[Tank Guide] Lion

Commanders,

The Lion is a mighty Tier X vehicle that can be crafted in the Assembly Shop event. The Lion is not limited to a single playstyle. Instead, it can be used in different ways, depending on the combat situation.

Let's have a look at what this beast could do.

Gameplay

In terms of gameplay, the Lion has a similar playstyle to the Leopard 1, but with an Italian auto-reloader gun. It also resembles its researchable counterpart, the Progetto M40 mod. 65. The Lion features a 105 mm gun with a modified 4-shell autoreloading system, which is unusual for Italian autoreloading tanks. The shell reload times are 20.1/7.7/9.6/12.5 s, and the reload time between shots is 4.5 s.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
Lion
X
Average Damage
420/420/510
 HP
Average Penetration
258/323/105
 mm
Hit Points
1,850
 HP
Top Speed / Reverse Speed
60/15
 km/h
Commander (Radio Operator)
Gunner
Driver
Loader
Firepower
Average Damage
420/420/510
 HP
Ammunition
44
 shells
Average Penetration
258/323/105
 mm
Shells in the Magazine
4
 shells
Dispersion at 100 m
0.33
 m
Time for Loading Between Shots
4.5
 s
Aiming Time
2.7
 s
Time for Autoreloading One Shell
21/8/10/13
 s
Gun Depression / Elevation Angles
−9/20
 deg
Shell Types
Shell Velocity
AP
1,080
 m/s
APCR
1,400
 m/s
HE
1,000
 m/s
Survivability
Concealment of Moving Vehicle
10.83/2.26
%
Hit Points
1,850
 HP
Concealment of Stationary Vehicle
14.42/3.01
%
Hull Armor
70/30/25
 mm
Signal Range
750
 m
Turret Armor
180/70/50
 mm
View Range
400
 m
Turret Traverse Speed
52
 deg/s
Mobility
Engine Power
830
 h.p.
Specific Power
19.3
 h.p./t
Traverse Speed
45
 deg/s
Top Speed / Reverse Speed
60/15
 km/h
   

The Lion offers several options for firing:

  1. Magazine-based gameplay, for dealing 420 HP of damage every 4.5 seconds. It is best to play with three shells in the magazine and save the fourth in case of emergency combat situations. And never forget that you can always make the most of its unusual autoreloading system!
  2. Autoreloading-based gameplay depends on the game situation and when you can deal damage. Keep in mind that you’ll deal the maximum DPM when playing up to the second-to-last shell. This option will be a win-win in the case of a positional duel during the battle.
  3. Combined gameplay. You can start by dealing 420 HP of damage, and then begin using the DPM of the third shell to deal an additional 420 HP of damage every 8 seconds.

The Lion is not limited to a single playstyle. Instead, it can be used in different ways, depending on the combat situation—this is its superpower. But most importantly, try not to fire all four shells at once!

A few more tips to help you be more effective in battles:

  • Use the fourth shell when planning tactical actions, such as when you want to reset a base capture or finish off an opponent that is low on HP. Make sure you're safe or in cover, because, after the fourth shot, you'll be vulnerable for 20 seconds.
  • Its mobility is good for patrolling the battlefield. You can always either take a position to support your allies with fire from afar or be an active flanker. Just remember that its reverse speed is only 15 km/h, so choose your positions carefully and make sure you don't over-expose yourself to enemy fire.
  • Despite its high accuracy, the vehicle’s gun stabilization is mediocre, so try improving this parameter using equipment or the Field Modification feature.

The Lion is a vulnerable, yet incredibly versatile, support tank that you probably already know well. On the one hand, it's the mighty Progetto juggling shells in the autoreloading magazine. On the other, it’s a cold-blooded Leopard that hits the enemy with powerful shots for 420 HP of damage. But all in all, the Lion is a combination of these gameplay styles. It adapts to the situation when hunting and makes optimal decisions based on its combat potential, which is truly impressive.

Slot Category: Survivability

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Mobility

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Firepower

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Scouting

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Improved Ventilation

+5% / +6% to all crew skills.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Gun Rammer

-10% / -11.5% to loading time.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Enhanced Gun Laying Drive

+10% / -11.5% to aiming speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Vertical Stabilizer

-20% / -23% to dispersion during vehicle movement and traversal.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Aiming

-5% / -7% to the aiming circle size.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Rotation Mechanism

-10% / -12.5% to dispersion during vehicle movement and traversal, as well as during turret rotation.

+10% / +12.5% to hull and turret traverse speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Spall Liner

+50% / +60% to HE-shell and ramming damage.

+50% / +60% to to protection of crew from injuries.

-10% / -15% to stun duration.

-20% / -25% to additional stun duration.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Hardening

Fully restores suspension hit points after repairs.

+8% / +10% to vehicle hit points.

+50% / +65% to suspension durability.

-50% / -65% to hull damage caused by suspension damage during impact.

+15% / +20% to suspension repair speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Modified Configuration

Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle.

+100% / +150% to ammo rack, fuel tank, and engine durability

-50% / -65% to the damaged ammo rack penalty and damaged engine penalty.

-50% / -65% to the chance of engine fire.

+25% / +35% to repair speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Additional Grousers

+15% / +20% to hull traverse speed.

+10% / +15% to maintaining speed.

※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Turbocharger

+7.5% / +10% to engine power.

+4km/h / +5km/h to top forward speed.

+2km/h / +3km/h to reverse speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Binocular Telescope

・=+25% / +27.5% to view range of a stationary vehicle


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Coated Optics

+10% / +11.5% to view range of a stationary vehicle


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Camouflage Net

・Reduces the detection chance of a stationary vehicle:

+5% / +7.5% to heavy tanks and SPGs.

+10% / +12.5% to light and medium tanks.

+15% / +17.5% to tank destroyers.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Low Noise Exhaust System

・Reduces the visibility of a stationary or moving vehicle:

+3% / +4% to heavy tanks and SPGs.

+6% / +8% to light and medium tanks.

+5% / +6% to tank destroyers.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Radio Set

+1.5s / +2s to the duration an enemy vehicle is visible.

-1.5s / -2s to the duration your vehicle is visible to the enemy.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Commander's Vision System

-10% / -12.5% to concealment of moving enemy vehicles.

-15% / -20% to concealment of enemy vehicles behind foliage.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Field Modification

Module Durability Increase

・Damaged ammo rack penalty and damaged engine penalty:-50%

・Dispersion of the damaged gun:-20%

・Hull traverse speed:-4% 

・Turret traverse speed:-4% 

Light-Alloy Mounting Points

・Hull traverse speed:+4% 

・Turret traverse speed:+4% 

・Damaged ammo rack penalty and damaged engine penalty:+50% 

・Dispersion of the damaged gun:+20% 

Suspension Arm Tuning

・Dispersion during movement and hull traversal:-3% 

・Accuracy:-3% 

Improved Sight

・Accuracy:+3% 

・Dispersion during movement and hull traversal:+3% 

Turbocharger Tuning

・Reverse speed:+2km/h

・Suspension repair speed:+5%

・Concealment:-3%

Anti-Reflective Headlights Coating

・Concealment:+3%

・Reverse speed:-2km/h

・Suspension repair speed:-5%

Loading Mechanism Tuning

・Reload time:-3%

・Accuracy:-5%

Aiming Mechanism Tuning

・Accuracy:+5%

・Reload time:+3%

PTO Tuning

・Engine power:+5% 

・Aiming time:+5% 

Electric Aiming Drive

・Aiming time:-5% 

・Engine power:-5% 

Heavy-Gauge Nozzles

・Top speed:+2km/h 

・View range:-3% 

Sensitive Optics

・View range:+3% 

・Top speed:-2km/h 

Reinforced Support Rollers

・Suspension durability:+30% 

・Suspension repair speed:-10% 

・Hull traverse speed:-5% 

Lightweight Support Rollers

・Suspension repair speed:+10% 

・Hull traverse speed:+5% 

・Suspension durability:-30% 

All-Terrain Suspension

・Effectiveness of maintaining speed when crossing all terrain types:+7% 

・Hull traverse speed:-5% 

・Suspension durability:-10% 

Lightweight Suspension

・Effectiveness of maintaining speed when crossing all terrain types:-7% 

・Hull traverse speed:+5% 

・Suspension durability:+10% 

Parallax Adjustment

・Accuracy:+3% 

・Aiming time:+5% 

Aiming Gears Lapping

・Aiming time:-5% 

・Accuracy:-3% 

Additional Noise Insulation

・Stun duration:-10% 

・Additional stun duration:-15% 

・View range:-3% 

Periscope Electric Drive

・View range:+3% 

・Stun duration:+10% 

・Additional stun duration:+15% 

Reinforced Turret

・HE damage:-15% 

・Stun duration:-8% 

・Protection of the crew from injuries:+20% 

・Hull traverse speed:-5% 

・Top speed:-2km/h 

Lightweight Turret

・Hull traverse speed:+5% 

・Top speed:+2km/h 

・HE damage:+15% 

・Stun duration:+8% 

・Protection of the crew from injuries:-20% 

Auxiliary Safety System

・Durability of internal modules:+30% 

・Repair speed:+5% 

・Turret traverse speed:-5% 

・Dispersion during turret traverse:+5% 

Lightweight Mounting Points

・Turret traverse speed:+5% 

・Dispersion during turret traverse:-5% 

・Durability of internal modules:-30% 

・Repair speed:-5% 

Reinforced Suspension

・Suspension durability:+30%

・Terrain crossing capacity:+15%

・Hull traverse speed:-5%

Lightweight Suspension

・Hull traverse speed:+5%

・Suspension durability:-30%

・Terrain crossing capacity:-15%

Aiming Gears Lapping

・Aiming time:-5%

・Accuracy:-3%

Parallax Adjustment

・Accuracy:+3%

・Aiming time:+5%

Ejector Tuning

・Concealment after firing a shot:+6%

・View range:-2%

Right-Angle Periscope

・View range:+2%

・Concealment after firing a shot:-6%

Recommended Setup

Equipment




Hover the mouse cursor over each image for detailed information

Due to the unusual reload times, the recommended strategy is to fire the first three shells, but hold off on firing the fourth shell until the magazine reloads. That way, you can get the maximum DPM of 3,285 HP/min.

At first glance, you might think there are 4 rounds in the Lion's magazine. But in fact, there are really 3 of them, plus an additional one that should only be used in the most exceptional cases. “In case of emergency, break glass”—now you see what we mean?

The penetration is 258 mm for the main AP shell. Accuracy is 0.33 and aiming time is 2.7 s, which makes the Lion a menacing long-range sniper. It sacrifices armor and survivability for greater dynamics and is perfect for supporting allies from the flanks or the second line of fire. With a top speed of 60 km/h, decent acceleration, and good concealment values, it can quickly change directions and turn up where it is least expected.

Crew Perks and Skills

Crew 1st 2nd 3rd
Commander
Gunner
Driver
Loader

Hover the mouse cursor over each image for detailed information

Prioritize learning skills in the following order:

  1. Commander: "Situational Awareness" Perk
  2. Gunner: "Snap Shot" Skill
  3. Driver: "Smooth Ride" Skill
  4. Loader: "Safe Stowage" Skill

Having "Situational Awareness" for your Commander will extend your View Range to better see your enemies with. The next skill/perk is the "Repair" skill for every member of your crew.

Having "Snap Shot" improves accuracy during turret rotation which will come in handy when it's crunch time on the frontlines.

The "Smooth Ride" skill helps reduce dispersion while shooting on the move. It also reduces the aim time needed when the vehicle is stationary.

Learning the "Safe Stowage" skill increases the durability of your ammo rack to reduce the chances of undesirable explosions.

Repair

This Skill accelerates repairs to damaged modules.

Effectiveness increases with skill level.

Camouflage

This Skill reduces vehicle visibility.

Effectiveness increases with skill level.

Firefighting

This Skill enhances firefighting abilities.

Effectiveness increases with skill level.

Brothers in Arms

This Perk improves major qualifications and all Skills for the entire Crew. The Perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, and Strong Coffee.

This Perk comes into effect after it reaches 100% for the entire Crew.

Band of Brothers

This Perk improves major qualifications and all Skills for the entire Crew.

This is a Perk. Perks only take effect once it reaches 100%.

This works even if another crew member has acquired the "Brothers in Arms" Perk.

Sixth Sense

This Perk allows the Commander to identify whether the vehicle is detected by the enemy.

Sixth Sense comes into effect after it reaches 100%.

Recon

This Skill increases Maximum View Range. Recon is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics and Binocular Telescope.

Effectiveness increases with skill level.

Mentor

This Skill provides additional XP to all Crew members except the Commander. 

The amount of Experience increases with Skill level.

Eagle Eye

This Perk allows the Commander to identify critically damaged modules on targeted vehicles.

Eagle Eye comes into effect after it reaches 100%.

Jack of All Trades 

This Skill enables the Commander to master every qualification and replace knocked-out Crew members.

Snap Shot

This Skill improves accuracy during turret rotation. Snap Shot is more effective when combined with Vertical Stabilizer.

The effect increases with Skill level. If two Gunners have the Skill, only the higher rating is effective.

Designated Target

This Perk makes targeted enemy vehicles visible for two more seconds. 

Designated Target comes into effect after it reaches 100%. If two Gunners have the Perk, the effect is not cumulative.

Deadeye 

This Perk increases the chance to critically damage enemy vehicle modules and Crew. 

Deadeye comes into effect after it reaches 100%, and is only effective with AP and APCR shells.

Smooth Ride

This Skill improves accuracy when firing on the move. Smooth Ride does not affect the vehicle when stationary or rotating, and is more effective when combined with Vertical Stabilizer.

Effectiveness increases with skill level.

Off-Road Driving 

This Skill reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The Skill is more effective when combined with Additional Grousers.

The effect increases with Skill level.

Clutch Braking

This Skill increases vehicle rotation speed. Clutch Breaking is more effective when combined with Additional Grousers, Lend-Lease Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline.

Effectiveness increases with skill level

Preventative Maintenance

The Perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment. 

The Perk comes into effect after it reaches 100%.

Controlled Impact

This Skill decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle. Controlled Impact is effective only while both vehicles are in motion, except when two allied vehicles collide.

The effect increases with Skill level.

Situational Awareness

This Skill extends View Range. Situational Awareness is more effective when combined with Recon.

The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.

Call for Vengeance

This Perk enables a Radio Operator who survived the destruction of his vehicle to report enemy positions for another two seconds. 

Call for Vengeance comes into effect after it reaches 100%. If two Radio Operators have the Perk, the effect is not cumulative.

Signal Boosting

This Skill extends Signal Range. 

The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.

Relaying 

This Skill extends Signal Range of allied communications within vehicle's radio coverage. If two Radio Operators have the Skill, only the higher rating is effective.

The effect increases with Skill level.

Safe Stowage

This Perk increases ammo rack durability (the shells do not come into contact with each other).  This Perk is more effective when combined with "Wet" Ammo Rack.

Safe Stowage comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Adrenaline Rush

This Perk accelerates gun loading if the vehicle has less than 10% of its hit points left. Adrenaline Rush is more effective when combined with Gun Rammer.

Adrenaline Rush comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Intuition

This Perk creates a chance that the proper shell is already loaded when switching between shell types. The gun must be completely loaded before the Perk can be used again. 

Intuition comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

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