Tour of Duty

Tour of Duty is a permanent in-game activity for clans. In this mode, players earn Industrial Resource and Points of Duty for completing Tour missions. Points allow players to progress and receive valuable rewards. You can play solo, but greater benefits are offered to those who play with clanmates.

Key Definitions

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Campaign: A progress mechanic in Tour of Duty which includes completing Tour missions in return for a special resource, Points of Duty. These Points are then used to unlock new regions.

Regions: Stages of the Tour of Duty campaign that can be unlocked with Points of Duty to obtain valuable rewards.

Points of Duty: Points that a player earns by completing missions. Points of Duty allow players to progress in the campaign.

Tour missions: A set of missions with various conditions available every day. Completing them brings you a moderate amount of Industrial Resource and Points of Duty that, in turn, allow you to progress in the campaign.

Rewards: In-game content that you receive for Tour missions.

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Tour Missions

Three missions with alternative sets of conditions are available every day. They can be accessed via the Tour of Duty section of the clan interface. Only the first of them can be played solo, while all three can be completed in a Platoon or detachment:

  • Solo (first mission) or Platoon: You must meet one of three requirements (determined at the start of a battle).
  • Detachment: You need to achieve one victory.

Additional details about the mechanics:

  • Tour mission 1 of the day: Can be completed solo, in a Platoon, or in a detachment (you still need to be a clan member).
  • Tour missions 2 and 3 of the day: Can be completed in a Platoon or detachment with at least one other member of your clan.
  • Once for 1, twice for 2, thrice for 3: The first Tour mission can be completed once, the second one twice, and the third one three times per day. You must complete the second and third Tour mission of the day twice and three times, respectively, to be able to claim their rewards.
  • Manual collection: Claim Tour mission rewards in the Tour of Duty section of the clan interface.
  • Claim before progressing: You can start completing the next day’s Tour missions only after you claim the rewards for Tour missions you completed the previous day.
  • Mission requirements: Only one of them applies for any given mission.

How it works depending on your number of players:

  • Solo
  • Platoon
  • Detachment, Super Platoon, Skirmishes
  Mission 1 Mission 2 Mission 3
Can be completed (times) 1
Rewards

25 Points of Duty

100 Industrial Resource

Vehicle Tiers VI–X
Requirements

2,200 total damage (caused + assist)

-OR-

650 base experience

-OR-

2 kills

 

  Mission 1 Mission 2 Mission 3
Can be completed (times) 1 2 3
Rewards

25 Points of Duty

100 Industrial Resource

50 Points of Duty

150 Industrial Resource

75 Points of Duty

250 Industrial Resource

Vehicle Tiers VI–X VIII–X VIII–X
Requirements (shared)

2,200 total damage (caused + assist)

-OR-

650 base experience

-OR-

2 kills

5,000 total damage (caused + assist)

-OR-

1,450 base experience

-OR-

3 kills

5,500 total damage (caused + assist)

-OR-

1,600 base experience

-OR-

3 kills

 

  Mission 1 Mission 2 Mission 3
Can be completed (times) 1 2 3
Rewards

25 Points of Duty

100 Industrial Resource

50 Points of Duty

150 Industrial Resource

75 Points of Duty

250 Industrial Resource

Vehicle Tiers VI–X VIII–X VIII–X
Requirements

1 victory

1 victory

1 victory

A detachment is a:

  • Super Platoon in the Onslaught mode
  • Team in Onslaught Tournaments
  • Team in Skirmishes and Advances in Strongholds
  • Team in Global Map battles

To complete the second and third Tour missions you need to have at least two players from the same clan in a detachment. Let's say we have a Super Platoon or a Strongholds team with at least two players from the same clan. If such a team wins, the mission will be considered completed for these two players.

The rewards for every Tour mission are a moderate amount of Industrial Resource and Points of Duty. You need Points of Duty to advance in the campaign.

Regions

Move forward in the Tour of Duty campaign by accumulating Points of Duty and unlocking regions. You are free to choose your own path!

Interactive image. Hover the cursor over the highlighted areas to view additional information.
Complete clan missions to earn Tour Points.
Use Tour Points to unlock new regions and progress across the map.
Claim valuable rewards for each unlocked region.
Receive a Tier X vehicle after unlocking the final region.

Rewards

Each new region you unlock brings you various rewards. Here are the highlights:

  • X Carro da Combattimento 45 t with the "Proserpina" 3D style
  • 4 reward 2D styles: "Prophecy," "Flame," "Retribution," and "Reaper"
  • Days of WoT Premium Account
  • 3 units of Experimental Equipment, plus components
  • Crew members
  • Personal Reserves and directives aplenty
  • Credits

Full list of rewards

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Below you'll find an exhaustive list of rewards by unlocked regions:

Region Rewards
1

3 Personal Reserves: +50% to Combat XP for 1 h

3 Personal Reserves: +200% to Free and Crew XP for 1 h

150,000 credits

2

Survival Improvement Suite T1

20 Orderly Ammo Rack directives

20 Fuel Filter Replacement directives

20 Vent Purge directives

3

3 days of WoT Premium Account

3 Personal Reserves: +50% credits for 1 h

4

Crew with enough XP to train two perks

150,000 credits

300 components

5

"Flame" 2D style

150,000 credits

300 components

6

3 Personal Reserves: +50% to Combat XP for 1 h

3 Personal Reserves: +200% to Free and Crew XP

150,000 credits

7

Mobility Improvement System T1

20 Orderly Ammo Rack directives

20 Fuel Filter Replacement directives

20 Vent Purge directives

8

3 days of WoT Premium Account

3 Personal Reserves: +50% to credits for 1 h

9

Crew with enough XP to train two perks

150,000 credits

300 components

10

"Prophecy" 2D style

150,000 credits

300 components

11

3 Personal Reserves: +50% to Combat XP for 1 h

3 Personal Reserves: +200% to Free and Crew XP for 1 h

150,000 credits

12

Fire-Control System T1

20 Orderly Ammo Rack directives

20 Fuel Filter Replacement directives

20 Vent Purge directives

13

3 days of WoT Premium Account

3 Personal Reserves: +50% to credits for 1 h

14

Crew with enough XP to train two perks

150,000 credits

300 components

15

"Retribution" 2D style

150,000 credits

300 components

16

3 Personal Reserves: +50% to Combat XP for 1 h

3 Personal Reserves: +200% to Free and Crew XP for 1 h

150,000 credits

17

Mobility Improvement System T1

20 Orderly Ammo Rack directives

20 Fuel Filter Replacement directives

20 Vent Purge directives

18

3 days of WoT Premium Account

3 Personal Reserves: +50% to credits for 1 h

19

Crew with enough XP to train two perks

150,000 credits

300 components

20

"Reaper" 2D style

150,000 credits

300 components

21

Carro da Combattimento 45 t + 100% crew + Garage slot
-OR- 4,500,000 credits if already owned.

"Proserpina" 3D style -OR- compensation of 1,000,000 credits if already owned.

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See other sections to learn more about clans.

If you are new to the world of clans, drop into the FAQ section on the Clan Portal, where you will learn how to join a clan, create your own clan, or recruit suitable players.

If you want to receive additional bonuses in battles and participate in War Games, then develop your Stronghold and prepare clan Reserves.

If you are ready to build solid alliances with other clans, capture new territories, and defend your possessions, try your luck in battles on the Global Map.

May the odds be ever in your favor on the battlefield!

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