General Regulations

General Regulation of QYC 5v5

  1. Tournament Administration
    1. Tournament Masters:
      Yamanetw
      Hannt

    2. The Quarter Year Championship Quarter 2 is organized by the TeSL in partnership with Wargaming.net.

      Note: TeSL may contact players with regards to tournament matters.
  2. Validity of the Rules
    1. Should any of the rules in this QYC tournament be void for any legal reasons in any specific country, the remaining rules in the QYC tournament remains valid for that country.
  3. Rule Modifications
    1. The tournament administration reserves the right to change or modify these rules, and in special cases make decisions not covered by the rules to preserve the spirit of fair competition and sportsmanship.
  4. Travel and Passport
    1. To participate in the QYC Season Grand Finals, players must be over the age of 18 (or 13-18 with written permission from a parent or guardian).
    2. Due to the special nature of the tournament (i.e. may involve overseas travel for the Season Grand Finals), there are some special requirements every participant must meet to be eligible to take part in this tournament.
      1. All team members of registered teams must have a passport ready before the Season Grand Finals commence after the conclusion of all QYC series (4 Quarters).
      2. All team members of registered teams must ensure that their passports are valid at minimum until the end of December 2015.
  5. Tax with Cash Prize
    1. The winners of this tournament are solely responsible for any and all applicable taxes and government charges that result from his/her receipt and/or use of the prize.
    2. WARGAMING reserves the right to withhold and deduct such taxes and charges from the prize if and to the extent required by law.
  6. Team Disqualification and Replacement without prior notice
    1. WARGAMING reserves the right to disqualify or refuse further participation of teams at its sole discretion without any prior notice whatsoever, on the grounds of:
      1. Serious violations of tournament rules and regulations.
      2. Intentional acts that are legal in nature, but cause damage to WARGAMING and the tournament as a consequence (Misfeasance).
      3. Causing the Rules and Regulations of the tournament to be amended for the benefit of a team by means of deception, coercion or exploiting weaknesses or loopholes throughout the tournament.

Registration Rules

  1. By participating in this tournament, teams are agreeing to abide by the following:
    1. Official Tournament Rules.
    2. That they have read and understand the rules of the tournament, and will abide by them to their best of abilities.
    3. That, in the event of qualifying for the Grand Final, they are able, and will travel to the offline finals.

Tournament Structure

  1. Quarter Year Championship Quarter 2 tournament shall consist of three parts: Group Stages, Weekly Semi-Finals/Final & Grand Semi-Finals/Final.
    1. Group Stages will be in Round-Robin format (BO1)

      All matches during Group Stages will be non-broadcasted
      1. Group Stage 1 – Top 128 teams, separated into 16 groups
        (Top 2 scoring teams from each group will advance into Group Stage 2)
      2. Group Stage 2 – Top 32 teams, separated into 4 groups
        (Top 2 scoring teams from each group will advance into Group Stage 3)
      3. Group Stage 3 – Top 8 teams, in the same group
        (Top 4 scoring teams will advance into the semi-finals/finals for the week)
      4. Teams will be seeded in groups randomly.
      5. The draw result for the 5v5 Tournament will be announced via the World of Tanks Asia website.
      6. Maps will be chosen at random from the map pool.
      7. Sides: (Team 1 / Team 2) will be decided at random.
      8. Best of one series for each match.
    2. Weekly Semi-Finals/Final will be in single elimination format (BO3)

      All matches during Semi-Finals/Final will be broadcasted
      1. Best of three series for each match.
      2. Map picking from the map pool by players.
      3. The player has to choose the Tank for every single game, and submit it to the referees in document. The referees must make sure that the players are using the Tanks that are prior informed.
      4. If the game becomes a stalemate and there is no action for an extended period of time during the match and the winner cannot be clearly determined, the match is restarted at the sole discretion of the referee.
      5. Teams arriving late for a scheduled match may result in a forfeit at the discretion of the Chief Referee.
      6. The winner of the Weekly Final will be automatically seeded into the Grand Final. (Grand Final will commence after all 4 weekly final had concluded)
      7. At the end of each match the players must remain seated and remain on the victory/defeat screen and await a referee to record the results and save the replay. Closing the victory/defeat screen without the replay being saved by a referee may result in a default loss.
      8. WARGAMING reserves the right to install additional software and/or join as an observer for tournament operations purposes such as gathering match data.
    3. Grand Semi-Finals/Final will be in a single elimination format (BO5)

      All matches during Grand Semi-Finals/Final will be broadcasted
      1. Best of five series for each match.
      2. Map picking from the map pool by players.
      3. The player has to choose the Tank for every single game, and submit it to the referees in document. The referees must make sure that the players are using the Tanks that are priory informed.
      4. If the game becomes a stalemate and there is no action for an extended period of time during the match and the winner cannot be clearly determined, the match is restarted at the sole discretion of the referee.
      5. Teams arriving late for a scheduled match may result in a forfeit at the discretion of the Chief Referee.
      6. At the end of each match the players must remain seated and remain on the victory/defeat screen and await a referee to record the results and save the replay. Closing the victory/defeat screen without the replay being saved by a referee may result in a default loss.
      7. WARGAMING reserves the right to install additional software and/or join as an observer for tournament operations purposes such as gathering match data.

Tournament Rules

  1. Game Settings
    1. Match Mode: Encounter Game Mode
    2. Battle Time: 7 minutes
    3. Team Roster Size: 6 players
    4. Starting line-up: 5 players
    5. Maximum number of reserves: 1 player
    6. Interval breaks in between matches (non-broadcasted matches): 2 minutes
  2. Map Pool (all maps will be played in Encounter Mode)
    1. Malinovka
    2. Murovanka
    3. El Halluf
    4. Sacred Valley
    5. Kharkov
  3. Map Picking (Broadcasted matches only)
    1. The first team will always be presented as the ‘Home Team’. The second team will always be presented as the ‘Away Team’.
    2. The captain of the Home Team will begin the banning process. When enough maps are banned (2 in a Best-of-3), the Home Team captain picks a map to battle on, after which the Away Team captain picks their side on the map. The Away Team captain then gets to pick the next map while the Home Team chooses their side on the map chosen. This process will continue until the required number of maps are picked.
    3. Example: Best-of-3 format (Weekly Semi-Finals/Final)
      - Home Team eliminates the first map
      - Away Team eliminates the second map
      - 3 maps remain
      - Home Team picks 3rd map, Away Team decides the side to play on
      - Away Team picks 2nd map, Home Team decides the side to play on
      - Home Team picks 1st map, Away Team decides the side to play on
    4. Example: Best-of-5 format (Grand Semi-Finals/Final)
      - Home Team picks 5th map, Away Team decides the side to play on
      - Away Team picks 4th map, Home Team decides the side to play on
      - Home Team picks 3rd map, Away Team decides the side to play on
      - Away Team picks 2nd map, Home Team decides the side to play on
      - Home Team picks 1st map, Away Team decides the side to play on
  4. Tier & Point Limits, Tank Regulations
    1. Total tier point limit is 30.
    2. Total amount of vehicle tiers in one team must not exceed 30 points (5 players)  
    3. Only Tier VI vehicles are allowed.
    4. Teams may use tanks of different nations.
    5. Premium tanks are allowed.
    6. Items: Gold ammo and Gold consumables are allowed.
    7. Any team found not adhering to the tank regulations stated above will be disqualified from the tournament.
  5. Preparation – Before, during, and afterthe round
    1. Before the Round:

      (Group Stage)
      1. Players are recommended to be online at least 30 minutes before the start of the round.
      2. Reserve players are an available option to replace team members that do not show up for the tournament.
      3. A team automatically forfeits the battle if not correctly readied by the scheduled time.
      4. If a team cannot provide the minimum number of players for the battle, they may still battle with available players, unless otherwise stated on the tournament page.
      5. If a team cannot provide the maximum number of tier points for the battle, they may bring fewer tier points, unless otherwise stated on the tournament page.
      6. Every player is responsible for understanding all materials in our Rules and Regulations.
      7. Team captains are responsible for ensuring all tier rules are understood and followed.

      (Weekly Semi-Finals and Finals/Grand Semi-Finals and Finals)
      1. Players are recommended to be online at least 60 minutes before the start of the round.
      2. Reserve players are an available option to replace team members that do not show up for the tournament.
      3. A team automatically forfeits the battle if not correctly readied by the scheduled time.
      4. If a team cannot provide the minimum number of players for the battle, they may still battle with available players, unless otherwise stated on the tournament page.
      5. If a team cannot provide the maximum number of tier points for the battle, they may bring fewer tier points, unless otherwise stated on the tournament page.
      6. Every player is responsible for understanding all materials in our Rules and Regulations.
      7. Team captains are responsible for ensuring all tier rules are understood and followed.
    2. During the Round:
      1. Ensure that replays are being saved to your replays folder for documenting your battles.
      2. Use screenshots as supporting documentation when necessary.
      3. Send a forum PM to the tournament administrator for any immediate concerns.
    3. After the Round:
      1. After each round, teams are allowed to rotate their players (listed reserve player in the team roster only) before the start of next round.
  6. Disputes
    1. A dispute is a claim against an illegitimate result by an opponent’s violation of a written QYC Tournament rule.
    2. Disputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration:
      1. Disputes must be submitted within 20 minutes after the round has concluded. [Updated]
      2. Disputes must be emailed to esport-sea@wargaming.net
      3. The email subject/title must include the word “Dispute:” followed by the name of the event for which you are filing a dispute.
      4. Disputes may only be filed by the team captain or any team member listed under team’s contact details.
    3. Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration:
      1. In-game name of the player submitting the dispute
      2. Name of the QYC Tournament (which week and which stage of the tournament, i.e. QYC Week 1, Group Stage 1)
      3. Your team’s name with a link to your team’s page created for you during registration
      4. Your opponent’s team name and a link to your opponent’s team page created during registration
      5. Reason for dispute: i.e. “I would like to report the team for using a repeated tank type that was not allowed, two heavy tanks – KV-1.”
      6. An attached replay of the disputed battle(s)
    4. Additional notes:
      1. Opposing team captains will be alerted of the dispute by forum PM after the dispute is processed.
      2. Captains are responsible for monitoring their PM inbox.
      3. Three upheld disputes during a group stage reverses all scores from the offending team for that round.
      4. One upheld dispute during playoffs disqualifies the offending team from that round.
      5. Publicizing disputes prior to resolution is subject to penalties at tournament admin’s discretion, not limited to:
        1. Disregarding the dispute
        2. Immediate team disqualification
        3. Removal of offending player from the event
  7. Victory Conditions
    1. Group Stages (Round-Robin) – Non-broadcasted matches
      1. Teams are awarded a victory when all enemy vehicles are destroyed within the time-limit, or when the base is captured within the time-limit.
      2. Three points are granted for a win,
      3. One point for a tie &
      4. No points for a loss.
      5. Overall standings, across all groups, are measured by total points earned against total points possible.
      6. 4 teams will be advancing to the Top 4 playoffs after Group Stage Round 3
    2. Semi-Finals/Final (Single Elimination) – Broadcasted matches
      1. Teams are awarded a victory when all enemy vehicles are destroyed within the time-limit, or when the base is captured within the time-limit.
    3. Grand Semi-Finals/Final (Single Elimination) – Broadcasted matches
      1. Teams are awarded a victory when all enemy vehicles are destroyed within the time-limit, or when the base is captured within the time-limit.
  8. Draw Rule
    1. Group Stage (Round-Robin) - Non-broadcasted matches
      1. Should there be teams who earned the similar amount of points at the end of the group stage, the team who will be advancing to the next round will be based on the higher combined total damage dealt for the whole team (for the matches they have lost/drew) within the group stage.
      2. Teams are required to provide both the replay and screenshot for the matches that they have lost/drew within the group stage. Teams who failed to do so for all the matches will have their combined total damage dealt tabulated accordingly (i.e. 2 draws but only provide one replay and screenshot and not the other).
      3. Under a circumstance where both teams have the same points and same combined total damage dealt, the team who will be advancing to the next round will be determined by the total damage dealt during the head-to-head battle between both teams (i.e. total damage dealt for Team A vs Team B during the group stage).
      4. All replays and screenshots must be submitted to esport-sea@wargaming.net immediately upon knowing that your team’s total points is tied to another at the end of the group stage. Failure to do so will put your team at risk for advancement.
    2. Weekly Semi-Finals/Final & Grand Semi-Finals/Final (Single Elimination) – Broadcasted matches
      1. To determine the match outcome, points are given per set, according to the following rules:
        1. Win: The winning team will get 1 point.
        2. Draw: Both teams will get 1 point each.
        3. Loss: The losing team will get 0 points.
      2. If a team reaches 2 points, that team will win the match (Weekly Semi-Finals/Final). However, if both teams reach a score sufficient for deciding the match after a draw at the same time (2:2 for BO3 or 3:3 for BO5), the match will proceed to a Tie-breaker.
      3. If the BO3/BO5 match ends in a draw for QYC Weekly Semi-Finals/Final and Grand Semi-Finals/Final, the match will proceed to a Tie-breaker.
  9. Tie-breaker
    1. Game mode: Assault
    2. Battle time: 7 minutes
    3. Starting line-up: 5
    4. Map Pool: Karelia, Sand River, Malinovka, Siegfried Line & Westfield
    5. To determine the “Home Team” in this setup, the total damage dealt on all tanks in every battle of the particular match between the two teams will be added up for each team. The team with the higher total cumulative damage in all these matches will be the Home Team.
    6. In case the teams are evenly matched in total cumulative damage, a coin toss by the referee will determine the Home Team.
    7. The Home Team can pick the side and map they will play on during the Tie-breaker.
    8. Winning the Tie-breaker game awards the team with a win for the entire match.
  10. If disconnection occurs during a match (Broadcasted matches/Offline Tournament)
    1. Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.
    2. Intentional disconnection: any connection loss between opponents due to a player’s actions. Upon the referee’s discretion the offending player may be given a Yellow Card or immediately charged with a default loss.
    3. When the game is disconnected, players must inform it to the referee by raising their hand.
    4. When disconnected, the criteria of the decision will be the before and after engagement (1 dead player = After engagement)
      1. Case 1 : If the game is disconnected before engagement
        - Disconnected player must re-connect to the server within 2 minutes.  
        - If the disconnected player cannot connect to the server, the match must be restarted. 
      2. Case 2 : If the game is disconnected after engagement  
        - Disconnected player must re-connect to the server.
        - If the disconnected player cannot connect to the server, one of the following solutions may be adopted:  

        #1 - Mutual match restart: Both players agree to a match restart.
        #2 - Decisive winner: If a player does not agree to a match restart the winner can be determined by the chief referee after match analysis.
        #3 - Referee restart: If the match analysis does not provide a decisive winner the players must restart the match or choose to forfeit.

      3. Case 3: If more than three players are disconnected unintentionally due to the sever problem, the match will not be counted and the next match will be proceeded after the committee ensures that the sever status is green.
    5. If the player abuses the rule intentionally, the game may end as forfeit under the referee’s decision.
  11. Unfair play
    1. The following actions are considered unfair play, which can be penalized by yellow card, forfeit or disqualification at the discretion of the referee:
      1. The use of any unapproved/cheat/map hack program
      2. An intentional disconnection
      3. The use of any settings exceeding the standard and permitted settings
      4. ‘Unnecessary chatting’ during the match, which is further defined as any chatting that does NOT fall within the following listed exceptions:
        1. Greeting messages between the players;
        2. Repeatedly typing “P” to request for a pause during a stage match;  
        3. A signal for the loss (i.e.: ‘gg’, ‘GG’, or any other message that the referee can use to decide the winner);
        4. Chatting between players that does not violate the unsportsmanlike behavior clause;
      5. Intentionally losing a match.
      6. External conditions (Press, Team Leader, Player, Spectator, etc) that are giving or have given an unfair advantage to a player. The offending player may be given a warning or default loss at the referee’s sole discretion.
      7. Unsportsmanlike or disruptive behavior (e.g., shouting, swearing).
      8. Inappropriate and/or unprofessional actions directed towards another player (including in-game).
      9. The use of a program bug that is determined by the board of referees as being unfair.
    2. Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament outright.
    3. During the course of the Grand Final, the board of referees may determine other actions to embody unfair play.
  12. Stage Match (Offline Tournament – QYC Season Grand Finals)
    1. WARGAMING may designate certain matches to be played on stage. Refusal to play on stage may result in a default loss for the player unwilling to play on stage.
    2. WARGAMING may request a change of the monitor aspect ratio or resolution for broadcasting purposes.
    3. Any players playing on stage must wear their team uniform or the stage match uniform provided by WARGAMING.
    4. Refusal to wear the official stage match uniform may result in a default loss.
    5. All players must wear the headphones provided by WARGAMING and the game sound volume may only be adjusted only when a referee is present.  
    6. The request to pause a stage match must be made by sending “P” repeatedly through the in-game chat. In case there is a problem with the keyboard input, the player may request to pause the game by raising their hand.
    7. The players may not arbitrarily pause the game during a stage match. In case this occurs, depending on the severity of the situation and when the pause occurred, the referee may decide to issue a warning or loss by default decision.
    8. After reviewing the reason for a pause, the referee may decide to issue a warning or a default loss to the offending team if the pause is deemed unnecessary.
    9. If a player disrupts game play through ‘unnecessary chatting’ during a stage match, the player may be given a warning, a default loss of the match, or eliminated from the competition outright at the referee’s sole discretion (‘Unnecessary Chatting’ is defined in the ‘Unfair play’ section of the Regulations page).
  13. Official warnings and penalizations - Yellow and Red Cards
    1. Yellow Cards are official warnings for rule infractions. 2 Yellow Cards = 1 red Card.
    2. Yellow Cards given to a single are considered as a team Yellow Card. Any Yellow Card given will remain with the team throughout the entire tournament event.   
    3. Red Cards result in an immediate match forfeit.
    4. Red Cards are immediately reviewed by the referee board and can result in disqualifications.
    5. Disqualifications are applied to serious situations and result in the complete removal from current and remaining Grand Final events.
  14. Gold Payments
    1. Gold is credited to player accounts as quickly as possible.
    2. Gold payments could take up to 14 days after the tournament has finished to be credited.
    3. There may a delay in crediting the gold if a player changes his/her name during or immediately after the tournament concludes.
  15. Final Provisions
    1. The above-mentioned rules may be amended in the following cases:
      1. should the WARGAMING Committee, at its sole discretion, decide to adopt the latest patch/version release of each official game
      2. should the WARGAMING Committee, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version released.
      3. should the WARGAMING Committee, at its sole discretion, decide to use a newly-released Cheat Protection Program and/or cheat protection functions.
      4. should the WARGAMING Committee, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.
    2. At the end of each match, the players must remain seated with the Victory/Defeat screen visible and await a referee to record the results and save the replay. Closing the Victory/Defeat screen without the replay being saved by a referee may result in a default loss.
    3. WARGAMING reserves the right to install additional software and/or join as an observer for tournament operations purposes such as gathering match data.
    4. The ‘World of Tanks’ tournament shall consist of these parts:
      1. Group Stages: Round-Robin, Best of 1 game (BO1)
      2. Weekly Semi-Finals/Final: Single elimination, Best 2 out of 3 games (BO3)
      3. Grand Semi-Finals/Final: Single elimination, Best 3 out of 5 games (BO5)
    5. For the sake of accountability, all teams are required to save up the replays of all match battles for QYC Q2. It will be at your own risk if you did not save up the replays when a dispute is lodged towards your team.
    6. In case of any disputes, the ruling of an admin is final.
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