Update 1.20 Common Test 2: Vehicle Rebalancing

Commanders! The second Common Test of Update 1.20 is now available!

We're working on vehicle balance constantly, and now want to show you the next iteration of adjustments. Some of these rebalanced vehicles are grouped according to their branches and tiers, while others will not be a part of any group, but still require some updates to their combat characteristics. Let’s take a closer look.

 
 

NOTE: Vehicle characteristics are not final and may be adjusted after the Common Test.

Improvements to High-Tier Vehicles 

In terms of their actual characteristics, the Centurion Action X and the Rheinmetall Panzerwagen are not very competitive in Random Battles. They do not perform as well as their same-tier opponents and therefore are not popular. We want to enhance their combat advantages without changing their gameplay conception and key features. Both tanks will receive improvements in firepower and shooting comfort.

The tank will receive improvements to reload time (8 s instead of 8.6 s) and dispersion during movement, on hull and turret traverse. Plus, its forward speed will be slightly increased from 53 to 55 km/h.

The reload and aiming times will be reduced from 9 to 8 s and from 1.6 to 1.4 s, respectively. We’ll also improve the dispersion at 100 m from 0.36 to 0.33 m, as well as during movement and on hull and turret traverse.

NOTE: To make these changes consistent with the parameters of surrounding vehicles in their branches, we’ll also reduce the dispersion of the following tanks:

The T57 Heavy and the Rinoceronte, on the contrary, can compete on equal footing with other heavy tanks, but their performance can be even better. These tanks will receive slight improvements to make them feel even more confident in battle.

The reverse speed will be increased from 12 to 14 km/h, and the aiming time will be improved from 2.9 to 2.7 s. We’ll also slightly reduce its dispersion during movement and on hull traverse.

The reverse speed will be increased from 12 to 15 km/h. We’ll also strengthen its turret armor and increase the velocity of the special HEAT shell.

 

Improvements to Individual Tier VI-VII Vehicles

The next batch of medium Tier VI-VII vehicles with insufficient performance also requires some updates to their characteristics. Over time, their popularity in Random Battles has decreased even more, so we want to revive your interest in these vehicles by making them more competitive and effective on the battlefield.

These vehicles will receive a series of various tweaks aimed at improving shooting comfort, mobility, or survivability. We will reveal more detailed technical characteristics in a dedicated article at a later date, so stay tuned!

 

Changes to the Progetto M40 mod. 65, the T110E3, the AMX M4 mle. 54, and Surrounding Vehicles

All three top-tier vehicles feature decent combat advantages and don’t have significant drawbacks. They offer very high battle performance and stand out in their classes and tiers. These vehicles are very popular both in Random Battles and Onslaught and sometimes may frustrate other Commanders who play in same-tier tanks.

To adjust their performance, we want to reduce some of their combat parameters. However, they are still very dangerous opponents with decent performance—don't expect them to become easy prey in battle.

The reverse speed will be reduced from 23 to 20 km/h. We’ll also make its upper glacis plate less durable and increase dispersion during movement and on hull traverse.

We’ll increase the vehicle’s reload and aiming times, and reduce its HP pool and view range.

During the previous series of rebalancing changes, this brawler received an over-buff in performance characteristics, which made it slightly superior to the same-tier heavy tanks and was too popular in Random Battles and Onslaught. Changes to the AMX M4 mle. 54 affect its 130 mm/45 Model 1935 gun dispersion, reload and aiming times.

NOTE: To make these changes consistent with the characteristics of surrounding vehicles in their branches, we’ll also adjust the performance of the following tanks:

We’re continuing our work on rebalancing based on statistics and your feedback. In the meantime, join the Common Test and let us know what you think about these rebalanced vehicles!

  • HOW TO PARTICIPATE IN THE COMMON TEST
  • NEW TO TESTING?
HOW TO PARTICIPATE IN THE COMMON TEST

To take part, you'll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming.net account created prior to the cut-off date (see below).

Eligibility

All Wargaming.net accounts created before 18 January, 2023, 05:59 UTC+8 can participate in the test.

Download and Install the Test Client

TEST CLIENT INSTALLER

  • Run the test client installer.
  • Choose a different installation folder from where your regular World of Tanks game files are.
  • Select the freshly installed test client from the dropdown menu at the top of the WGC.
  • Roll out—and remember to pass on your feedback!

You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.

NEW TO TESTING?

Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.

TEST GUIDE

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