Update 1.20.1 - Random Events Q&A


The Common Test for Update 1.20.1 has launched! We hope that you are enjoying the new features so far, and if you have any feedback, do share it with us on Discord!

Designed to spice up your game on some maps, the brand-new random events mechanic in Recom Mission has sparked a keen interest in the community. Interested in how random events were created and the logic behind them? 

We've got some insightful answers from our Development team for you.

Read on and find out!


Q & A with our dev team!


Q: Why was there a decision to add this feature to the maps?

A:  At the moment, maps in our game are locations where interactions with the environment are limited. You can break fences, trees, and some large objects. But that's basically it. We would like to add the ability to dynamically change the situation in battle — so that the development of the battle includes greater interaction with the environment.

And of course, improve players' immersion in terms of visual effects. As a result, we would like to build a system that allows players to interact more with the gameplay and would look rich and vibrant in terms of visual effects.

Q: Will those random events be added to all or some maps? Are we going to see more events on any mode's maps?

A: We do not have a goal to add all variants of new features to all maps. Almost any map, in theory, is suitable for adding new features. We only see limitations in practicality. In the first place, the addition of random events or other features should be driven by the improvement of the game experience, variety, and interest in the map for the players, not to just make additions because we can.

Also, these features should not completely break the game concept of the map.

Therefore, we will look at the test results, feedback, reaction of players, and technical performance indicators. After that, we will decide which events and which maps should be added. Each of them will be considered individually.

Q: Will those random events only be added to Random Battles or will they be added to other game modes (Onslaught, Frontline, Strongholds…) too?

A: First of all, throughout the entire testing process, we want to focus on Random Battles. And also, we would like to understand the full potential of the system, its effect within battles, and the impact on battle metrics. Of course, we are considering other modes/events, but we will think about them a little later, not in the near future.


Q: How will those changes impact the balance on certain maps?

A: We would like to keep the balance of the maps as a whole, the individuality of maps at the current level, and improve the gameplay experience by triggering events.


Q: How will maps be balanced after random events are added?

A: We have a large number of parameters for these events that we can freely customize. Depending on the results of the tests, we plan to change the degree of influence of these events on the overall course of the battle. It is possible that random events will be completely disabled on some maps.




To take part, you'll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming.net account registered prior to the cut-off date (see below).


All Wargaming.net accounts registered before March 13 at 05:59 (UTC+8) can participate in the test.

Download and Install the Test Client


  • Run the test client installer.
  • Choose a different installation folder from where your regular World of Tanks game files are.
  • Select the freshly installed test client from the dropdown menu at the top of the WGC.
  • Roll out—and remember to pass on your feedback!

You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.


Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.



Join the Common Test, try out the new features, and share your feedback, Commanders!