Update 1.26 Common Test 1: Czechoslovakian Light Tanks, Crew Perks Update, and More

Commanders!

Join the Common Test and share your thoughts on Update 1.26, one of our most significant releases of the year! Take to the battlefield with a brand-new branch of Czechoslovakian light tanks featuring autocannon mechanics and enjoy the updated crew perk system!

But that's just the beginning. Dive into new Random Events on three maps, try out 18 rebalanced vehicles from three branches and a fresh Onslaught Season, and explore a variety of refined Random Maps. And there's more—jump in and give us your feedback!

All features on the Common Test are currently in active development. Any values, rewards, technical characteristics, and other feature settings that are relevant for the Common Test are not final and may not correspond to those in the release version.

Czechoslovakian Light Tanks with New Firing Mechanics

With the release of Update 1.26, a new line of light tanks will appear in World of Tanks—Czechoslovakian light tanks! The new line consists of four swift flankers, designed for striking the enemy's sides and rear, ranging from Tier VII to Tier X. The transition to the new branch will begin with the VI Škoda T 25 .

The first vehicle in the branch is the Škoda T 17, sitting at Tier VII. High-tier vehicles are represented by:

  • Vz. 64 Blesk (Tier VIII)
  • LPT-67 Šelma (Tier IX)
  • Vz. 71 Tesák (Tier X)

The Škoda T 17 is a transitional vehicle with good armor for a light tank and decent dynamics but without outstanding gameplay features. However, the new branch's Tier VIII–X vehicles will have autocannons with unique firing mechanics.

Though autocannons can be compared to machine guns of some lower-tier vehicles, they are quite different from them and have a whole range of special hallmarks:

  • Extremely Rapid Fire: The two fire sequentially and spit out thousands of rounds per minute. The shells are in cassettes that require reloading; potential damage per cassette is up to 900 HP.
  • Relatively Low Armor Penetration due to the low caliber of the guns: Aim carefully for vulnerable spots!
  • Mind the Dispersion: It will steadily increase during a burst, so it makes sense to fire bursts at medium and long range. You'll find an efficiency indicator for your convenience to help you master the new mechanics.
  • Cause Damage at Close Range: Accuracy also decreases as the range to the target grows.
  • Rapid Fire Draws Attention: Your camo values become lower than those of typical light tanks once you start firing.

Stay tuned for an upcoming article where we'll dive deeper into these unique light tanks. In the meantime, join the Common Test and take them for a test drive!

Crew Evolution: New Perk System

Improving the crew system continues to be one of our main focuses. We are committed to systematically improving its various aspects to make it more convenient, comfortable, and useful.

This time, we are concentrating on refreshing the perk system. Many of you participated in the early test and have already tried out the changes. Now, with some refinements and your feedback considered, we are ready to bring the updated perk system to the Common Test.

Here's a brief reminder of the most important changes you can expect:

  • Max Perks: Each crew member can train up to six perks for their major qualification (including zero perks). Experience you have invested in perks above six is compensated by national Crew Books according to the formula "tanker experience / 4.5".
  • Perk Choices: Choose from six individual perks and three group perks for each major qualification.
  • Bonus Perks: Crew members with additional qualifications train a chosen individual perk at 50% speed alongside their main perks. No extra XP needed. Up to three bonus perks are available.
  • Efficiency Requirement: For perks to be 100% effective, all crew members with the same major qualification (e.g., multiple Loaders) must fully train the same perk.
  • Extra XP: Crew members with six fully trained perks will keep earning Crew XP, which converts into Universal Guides after reaching certain thresholds (starting at 100,000 XP), with no limit.

Also, thanks to your feedback, we have changed the characteristics of five perks. Check them out.

Perk Early Test Update 1.26
Emergency Increases the crew efficiency bonus by 7.5% for 15 s after taking enemy damage. The effect does not stack. Increases the crew efficiency bonus by 5% for 15 s after taking enemy damage. The effect does not stack.
Quick Aiming Increases aiming speed by 2.5%. Increases aiming speed and turret rotation speed by 2.5%.
Reliable Placement Increases HE shell damage absorption by 7.5% and decreases damage received from falling by 30%. Increases HE shell damage absorption by 10% and decreases damage received from falling by 30%.
Signal Interception Decreases the time to determine whether your vehicle has been spotted by the enemy by 0.5 s. Decreases the time to determine whether your vehicle has been spotted by the enemy by 0.75 s.
Practicality Decreases consumable cooldown time by 7.5%. Decreases consumable cooldown time by 10%.


Join the Common Test and try the updated perk system right away! Inside the game, we also have tips on what has changed and how the crew system works.

Comprehensive Vehicle Rebalancing

We continue our ongoing work to update vehicle performance characteristics, making them more competitive in the game. This time, we've taken a comprehensive approach, reviewing:

  • Three branches
  • The logic of researching different vehicle modules in these rebalanced branches
  • Vehicle Stock Configurations
  • Five Premium vehicles

We'll soon provide a detailed article on all the changes. For now, let's briefly outline the updates.

Rebalancing of Three Branches

We're primarily focusing on rebalancing Tier X vehicles, which are the pinnacle of any Tech Tree. The selected branches have tanks with outdated characteristics that haven't been refreshed in a long time and have become less popular. These branches clearly need performance upgrades, which will start from Tier V and end with the top vehicle.

Head to the Common Test Patch Notes to find the changes for all rebalanced vehicles.

Tank Tree Module Reworking

  • The quantity and assortment of vehicle modules and upgrade paths in these three branches will be revised starting from Tier V (from Tier VI for the X K-91 branch). The optimization aims to make the upgrade process more efficient and understandable, especially for beginners.
  • Less useful modules (including those with historical significance that conflict with gameplay requirements) will be removed, and the characteristics of the many remaining modules will be improved. Some new modules will be added with new characteristics. The new module research paths will be more straightforward and more intuitive.

All removed modules will be moved to the Depot, where you can either sell them or mount them on different vehicles. Note that one specific module, the cannon on the V AMX ELC bis , will be entirely removed from the game.

If this cannon has been mounted on a tank, it will be replaced with a new stock module. If the cannon is in Depot, it will be sold for its cost price in credits.

Enhanced Stock Configurations

To elevate your experience and gameplay comfort, we will be increasing the efficiency of stock configurations across these three rebalanced branches. Improvements will vary for different tanks, with some receiving more enhancements and others less, but all will be improved in some way.

Some outdated stock modules will be replaced with new ones with improved characteristics. This change will make it more comfortable for you to start playing in new vehicles, creating a higher quality gameplay experience in specific vehicles without jumping directly to top configurations.

Performance Improvements for Premium Vehicles

Finally, we're enhancing the performance characteristics of five Premium vehicles to increase the comfort of playing in them. Check them out.

List of Premium Vehicles and Improvements

Expand
  • VIII WZ-111 model 6 : Augmented rotation and turret speed, better aiming time, and increased piercing power make this tank more agile and effective in combat.
  • VIII AltProto AMX 30 : Improved rotation and turret speed, faster reload, and better turret rotation for increased damage output and maneuverability.
  • VIII 59-Patton : Reduced aiming time, higher damage and armor, and improved turret rotation make it more resilient and deadly in battle.
  • VIII AMX Canon d'assaut 105 : Faster vehicle movement and rotation, reduced aiming and reload time, and increased health for improved survivability and firepower.
  • VIII IS-5 (Object 730) : Improved movement and rotation speed, better turret rotation, reduced aiming time, and a smaller shot dispersion radius for better accuracy and mobility.
Collapse

Head to the Common Test Patch Notes to find the changes for all rebalanced vehicles.

New Random Events

We're continuing to expand the content for these spectacular events and add them to more maps. With Update 1.26, Random Events will appear on the following locales:

Pilsen

  • Destruction in the Central Plant: The bombing of the central hangar collapses the roof, creating new gameplay cover with the wreckage.
  • Moving Trains: Trains leave from different ends of the map and move across the entire map, providing dynamic gameplay shelters.

Malinovka

  • Plane Crash: A plane crashes onto the mountain, breaking into several pieces and colliding with the mill.

Karelia

  • Rockslide: A section of rocks is bombarded, causing a rockslide that blocks the main straight shot.

Map Reworking

Like our vehicle rebalancing efforts, we continue improving your gameplay experience by reworking various maps, making them more comfortable for different vehicle classes. This ongoing work has led to improvements across eight Random Battle locations. The most notable and extensive changes have been made to Mannerheim Line—check them out.

  • Shoreline Adjustments: The shape of the shoreline in squares K6 and J7 has been modified to improve the safety of movement for the western team's firing points and the eastern team's advancement after winning the direction.
  • Northern Base LT Positioning: The light tank positioning in the middle square D5 has been improved, making it safer and comparable to the western team's light tanks in square E4. Additionally, a shot has been opened on the western team's medium tank roll.
  • Defensive Position Weakened: The powerful defense position of the north base blocking access to the enemy's base has been weakened. Trees near the cliff's edge in square B8 have been removed, and the "dragon's teeth" have been partially destroyed to allow a more comfortable move toward the north base along the cliff's edge.

Other Changes to Mannerheim Line

Expand
  • Underwater Slope: In square J8, players from both sides could drown in certain situations. The underwater slope has been improved, making it easier to escape the water without drowning.
  • Firing Position Adjustments: Previously, in square G4, players could shoot over the rocks through the bushes. This shot is now blocked, meaning tank destroyers need to expose themselves when firing.
  • Passage Safety: Eastern team players ascending would often take damage from the tank destroyer position in square F4. The rock has been slightly shifted, allowing safer passage.
  • Fortified Position Weakening: The heavily fortified position in square A0, which hindered advances to the enemy base, has been weakened. The bushes have been moved closer to the red line, making it easier to spot players in that position.
Collapse

The following maps received less significant, yet still important, updates:

Oyster Bay

  • Upper HT Sub-Direction Redesigned: Square F6 now has many protected positions at various distances, allowing you to push through and reduce the distance toward enemies.
  • Cave Connection: A cave now connects the upper and central sub-directions in square F6, offering more varied gameplay by allowing direction changes.
  • Shoreline Terrain Reworked: In squares D3, C3, and C4, the terrain has been reworked and cover has been added to improve opportunities for playing and approaching medium tanks.

Other Changes to Oyster Bay

Expand
  • Central HT Direction: The central heavy tank direction, specifically squares G6-F7, has become safer to advance in. The shelter in its center will allow you to reduce the distance to the enemy gradually.
  • TD Positions: Tank destroyer positions in squares J5 and F9 have been weakened. The shots for heavy tanks rolling out from squares G6 and F7 have been closed off.
  • Runway Area: Terrain undulations, hills, and bushes have been added to the runway area, encompassing squares E3-C5 and F4-D6, to improve the gameplay quality for light tanks.
  • Terrain Reworked: On the shoreline in squares D3, C3, and C4, the terrain has been reworked and cover added to improve opportunities for playing and approaching medium tanks.
Collapse

Outpost

  • New Heavy Tank Positions: New positions for heavy tanks have been added in squares B1-B2, C1-C2, and A3-B3, allowing more active movement in this direction.
  • Castle Zone Building: A building has been added in square B3 to block shot lines from the center in the castle zone.

Other Changes to Outpost

Expand
  • New Medium Tank Positions: In squares K7-K8 and H0, new positions for medium tanks have been added. These positions will allow you to get closer to opponents on hills.
  • Flora Adjustment: The flora has been moved in squares A7-B7 and F1-F2.
Collapse

Lakeville

  • Flora Removal: Flora in square B1, which made it challenging to detect AT-SPGs, has been removed. It previously provided a significant advantage for the north base team.

Other Changes to Lakeville

Expand
  • Terrain Reduction: The terrain in squares C2-D2 has been reduced to simplify spotting and attacking vehicles from the south base in this position.
  • New Bush Position: A new position of bushes has been introduced in square K2 to minimize the risk of taking damage in the mountain gorge due to limited vehicle detection at long range.
Collapse

Finally, some minor adjustments have been made to the following locales:

  • Studzianki
  • Steppes
  • Tundra
  • Abbey

List of Adjustments

Expand

Studzianki

  • Terrain Adjustment: The terrain in square K6 has been raised to minimize shooting at vehicles from the west team base.

Spotting Issue Fixed: The opportunity to spot vehicles in A5 has been removed from the position in C6 through the house windows.

Steppes

  • Heavy Tank Route: The heavy tank route in squares G1, H1, and H2 has been modified to provide new and equal opportunities for both teams.
  • Bushes Removed: Bushes in squares E1 and J2 have been removed, making it easier to spot vehicles and assess the number of opponents in the direction.
  • New Position: A new position has been added for the southern team in square H3, mirroring the stone in square F2. The northern team's position has also been balanced somewhat.

Tundra

  • Shot Line Removal: The shot line has been removed from square D5 on the roadway in square G9. This previously allowed damage to be inflicted on the southern team's tanks during their roll maneuver.

Abbey

  • Flora Removal: Flora in square C1 has been removed. This previously allowed risk-free spotting and damaging of the south team's vehicles in square G1.
Collapse

Onslaught: Season of the Azure Manticore

Prepare for new challenges and exciting rewards in the Year of the Manticore! The 2024-2025 Onslaught annual cycle will be dedicated to the mythical manticore and will consist of three consecutive Seasons with a shared Progression system.

With the release of Update 1.26, the first Season, the Season of the Azure Manticore, begins. Here's what it brings to Onslaught:

Revised Rating Points

  • We have rebalanced the earning of Rating Points to simplify Progression. The number of Points earned and lost has been adjusted in favor of easier advancement. It is now significantly easier to progress in the Iron rank, moderately easier in the Bronze rank, and slightly easier in the Silver rank.

Range of Potential Damage Decrease

The range of potential damage dealt in the mode will be reduced from +/-25% to +/-12%.

This change is specific to Onslaught and will only apply to the opening Season of the Azure Manticore. We will decide whether to keep this change for future Seasons depending on the Season's results and your feedback.

Onslaught Modifiers Update

Modifier Random Battles Previous Season Season of the Azure Manticore
Vehicle durability N/A +25% +650 HP
Time remaining visible 10 s 3 s 4 s
Inner module damage reduction N/A N/A 30%
Engine fire chance 10-20% 10-20% 0%

Onslaught Shop Update

  • A new item of improved equipment, the Stealth Exhaust Unit, is available for purchase after you reach the Silver rank.

Annual Reward

  • You can get up to six Onslaught Colors each Season during the Year of the Manticore, depending on your rank at the end of them. Collecting all 18 Onslaught Colors within one rating year will earn you the maximum Annual Reward.
  • Your Annual Reward may include the Onslaught annual 2D style, Tokens for selecting improved and Experimental Equipment, badges, stripes, and the exclusive Stinger—a special reward Tier X tank with a unique crew and a gorgeous 3D style. This vehicle is a replica of the legendary X T57 Heavy Tank , featuring a striking appearance.

New Maps

  • Himmelsdorf returns to the map pool after reworking. We’ve also added Murovanka and Live Oaks to the map roster.

New Vehicles Available in Onslaught

Now, you can go into battle using the special vehicles listed below.

Consumables Update

To amplify your gameplay comfort and effectiveness, we're unifying and upgrading Small and Large Repair/First Aid Kits in Update 1.26.

Currently, they serve similar functions, but the small consumables are less convenient. When equipped with only Small Repair/First Aid Kits, you often have to choose which module to repair, or which injured crew member to heal in the heat of battle. This reduces your efficiency and can influence your performance.

Here's what will change:

  • Small Repair/First Aid Kits: These will now function like their large counterparts, repairing all modules and healing all injured crew members. No more tough choices—just improved survivability and better performance.
  • Large Repair/First Aid Kits and Automatic Fire Extinguisher: The cooldown time will decrease from 90 s to 60 s, allowing you to recover faster and fight with all your might longer. However, only large consumables will provide extra bonuses, such as +10% to repair speed and some others.

The cost of the updated Small Repair/First Aid Kits will remain the same, allowing you to use them without paying extra for their larger counterparts. However, keep in mind that large consumables might still come in handy during intense combat.

Quality and Excellent Fuel

We're making changes to our fuel consumables. All currently existing types of fuel (100 and 105-octane Gasoline, Land-Lease Oil, and Quality Oil) will be removed and replaced with new entities: Quality Fuel and Excellent Fuel. These new consumables will provide a +5% and +10% boost to engine power and turret traverse speed for all vehicles in the game.

Speed Governor Removal

Additionally, we will be removing the Removed Speed Governor from the game. This consumable was only available for Soviet and Chinese vehicles, serving as an analog of the improved 105-octane Gasoline and creating a certain imbalance among vehicles from other nations. With the introduction of Excellent Fuel, it becomes redundant and will be deducted from all accounts.

All credits you've spent on consumables that are being removed from the game will be compensated. We're sure that all these changes will make consumables more user-friendly, enabling you to perform more effectively.

We're sure that all these changes will make consumables more user-friendly, enabling you to perform more effectively.

WoT Plus Update

We continue to upgrade our WoT Plus subscription to offer you even more valuable bonuses!

Now, WoT Plus subscribers can access a new information system—Equipment Assistance. It reveals the most commonly used equipment on specific vehicles. This data is derived from server statistics we collect for each vehicle, helping you understand which equipment can improve your battle results. The report shows data gathered from Random Battles for standard, Bounty, and improved equipment.

You can activate the WoT Plus subscription in the Common Test for gold and try out all its bonuses, including Gold Reserve, Intensive Crew Regimen, Attendance Reward, and the unique VIII TS-54 with a double-barreled system.

Battle Pass Season XV

Battle Pass Season XV will launch with Update 1.26 and will be available until the end of November. This is the final Season in the annual Progression and your last chance to earn Tokens to redeem the newly introduced vehicles—the IX TT-130M and the IX TS-60 —or to obtain previous ones you may have missed.

This Season will be inspired by the Waffenträger universe and unveil the secret, unknown pages of Max von Krieger's early life. You'll be able to earn Waffenträger-themed customization rewards, including stunning 3D styles.

How to Join the World of Tanks Common Test

The Common Test offers a sneak peek at the upcoming game version before its official release. We're eager to hear your initial thoughts on the upcoming features, new game modes, vehicles, game changes, and more. This way, we can understand how the community feels about the next update and catch issues ahead of time.

  • How to Participate in the Common Test
  • New to Testing?
  1. Requirements: Ensure you have the Wargaming.net Game Center (WGC), the latest Common Test client, and an active World of Tanks account. Your live account progress was cloned to the Common Test server on 2024-07-29 at 20:00:00 (UTC).
  2. Install the Test Client:
    • Run the installer and select a different folder from your main game files.
    • Choose the test client in the WGC's drop-down menu.
  3. Dive In: Test new features with increased resources. Your feedback is invaluable!

    Note: The Common Test account reflects data copied on July 30, 2024 and won't include changes made after this date. For more details, visit the Wargaming.net Game Center guide.

Download and Install the Test Client

TEST CLIENT INSTALLER

  • Run the test client installer.
  • Choose a different installation folder from where your regular World of Tanks game files are.
  • Select the freshly installed test client from the drop-down menu at the top of the WGC.
  • Roll out—and remember to pass on your feedback!

You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.

Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.

TESTING GUIDE

Patch Notes

List of Changes

Expand

Main Changes

New Czechoslovakian Light Tank Branch

A new branch of Czechoslovakian light tanks has been added to the Tech Tree. Most of them feature automatic cannons with a new mechanic that provides extremely high shooting rates, allowing them to cause a large amount of damage in a short time.

The following vehicles have been added:

  • Tier VII: Škoda T 17
  • Tier VIII: Vz. 64 Blesk
  • Tier IX: LPT-67 Šelma
  • Tier X: Vz. 71 Tesák

Battle Pass

The event will be inspired by the Waffenträger story and will feature new customization elements created in the atmosphere of the Waffenträger event.

The final reward for each Chapter has been changed: instead of progressive 3D styles, players can now receive 3D styles.

Some minor technical improvement have been made.

Crew: New Perk System

  • Perk limit: Each crew member can train up to 6 perks for their major qualification (including zero perks). All XP invested in perks after the sixth is accumulated into a pool for each nation, then divided by 4.5. National Crew Books will be given as compensation based on the resulting number.
  • New and rebalanced perks: Choose from 6 individual perks and 3 group perks for each major qualification.
  • Bonus perks: Crew members with additional qualifications train a chosen individual perk at 50% speed alongside their main perks. No extra XP is needed and up to 3 bonus perks are available.
  • Efficiency requirement: For perks to be 100% effective, all crew members with the same major qualification (e.g. multiple Loaders) must fully train the same perk.
  • Extra XP: Crew members with 6 fully trained perks will keep earning Crew XP, which converts into Universal Guides after reaching certain thresholds (starting at 100,000 XP), with no limit.
  • UI improvements have been made, with additional elements added to crew profile windows.
  • All perks have been added to the vehicle comparison window.
  • The qualifications of crew members of certain vehicles have been changed to avoid unnecessarily duplicated roles. XP from each removed perk can be used to train other perks. Full lists for each nation are given in the Vehicles section.
  • Two mechanics for free perk resets have been implemented: 30 days after the release of the update with limited activation time and one free perk reset for each tanker with no time limit.
  • Two new buttons have been added to the Barracks for the 30-day free perk reset period: Reset All Perks of All Crews and Train All Crews With Default Perks.

Map Changes

Outpost

Changes have been made to make gameplay more comfortable. New positions have been added to the map, giving heavy tanks more diverse options in the city. New positions have also been added to allow medium tanks to get closer to enemies on the hillside.

  • New positions for heavy tanks have been added in squares B1-B2, C1-C2, and A3-B3. This will allow vehicles to move more actively in this direction.
  • A building has been added in square B3, which blocks shot lines from the castle zone in the center.
  • In squares K7-K8 and H0, new positions for medium tanks have been added. These positions will allow mediums to get closer to opponents on hills.
  • In squares A7-B7 and F1-F2, the flora has been moved.
Oyster Bay

In the heavy tank direction in squares G6-G7 and F6-F7, the main firing positions used to be far apart, while possibilities for rapprochement were fraught with great risk, making gameplay in the direction somewhat stagnant. The changes aim to expand opportunities for convergence in the direction, as well as to diversify positions at close range. Additional opportunities for playing in the central and north-western parts of the map have also been added.

  • The upper HT subdirection in square F6 has been redesigned. Protected positions at various distances can now be pushed through, reducing the distance toward enemies.
  • The central HT direction squares G6-F7 have also become safer to advance—the shelter in its center will allow you to gradually reduce the distance to the enemy.
  • The upper and central HT subdirections in square F6 have been connected by a cave, providing more options for gameplay there.
  • In the runway area in squares E3-C5 and F4-D6, terrain undulations, hills, and bushes have been added to improve the quality of gameplay for light tanks.
  • In the shoreline squares D3, C3, and C4, the terrain has been reworked and cover has been added to improve opportunities for playing and approaching medium tanks.
Mannerheim Line

The coastline has been slightly improved. Some distant lines of fire have been reduced and the west team's to the main battle point has been made safer. The shore of the slope has also been modified to make it easier to get out of the water, as well as make it easier for the eastern team to push in that direction. The LT positions in the middle of the map have been made equal for both teams, while some overly powerful east base defense positions have been weakened, making it easier to push through.

  • The shape of the shoreline squares K6 and J7 has been modified, making the western team's firing points and the eastern team's advancement after winning the direction safer.
  • The underwater slope in square J8 has been improved to make it easier to get out of the water without drowning.
  • The firing line over the rocks and through the bushes in the HT direction in square G4 has been closed, meaning TDs must expose their hull.
  • The northern base's LT is now better positioned in the middle D5 square. The square is now safer and comparable to the western team's LT position in E4. A firing line has also been opened on the western team's MT route.
  • When going upward, eastern team players had the chance to take damage from the TD position in the F4 square. The rock was shifted slightly deeper, making it feasible to drive beyond the draw circle in this direction.
  • The north base's powerful defense position, which blocked a way to the enemy's base, has been weakened. The trees near the cliff's edge have been removed in square B8. The dragon's teeth have been partially destroyed, allowing for more comfortable travel toward the north base along the cliff's edge.
  • The highly dislodged position in A0, which prevented a breakthrough to the enemy base, has been weakened. The bushes have been pushed closer to the red line, making spotting more likely in the position.
Steppes

Southern team players mainly occupied the eastern direction of the map, while opportunities for rapprochement and advancement on the flank were limited. The changes aim to align the direction for both teams, with the addition of opportunities for diverse play at various distances.

  • The HT direction in squares G1, H1, and H2 has been changed to provide new and equal opportunities for teams.
  • The bushes in squares E1 and J2 that made it difficult to pass into the corner of the map and along the riverbed have been removed. Now it will be easier to spot the vehicles and determine the number of opponents in the direction.
  • A new position has been added for the southern team in the H3 square, mirroring the stone in the F2 square. Additionally, the northern team's position has been enhanced.
Lakeville

The distant positions in the mountain gorge on the map, which had a significant impact on the main heavy vehicle engagement point, have been altered.

  • In B1, flora that made it difficult to detect artillery has been removed, as this position provided a great advantage for the north base team.
  • The terrain in squares C2-D2 has been lowered to make it simpler for the south base to spot and attack vehicles in this position.
  • A new position with bushes has been added square K2 to reduce the chances of taking damage in the mountain gorge due to not being able to detect vehicles at long range.
Tundra

Minor changes have been made to enhance gameplay comfort. The southern team's route to the eastern direction has been covered from unwanted firing lines.

  • The firing line from square D5 to the roadway in square G9 has been removed. The firing line allowed damage to be inflicted on the southern team's vehicles during their roll maneuver.
Studzianki

Minor changes have been made to improve the west base and fix a vehicle detection issue.

  • The terrain in the K6 square has been raised to minimize shooting at vehicles from the west team base.
  • A position in C6 has been modified to prevent the spotting of vehicles in A5 through the windows of a building.
Abbey

A minor change has been made to enhance gameplay comfort.

  • Flora has been removed in С1. This position made it possible to spot and damage the southern team's vehicles in square G1 without risk.

WoT Plus

  • The Equipment Assistant benefit has been added to WoT Plus.
  • Players can view Equipment Assistant from the equipment screen, and see the three most commonly used equipment setups for their selected vehicle.
  • Equipment Assistant is available only for vehicles that can be used in Random Battles.

Onslaught

Main changes

  • The Year of the Manticore has been added.
  • New Annual Rewards have been added.
  • The Season of the Azure Manticore has been added.
  • A new item of improved equipment, Stealth Exhaust Unit, has been added to the Onslaught Shop.
  • The Stinger Tier X American heavy tank Stinger has been added.
  • Ammo, equipment, and directives can now be used for free in Onslaught Team Training.

New content for the Season of the Azure Manticore:

  • Progressive Hybrid Beast (Azure) style with a new set of decals, emblems, inscriptions, and camouflage patterns.
  • Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend
  • Nickname stripe: Wind of Change
  • Badges: Get Over Here!, Rock You Like a Hurricane
  • Medal: Venomous Sting
  • Rental vehicles: E 50 Ausf. M 7х7, Object 277 7x7, WZ-113G FT 7x7

Ranked System:

  • The base number of Rating Points earned in the Iron, Bronze, and Silver ranks has been increased.

Prestige Points system:

  • Changes have been made to the system for accruing Prestige Points.

Role Skills:

  • Straight Ahead:
    • The skill has been replaced by the new Juggernaut skill.
  • Juggernaut:
    • For 12/15/20 s: 
      • Incoming damage is reduced by 15/22.5/30%
      • Top forward speed is increased by 10 km/h
      • Top reverse speed is increased by 10 km/h
      • Engine power is increased by 35%
      • Damage from ramming to enemy vehicles is increased by 30%
      • When this Role Skill is active, the player's tracks can be destroyed by a single shot. 
      • At the beginning of battle, the Role Skill's charge level is 1.
  • Recon Flight:
    • The skill becomes available 3 seconds after the battle starts.
    • A special icon is displayed for a player detected by the skill.

Onslaught modifiers changes:

  • Vehicle durability: +25% changed to +650 HP.
  • Time remaining visible: 3 s changed to 4 s.

New Onslaught modifiers:

  • Range of potential damage: +/-12%.
  • Inner module damage reduction: 50%.
  • Engine fire chance: 0%.

Other changes:

  • New maps have been added: Murovanka and Live Oaks.
  • Himmelsdorf has been returned.
  • New Vehicles Available in Onslaught:
    • Hurricane 
    • WZ-111 QL
    • 113 BO
    • Monkey King
    • Obj. 268/5
    • M60
    • Foch 155
    • 121B

Random Events

Random Events have been added to three maps:

  • Pilsen
    • Roof collapse in the central hangar. This event creates additional cover (E4-F4), allowing the center of the map to be used for flanking attacks or changing directions.
    • Train movements. Trains have been added to the map, crossing it from north to south and from south to north. The trains move at a speed of around 30 km/h, making them usable as moving cover.
  • Malinovka
    • Plane crash at the windmill. A crashed plane on Malinovka Hill creates a large amount of new cover (A0), allowing tanks to play more actively in this area.
  • Karelia
    • Bombardment and destruction of the bunker. A powerful explosion caused by shelling destroys the bunker and part of the mountain. The rockfall blocks the main lines of fire and creates new cover (H8) for advancing in this direction.

Simple Consumables

  • Small Repair Kit and Small First Aid Kit mechanics have been changed:
    • Small Repair Kits now repair all damaged modules. Cooldown time is 90 s.
    • Small First Aid Kits now treat all injured crew members and remove the stun effect. Cooldown time is 90 s.
  • Cooldown time for large consumables has been reduced:
    • Large Repair Kit cooldown has been reduced from 90 s to 60 s.
    • Large First Aid Kit cooldown has been reduced from 90 s to 60 s.
    • Automatic Fire Extinguisher cooldown has been reduced from 90 s to 60 s.
    • Standard Large Repair Kit cooldown has been reduced from 90 s to 60 s. (For vehicles with a built-in Large Repair Kit as part of their standard configuration)
  • 2 new consumables have been added: Quality Fuel and Excellent Fuel.
    • Quality Fuel:

      • Adds +5% to engine power and to turret rotation speed.
      • Is suitable for all classes of vehicles of all nations.
      • Has no restrictions on engine types (diesel or gasoline).
      • Price: 5,000 credits.
    • Excellent Fuel:
      • Adds +10% to engine power and to turret rotation speed.
      • Is suitable for all classes of vehicles of all nations.
      • Has no restrictions on engine types (diesel or gasoline).
      • Price: 20,000 credits.
  • 100-octane Gasoline, Lend-Lease Oil, and Quality Oil have been replaced with Quality Fuel in the Depot, Store, and in vehicles' consumables slots.
  • 105-octane Gasoline has been replaced with Excellent Fuel in the Depot, Store, and in vehicles' consumables slots.
  • Lend-Lease Oil, 100-octane Gasoline, 105-octane Gasoline, and Quality Oil have been removed from the game.
  • Speed Governor has been removed from the game. All Speed Governors removed from players' accounts will be compensated.

Personal Exchange Rates

  • Credit and XP exchange interfaces have been changed.
  • A functionality displaying applied discounts on exchanges has been added.
  • Personalized individual discounts have also been added.

Map Training

The Steppes map has been temporarily excluded from the Topography game mode.

Vehicles

Along with the rebalancing of high-tier vehicles, the quantity and assortment of vehicle modules and upgrade paths in these three branches will be revised starting from Tier V (Tier VI for the K-91 branch). Less useful modules have been removed or replaced, and some new modules have been introduced to enhance gameplay comfort. Some improvements to the stock configurations across the rebalanced branches have also been made.

China

The qualifications of certain crew members in the following vehicle have been changed:

  • M5A1 Stuart

Changes to the technical characteristics of the following vehicles have been made:

59-Patton

  • Dispersion on gun traverse for the 90 mm Gun M41 in the 59-Patton turret has been decreased by 40%
  • Aiming time of the 90 mm Gun M41 in the 59-Patton turret has been changed from 1.9 to 1.7 s
  • Damage of the AP M318 shell for the 90 mm Gun M41 has been changed from 240 to 280 HP
  • Damage of the HEAT-T M348 shell for the 90 mm Gun M41 has been changed from 240 to 280 HP
  • Damage of the HE T91E3 shell for the 90 mm Gun M41 has been changed from 320 to 370 HP

WZ-111 model 6

  • Dispersion during movement of the WZ-111 model 6 suspension has been decreased by 13%
  • Dispersion on hull traverse with the WZ-111 model 6 suspension has been decreased by 13%
  • Traverse speed of the WZ-111 model 6 suspension has been changed from 26 to 30 deg/s
  • Aiming time of the 105 mm Type 81-I gun in the WZ-111 model 6 turret has been changed from 2.8 to 2.6 s
  • Traverse speed of the WZ-111 model 6 turret has been changed from 24 to 28 deg/s
  • Penetration of the Chuan bei-81-I shell for the 105 mm Type 81-I gun has been changed from 218–198 to 227–204 mm

Czechoslovakia

The following vehicles have been added: Škoda T 17, Vz. 64 Blesk, LPT-67 Šelma, Vz. 71 Tesák, Vz. 68 Squall

France

The qualifications of certain crew members in the following vehicles have been changed:

  • AMX 50 100
  • AMX 50 120
  • AMX 50 B
  • Char Futur 4
  • Bat.-Châtillon Bourrasque
  • Char Mle. 75
  • AMX 13 (FL 11)
  • AMX 12 t
  • AMX 13 75
  • AMX 13 90
  • Bat.-Châtillon 25 t
  • Lorraine 40 t
  • Somua S35
  • AMX 13 57
  • AMX 13 57 GF
  • Bat.-Châtillon 25 t AP
  • Somua SM
  • M4A1 FL 10
  • Bat.-Châtillon 12 t
  • AMX 13 105
  • ELC EVEN 90

Changes to the technical characteristics of the following vehicles have been made:

AltProto AMX 30

  • Traverse speed of the AltProto-AMX-30 suspension has been changed from 34 to 40 deg/s
  • Dispersion on gun traverse for the 100 mm SA47-58 gun in the AltProto-AMX-30 turret has been decreased by 40%
  • Reloading time of the 100 mm SA47-58 gun in the AltProto-AMX-30 turret has been changed from 10 to 9 s
  • Traverse speed of the AltProto-AMX-30 turret has been changed from 38 to 42 deg/s

AMX 12 t

  • Dispersion of the 75 mm SA49 gun in the AMX 12 t turret has been changed from 0.42 to 0.4 m
  • Aiming time of the 75 mm SA49 gun in the AMX 12 t turret has been changed from 2.5 to 2.3 s
  • Penetration of the Frt.Prf. mle. 1940 shell for the 75 mm SA49 gun has been changed from 148–122 to 174–147 mm
  • Penetration of the Frt.Prf. mle. 1926 shell for the 75 mm SA49 gun has been changed from 108–98 to 133–115 mm
  • Shell capacity of the 75 mm SA49 gun in the AMX 12 t turret has been changed from 36 to 44
  • Shell capacity of the 75 mm SA50 gun in the AMX 12 t turret has been changed from 36 to 44
  • Power of the AMX B 271 engine has been changed from 250 to 290 h.p.

AMX 13 75

  • Dispersion of the 75 mm SA49 gun in the FL 10 Type C turret has been changed from 0.42 to 0.38 m
  • Aiming time of the75 mm SA49 gun in the FL 10 Type C turret has been changed from 2.3 to 2 s
  • Penetration of the Frt.Prf. mle. 1940 shell for the 75 mm SA49 gun has been changed from 148–122 to 174–147 mm
  • Penetration of the Frt.Prf. mle. 1926 shell for the 75 mm SA49 gun has been changed from 108–98 to 133–115 mm
  • Shell capacity of the 75 mm SA49 gun in the FL 10 Type C turret has been changed from 44 to 48
  • Shell capacity of the 75 mm SA50 gun in the FL 10 Type C turret has been changed from 36 to 48
  • Power of the Baudouin 6F 11 SRY T engine has been changed from 300 to 350 h.p.

Bat.-Châtillon 25 t

  • The 90 mm F3 gun for the Batignolles-Châtillon 25 t turret has been removed
  • The 100 mm SA47 gun with 42 shell capacity for the Batignolles-Châtillon 25 t turret has been removed
  • Dispersion during movement of the Batignolles-Châtillon 25 t suspension has been decreased by 18%
  • Dispersion on hull traverse with the Batignolles-Châtillon 25 t suspension has been decreased by 18%
  • Dispersion of the 105 mm mle. 57 (D. 1504) gun in the Batignolles-Châtillon 25 t turret has been changed from 0.38 to 0.35 m
  • Dispersion on gun traverse for the 105 mm mle. 57 (D. 1504) gun in the Batignolles-Châtillon 25 t turret has been decreased by 38%
  • Dispersion after firing of the 105 mm mle. 57 (D. 1504) gun in the Batignolles-Châtillon 25 t turret has been decreased by 25% 
  • Aiming time of the 105 mm mle. 57 (D. 1504) gun in the Batignolles-Châtillon 25 t turret has been changed from 2.7 to 2.4 s
  • Shell capacity of the 105 mm mle. 57 (D. 1504) gun in the Batignolles-Châtillon 25 t turret has been changed from 30 to 50

AMX ELC bis

  • The 75 mm SA32L gun for the AMX ELC bis turret has been removed
  • Dispersion of the 75 mm SA44L gun in the AMX ELC bis turret has been changed from 0.4 to 0.38 m
  • Aiming time of the 75 mm SA44L gun in the AMX ELC bis turret has been changed from 2.1 to 2 s

Bat.-Châtillon 25 t AP

  • The 90 mm F3 gun for the Batignolles-Châtillon 25 t AP turret has been removed
  • Dispersion of the Canon de 90 mm Vo 930 m/s gun in the Batignolles-Châtillon 25 t AP turret has been changed from 0.38 to 0.36 m
  • Dispersion on gun traverse for the Canon de 90 mm Vo 930 m/s gun in the Batignolles-Châtillon 25 t AP turret has been decreased by 29%
  • Dispersion on gun traverse for the 100 mm SA47 gun in the Batignolles-Châtillon 25 t AP turret has been decreased by 29%
  • Dispersion after firing of the Canon de 90 mm Vo 930 m/s gun in the Batignolles-Châtillon 25 t AP turret has been decreased by 14%
  • Dispersion after firing of the 100 mm SA47 gun in the Batignolles-Châtillon 25 t AP turret has been decreased by 14%
  • Aiming time of the Canon de 90 mm Vo 930 m/s gun in the Batignolles-Châtillon 25 t AP turret has been changed from 2.7 to 2.1 s
  • Aiming time of the 100 mm SA47 gun in the Batignolles-Châtillon 25 t AP turret has been changed from 2.5 to 2.1 s
  • Shell capacity of the Canon de 90 mm Vo 930 m/s gun in the Batignolles-Châtillon 25 t AP turret has been changed from 42 to 60
  • Shell capacity of the 100 mm SA47 gun in the Batignolles-Châtillon 25 t AP turret has been changed from 42 to 60
  • Tier of the Maybach HL 230 F engine has been changed from VI to IX
  • Tier of the Moteur moderne 3M.27.1.01 engine has been changed from VI to VIII
  • Purchase cost of the Maybach HL 230 F engine has been changed from 26,800 to 75,000 credits
  • Purchase cost of the Moteur moderne 3M.27.1.01 engine has been changed from 24,600 to 49,200 credits

Bat.-Châtillon 12 t

  • Dispersion on gun traverse for the Canon de 75 mm Vo 920 m/s gun in the FL 10 Type C turret has been decreased by 17%
  • Dispersion on gun traverse for the Canon de 75 mm Vo 1000 m/s gun in the FL 10 Type C turret has been decreased by 17%
  • Reloading time of the Canon de 75 mm Vo 920 m/s gun in the FL 10 Type C turret has been changed from 24 to 21 s
  • Reloading time of the Canon de 75 mm Vo 1000 m/s gun in the FL 10 Type C turret has been changed from 20 to 17 s
  • Aiming time of the Canon de 75 mm Vo 920 m/s gun in the FL 10 Type C turret has been changed from 2.3 to 2 s
  • Aiming time of the Canon de 75 mm Vo 1000 m/s gun in the FL 10 Type C turret has been changed from 2.3 to 2 s
  • Penetration of the Frt.Prf. mle. 1944A shell for the Canon de 75 mm Vo 920 m/s gun has been changed from 182–159 to 198–167 mm
  • Penetration of the Prf. mle. 1930A shell for the Canon de 75 mm Vo 920 m/s gun has been changed from 144–128 to 159–137 mm
  • Power of the Mathis 210 engine has been changed from 320 to 350 h.p.

AMX Canon d'assaut 105

  • Dispersion during movement of the AMX Canon d'assaut de 105 suspension has been decreased by 23%
  • Dispersion on hull traverse with the AMX Canon d'assaut de 105 suspension has been decreased by 23%
  • Reloading time of the 105 mm CN 105 gun in the AMX Canon d'assaut de 105 turret has been changed from 11.5 to 10.6 s
  • Aiming time of the 105 mm CN 105 gun in the AMX Canon d'assaut de 105 turret has been changed from 2 to 1.8 s
  • Vehicle durability has been changed from 1,000 to 1,200 HP

Germany

The qualifications of certain crew members in the following vehicles have been changed:

  • Spähpanzer SP I C
  • Rheinmetall Panzerwagen
  • HWK 12
  • KPz 3 Projekt 07 HK
  • KJPZ TIII Jäger

Changes to the technical characteristics of the following vehicles have been made:

M48A2 Räumpanzer

  • Penetration of the AP M77 shell for the 9 cm Kanone M41 gun has been changed from 205–183 to 212–199 mm
  • Damage of the AP M77 shell for the 9 cm Kanone M41 has been changed from 240 to 280 HP
  • Damage of the HE M71 shell for the 9 cm Kanone M41 has been changed from 320 to 380 HP
  • Damage of the HVAP M304 shell for the 9 cm Kanone M41 has been changed from 240 to 280 HP
  • Power of the Continental AVI-1790-8 engine has been changed from 650 to 750 h.p.

Italy

The qualifications of certain crew members in the following vehicle have been changed:

  • Rinoceronte

The following vehicles have been added: Toro, Felice

Sweden

The qualifications of certain crew members in the following vehicles have been changed:

  • Strv m/42-57 Alt A.2
  • Strv 103-0
  • Strv 103B
  • Kranvagn
  • Emil II
  • Emil I
  • UDES 03
  • Strv S1
  • EMIL 1951
  • UDES 16
  • UDES 15/16
  • UDES 14 Alt 5
  • UDES 03 Alt 3
  • Bofors Tornvagn

U.K.

The qualifications of certain crew members in the following vehicles have been changed:

  • FV1066 Senlac
  • LHMTV
  • GSOR3301 AVR FS
  • GSR 3301 Setter
  • GSOR 1008
  • A25 Harry Hopkins I
  • Concept No. 5
  • GSOR 1010 FB
  • Staghound Mk. III
  • AEC Armoured Car
  • FV601 Saladin
  • FSV Scheme A
  • Charioteer Nomad
  • Charioteer

U.S.A.

The qualifications of certain crew members in the following vehicles have been changed:

  • T71 DA
  • T1 HMC
  • T56 GMC
  • ASTRON Rex 105 mm
  • ARMT
  • T82 HMC

Changes to the technical characteristics of the following vehicles have been made:

M4A1 Sherman

  • The 75 mm Gun M3A1 has been added for the D51066 turret
  • The 75 mm Gun M3A1 has been added for the D51072 turret
  • The Wright Continental R-975EC2A1 gasoline engine has been added
  • The 75 mm Gun M3 for the D51066 turret has been removed
  • The 105 mm M4 for the D51066 turret has been removed
  • The 75 mm Gun M3 for the D51066 turret has been removed
  • The Wright Continental R-975C1 gasoline engine has been removed
  • The Wright Continental R-975EC2 gasoline engine has been removed
  • Dispersion during movement of the T41 suspension has been decreased by 15%
  • Dispersion during movement of the T42 suspension has been decreased  by 17%
  • Dispersion on hull traverse with the T41 suspension has been decreased by 15%
  • Dispersion on hull traverse with the T42 suspension has been decreased by 17%
  • Dispersion on gun traverse for the 76 mm Gun M1A1 in the D51072 turret has been decreased by 22%
  • Reloading time of the 76 mm Gun M1A1 in the D51072 turret has been changed from 4.8 to 4.3 s

M4A3E8 Sherman

  • The 76 mm Gun M1A2E8 has been added for the D51080 turret
  • The 75 mm Gun M3 for the D51066 turret has been removed
  • The 105 mm M4 gun for the D51072 turret has been removed
  • The 75 mm Gun M3 for the D51080 turret has been removed
  • The 76 mm Gun M1A2 for the D51080 turret has been removed
  • The 105 mm M4 gun for the D51080 turret has been removed
  • The Wright Continental R-975C1 gasoline engine has been removed
  • Dispersion of the 76 mm Gun M1A1 in the D51072 turret has been changed from 0.43 to 0.39 m
  • Dispersion of the 76 mm Gun M1A1 in the D51080 turret has been changed from 0.43 to 0.38 m
  • Dispersion on gun traverse for the 76 mm Gun M1A1 in the D51072 turret has been decreased by 25%
  • Reloading time of the 76 mm Gun M1A1 in the D51072 turret has been changed from 4.2 to 3.6 s
  • Reloading time of the 76 mm Gun M1A1 in the D51080 turret has been changed from 4.2 to 3.5 s
  • Aiming time of the 76 mm Gun M1A1 in the D51072 turret has been changed from 2.3 to 2.1 s
  • Aiming time of the 76 mm Gun M1A1 in the D51080 turret has been changed from 2.3 to 2.0 s
  • View range with the D51072 turret has been changed from 330 to 360 m
  • Vehicle durability with the D51072 turret has been changed from 892 to 890 HP

T20

  • The 76 mm Gun M1A1E20 has been added for the T20D1 turret
  • The 76 mm Gun M1A1E20 has been added for the T20D2 turret
  • The 76 mm Gun M1A1 for the T20D1 turret has been removed
  • The 76 mm Gun M1A2 for the T20D1 turret has been removed
  • The 76 mm Gun M1A1 for the T20D2 turret has been removed
  • The 76 mm Gun M1A2 for the T20D2 turret has been removed
  • The 105 mm M4 gun for the T20D2 turret has been removed

M48A5 Patton

  • The Continental AVDS-1790-2D gasoline engine has been added
  • The Continental AV-1790-7B gasoline engine has been removed
  • Dispersion of the 105 mm Gun M68 in the M48A5 Patton turret has been changed from 0.36 to 0.35 m
  • Aiming time of the 105 mm Gun M68 in the M48A5 Patton turret has been changed from 1.9 to 1.8 s
  • Top speed has been changed from 45 km/h to 48 km/h

M4A3(76)W Sherman

  • Penetration of the AP M62 shell for the 76 mm Gun M1A2 has been changed from 128–110 to 143–126 mm
  • Penetration of the HVAP M93 shell for the 76 mm Gun M1A2 has been changed from 177–158 to 185–164 mm

M26 Pershing

  • The 90 mm Gun M3E26 has been added for the M26M67 turret
  • The 90 mm Gun M3E26 has been added for the M26M71 turret
  • The Ford GAN M gasoline engine has been added
  • The 76 mm Gun M1A1 for the M26M67 turret has been removed
  • The 76 mm Gun M1A2 for the M26M67 turret has been removed
  • The 90 mm Gun M3 for the M26M67 turret has been removed
  • The 76 mm Gun M1A1 for the M26M71 turret has been removed
  • The 76 mm Gun M1A2 for the M26M71 turret has been removed
  • The 90 mm Gun M3 for the M26M71 turret has been removed
  • The 105 mm M4 gun for the M26M71 turret has been removed
  • The Ford GAN gasoline engine has been removed
  • Dispersion during movement of the M26T80E1 suspension has been decreased by 15%
  • Dispersion on hull traverse with the M26T80E1 suspension has been decreased by 15%
  • Dispersion of the 90 mm Gun T15E2M2 in the M26M67 turret has been changed from 0.37 to 0.35 m
  • Reloading time of the 90 mm Gun T15E2M2 in the M26M67 turret has been changed from 8.2 to 8 s
  • Reloading time of the 90 mm Gun T15E2M2 in the M26M71 turret has been changed from 6.8 to 7.6 s
  • Aiming time of the 90 mm Gun T15E2M2 in the M26M67 turret has been changed from 2.3 to 2.1 s

M46 Patton

  • The 90 mm Gun M3 for the M46M73 turret has been removed
  • The 90 mm Gun T15E2M2 for the M46M73 turret has been removed
  • The 90 mm Gun M3 for the M46T119 turret has been removed
  • The 90 mm Gun T15E2M2 for the M46T119 turret has been removed
  • The 105 mm M4 gun for the M46T119 turret has been removed
  • The Ford GAN gasoline engine has been removed
  • Dispersion of the 90 mm Gun M36 in the M46M73 turret has been changed from 0.38 to 0.34 m
  • Dispersion of the 105 mm Gun T5E1M2 in the M46M73 turret has been changed from 0.4 to 0.37 m
  • Dispersion of the 90 mm Gun M36 in the M46T119 turret has been changed from 0.38 to 0.33 m
  • Dispersion of the 105 mm Gun T5E1M2 in the M46T119 turret has been changed from 0.39 to 0.36 m
  • Reloading time of the 90 mm Gun M36 in the M46M73 turret has been changed from 7.6 to 7 s
  • Reloading time of the 105 mm Gun T5E1M2 in the M46M73 turret has been changed from 10 to 9.6 s
  • Reloading time of the 90 mm Gun M36 in the M46T119 turret has been changed from 7.6 to 6.7 s
  • Aiming time of the 105 mm Gun T5E1M2 in the M46T119 turret has been changed from 2 to 1.9 s
  • Aiming time of the 90 mm Gun M36 in the M46T119 turret has been changed from 2 to 1.9 s

U.S.S.R.

The qualifications of certain crew members in the following vehicles have been changed:

  • IS-3A
  • T-100 LT
  • LT-432
  • Object 780
  • Object 590

Changes to the technical characteristics of the following vehicles have been made:

T-34

  • Velocity of the UBR-354MP shell for the 76 mm F-34 gun has been increased by 25%
  • Velocity of the UBR-354A shell for the 76 mm F-34 gun has been increased by 22%
  • Penetration of the UBR-354MP shell for the 76 mm F-34 gun has been changed from 102–92 to 147–138 mm
  • Penetration of the UBR-354A shell for the 76 mm F-34 gun has been changed from 86–75 to 108–99 mm

Object 430 Version II

  • Dispersion of the 100 mm D-54U gun in the Object 430 Version II turret has been changed from 0.38 to 0.36 m
  • Dispersion of the 100 mm D-54U gun during traverse of the Object 430 Version II turret has been decreased by 25%
  • Reloading time of the 100 mm D-54U gun in the Object 430 Version II turret has been changed from 8 to 7.1 s
  • Reloading time of the 100 mm M-63 gun in the Object 430 Version II turret has been changed from 7.6 to 7.2 s
  • Reloading time of the 100 mm D-54U gun in the Object 430 Version II enhanced turret has been changed from 7.5 to 6.9 s
  • Reloading time of the 100 mm M-63 gun in the Object 430 Version II enhanced turret has been changed from 7.6 to 7.1 s
  • Aiming time of the 100 mm D-54U gun in the Object 430 Version II turret has been changed from 2.9 to 2.1 s
  • Aiming time of the 100 mm M-63 gun in the Object 430 Version II turret has been changed from 2.3 to 2.1 s
  • Aiming time of the 100 mm M-63 gun in the Object 430 Version II enhanced turret has been changed from 2.3 to 2 s
  • Penetration of the UBR-412D shell for the 100 mm M-63 gun has been changed from 201–181 to 216–196 mm
  • Traverse limits of the 100 mm D-54U gun in the Object 430 Version II turret have been changed from -90 90 to -180 180 deg
  • Traverse limits of the 100 mm M-63 gun in the Object 430 Version II turret have been changed from -90 90 to -180 180 deg
  • Traverse limits of the 100 mm D-54U gun in the Object 430 Version II enhanced turret have been changed from -90 90 to -180 180 deg
  • Traverse limits of the 100 mm M-63 gun in the Object 430 Version II enhanced turret have been changed from -90 90 to -180 180 deg

IS-5

  • Dispersion during movement of the IS-5 (Object 730) suspension has been decreased by 15%
  • Dispersion on hull traverse with the IS-5 (Object 730) suspension has been decreased by 15%
  • Dispersion of the 122 mm D-25TA gun in the IS-5 (Object 730) turret has been changed from 0.46 to 0.42 m
  • Dispersion of the 122 mm D-25TA gun during traverse of the IS-5 (Object 730) turret has been decreased by 20%
  • Aiming time of the 122 mm D-25TA gun in the IS-5 (Object 730) turret has been changed from 3.2 to 2.7 s

K-91

  • Reloading time of the 100 mm D-46T gun in the K-91 turret has been changed from 6.3 to 5.7 s
    Traverse limits of the 100 mm D-46T gun in the K-91 turret have been changed from -110 110 to -180 180 deg

A-43

  • The 76 mm S-54A gun has been added for the A-43 turret
  • The 76 mm S-54A gun has been added for the A-44 turret
  • The V-2-34-43 diesel engine has been added
  • The 76 mm S-54 gun for the A-43 turret has been removed
  • The 76 mm S-54 gun for the A-44 turret has been removed
  • The V-2-34 diesel engine has been removed
  • Dispersion of the 76 mm F-34 gun in the A-43 turret has been changed from 0.46 to 0.4 m
  • Dispersion of the 76 mm F-34 gun in the A-44 turret has been changed from 0.46 to 0.38 m
  • Reloading time of the 76 mm F-34 gun in the A-43 turret has been changed from 3.6 to 3.3 s
  • Aiming time of the 76 mm F-34 gun in the A-43 turret has been changed from 2.3 to 2 s
  • Velocity of the UBR-354A shell for the 76 mm F-34 gun has been increased by 22%
  • Velocity of the UBR-354MP shell for the 76 mm F-34 gun has been increased by 25%
  • Penetration of the UBR-354A shell for the 76 mm F-34 gun has been changed from 86–75 to 108–99 mm
  • Penetration of the UBR-354MP shell for the 76 mm F-34 gun has been changed from 102–92 to 147–138 mm

A-44

  • The 57 mm ZiS-4-44 gun has been added for the A-44 turret
  • The 57 mm ZiS-4-44 gun has been added for the A-44 shielded turret
  • The V-2-34-43 diesel engine has been added
  • The 57 mm ZiS-4 gun for the A-44 turret has been removed
  • The 76 mm F-34 gun for the A-44 turret has been removed
  • The 76 mm S-54 gun for the A-44 turret has been removed
  • The 57 mm ZiS-4 gun for the A-44 shielded turret has been removed
  • The 76 mm F-34 gun for the A-44 shielded turret has been removed
  • The 76 mm S-54 gun for the A-44 shielded turret has been removed
  • The V-2-34 diesel engine has been removed
  • Dispersion of the 107 mm ZiS-6 gun in the A-44 turret has been changed from 0.43 to 0.41 m
  • Dispersion of the 107 mm ZiS-6 gun in the A-44 shielded turret has been changed from 0.43 to 0.4 m
  • Aiming time of the 107 mm ZiS-6 gun in the A-44 turret has been changed from 2.9 to 2.5 s
  • Aiming time of the 107 mm ZiS-6 gun in the A-44 shielded turret has been changed from 2.9 to 2.4 s
  • Traverse speed of the A-44 shielded turret has been changed from 38 to 40 deg/s
    Elevation angles of the 107 mm ZiS-6 gun in the A-44 turret have been changed from 15 to 20 deg
  • Elevation angles of the 107 mm ZiS-6 gun in the A-44 shielded turret have been changed from 15 to 20 deg
  • Depression angles of the 107 mm ZiS-6 gun in the A-44 turret have been changed from –3 to –4 deg
  • Depression angles of the 107 mm ZiS-6 gun in the A-44 shielded turret have been changed from –3 to –4 deg

Object 416

  • Dispersion of the 100 mm D10T gun in the Object 416 mod. 1952 turret has been changed from 0.39 to 0.36 m
  • Dispersion of the 100 mm D10T gun in the Object 416 mod. 1953 turret has been changed from 0.39 to 0.35 m
  • Reloading time of the 100 mm D10T gun in the Object 416 mod. 1952 turret has been changed from 8.7 to 6.8 s
  • Reloading time of the 100 mm D10T gun in the Object 416 mod. 1953 turret has been changed from 8 to 6.5 s
  • Aiming time of the 100 mm D10T gun in the Object 416 mod. 1952 turret has been changed from 2.3 to 2.1 s
  • Aiming time of the 100 mm D10T gun in the Object 416 mod. 1953 turret has been changed from 2.3 to 2 s
  • Penetration of the UBR-412D shell for the 100 mm M-63 gun has been changed from 201–181 to 216–196 mm
  • Depression angles of the 100 mm D10T gun in the Object 416 mod. 1952 turret have been changed from –3 to –4 deg
  • Depression angles of the 100 mm M-63 gun in the Object 416 mod. 1952 turret have been changed from –3 to –4 deg
  • Depression angles of the 100 mm D10T gun in the Object 416 mod. 1953 turret have been changed from –3 to –4 deg
  • Depression angles of the 100 mm M-63 gun in the Object 416 mod. 1953 turret have been changed from –3 to –4 deg
Collapse

We'll provide more detailed information in the coming weeks as we approach the Update 1.26 release on the live server. Join the Common Test and share your feedback on this big update, Commanders!

Close