Using Reserves
To use a Reserve, you first need to activate it. Only clan members with the following positions can activate Reserves:
- Commander
- Executive Officer
- Personnel Officer
- Combat Officer
To view your clan's history of using Reserves, click
LOG in your Stronghold and go to the Reserves tab.
Continuous-Effect Reserves
The Continuous-Effect Reserves (Battle Payments, Military Maneuvers, Tactical Training, and Additional Briefing) are activated right in the Stronghold.

To use a Continuous-Effect Reserve:
- Select the relevant Reserve from the Reserve Storage. If the storage contains Reserves of different levels, select the Reserve of the necessary level.
- Click Activate.
The Reserve is activated immediately. The remaining Reserve duration is displayed above the Reserve.
After you activate the Reserve, you cannot cancel your action.
One-Time-Effect Reserves
High-Capacity Transport, Airstrike, and Artillery Strike are enabled before a battle. Requisition, however, can be enabled only before an Advance.
To use a One-Time-Effect Reserve:
- Click Clan Battles.
- Click Create Detachment.
- In the upper right corner, click a free slot and select the Reserve.
After each battle Reserves of the same type and level are automatically resupplied if they’re available in the Reserve Storage.
If you’ve changed your mind and don’t want to use the enabled Reserve, select it and click Disable.
Airstrike and Artillery Strike differ from the other Reserves: first you need to enable the Reserve when you create a detachment, then activate it right in the battle.
Using Several Reserves at Once
Try to use several Reserves at the same time to earn even more credits, experience, and Industrial Resource.
Remember that the following Reserves cannot be used together:
- Military Maneuvers and Additional Briefing
- Battle Payments and Tactical Training
- Airstrike and Artillery Strike

Combat Reserves
Combat Reserves—Airstrike and Artillery Strike—can be used both in Skirmishes and Advances. The amount of Industrial Resource you get from Airstrike and Artillery Strike increases with the Reserve level. Their battle characteristics, however, depend not on the Reserve level, but on the chosen division.
To take advantage of the Combat Reserve, first enable it before the battle, and then activate it right from the battlefield (see Using Reserves). Combat Reserves can be activated one minute after a battle starts.
An Airstrike or Artillery Strike can be called in by the Detachment Commander or the Forward Observer—one player in the Detachment that is assigned by the Commander. Any player, including a legionnaire, can become a Forward Observer.
You can assign a Forward Observer before battle in the Detachment window. Right-click on the player’s name in the Detachment Members list and select Designate as a Forward Observer. A
icon is displayed to the right of the player’s name.
To revoke your decision, right-click the player’s name and select Revoke a designation. Now you have taken back your right to activate Combat Reserves on the battlefield.
If you don’t activate the Combat Reserve during the battle, you don’t get its extra profit. This Reserve is not spent and is returned to the Reserve Storage.
Airstrike
Airstrike executes an air-to-ground attack. An attack bomber drops anti-tank bombs at the specified coordinates. The plane cannot be shot down.

Airstrike features:
- Bombs are dropped almost vertically, so it is difficult to hide from the attack behind objects on the map.
- Bombs are dropped in the attack direction from one side of the damage area to the other.
- Bombs can destroy buildings.
- The required deployment time is five seconds.
To use Airstrike in a battle:
- Press the key that corresponds to the Airstrike Reserve (7–9 by default).
- Set the damage area on the map. The damage area is marked with a green outline, while the arrow points in the direction of the bomb attack.
- Click to lock the center of the damage area. Use the mouse to adjust the direction of the bomb attack.
- Click to lock the damage area. After five seconds, an attack bomber drops bombs on the specified area.
The damage area and the time left till the bomb attack are only visible to your team members. Before the damage area is locked, you can cancel the use of the reserve in one of three ways:
- By right-clicking
- By pressing the Esc button
- By pressing the button that corresponds to the Airstrike Reserve.
Artillery Strike
Artillery Strike executes an artillery attack. Artillery fires a barrage of HE shells at the specified area.

Artillery Strike features:
- When you use the Artillery Strike Reserve, the shells arc to the damage area from the direction of your base.
- The shell entry angle is the same for any selected damage area.
- Shells enter the damage area randomly and uniformly during the attack period.
- The required deployment time is five seconds.
To use Artillery Strike in a battle:
- Press the key that corresponds to the Artillery Strike Reserve (7–9 by default).
- Point at the map area to attack. The damage area is marked with green dots.
- Click to lock the damage area. After five seconds, the shelling commences.
Before the damage area is locked, you can cancel the use of the reserve in one of three ways:
- By right-clicking
- By pressing the Esc button
- By pressing the button that corresponds to the Artillery Strike Reserve.