Rules [Updated]

Registration Rules

 

General Regulation of 3 vs 3 Team Play:

  • Battle Mode: Encounter Mode
  • Battle Time: 10 minutes
  • Team roster size: 4
  • Starting line-up: 3
  • Maximum number of reserves: 1
  • Vehicle limitations: Only Tier V vehicles are allowed.
  • Team tier point limit: 15
  • Map pool (all maps will be played in the Encounter mode): Himmelsdorf, Ensk, Mines, Prokhorovka, Ruinberg.
  • Victory Condition: All enemy vehicles are destroyed within the time-limit or the base is captured within the time-limit.
  • Draw rules:
    • In case of a draw during online qualifier, both teams will be disqualified.
    • If the match ends draw at Weekly Finals and Offline Finals (no team destroyed or base wasn't captured) the team with at least 5 tier points difference, wins the fight. To gain the 5 points you can kill any tanks and add their tier points together. If no team has 5 tier points more, the match is rated as draw and must be replayed once again. 
  • If no team has 5 tier points more, the match is rated as draw and must be replayed once again. Both teams must use the same lineup of player, but may change their tank setup in the rematch.

    • Match will be replayed
    • Same players must play
    • Tanks may be changed
  • The player has to choose the tank for every single game, and submit it to the referees in document. The referees must make sure that the players are using the tanks that were prior informed.
  • If the game becomes a stalemate and there is no action for an extended period of time during the match and the winner cannot be clearly determined, the match is restarted at the sole discretion of the referee.
  • Arriving late for a scheduled match may result in a forfeit at the discretion of the Chief Referee.
  • At the end of each match the players must remain seated and remain on the victory/defeat screen and await a referee to record the results and save the replay. Closing the victory/defeat screen without the replay being saved by a referee may result in a default loss. 
  • WARGAMING reserves the right to install additional software and/or join as an observer for tournament operations purposes such as gathering match data.
  • The “World of Tanks” tournament shall consist of two parts:
    1. Online Weekly Tournament: single elimination, Best 2 out of 3 games(Bo3)
    2. Grand Finals: single elimination, Best 3 out of 5 games(Bo5)
      [Updated]

 

Game Settings

  • Match Mode : Encounter game mode
  • Maps : Himmelsdorf, Ensk, Mines, Prokhorovka, Ruinberg
  • Tier & Point Limits, Tank Selection:
    1. Total amount of vehicle tiers in one team must not exceed 15 points (3 players)
    2. Vehicle tier limit for tanks is 5
    3. Only Tier 5 vehicles are allowed
  • Items: Gold ammo and Gold consumables are allowed.

 

Online Tournament

  • The draw result for the 3v3 Tournament will be announced via the WARGAMING website.
  • The Map rotation will be announced via the WARGAMING website.
  • Sides: (Team 1 / Team 2) will be decided by a random.
  • The Online Tournament is Single elimination.

 

Offline Tournament/Finals

  • The Offline Tournament/Finals shall consist of a single elimination tournament. The first team to win three out of five games wins the match. 
  • The Map rotation will be announced via the WARGAMING website. 
  • Sides: (Team 1 / Team 2) will be decided by a referee coin toss.
    * Coin toss winner choose the first, third and fifth starting spawn side.
    If disconnection occurs during a match
  • Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.
  • Intentional disconnection: any connection loss between opponents due to a player’s actions. Upon the referee’s discretion the offending player may be given a yellow card or immediately charged with a default loss.
  • When the game is disconnected, the player must inform it to the referee by raising their hand.
  • When disconnected, the criteria of the decision will be the before and after engagement (1 dead player = After engagement)

    Case 1: If the game is disconnected before engagement
    • Disconnected player must re-connect to the server within 2 minutes.
    • If the disconnected player cannot connect to the server, the match must be restarted. 
    Case 2 : If the game is disconnected after engagement
    • Disconnected player must re-connect to the server.
    • If the disconnected player cannot connect to the server, one of the following solutions may be adopted:
      • Mutual match restart: Both players agree to a match restart. 
      • Decisive winner: If a player does not agree to a match restart the winner can be determined by the chief referee after match analysis.
      • Referee restart: If the match analysis does not provide a decisive winner the players must restart the match or choose to forfeit.
  • Case 3: If more than three players are disconnected unintentionally due to the sever problem, the match will not be counted and the next match will be proceeded after the committee ensures that the sever status is green.
  • If the player abuses the rule intentionally, under the referee’s decision, the game may end as forfeit. 

 

Unfair play

  • The following actions are considered unfair play, which can be penalized by yellow card, forfeit or disqualification at the discretion of the referee:
    1. the use of any unapproved/cheat/map hack program 
    2. an intentional disconnection
    3. the use of any settings exceeding the standard and permitted settings
    4. any “unnecessary chatting” during the match.
      • “Unnecessary chatting” refers to any chatting other than the listed cases:
        I. greeting messages between the players;
        II. repeat of “P” to request for a pause during a stage match;
        III. a signal for the loss (i.e.: ‘gg’, ‘GG’, or any other message that the referee can use to decide the winner);
        IV. chatting between players that does not violate the unsportsmanlike behavior clause;
        V. any message that the referee deems as part of the game.
    5. Intentionally losing a match.
    6. If a referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referee’s sole discretion.
    7. Unsportsmanlike behavior or, in general, disruptive (e.g., shouting), inappropriate and/or unprofessional actions directed towards another player (even inside the game).
    8. The use of a program bug that is determined by the board of referees as being unfair.
  • Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.
  • During the course of the Grand Final, the board of referees may determine other actions to embody unfair play.

 

Stage Match (Offline Tournament)

  • WARGAMING may designate certain matches to be played on stage. Refusal to play on stage may result in a default loss for the player unwilling to play on stage.
  • WARGAMING may request a change of the monitor aspect ratio or resolution for broadcasting purposes.
  • Any players playing on stage must wear their team uniform or the stage match uniform provided by WARGAMING. Refusal to wear the official stage match uniform may result in a default loss.
  • All players must wear the headphones provided by WARGAMING and the game sound volume may only be adjusted only when a referee is present.
  • A player may request to pause the game should a problem emerge during a stage match. The referee shall pause the game through the Observer and check the reason for the pause.
  • The request to pause a stage match must be made by sending a repeated “P” through the in-game chat. In case there is a problem with the keyboard input, the player may request to pause the game by raising his or her hand.
  • The players may not arbitrarily pause the game during a stage match. In case this occurs, depending on the severity of the situation and when the pause occurred, the referee may decide to issue a warning or loss by default decision.
  • After reviewing the reason for a pause, if the referee deems the pause unnecessary the referee may decide to issue a warning or loss by default decision.
  • If a player disrupts game play through “unnecessary chatting” during a stage match, the player may be given a warning, loss of the match by default, or eliminated from the competition at the referee’s discretion. (“Unnecessary Chatting” is defined in the “Unfair play” section of these rules.)

 

Official warnings and penalizations - Yellow and Red cards

  • Yellow cards are official warnings for rule infractions. 2 yellow cards = 1 red card.
  • Yellow cards remain with a player throughout the entire tournament event.
  • Red cards result in an immediate match forfeit.
  • Red cards are immediately reviewed by the referee board and can result in disqualifications.
  • Disqualifications are applied to serious situations and result in the complete removal from current and remaining grand final events.

 

Final Provisions

  • The above-mentioned rules may be amended in the following cases:
    1. should the WARGAMING Committee, at its sole discretion, decide to adopt the latest patch/version release of each official game
    2. should the WARGAMING Committee, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
    3. should the WARGAMING Committee, at its sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions
    4. should the WARGAMING Committee, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments
Quarter 1 Rules [Updated] Results
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