1.14    If a team wishes to swap their match schedule with another team (both teams’ matches must be in the same week), the team must contact and arrange with TeSL 48 hours prior to their match. It will be the team captain’s obligation to liaise with the other team and the other team has to agree with the change. The eventual decision lies with TeSL, TeSL reserves the right to deny the request if necessary.

2.1.15    Missing/Late Team

  • Players in same team who fail to arrive for their scheduled time will receive a default loss for their match after the organizer’s match start time.
  • The missing/late team in Gold Series will forfeit all cash prize they will stand to win.


Gold Series Top 4 Playoffs (BO7)

  • Asia’s 1st & 2th Placing will be seeded into the APAC Season Finals
  • Korea’s 1st Placing will be seeded into the APAC Season Finals
  • Gold Series Top 4 Playoffs uses the Double Elimination Tournament format (See Appendix attached below).
  • A group of 4 teams are placed into a standard double elimination bracket where each match is a best of 7 games.
  • The matchups will follow a standard double elimination bracket until the following scores are achieved: 1st place (2-0), 2nd place (2-1), 3rd place (1-2), 4th place (0-2).


Round Schedule:

A.    Day 1 - Upper Bracket:

  • Match A : Team 1st vs Team 4th
  • Match B: Team 2nd vs Team 3rd
  • Match C: Winner of Match A vs Winner of Match B

    Note: Team 1st is the team that ranked NO.1 in the Gold Series, etc.


B.    Day 2 - Lower Bracket:

  • 1st match : Loser of Match A vs Loser of Match B
  • 2nd match : Winner of 1st Match vs Loser of Match C


3. Match Rules

3.1 Game Settings

3.1.1    Match Mode: Standard game mode

3.1.2    Battle Time: 7 minutes

3.1.3    Team roster size: 11

3.1.4    Starting line-up: 7

3.1.5    Maximum number of reserves: 4


3.2 Map Pool

  • Himmelsdorf
  • Ruinberg
  • Ensk
  • Cliff
  • Prokhorovka
  • Mines
  • Steppes


3.3 Map Picking

3.3.1    The captain of the Home team will begin the banning process. When enough maps are banned (2 in BO5) the Home team captain picks a map, after which the Away team captain picks their side on the map. After that, the Away team picks the next map and the Home team chooses their side, until all maps are picked.

3.3.2    Best of 5

  • Home team eliminates first map
  • Away team eliminates second map
    5 maps remain
  • Home team decides 5th map, Away team decides the side to play on
  • Away team decides 4th map, Home team decides the side to play on
  • Home team decides 3rd map, Away team decides the side to play on
  • Away team decides 2nd map, Home team decides the side to play on
  • Home team decides 1st map , Away team decides the side to play on


3.3.3    For Gold Series Top 4 Playoffs, the team who achieves a higher position in the Gold Series at the end of the season gets to decide to be either the “Home Team” or the “Away Team”.


3.4 Tanks Regulations

3.4.1    Team tier point limit: 42 (Consisting of 7 tanks with total tier points not exceeding 42 points)

3.4.2    Vehicle limitations: Tier 8 or below vehicles are allowed.

  • Teams may contain tanks of different nations.
  • Premium vehicles are allowed.
  • Items: Gold ammo and Gold consumables are allowed.


3.4.3    Missing Player

  • Total amount of vehicle tiers in one team must not exceed 42 points (7 players).
  • If a player is missing before the match battle, the maximum tier points are reduced by 6 per missing player.


3.5 Tank Picking

3.5.1    The referee will send a private message to the captain before each battle starts to ask for the tank picks.

3.5.2    The team captain must provide their tank picks to the referee before each battle via a private message.

3.5.3    If the captain cannot provide the lineup and tank pick within 2 minutes before the game starts, the team will receive a warning. If the captain cannot provide the lineup and tank picks 1 minutes after receiving the warning, the team will receive a yellow card (see General Regulations).

3.5.4    If a player is disconnected and a reserved player is going to be replacing him, the captain can provide the referee a new line-up and tank picks, otherwise the tank pick cannot be changed.


3.6 Victory Condition

3.6.1    All enemy vehicles are destroyed within the time-limit or the base is captured within the time-limit.


3.7 Draw Rule

3.7.1    Points are given per set to determine the match outcome:

Win = Winning team gets 1 points
Draw = Both teams gets 1 points
Lose = Losing team gets 0 points

3.7.2    If a team reaches 3 points, that team wins the match. But if both teams at the same time reach a score sufficient for deciding the match after a draw (3:3 for BO5 or 4:4 for BO7), the match will go to a Tie-breaker.

3.7.3    If the BO5/BO7 matches ends with a draw in Gold Series and Seasons final. The match will go into a Tie-breaker.


3.8 Tie-Breaker

3.8.1    Game Mode: Assault Mode

3.8.2    Battle Time: 7 Minutes

3.8.3    Starting line-up: 7

3.8.4    Map: Sand River

3.8.5    To determine the “Home” team in this setup, the total damage dealt on all tanks in all the battles of the particular match between two teams will be added up for each team. The team with higher total cumulative damage in all these matches will be the Home team.

3.8.6    In the event where both teams are evenly matched in total cumulative damage, the Home team will be decided by the referee with a coin toss.

3.8.7    The Home team can pick the side they will play on during the tie-breaker (attack or defend).

3.8.8    Winning the tie-breaker game awards the team with a win of the entire match.


WARGAMING reserves the right to change the match date for Silver & Gold Series.

Infringement of any of the above rules will result in immediate disqualification.

All General Tournament Regulations apply

Silver Series Regulations Gold Series Regulations