Up for Grabs: WZ-111 6, KanJPz 2, and T77

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Explore a fresh selection of Premium Shop and in-game Store bundles featuring three Tier VIII Premium vehicles: the VIII WZ-111 model 6 , the VIII Kanonenjagdpanzer 2 , or the VIII T77 ! Top bundles also contain the exclusive "Black Marble" or "Amethyst Armor" 2D styles, gold, credits, ×5 XP missions, Personal Reserves, and more.

WZ-111 model 6, Tier VIII Chinese Heavy Tank

  • Damage: 360/360/440 HP
  • Penetration: 227/290/60 mm
  • Top speed: 40 km/h

Kanonenjagdpanzer 2, Tier VIII German Tank Destroyer

  • Damage: 370/370/450 HP
  • Penetration: 263/311/53 mm
  • Top speed: 60 km/h

T77, Tier VIII U.S. Heavy Tank

  • Damage: 360/360/460 HP
  • Penetration: 232/299/60 mm
  • Top speed: 48 km/h
 

WZ-111 model 6 Offers

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The VIII WZ-111 model 6 is a true breakthrough heavy tank, offering great frontal protection (300 mm for its Czechoslovakian-designed turret with spaced armor, and 120 mm for its sloped hull) and adequate mobility with a top speed of 40 km/h. Keep your middle finger on the W button and put the tank's high-penetration, fast-firing gun to good use!

READY FOR BATTLE
Supreme
Standard

WZ-111 6: Ready for Battle (−33%)

  • VIII WZ-111 model 6   
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Black Marble"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the WZ-111 6 

WZ-111 6: Supreme (−28%)

  • VIII WZ-111 model 6   
  • Garage slot
  • Crew
  • 2D style: "Amethyst Armor"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the WZ-111 6

WZ-111 6: Standard

Kanonenjagdpanzer 2 Offers

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The VIII Kanonenjagdpanzer 2 can switch between the Travel and Siege modes. The former offers excellent mobility (with a top speed of 60 km/h), while the latter provides outstanding gun handling, accuracy, and DPM. On top of that, hydropneumatic suspension can tilt the hull of this low-silhouette TD, bringing its gun depression up to an impressive –12°. Choose this sneaky sniper for some stealth action!

READY FOR BATTLE
Supreme
Standard

KanJPz 2: Ready for Battle (−33%)

  • VIII Kanonenjagdpanzer 2    
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Black Marble"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Kanonenjagdpanzer 2 

KanJPz 2: Supreme (−28%)

  • VIII Kanonenjagdpanzer 2    
  • Garage slot
  • Crew
  • 2D style: "Amethyst Armor"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Kanonenjagdpanzer 2 

KanJPz 2: Standard

T77 Offers

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The  VIII T77  is an excellent support tank. Its three-shell autoloader with a short intra-clip reload lets it dish out around 1,080 HP of damage in just 4 seconds, plus both its standard and special rounds have good penetration. The magazine reload is relatively long, and the armor can be unreliable, so use the tank's good mobility to stay on the second line—and generally out of trouble.

READY FOR BATTLE
Supreme
Standard

T77: Ready for Battle (−33%)

  • VIII T77   
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Black Marble"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the T77

T77: Supreme (−28%)

  • VIII T77   
  • Garage slot
  • Crew
  • 2D style: "Amethyst Armor"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the T77

T77: Standard

VIII
WZ-111 model 6
Overview
Firepower
Survivability
Mobility
VIII
Kanonenjagdpanzer 2
Overview
Firepower
Survivability
Mobility
VIII
T77
Overview
Firepower
Survivability
Mobility

Overview

Average damage
360/360/440
HP
Average penetration
227/290/60
mm
Hit points
1450
HP
Top speed / Reverse speed
40/15
km/h

Shell Types

Crew

Firepower

Average damage (HP)
360/360/440
HP
Average penetration
227/290/60
mm
Dispersion at 100 m
0.4
m
Aiming time
2.6
s
Ammo capacity
74
pcs
Reload time
10.3
s
Gun depression / elevation angles
–8/+23
deg
Shell velocities
1050/905/900
m/s

Survivability

Concealment of moving vehicle
3.36/0.67
%
Concealment of stationary vehicle
6.78/1.34
%
Signal range
600
m
View range
390
m
Hit points
1450
HP
Hull armor
120/120/60
mm
Turret armor
300/150/80
mm
Turret traverse speed
28
deg/s

Mobility

Engine power
620
h.p.
Specific power
13.5
h.p./t
Hull traverse speed
30
deg/s
Top speed / Reverse speed
40/15
km/h

Overview

Average damage
370/370/450
HP
Average penetration
263/311/53
mm
Hit points
1300
HP
Top speed / Reverse speed
60/20
km/h

Shell Types

Crew

Firepower

Average damage (HP)
370/370/450
HP
Average penetration
263/311/53
mm
Dispersion at 100 m (Siege mode)
0.3
m
Aiming time (Siege mode)
1.6
s
Ammo capacity
50
pcs
Reload time
8.5
s
Gun depression / elevation angles
–5/+20
deg
Gun traverse limits
–3/3
deg
Shell velocities
1160/1370/1160
m/s

Survivability

Concealment of moving vehicle
14.65/3.06
%
Concealment of stationary vehicle
24.45/5.11
%
Signal range
570
m
View range
360
m
Hit points
1300
HP
Hull armor
50/20/15
mm
Turret armor
0/0/0
mm
Turret traverse speed
22
deg/s

Mobility

Engine power
600
h.p.
Specific power
20
h.p./t
Hull traverse speed
40
deg/s
Top speed / Reverse speed
60/20
km/h

Overview

Average damage
360/360/460
HP
Average penetration
232/299/60
mm
Hit points
1450
HP
Top speed / Reverse speed
48/12
km/h

Shell Types

Crew

Firepower

Average damage (HP)
360/360/460
HP
Average penetration
232/299/60
mm
Dispersion at 100 m
0.37
m
Aiming time
2.7
s
Ammo capacity
36
pcs
Gun depression / elevation angles
–8/+15
deg
Shell velocities
1143/850/850
m/s
Full reload time
40
s
Loading shell in magazine
2
s
Shells in magazine
3
pcs

Survivability

Concealment of moving vehicle
2.56/0.46
%
Concealment of stationary vehicle
5.13/0.92
%
Signal range
745
m
View range
370
m
Hit points
1450
HP
Hull armor
125/76.2/35
mm
Turret armor
152/70/50
mm
Turret traverse speed
36
deg/s

Mobility

Engine power
800
h.p.
Specific power
16.3
h.p./t
Hull traverse speed
30
deg/s
Top speed / Reverse speed
48/12
km/h

Choose Wisely

Pick the vehicle you like the most—or acquire all of them to enjoy the sheer variety of playstyles!