Battle Pass Season XIV: D⁠-⁠Day

Battle Pass Season XIV is taking you on an epic journey into the heart of history to honor the 80th anniversary of D⁠-⁠Day. Running from June 4 to September 3, this Season immerses you in the pivotal events of June 6, 1944, when Allied forces stormed the sandy beaches of Normandy. Dive into the heroic tale of D⁠-⁠Day and earn lucrative rewards, including three brand-new Tier VI Premium tanks with Normandy⁠-⁠inspired 3D styles.

D⁠-⁠Day Tank Legends: Choose Your Hero

Arthur "Squire" Connolly
A Manchester lad who was raised to value duty, honor, and discipline above all else, Arthur always seemed destined to lead. Now that he serves King and country, his secret weapons are a healthy dose of northern grit to help him through adversity and an English wit dry enough to defuse even the tensest of situations.
Jack "Ace" Murphy
Much to the exasperation of his superiors, Jack hates playing by the rules, preferring to trust his gut and do what feels right instead. Thankfully for all concerned, he's blessed with remarkable intuition and an uncanny ability to improvise his way out of danger.
Louis "Loup" Dubois
Passionate, patriotic, and dedicated to his Patrie, Louis' love for his country compelled him to join France's Resistance immediately after the occupation began. But while he always stands for what's right, Louis is not just a hot-headed idealist.
Bovington Chapter
Available from June 20.

Brand-New Tanks with Cool 3D Styles

 
Tracks on Armor. Tankers went to great lengths to improve their vehicle's protection, even mounting tracks on their vehicle's armor to improve its durability. They used both standard tracks and tracks scavenged from defeated enemy vehicles.
 
Tents Stowed in Covers. Tankers often had to spend the night outside, whatever the weather, so tents were a necessity.
 
.303 cal Ammunition Crates. Supplies didn't always arrive on time, so tank crews used to load additional ammo. In addition, they could replenish ammunition in battle.
 
Flamethrower Nozzle. The bow machine gun was replaced with a flamethrower that used liquid fuel.
 
Crew Equipment (M37 Backpacks, MkVI Gas Mask Bags, MkI and MkIV Helmets). Each soldier was provided with a standard set of equipment regardless of their specialization. The equipment included backpacks, gas masks, and steel helmets.
 
Cable Coil. Cables were used to establish wired communication between vehicles during prolonged encampments or for demolitions. Or simply as ropes.
 
Equipment for Liquid Fuel Container Trailer. Churchill Crocodile flame-throwing tanks had liquid fuel stored in a special trailer instead of in the hull. If the trailer was damaged, or the tank ran out of liquid fuel, the trailer could be detached, keeping the vehicle operational. This solution increased crew survivability dramatically.
 
Sack Pillows. A tank isn't the most comfortable means of transport, so the landing party could use mattresses or sacks stuffed with hay.
Churchill Crocodile
"I knew little of France before the war, to be perfectly honest. Manchester's closer to Ireland than it is France. Father had fought in Belgium, though. Not that he talked about it much. It's strange to think how we used to call it the Great War—the only one, as if there could never possibly be another like it. Perhaps it was naive to think so. The history of man is a history of war. And I knew that, when the time came—when the war came—I'd have my part to play in it. King, country, duty, honour—that's what I was brought up to believe in, and that's what I was taught to defend. At all costs."
 
Bocage Traverse Equipment. In Normandy, the Allies faced bocage terrain—hedged enclosures that infantry had difficulty traversing and that vehicles could not traverse at all. Fields and meadows were divided by mounds with thick trees and bushes that formed a dense wall of vegetation over time. Generally, these areas had only one entrance, and German forces used them to their advantage while defending. Sergeant Curtis G. Culin suggested equipping tanks with special bocage-cutting modifications to destroy mounds and make new entrances through them.
 
Sandbags. American crews sought to improve their vehicles' protection by any means possible. These included using sandbags.
 
Crew Equipment and Personal Belongings (M36 Backpacks, M1 Helmets, Bags, Landing Boots). Each soldier was provided with a standard set of equipment regardless of their specialization. The equipment included backpacks, gas masks, and steel helmets. In addition, tankers carried their personal belongings, such as bounty landing boots.
 
Waterproof Cover. The gun mantlet was vulnerable to water and dust, so special textile covers were used for protection.
 
Spare Roller. Rollers and their rubber bandages were prone to extreme wearing. They could also be easily damaged with mines. Sometimes, repair teams were unable to assist when necessary, so crews needed to fix damage on their own. Spare parts never hurt.
 
Tarpaulin Tents Stowed in Covers. Tankers often had to spend the night outside, whatever the weather, so tents were a necessity. Crews would camouflage tents themselves, with Allied troops often using bounty poncho tents.
 
Ration Crates and Boxes. Soldiers at the front could rarely get warm food, so their rations mostly consisted of canned and freeze-dried food packed into cardboard boxes and wooden crates.
 
Spare Canisters. Both vehicle and crew need fuel, oil, and water. Supplies could easily be cut off in wartime conditions, so spare canisters were extremely handy. Allied infantry used a wide selection of canisters, including bounty and aviation canisters.
M4A3(76)W Sherman
'The eyes of the world are upon you,' they'd said. No pressure, then. Just halt the advance of the forces of evil and secure the future of the freedom-loving world. Sure, pops, we'll be done by lunchtime. Lucky for me, I work best under pressure. It focuses the mind, forces you to act. That's how it was at Normandy. No time to think—just sheer focus. And we did a damn good job, in the end. So if the eyes of the world were upon us, I hope they got a good view. Our story is one that should be told for generations to come.
 
Camouflage Nets. Camouflage nets were introduced during World War I. In the 1940s, Allied armies widely used nets with large holes with ribbons of three or four colors woven into them. These nets had several configurations. The weaving patterns varied depending on local conditions, current objectives, and the preferences of the soldiers who weaved the ribbons themselves at the front.
 
Combat Ration Crates. Soldiers at the front could rarely get warm food, so their rations mostly consisted of canned and freeze-dried food packed into cardboard boxes and wooden crates.
 
Towing Cables. These cables were used for towing destroyed and damaged vehicles.
 
Browning .50 cal Double-Barreled Machine Gun With Ammunition. Originally, the machine gun was mounted on vehicle turrets to fend off enemy aircraft. However, when Allied infantry was unable to provide cover, the crew used the gun against enemy ground targets.
 
Spotlight. Spotlights were used to search for and track targets in conditions of poor visibility.
 
Tents Stowed in Covers. Tankers often had to spend the night outside, whatever the weather, so tents were a necessity. Given that they were subject to constant wear and tear in combat conditions, it was a good idea to always have a few spares.
 
Canisters. Both vehicle and crew need fuel, oil, and water. Supplies could easily be cut off in wartime conditions, so spare canisters were extremely handy.
 
Bounty Backpack. During the war, soldiers on both sides had few qualms about using bounty equipment. Often they had no choice, since they either didn't have their own equipment or enemy equipment was better. Moreover, soldiers were not punished for losing bounty equipment.
 
Crew Equipment (M36 Backpacks and M1 Helmets). Each soldier was provided with a standard set of equipment regardless of their specialization. The equipment included backpacks and steel helmets. The Free French Forces used American equipment.
 
Chatellerault FM 24/29 Light Machine Gun. The Free French Forces were mostly equipped with American armament, but they also continued using French small arms.
 
Spare Tracks. One of the most wear-and-tear-prone parts of a vehicle. Not only were tracks damaged by shells and mines, but they also wore out during operation, since vehicles had to operate in harsh conditions.
Char de transition
"We knew that the occupation could not last forever. Come on, did they really think that the people of France would accept it? Impossible. There is a reason why the whole world knows about the French Revolution. Nobody can make us live in that way, as if we will just obey every command our 'master' gives us. To be French is to love freedom. So when they were trying to take it away from us this time, even in the darkest hours, I always believed in France. And when the battle came at Normandy, as a Normand, I knew that it was the time—the time to show who we are and what we stand for."

Earn Base and Improved Rewards

True heroes deserve excellent rewards. Battle Pass Season XIV has an impressive loot table, offering riches from bonds and credits to days of WoT Premium Account and equipment. Additionally, ×5 missions are now included in the Base Rewards!
 
 
Base Rewards
Improved Rewards
"Across the Chanel" 2D style
A 2D style is a set of customization elements for all map types.
"Transatlantic" 2D style
A 2D style is a set of customization elements for all map types.
"Free France" 2D style
A 2D style is a set of customization elements for all map types.
Churchill Crocodile
A Tier VI British heavy tank, a crew trained to 100%, and a Garage slot.
M4A3(76)W Sherman
A Tier VI American medium tank, a crew trained to 100%, and a Garage slot.
Char de transition
A Tier VI French heavy tank, a crew trained to 100%, and a Garage slot.
Personal Reserve: +200% to Free and Crew XP for 1 h
When activated, grants additional Free and Crew XP based on battle results.
×66
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
×12
Credits
The main game currency in World of Tanks.
1,875,000
Bonds
A currency that can be used to purchase improved equipment, directives for equipment, and rare vehicles.
3,000
Tokens
A currency that can be used to purchase vehicles and special bundles in the in-game Store.
×15
Experimental Equipment to select from
Experimental Equipment combines two or more characteristics of the other types of equipment in the game. This equipment cannot be purchased or sold, but it can be disassembled for free. In return, you will receive components that can be used to upgrade or demount it.
×12
Directives for equipment to select from
Directives for equipment increase the effect of mounted equipment. They can be purchased for bonds.
×45
Training Booklets to select from
A game item that provides each crew member with 20,000 XP and is consumed when applied.
×12
Training Guides to select from
A game item that provides each crew member with 100,000 XP and is consumed when applied.
×3
Personal Training Manual
A game item that provides the selected crew member with 850,000 XP and is consumed when applied.
×3
Universal fragment
Vehicle blueprint fragments are special game items that can be used to gain an XP discount when researching new vehicles.
×150
Mission for ×5 XP
Get a ×5 bonus to experience earned in battle, when victorious.
×30
Arthur "Squire" Connolly
Players can select the nation and qualification.
Jack "Ace" Murphy
Players can select the nation and qualification.
Louis "Loup" Dubois
Players can select the nation and qualification.
"Carl Croc" decal
Customization element.
×6
"Tommy Tortoise" decal
Customization element.
×6
"Roland Rooster" decal
Customization element.
×6
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
×57
Gold
A valuable in-game currency that can be used to purchase days of WoT Premium Account and Premium vehicles, convert XP, and more.
900
Credits
The main game currency in World of Tanks.
4,275,000
Personal Reserve: +100% to Combat XP for 1 h
When activated, it grants additional Combat XP based on battle results.
×36
Personal Reserve: +50% to credits for 1 h
When activated, it grants additional credits based on battle results.
×42
Tokens
A currency that can be used to purchase vehicles and special bundles in the in-game Store.
×9
Standard equipment to select from
Standard equipment improves a vehicle's technical characteristics or compensates for its drawbacks. Class 1 equipment, with some exceptions.
×6
Bounty Equipment to select from
By default, the parameters of Bounty Equipment are the same as those of standard equipment. However, Bounty Equipment can be upgraded for credits.
×3
Training Guides to select from
A game item that provides each crew member with 100,000 XP and is consumed when applied.
×12
Personal Training Manual
A game item that provides the selected crew member with 850,000 XP and is consumed when applied.
×3
National fragments to select from
Vehicle blueprint fragments are special game items that can be used to gain an XP discount when researching new vehicles.
×90

Items for Tokens

Your Battle Pass Tokens accumulate over the course of the year. Spend them in the "Items for Tokens" section of the in-game Store for valuable items, including rare Tier IX vehicles with unique gameplay. By the end of this Season, you'll have enough tokens to redeem the newly introduced vehicles: the TT-130M, a Tier IX Czechoslovakian heavy tank with jet boosters, and the TS-60, a Tier IX American tank destroyer with impressive DPM.
Don’t forget to spend your Tokens by December 20; after that date, they will be converted into bonds.

IX TS-60
Hit Points
1,900 HP
Average Damage
400/400/515 HP
Average Penetration
258/320/60 mm
Dispersion at 100 m
0.4 m
Aiming Time
1.7 s
Time for Complete Loading
8.6 s
Gun Depression / Elevation Angles
−7/20 deg
Top Speed / Reverse Speed
35/12 km/h
IX TT-130M
Hit Points
1,850 HP
Average Damage
490/490/640 HP
Average Penetration
244/306/65 mm
Dispersion at 100 m
0.4 m
Aiming Time
2.7 s
Time for Complete Loading
14.7 s
Gun Depression / Elevation Angles
−5/20 deg
Top Speed / Reverse Speed
30/14 km/h
IX BZ-58-2
Hit Points
1,900 HP
Average Damage
520/520/660 HP
Average Penetration
250/303/68 mm
Dispersion at 100 m
0.37 m
Gun Depression / Elevation Angles
−8/20 deg
Top Speed / Reverse Speed
35/15 km/h
Turret Armor
230/160/100 mm
Hull Armor
70/70/50 mm
IX Kampfpanzer 3 Prj. 07 HK
Hit Points
1,450 HP
Average Damage
360/360/460 HP
Average Penetration
268/320/120 mm
Dispersion at 100 m
0.35 (0.25) m
Aiming Time
2.5 (1.5) s
Time for Complete Loading
6.8 (9.5) s
Gun Depression / Elevation Angles
−3 (−12)/17 (20) deg
Top Speed / Reverse Speed
65 (20)/25 (18) km/h
IX Cobra
Hit Points
1,600 HP
Average Damage
360/490/515 HP
Average Penetration
268/210/120 mm
Shells in the Magazine
4 shells
Time for Loading Between Shots
1.5 s
Gun Depression / Elevation Angles
–10/13 deg
Top Speed / Reverse Speed
40/25 km/h
Turret Armor
130/80/40 mm
IX Lorraine 50 t
Hit Points
1,750 HP
Average Damage
400/400/515 HP
Average Penetration
264/308/65 mm
Dispersion at 100 m
0.33 m
Gun Depression / Elevation Angles
−10/15 deg
Top Speed / Reverse Speed
60/15 km/h
Specific Power
16.36 h.p./t
Turret Armor
250/70/30 mm
IX Kunze Panzer
Hit Points
1,600 HP
Average Damage
390/390/480 HP
Average Penetration
268/300/53 mm
Average Damage per Minute
2,516 HP/min
Dispersion at 100 m
0.42 m
Gun Depression / Elevation Angles
−15/20 deg
Top Speed / Reverse Speed
65/23 km/h
View Range
400 m
IX K-91-PT
Hit Points
1,600 HP
Average Damage
390/390/530 HP
Average Penetration
258/315/68 mm
Dispersion at 100 m
0.4 m
Time for Complete Loading
8.6 s
Top Speed / Reverse Speed
52/23 km/h
Specific Power
20.04 h.p./t
Hull Armor
260/60/45 mm
IX Char Futur 4
Hit Points
1,750 HP
Average Damage
390/390/480 HP
Average Penetration
264/330/53 mm
Shells in the Magazine
4 shells
Time for Loading Between Shots
4 s
Dispersion at 100 m
0.34 m
Top Speed / Reverse Speed
60/20 km/h
Specific Power
22.96 h.p./t
IX Object 777 Version II
Hit Points
1,850 HP
Average Damage
440/440/530 HP
Average Penetration
258/340/68 mm
Dispersion at 100 m
0.42 m
Time for Complete Loading
13.9 s
Top Speed / Reverse Speed
40/15 km/h
Turret Armor
258/225/90 mm
Hull Armor
132/115/45 mm
IX AE Phase I
Hit Points
1,800 HP
Average Damage
400/400/515 HP
Average Penetration
258/340/60 mm
Gun Depression / Elevation Angles
−10/15 deg
Turret Armor
292/101/50 mm
Top Speed / Reverse Speed
35/12 km/h
Specific Power
16.07 h.p./t
View Range
390 m
   
IX
TS-60
IX
TT-130M
IX
BZ-58-2
IX
Kpz 3 Pr.07HK
IX
Cobra
IX
Lorraine 50 t
IX
Kunze Panzer
IX
K-91-PT
IX
Char Futur 4
IX
Obj. 777 II
IX
AE Phase I
 

UNLOCK EXTRA REWARDS!

On completion of all three Chapters of Season XIV, you will gain access to the Reward section of the in‑game Store. There you can spend Battle Pass Points on bonds, as well as progressive styles and crew members from previous Seasons.

 

GET THE IMPROVED PASS

Obtain the Improved Pass for any Season XIV Chapter for 2,500 gold on the Battle Pass screen in your Garage! Both the in-game Store and the Premium Shop also offer bundles that include the Improved Pass for all Chapters, plus real-money value bundles that give you the full Improved Pass and (for a maximum of 30 days) 250 gold daily for a single battle played.

 

Enjoy the Soundtrack

Feel the courage and heroism of those who stormed Normandy's beaches as you progress through Battle Pass. Our epic soundtrack captures the spirit of bravery, enhancing your gaming adventure. Let the power of music accompany you through every Battle Pass Stage!
Andrey Kulik and Ilya Tereshchuk Battle Pass 14 Andrey_Kulik_Battle_Pass_14_feat._Ilya_Tereshchuk
Join the D⁠-⁠Day Commemoration
Let's honor the bravery and sacrifice of real heroes. Explore our Command Center to discover the wide range of exciting events we have planned to commemorate the 80th Anniversary—from Frontline and PvE modes to awesome historical streams. On top of that, you can also earn D⁠-⁠Day Tokens, the anniversary in-game currency. Claim a special mission on the Command Center Events Map and complete it within the Battle Pass main Chapters.

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