Onslaught 2022: Gameplay Mechanics

Commanders!

World of Tanks has a new competitive game mode! Get ready for Onslaught, which offers thrilling 7v7 matches in Tier X vehicles against opponents of similar ranks. The first season, “Season of the Griffin,” will take place from October 11 at 07:00 UTC+8 through November 21 at 01:00 UTC+8.

This brand-new mode has tons of exciting new features, including vehicle and tactical skills, a prestige point system, and more. Now it's time to take a closer look and dive deeper into Onslaught mode. Let’s check out some of the mode's new gameplay mechanics.

Please Note: Onslaught is currently part of the Common Test for Update 1.18.1. Certain game mode values may be subject to change before the official release.

 
 

Game Mode Basics

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  • 7v7 battles
  • Only in Tier X Collectors' and Researchable vehicles
  • No vehicle class restrictions
  • Matchmaking based on the mode’s player ranking system
  • Pre-Battle Preparation with the option to change your vehicle right before battle
  • Only for solo players, two-player Platoons, or seven-player Super Platoons
  • Mode-specific maps: Himmelsdorf, Ensk, Cliff, Westfield, Sand River, El Halluf, Redshire, Ghost Town, and Pilsen
  • Unique Role Skills based on your combat role
  • Map-specific Points of Interest with Tactical Skills
  • Fog of War enabled
  • Prestige Points earned for actions in combat
  • Mode progression based on Rating Points

Prime Times (HK server)

Weekdays

18:00–01:00 (UTC+8)

Weekends

18:00–01:00 (UTC+8)

Prime Times (ANZ server) 

Weekdays

19:00–23:00 (UTC+11)

Weekends

19:00–21:00 (UTC+11)

 

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Pre-Battle Preparation

After selecting Onslaught mode, you will be taken to the Pre-Battle Preparation screen. This is your opportunity to change your Tier X vehicle, select alternative equipment, shells, or consumables, and coordinate with your team before the end of the countdown.

Keep in mind that only repaired vehicles with a full crew and loaded ammo can be used in this mode.

Fog of War

The Fog of War feature hides the composition of the enemy team at the start of the match. Until enemy vehicles are spotted by allies, you will not know anything about the strength or location of the opposing force.

Prestige Points

Earn Prestige Points in Onslaught mode to improve your rating and progress, as well as charge your special Role Skill during battle.

Combat Actions

Prestige points are rewarded for basic actions in combat, such as:

  • Dealing damage
  • Spotting assists
  • Destroying tracks
  • Causing critical hits
  • Destroying enemy vehicles
  • Spotting enemy vehicles
  • Blocking damage with armor
  • Capturing a base
  • Defending a base
  • Losing HP
  • Stunning assists
  • Dealing damage with Artillery Strike or Fire Cover
  • Improving allies' performance with Inspiring
  • Restoring allies' hit points
  • Capturing Points of Interest
  • Using the Divisional Radar
    Tactical Skill
  • Passive earnings in battle

Combat Roles

In World of Tanks, every vehicle from Tier VI–X has a specific combat role based on its class. There are a total of 15 roles, each representing the vehicle’s characteristics and purpose in battle.

  • Assault Heavy Tanks
  • Breakthrough Heavy Tanks
  • Versatile Heavy Tanks
  • Support Heavy Tanks
  • Assault Medium Tanks
  • Versatile Medium Tanks
  • Sniper Medium Tanks
  • Support Medium Tanks
  • Assault Tank Destroyers
  • Versatile Tank Destroyers
  • Sniper Tank Destroyers
  • Support Tank Destroyers
  • Versatile Light Tanks
  • Wheeled Light Tanks
  • SPGs
Assault Heavy Tanks

Assault Heavy Tanks:

Heavily armored vehicles that can effectively trade their hit points and halt enemy advances while staying on the edge of the attack.

Typical representatives:

Breakthrough Heavy Tanks

Breakthrough Heavy Tanks:

Vehicles with good mobility and reliable armor, making them effective on both the first line of attack in positional close-range combat and during flanking maneuvers.

Typical representatives:

Versatile Heavy Tanks

Versatile Heavy Tanks:

Multipurpose tanks that can easily adapt to any combat situation.

Typical representatives:

Support Heavy Tanks

Support Heavy Tanks:

Vehicles with great guns that are most effective when played under certain conditions. They can cause a great amount of damage within a short time.

Typical representatives:

Assault Medium Tanks

Assault Medium Tanks:

Vehicles with decent armor, making them best suited for close combat and standing against enemy heavy tanks.

Typical representatives:

Versatile Medium Tanks

Versatile Medium Tanks:

Well-balanced vehicles that are capable of performing a wide range of combat tasks. They can easily adapt to most maps and tactical situations.

Typical representatives:

Sniper Medium Tanks

Sniper Medium Tanks:

Vehicles with excellent guns and weak armor, demonstrating effective performance at long distances.

Typical representatives:

Support Medium Tanks

Support Medium Tanks:

Vehicles with great guns that are most effective when played under certain conditions. They can cause a great amount of damage within a short time.

Typical representatives:

Assault Tank Destroyers

Assault Tank Destroyers:

Vehicles with low mobility, but reliable frontal armor. They demonstrate high performance when fighting on the front lines.

Typical representatives:

Versatile Tank Destroyers

Versatile Tank Destroyers:

Tank destroyers with average vehicle characteristics that are equally effective at any distance.

Typical representatives:

Sniper Tank Destroyers

Sniper Tank Destroyers:

Vehicles with weak armor but decent guns that are best for ambush tactics in most combat situations.

Typical representatives:

Support Tank Destroyers

Support Tank Destroyers:

Vehicles with great guns that are most effective when played under certain conditions. They can cause a great amount of damage within a short time.

Typical representatives:

Versatile Light Tanks

Versatile Light Tanks:

Fast and maneuverable vehicles that can both scout and cause damage when performing flanking maneuvers.

Typical representatives:

Wheeled Light Tanks

Wheeled Light Tanks:

Vehicles with outstanding dynamic characteristics that can be effectively implemented in different ways depending on the map or tactical situation.

Typical representatives:

SPGs

SPGs:

A long-range support to allied attacks. Auxiliary vehicles with varying effectiveness depending on the combat situation and team performance.

Typical representatives:

Vehicle Role Skills

Each of the 15 combat roles features a unique Role Skill that can influence the battle to your advantage. For example, in an assault heavy tank, you can use Field Repairs to create a zone that gradually restores the HP of your vehicle and surrounding teammates. Assault medium tanks can use the Fury skill to reduce reload time by a few seconds. Press the 7 key (by default) to activate your skill.

Role Skills can hold three levels of charge. The higher the charge level when the skill is activated, the stronger the effect will be.

  • You can increase your charge level by performing positive combat actions to collect Prestige Points.
  • Once level one is filled, the Role Skill can be activated.
  • Activating the skill will use up all of your accumulated charge.
  • The Prestige Point counter will not be reset after activating, but the charge accumulation will start over.
  • After the cooldown period, the skill can be reused when it reaches charge level one.
  • Vehicles with the same combat role all have the same skill.

Skills Overview

  • Light Tanks
  • Medium Tanks
  • Heavy Tanks
  • Tank Destroyers
  • SPGs

Recon Flight

A recon aircraft will fly over the selected area within 2 seconds. Enemy vehicles detected within a radius of 40/50/60 meters will remain spotted for 10/12/14 seconds.

Versatile Light Tanks

Active Recon

The view range will be increased by 5/7.5/10% for 15 seconds. The timer will reset when an enemy vehicle is destroyed upon your spotting.

Wheeled Light Tanks

Fury

Gun reload time will be reduced by 15/20/25% for 20 seconds.

The timer will reset when you cause damage by ramming or shooting from a distance of less than 250 meters.

Assault Medium Tanks

Inspiring

For 25 seconds, an area with a radius of 50 meters will be created around your vehicle that provides a 10/20/30% bonus to the major qualification level and all skills of your crew and allied crews.

Vehicles cannot have more than one Inspiring effect activated at a time. This does not affect allied vehicles under the effect of their Role Skills.

Versatile Medium Tanks

Fire Cover

The selected area will be attacked by an artillery strike within 5 seconds. The targets damaged within a radius of 15/20/25 meters will receive 75/150/225 HP of damage and will be stunned for 8/12/14 seconds.

Allies in the affected area will be stunned but will not receive damage.

Sniper Medium Tanks

Sleight of Hand

For a magazine loading system: The remaining magazine reload time will be reduced by 12/24/36%.

For an autoreloading system: All fired shells in the current cycle will be reloaded 12/24/36% faster.

This skill can only be activated during the reloading process.

Support Medium Tanks

Field Repairs

For 10 seconds, an area with a radius of 25 meters will be created around your vehicle, restoring 200/300/400 hit points to your vehicle and allied vehicles.

After this skill has been used one time, the number of restored hit points will be reduced by 30%.

Assault Heavy Tanks

One for All

For 20 seconds, your crew will receive a 3/5/7% bonus to the major qualification level and all skills for each allied vehicle within a view range of 350 meters.

Your vehicle will always be included in the calculation of this bonus.

Breakthrough Heavy Tanks

Bounty Hunter

Passive state:

  • Gun reload time will be reduced by 2% for each enemy vehicle damaged by a shot.

Activation:

  • Resets the number of enemy vehicles damaged by shots.
  • For 5 seconds, your vehicle will restore 60/70/80 hit points for each enemy vehicle damaged by a shot at the moment of activation.

Versatile Heavy Tanks

Focus on the Target

For 15 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 15/25/35%.

While this skill is active, reload time between shots is reduced by 0.2/0.4/0.6 seconds.

Support Heavy Tanks

Straight Ahead

For 12/18/24 seconds, your vehicle's engine power will increase by 10%, the repair speed of damaged modules will increase by 10%, and stun duration will decrease by 25%.

When this skill is active, each enemy shell that hits your vehicle reduces the remaining reload time by 3 seconds.

Assault Tank Destroyers

Clean Shot

For 25 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 10/20/30%.

While this skill is active, damage by shooting reduces gun reload time by 60/80/95% of the percentage by which the enemy vehicle's hit points have decreased.

Destroying an enemy vehicle reduces gun reload time by 60/80/95%.

Versatile Tank Destroyers

Bullseye

For 10/15/20 seconds, dispersion at 100 m will be equal to 0.01 m. The timer will be reset for damage caused by shooting from a distance of more than 250 meters.

Sniper Tank Destroyers

Second Wind

Acceleration: For 10 seconds, engine power will increase by 10%, top forward speed will increase by 10 km/h, and top reverse speed will increase by 5 km/h.

Recovery: For 10 seconds, your vehicle will restore 125 hit points + 25/50/75% of hit points lost while Acceleration is active.

Support Tank Destroyers

Forced March

For 15/25/35 seconds, your vehicle's engine power will increase by 40%, its top forward speed will increase by 10 km/h, and its concealment value will increase by 30%.

SPGs

Points of Interest

Although matches in Onslaught will unfold on familiar battlegrounds, such as Himmelsdorf and Ensk, changes have been made specifically for the new mode. Features such as covers, passageways, buildings, and objects were added or removed to add a bit more competition to these Random Battle maps.

Additionally, special Points of Interest have been introduced to the battlefields. These new points can be captured to unlock Tactical Skills. Unlike the vehicle-specific Role Skills, this new feature is the same for every match and is available to everyone.

Every Onslaught map has two to four Points of Interest and two corresponding Tactical Skills. Capturing a Point of Interest is similar to capturing a base, but there are different capture times and additional restrictions.

Tactical Skills

Artillery Headquarters Skill

Capturing the Artillery Headquarters unlocks an Artillery Strike. This Tactical Skill allows the player to command an attack that will stun enemies and allies for 20 seconds, causing 400 HP of damage per hit to enemy vehicles. Within 2 seconds of being called, the artillery will fire in a circle area of 30 meters. Press the 8 key (by default) to activate this skill and select the area of attack.

  • The Artillery Headquarters takes 15 seconds to capture.
  • Only one vehicle can capture a Point of Interest at a time.
  • Causing HP damage or critical damage to the capturing vehicle will reset the capture progress.
  • Taking damage while capturing will restrict you from recapturing the point for 5 seconds.
  • Allies and opponents can immediately start the capture without restrictions.
  • A player can only pick up one Artillery Strike at a time.
  • It is still possible to capture a Comms Center regardless of the Artillery Strike status.
  • Once an Artillery Headquarters has been captured, it will take 120 seconds to reset.

Comms Center Skill

Capturing a Comms Center unlocks the Divisional Radar skill. Activating this skill will lift the Fog of War and reveal the composition of the enemy team. All members of the enemy team will remain spotted for 3 seconds. Press the 9 key (by default) to activate this skill.

  • The Comms Center takes 7 seconds to capture.
  • Only one vehicle can capture a Point of Interest at a time.
  • Causing HP damage or critical damage to the capturing vehicle will reset the capture progress.
  • Taking damage while capturing will restrict you from recapturing the point for 5 seconds.
  • Allies and opponents can immediately start the capture without restrictions.
  • A player can only pick up one Divisional Radar at a time.
  • It is still possible to capture an Artillery Headquarters regardless of the Divisional Radar status.
  • Once a Comms Center has been captured, it will take 120 seconds to reset.

Maps and Points of Interest

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Himmelsdorf
Ensk
Cliff
Westfield
Sand River
El Halluf
Redshire
Ghost Town
Pilsen
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Map Changes

Unlike Random Battles, Onslaught mode is only for Tier X matches of 7 commanders per team. To account for this significant difference and increase the competitiveness of the mode, five of the nine maps have been updated.

Himmelsdorf 

The train track area in the western part of the map received additional freight cars and buildings to provide cover. Structures and buildings were removed to open pathways. The fountain in the center of the map (F5) was reworked.

Ensk

The train track area in the eastern part of the map was reworked. Certain buildings and freight cars were removed to open additional pathways. Objects were added for additional cover.

Sand River

Destructible buildings and vegetation were added to the center of the map to provide more cover for the Artillery Headquarters in this position. 

El Halluf

The rocky downhill slope in C3 was reworked to open an additional pathway toward the base capture zone.

Pilsen

The center area around E4/ F4 has received an additional object to provide cover and create an exciting point of conflict around the Artillery Headquarters.


This is just our first deep dive into this new competitive game mode, but there is still much more to explore! Check out the announcement, and keep an eye out for part 2, where we will take a look at the Ranked System, rewards, and more! 

Roll Out! 

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