General Tournament Regulations

1. General Regulation

  • All Teams names must be in the language English
  • Team and player names must not violate the naming rules; any team violating these rules will be disqualified.
  • Wargaming staff and affiliates are prohibited from playing in any part of the league.
  • Teams must be ready for a match 30 min before the designated start time, if by the end of this time the team is not ready or full then they must play with the number of players they have or forfeit the game. (Unless stated otherwise in the tournament rules)
  • There are no restrictions placed on equipment, consumables or ammo aside from the specific tier/tank limits for the tournament. (Unless stated otherwise in the tournament rules)
  • Casters must be allowed into games and match timings might change for live streaming but it will be defined well in advance by the regions league provider or Wargaming.
  • Teams cannot reschedule battles; the following are the few exceptions:
    • Severe real live issues
    • Unexpected server downtime or maintenance
    • Wargaming partners technical difficulties
  • WARGAMING reserves the right to disqualify or refuse further participation of teams at its sole discretion without any prior notice whatsoever, on the grounds of:
    • Serious violations of tournament rules and regulations.
    • Intentional acts that are legal in nature, but cause damage to WARGAMING and the tournament as a consequence (Misfeasance).
    • Causing the Rules and Regulations of the tournament to be amended for the benefit of a team by means of deception, coercion or exploiting weaknesses or loopholes throughout the tournament.
  • If there is discovery of the use of a ringer or faker in the place of another player, the team will be disqualified from the tournament.
  • Any player found to be cheating will be immediately kicked from the tournament, and will receive additional sanctions.
  • For the sake of accountability, all teams are required to save up the replays of all tournament match battles. If you do not save a replay, it will be at your own risk should a dispute be lodged towards your team.

Infringement of any of the above rules will result in immediate disqualification.

In case of any disputes, the ruling of an admin is final. 


2. Disputes

2.1.   A dispute is a claim against an illegitimate result by an opponent’s violation of a written Tournament rule.

2.2.   Disputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration.

  • Disputes must be submitted within 30 minutes after the round has concluded.
  • Disputes must be emailed to
  • The email subject/title must include the word “Dispute:” followed by the name of the event for which you are filing a dispute.
  • Disputes may only be filed by the team captain or any team member listed under team’s contact details.

2.3.   Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration:

  • In-game name of the player submitting the dispute
  • Name of the Tournament (which week and which stage of the tournament, i.e. Tournament A Week 1, Group Stage 1)
  • Your team’s name with a link to your team’s page created for you during registration
  • Your opponent’s team name and a link to your opponent’s team page created during registration
  • Reason for dispute: i.e. “I would like to report the team for using a repeated tank type that was not allowed, two heavy tanks – KV-1.”
  • An attached replay of the disputed battle(s)

2.4.   Additional notes:       

2.4.1.      Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed.

2.4.2.      Captains are responsible for monitoring their PM inbox.

2.4.3.      Publicizing disputes prior to resolution is subject to penalties at tournament admin’s discretion, not limited to:

  • Disregarding the dispute
  • Immediate team disqualification
  • Removal of offending player from the event


3. Validity of the Rules

Should any of the rules in tournament be void for any legal reasons in any specific country, the remaining rules in the tournament remains valid for that country.


4. Rule modifications

The tournament administration reserves the right to change or modify these rules, and in special cases make decisions not covered by these rules to preserve the spirit of fair competition and sportsmanship.


5. Travel and Passport

5.1.   Players must be over the age of 16 (or 13-18 with written permission from a parent or guardian) to be eligible for participation in the Season Finals.

5.2.   Due to the special nature of the tournament (i.e. may involve overseas travel for the Season Grand Finals), there are some special requirements every participant must meet to be eligible to take part in this tournament.

  • All team members of registered teams must have a passport ready during the time frame of the entire tournament.
  • All team members of registered teams must ensure that their passports are valid at minimum 6 months from the date of the Season Finals.


6. Tax with Cash Prize

6.1.   The winners of this tournament are solely responsible for any and all applicable taxes and government charges that result from his/her receipt and/or use of the prize.

6.2.   Wargaming reserves the right to withhold and deduct such taxes and charges from the prize if and to the extent required by law.

6.3.   Cash prizes will only be available 2 months after the Season Final has concluded.


7. If disconnection occurs during a match (Applicable only for Broadcasted matches / Offline Tournament)

7.1.   Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.

7.2.   Intentional disconnection: any connection loss between opponents due to a player’s actions. Upon the referee’s discretion, the offending player may be given a Yellow Card or immediately charged with a default loss.

7.3.   When the game is disconnected, players must inform the referee by raising their hand.

7.4.   When disconnected, the criteria of the decision will be the before and after engagement (1 dead player = After engagement)

Case 1 : If the game is disconnected before engagement

  • Disconnected player must re-connect to the server within 2 minutes.
  • If the disconnected player cannot connect to the server, the match must be restarted.

Case 2 : If the game is disconnected after engagement

  • Disconnected player must re-connect to the server.
  • If the disconnected player cannot connect to the server, one of the following solutions may be adopted:
  • Mutual match restart: Both players agree to a match restart.
  • Decisive winner: If a player does not agree to a match restart the winner can be determined by the chief referee after match analysis.
  • Referee restart: If the match analysis does not provide a decisive winner the players must restart the match or choose to forfeit.

 Case 3: If more than three players are disconnected unintentionally due to the sever problem, the match will not be counted and the next match will be proceeded after the committee ensures that the sever status is green.


7.5.   If the player abuses the rule intentionally, the game may end as forfeit under the referee’s decision.


8. Unfair play

8.1.   The following actions are considered unfair play, which can be penalized by yellow card, forfeit or disqualification at the discretion of the referee:

8.1.1.      The use of any unapproved/cheat/map hack program

8.1.2.      An intentional disconnection

8.1.3.      The use of any settings exceeding the standard and permitted settings

8.1.4.      ‘Unnecessary chatting’ during the match, which is further defined as any chatting that does NOT fall within the following listed exceptions:

  • Greeting messages between the players;
  • Repeatedly typing “P” to request for a pause during a stage match;
  • a signal for the loss (i.e.: ‘gg’, ‘GG’, or any other message that the referee can use to decide the winner);
  • chatting between players that does not violate the unsportsmanlike behavior clause;

8.1.5.      Intentionally losing a match.

8.1.6.      External conditions (Press, Team Leader, Player, Spectator, etc) that are giving or have given an unfair advantage to a player. The offending player may be given a warning or default loss at the referee’s sole discretion.

8.1.7.      Unsportsmanlike or disruptive behavior (e.g., shouting, swearing).

8.1.8.      Inappropriate and/or unprofessional actions directed towards another player (including in-game).

8.1.9.      The use of a program bug that is determined by the board of referees as being unfair.

8.2.   Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament outright.

8.3.   During the course of the Grand Final, the board of referees may determine other actions to embody unfair play.


9. Stage Matches (Offline Tournaments)

9.1.   WARGAMING may designate certain matches to be played on stage. Refusal to play on stage may result in a default loss for the player unwilling to play on stage.

9.2.   WARGAMING may request a change of the monitor aspect ratio or resolution for broadcasting purposes.

9.3.   Any players playing on stage must wear their team uniform or the stage match uniform provided by WARGAMING. Refusal to wear the official stage match uniform may result in a default loss.

9.4.   All players must wear the headphones provided by WARGAMING and the game sound volume may only be adjusted only when a referee is present.

9.5.   The request to pause a stage match must be made by sending “P” repeatedly through the in-game chat. In case there is a problem with the keyboard input, the player may request to pause the game by raising their hand.

9.6.   The players may not arbitrarily pause the game during a stage match. In case this occurs, depending on the severity of the situation and when the pause occurred, the referee may decide to issue a warning or loss by default decision.

9.7.   After reviewing the reason for a pause, the referee may decide to issue a warning or a default loss to the offending team if the pause is deemed unnecessary.

9.8.   If a player disrupts game play through ‘unnecessary chatting’ during a stage match, the player may be given a warning, a default loss of the match, or eliminated from the competition outright at the referee’s sole discretion (‘Unnecessary Chatting’ is defined in the ‘Unfair play’ section of the Regulations page).


10. Official warnings and penalizations - Yellow and Red Cards

10.1. Yellow Cards are official warnings for rule infractions. 2 Yellow Cards = 1 red Card.

10.2. Yellow Cards given to a single are considered as a team Yellow Card. Any Yellow Card given will remain with the team throughout the entire tournament event.  

10.3. Red Cards result in an immediate match forfeit.

10.4. Red Cards are immediately reviewed by the referee board and can result in disqualifications.

10.5. Disqualifications are applied to serious situations and result in the complete removal from current and remaining Grand Final events.  


11. Final Provisions

11.1. The above-mentioned rules may be amended in the following cases:

11.1.1. should the WARGAMING Committee, at its sole discretion, decide to adopt the latest patch/version release of each official game

11.1.2. should the WARGAMING Committee, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version released.

11.1.3. should the WARGAMING Committee, at its sole discretion, decide to use a newly-released Cheat Protection Program and/or cheat protection functions.

11.1.4. should the WARGAMING Committee, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.


11.2.                    At the end of each match, the players must remain seated with the Victory/Defeat screen visible and await a referee to record the results and save the replay. Closing the Victory/Defeat screen without the replay being saved by a referee may result in a default loss.

11.3.                    WARGAMING reserves the right to install additional software and/or join as an observer for tournament operations purposes such as gathering match data.


12. Equipment, Hardware and Software

12.1.                    Personal Hardware

12.1.1.  Players are recommended to bring their own peripherals (e.g. mouse, keyboard, headset) to maximize performance. Personal hardware for use on the tournament is limited to:

  1. Keyboard
  2. Mouse
  3. Mousepad
  4. Headset (if a microphone capable headset is provided by the organizer, the player/sponsor headset can be worn around the players neck, but must remain unplugged from the provided PC at all times)

12.1.2.  No additional hardware of any kind may be brought onto the stage during tournament games. Any electronic devices will be collected by the judge/stage admin at the start of preparations for the game and may be retrieved only after the match is over.


12.2.                    Tournament Hardware

12.2.1.  In the event of the lack of reliable hardware, player may request hardware such as headsets, keyboards and mice. Please state the wishes in advance so the tournament direction can organize enough equipment. Teams/players that do not make their wishes heard in advance will not be guaranteed of receiving any peripherals or otherwise at the venue.

12.2.2.  For the purpose of the Grand Finals, the organizer will provide hardware for players not using their own equipment – the player requesting tournament hardware from the organizer is solely responsible for the hardware provided, any legal/sponsorship issues, and any damage to the equipment. No guarantee is made by the organizer to provide any specific models, or variations of the tournament hardware.


12.3.                    Tournament Software

12.3.1.  Each machine provided on the event will contain all necessary software required to participate, including:

  1. Up-to-date game client
  2. Teamspeak or Skype or other voice-comm solution
  3. Drivers for Hardware provided by organiser

12.3.2.  Installation of any additional software is prohibited, apart from basic drivers for personal hardware (see 3.2).

12.3.3.  Installation of any World of Tanks mods is prohibited – only game mods installed by the tournament organizers may be used.