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ExpandThe Festive season is behind us, and the Common test of Update 1.4 is coming to World of Tanks! This Update is going to be a bit special because we're introducing a new long-awaited line of French wheeled vehicles. Plus, the new update brings some consistent improvements to Personal Missions and gives new life to the Ghost Town, an epic map with a breathtaking legend. Let’s take a closer look!
Wheeled Vehicles Roll Out!
In pondering the future of World of Tanks, we decided to take a closer look at the so-called military armoured cars, lightweight wheeled tanks historically employed for reconnaissance, armed escort, and other battlefield tasks. So we figured that it would be nice to refresh our game and add something really special to it.
Wheeled vehicles are one of the hottest topics in World of Tanks, and some of you still have strong opinions about their introduction. Well, in December last year, some contributors along with other players assisted us in testing the EBR 75 FL 10, a Premium Tier VIII light tank in active combat conditions, on the "live" server. With the upcoming Common Test, the opportunity to playtest wheeled vehicles is available to everyone.
The French wheeled vehicles have new mechanics, previously unavailable in World of Tanks. These mechanics are the key features of all armoured cars and make them truly outstanding. All military wheeled vehicles have historical origins. Some of them were mass-produced and even saw service.
Playtest Them And Share Your Impressions!
Naturally, in the beginning, wheeled vehicles may seem a bit unusual as they require getting used to fast manoeuvring, targeting lock-on feature and dual speed modes. On the other hand, you can give yourself a ride, and see what happens.
To make your impressions as rich as possible, we introduce not just a single vehicle, but 5 armoured cars at once, from Tier VI to X. The line starts with AMX ELC bis, a Tier V light tank, from which you can research wheeled vehicles.
The crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All crews include a Commander (also fills the role of Loader), a Driver, a Gunner and a Radio Operator.
Your input is crucial as we continue refining this promising class, so be sure to leave any suggestions or questions you might have on the forum.
Personal Missions
Update 1.4 will bring not only new vehicles, but also updated Personal Missions, which we paid close attention to. We conducted an in-depth analysis of both your feedback and missions stats you're currently carrying out. As a result, we identified about 30 Chimera operation tasks (“The Second Front” campaign) that you were struggling with.
So, in the update 1.4 we'll try to find a middle ground and make Personal Missions still challenging, but more feasible. According to your feedback, the conditions of Chimera operation missions will be reworked in different aspects to make them easier. Getting your well-deserved reward, the Chimera, is now also easier!
- Union
- Bloc
- Alliance
- Coalition
CHIMERA MISSIONS | UPDATE 1.2 | UPDATE 1.4 |
Union-2. At the Forefront | Primary condition Destroy 1 enemy vehicle during the first 1.5 minutes of the battle. Secondary condition Survive the battle. | Primary condition Destroy 2 enemy vehicles during the first 4 minutes of the battle. Cause 2 000 HP of damage to enemy vehicles. Secondary condition Survive the battle. |
Union-3. For the Good of the Team | Primary condition Be among the top 3 players on your team by experience earned. Cause 3 000 HP of damage to enemy vehicles. Win a battle. Secondary condition Survive the battle. | Primary condition Be among the top 3 players on your team by experience earned. Cause 3 000 HP of damage to enemy vehicles. - Secondary condition Survive the battle. |
Union-5. Enough Shells for Everyone | Primary condition Cause 15 armour-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 12 armour-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Union-6. Rain On the Parade | Primary condition Destroy 3 enemy vehicles during the first 3 minutes of the battle. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 3 enemy vehicles during the first 4 minutes of the battle. Secondary condition Win a battle. Survive the battle. |
Union-8. It's Tiptop. I'm Just Not Sure About the Color. | Primary condition Destroy enemy internal modules or injure crew members, totalling at least 7 modules or crew members. Secondary condition Destroy 3 enemy vehicles. | Primary condition Destroy enemy internal modules or injure crew members, totalling at least 5 modules or crew members. Secondary condition Destroy 3 enemy vehicles. |
Union-10. Not a Step Forward! | Primary condition Destroy 2 enemy vehicles from a distance of 300 m or more. Secondary condition Cause 3 000 HP of damage to enemy vehicles. | Primary condition Destroy 2 enemy vehicles from a distance of 300 m or more. Secondary condition Cause 2 000 HP of damage to enemy vehicles. |
Union-11. You Won't Get Rid of Me That Easily | Primary condition Spot 6 enemy vehicles while remaining unspotted. Secondary condition Win a battle. Survive the battle. | Primary condition Spot 4 enemy vehicles while remaining unspotted. Secondary condition Win a battle. Survive the battle. |
Union-12. Are Your Ears Ringing? | Primary condition Stun enemy vehicles for a total of 200 seconds. Secondary condition Destroy 3 enemy vehicles. | Primary condition Stun enemy vehicles for a total of 180 seconds. Secondary condition Destroy 3 enemy vehicles. |
Union-13. Family Combo, Please! | Primary condition Destroy 6 enemy vehicles of 3 different types. Secondary condition Cause 3 000 HP of damage to enemy vehicles. | Primary condition Destroy 6 enemy vehicles of 2 different types. Secondary condition Cause 3 000 HP of damage to enemy vehicles. |
Union-14. Not Even a Scratch | Primary condition Destroy 3 enemy vehicles, having received no prior damage to your vehicle. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 2 enemy vehicles, having received no prior damage to your vehicle. Secondary condition Win a battle. Survive the battle. |
Union-15. Armour of God | Primary condition Cause, receive, and block a total of 12 000 HP of damage. Secondary condition Cause 25% of the total amount of damage caused by your team. Win a battle. | Primary condition Cause, receive, and block a total of 10 000 HP of damage. Secondary condition Cause 20% of the total amount of damage caused by your team. Win a battle. |
CHIMERA MISSIONS | UPDATE 1.2 | UPDATE 1.4 |
Bloc-1. Just Routine | Primary condition Cause 6 000 HP of damage to enemy vehicles. Secondary condition Be among the top 3 players on your team by experience earned. | Primary condition Cause 5 000 HP of damage to enemy vehicles. Secondary condition Be among the top 3 players on your team by experience earned. |
Bloc-4. I Can See Everything | Primary condition Enable your allies to destroy 4 enemy vehicles spotted by you. Secondary condition Enable your allies to cause damage to 5 enemy vehicles spotted by you. | Primary condition Enable your allies to destroy 3 enemy vehicles spotted by you. Secondary condition Enable your allies to cause damage to 5 enemy vehicles spotted by you. |
Bloc-5. Lucky to Be Alive | Primary condition Cause 3 armour-penetrating shots to enemy SPGs. Destroy 1 enemy SPGs. Secondary condition Win a battle. | Primary condition Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming. Secondary condition Win a battle. Survive the battle. |
Bloc-6. Offensive Reconnaissance | Primary condition Cause 10 armour-penetrating shots to enemy vehicles. Spot 4 enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 10 armour-penetrating shots to enemy vehicles. Spot 2 enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Bloc-9. There Is No Time to Bleed | Primary condition Enable your allies to cause 3 000 HP of damage on vehicles spotted by you. Cause 2 000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. | Primary condition Block 2 times more damage than the hit points of your vehicle. Cause 2 500 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Bloc-10. Like a Boss | Primary condition Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules. Secondary condition Destroy 4 enemy vehicles. | Primary condition Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules. Secondary condition Destroy 3 enemy vehicles. |
Bloc-13. The Collector | Primary condition Destroy 6 enemy vehicles of 3 different types. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 6 enemy vehicles of 2 different types. Secondary condition Win a battle. Survive the battle. |
Bloc-14. Heavy Case | Primary condition Cause 3 000 HP of damage to enemy heavy tanks. Secondary condition Destroy 4 enemy vehicles. | Primary condition Cause 3 000 HP of damage to enemy heavy or/and medium tanks. Secondary condition Destroy 3 enemy vehicles. |
Bloc-15. Night of a Hunter | Primary condition Cause 3 000 HP of damage to enemy tank destroyers. Secondary condition Cause damage to 7 different enemy vehicles. Win a battle. | Primary condition Cause 3 500 HP of damage to enemy tank destroyers or/and heavy tanks. Secondary condition Cause damage to 6 different enemy vehicles. Win a battle. |
CHIMERA MISSIONS | UPDATE 1.2 | UPDATE 1.4 |
Alliance-1. Invisible Contribution | Primary condition Cause 30% of the total amount of damage caused by your team. Win a battle. Secondary condition Survive the battle. | Primary condition Cause 25% of the total amount of damage caused by your team. Win a battle. Secondary condition Survive the battle. |
Alliance-4. There's Something In Those Trees | Primary condition Cause 3 000 HP of damage, remain unspotted at the moment when the damage is caused. Secondary condition Win a battle. Survive the battle. | Primary condition Cause 2 000 HP of damage, remain unspotted at the moment when the damage is caused. Secondary condition Win a battle. Survive the battle. |
Alliance-9. Now I See You | Primary condition Enable your allies to cause 5 000 HP of damage. Secondary condition Survive the battle. | Primary condition Enable your allies to cause 4 000 HP of damage. Secondary condition Survive the battle. |
Alliance-10. Everyone Will Get a Present | Primary condition Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks. Secondary condition Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks. | Primary condition Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks. Secondary condition Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks. |
Alliance-12. Catch Me If You Can | Primary condition Destroy 3 heavy enemy tanks. Cause 4 000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. | Primary condition Destroy 3 heavy enemy tanks or/and medium tanks. Cause 4 000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Alliance-13. Close-range Fire | Primary condition Destroy 3 enemy vehicles from a distance of not more than 100 meters. Secondary condition Cause 3 000 HP of damage to enemy vehicles. | Primary condition Destroy 2 enemy vehicles from a distance of not more than 100 meters. Secondary condition Cause 3 000 HP of damage to enemy vehicles. |
Alliance-15. Commando | Primary condition Cause 8 000 HP of damage to enemy vehicles. Secondary condition Destroy 5 enemy vehicles. Win a battle. | Primary condition Cause 6 500 HP of damage to enemy vehicles. Secondary condition Destroy 5 enemy vehicles. Win a battle. |
CHIMERAMISSIONS | UPDATE 1.2 | UPDATE 1.4 |
Coalition-5. I Just Met You, And This is Crazy... | Primary condition Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming. Secondary condition Win a battle. Survive the battle. | Primary condition Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks. Destroy 1 enemy SPGs. Secondary condition Win a battle. |
Coalition-6. More Than a Match | Primary condition Cause 10 armour-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher. Secondary condition Cause 3 000 HP of damage to enemy vehicles. | Primary condition Cause 7 armour-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher. Secondary condition Cause 3 000 HP of damage to enemy vehicles. |
Coalition-9. Keep the Distance | Primary condition Cause 2 000 HP of damage from a distance of 250 m or more. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 2 000 HP of damage from a distance of 300 m or more. Secondary condition Destroy 2 enemy vehicles. |
Coalition-11. Falcon Rising | Primary condition Block 2 times more damage than the hit points of your vehicle. Cause 3 000 HP of damage to enemy vehicles (updated). Secondary condition Win a battle. Survive the battle. | Primary condition Enable your allies to cause 2 500 HP of damage on vehicles spotted by you. Cause 2 000 HP of damage to enemy vehicles. Secondary condition Win a battle. Survive the battle. |
Coalition-12. Fire All You Have Got | Primary condition Cause 15 armour-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. | Primary condition Cause 12 armour-penetrating shots to enemy vehicles. Secondary condition Destroy 3 enemy vehicles. |
Coalition-13. Enemy at the Gates | Primary condition Participate in a successful capture of a base or reset the enemy capture points of your/neutral base. Cause 3 000 HP of damage to enemy vehicles. Win a battle. Secondary condition Destroy 3 enemy vehicles. | Primary condition Participate in a successful capture of a base or reset the enemy capture points of your/neutral base. Cause 2 000 HP of damage to enemy vehicles. Win a battle. Secondary condition Destroy 3 enemy vehicles. |
Coalition-14. Steel Reaper | Primary condition Destroy 7 enemy vehicles. Secondary condition Survive the battle. | Primary condition Destroy 6 enemy vehicles. Secondary condition Survive the battle. |
Coalition-15. One Man Army | Primary condition Damage caused and damage caused with your assistance must total 10 000 HP. Secondary condition Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle. | Primary condition Damage caused and damage caused with your assistance must total 8 000 HP. Secondary condition Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle. |
Changes to Reward Tanks
By the way, about the reward tanks. Based on our statistics and your feedback, in Update 1.3 we made two vehicles from the first set of Personal Missions (the T 55A and the Object 260) more attractive and competitive. This time, two more formidable tanks are going to receive their portion of slight yet consistent improvements – the Chimera and the Object 279 (early).
Let's start off with the Chimera. We’ve improved its accuracy, shell velocity, aiming time and gun stabilization to make this tank more suitable for effective firing. The Chimera’s view range was also improved. Most importantly, we’ve increased its penetration with standard shells.
The Object 279 (early) will get improved aiming time and higher accuracy. In addition, its dispersion during turret rotation will be reduced. We’ve also strengthened its lower plate to decrease the chances to penetrate it.
So, with these improvements, both reward tanks will receive more accurate and effective guns. All details and precise specifications will be coming later, in a dedicated article detailing all about the changes to Personal Missions, so stay tuned!
Ghost Town: Old Map, New Impressions
Do you remember the Ghost Town, a map which previously served as an arena for battles in various game modes and during tournaments? With Update 1.4, the Ghost Town map will receive significant changes and will get a whole new life as a map for random battles.
The Ghost Town has an iconic legend. This map will be the battleground for a proud Kazakh warrior who was forced to leave his home for good and fight for freedom and peace of his loved ones. His path runs through the Kazakh steppes and deserts, and leads him to the Ghost Town, where he'll face his foes. There's a lot at stake, and it might not be an easy win.
That was exactly our mood when we created the soundtrack for this map. We've tried to put in it all the range of intense feelings that come from this heroic legend. Just listen to this amazing music, it's really captivating!
Let's take a quick look at the key improvements that this “old new map” has received.
- The map has become significantly larger - its size has increased to 1000x1000 meters. Due to this, all classes of vehicles will find their place in battle and can use new tactics to succeed.
- The Town is located in the centre of the map and still bears strategic importance. In this area, heavy tanks and armoured tank destroyers will fight face to face to find out who's the strongest.
- The western part of the map is at the mercy of light and medium tanks. There is enough space for active manoeuvres.
- The East is an advantageous sector for tank destroyers. The northern and southern parts of the map are favourable for long-distance sniping.
In a nutshell, the map generally has become more beautiful, epic and atmospheric. The landscapes around you are just fascinating. Welcome to the Ghost Town!
Positions of the upper team enable the support of allied vehicles in the open area on the western part of the map. These can also be used by SPGs as firing positions.
Positions of the upper team enable the support of allies on the eastern part of the map from a distance. They allow the support of MTs and LTs, as well as the suppression of potential enemy advances.
Open area where maneuverable vehicles can engage in active combat. This area has multiple points of cover that units can move between, as well as points of interest. Controlling these points makes it possible to advance on the enemy base or perform a flank maneuver in the direction of the city.
Key direction for well-armored vehicles and the shortest route to the enemy base. The urban area is rather protected from long-range fire, but players should stay alert anyway.
Open part of the map with multiple points of cover that can be utilized, such as bushes and small structures. These can either be used as positions for passive scouting, or as footholds for a point to point gradual advance.
Positions of the lower team enable the support of allied vehicles in the open area on the western part of the map. These can also be used by SPGs as firing positions.
Positions of the lower team enable the support of allies on the eastern part of the map from a distance. They allow the support of MTs and LTs, as well as the suppression of potential enemy advances.
2D-Customization
Update 1.4 will provide new opportunities for unique customization. In the not-too-distant future, you'll be able to purchase a font from the ones added in the patch. Then, you can put a 3-digit number on your tank with the font of your choice. This number can be edited at any time. Currently, numbers for the application are in the range from 001 to 999.
Numbers will be placed on the same components of the tank where the inscriptions are located.
Take advantage of 2D-customization and roll out in style!
Concurrent Rendering Support
Lastly, Update 1.4 will bring with it a new important technological feature – concurrent rendering support, developed in close collaboration with our good friends from Intel.
Thanks to concurrent rendering support:
- CPU and graphics card load will be distributed more efficiently
- Many players will notice a tangible increase of FPS. Optimized performance will be especially evident on the most modern and powerful PCs, as well as on computers of average system characteristics
Earlier, in Update 1.0, we introduced a brand-new engine, Core, in which the technology of concurrency was implemented. Thanks to this solution, we provided full loading not only of the main, but also of all available CPU cores of your PCs. And this, in turn, allowed us to improve performance and update dramatically World of Tanks visual fidelity even on lower-spec PCs.
Moving Forward
We didn’t stop there and continued to improve the updated engine. Already in the Update 1.4 you’ll see how much more comfortable and pleasant it will be to play your favourite game!
Concurrent rendering support will perform with all types of modern CPUs. You do not need to upgrade your PC to notice the performance improvement due to concurrency technology. Just roll into battle and enjoy it!
In the future, performance optimization will continue to use all the computational capabilities of the CPU to improve graphics, physics, gameplay. And this, in turn, will help us make World of Tanks even more colourful, realistic and exciting.
And now get out there and test out the new improvements and changes, Commanders! Post your general feedback on our forum, we really appreciate your input!
- HOW THE CT WORKS
- TEST CLIENT
- SERVER RESTARTS
New to testing? Check out our handy guide to public tests.
Eligibility: All players registered prior to 04:59 UTC+8 on September 06 can participate in the test.
Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.
- Download the test client installer (4,9 MB).
- Make sure you pick a save location that is different to your regular World of Tanks game files.
- Save and run the installer.
- Run the new copy of the game. The launcher will download all the additional data.
- Log in and start playing.
The test server will be restarted regularly, according to the following schedule:
- First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
- Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
- Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.
The test server may be subject to unscheduled restarts and maintenance.
Preliminary List of Changes [Common Test 3 - Updated]
ExpandFixed Issues
- Fixed the issue when flickering of applied Decals and Inscriptions could be observed in the Garage.
- Fixed some technical issues.
Preliminary List of Changes [Common Test 3]
ExpandMain Changes
- Frontline (with multiple changes) has been launched in the test mode:
- Added changes to the player’s progression in the mode
- Added a new reward system, including reward vehicles
- Made balance changes to the map
- Reworked the vehicle rental mechanics in the Frontline mode
See more details in the dedicated article:
[Frontline] Your Favourite Game Mode Returns!
- Changes to the Store and Depot:
- In the Depot, added a new section for unique styles that are not compatible with the player’s vehicles in the Garage. Particularly, it will contain the styles received from the large Holiday Ops boxes, if the appropriate vehicles are not available in the player’s Garage.
- Added counters on the bundle tile that include several items: now players will be able to see how many First Aid Kits (for example) a bundle contains.
- Updated Voice Messages in Battle for the Commanders in the Japanese vehicles (both male and female, when the Commander option is selected).
Changes to Technical Characteristics of Vehicles
- U.S.
Added the Premium tank destroyer of Tier VIII for testing by Supertest players: the TS-5.
- France
Removed the Boost functionality for wheeled vehicles.
Fixed issues
- Fixed some technical issues.
Tank Commanders!
On the day when Common Test 3 begins, we want to make an important announcement.
We have spent much time monitoring the tests of the wheeled vehicles and how you play them. When it was necessary, we urgently responded by changing particular characteristics of the wheeled vehicles (for example, their top speed).
During the tests, we observed one thing: the boost mechanics available in the French wheeled vehicles was rarely used.
Why?
- Boost mechanics turned out to be too hard to use. Sometimes it was not clear when those extra seconds should be used to take full advantage of the mechanics. Within these precious moments, the combat situation could change and the use of the Boost lost its value.
- There was a high risk of losing control of the vehicle during the use of the boost. It was especially crucial on slopes and in confined spaces when it was impossible to predict how exactly its activation would affect controllability.
- Considering the current settings, the boost provides no significant “boost” to the dynamics of low-tier vehicles. Players would rather switch to the Rapid mode to achieve a similar speed-up effect.
All the above led to the fact that the mechanics were in low demand by players. To change the situation, we considered various options. However, each of them (e.g. improving to the boost mechanics or reducing the time of its activation) would result in deterioration of other technical characteristics of the wheeled vehicles or would negatively affect their balance.
Final Decision
After thoroughly considering all the pros and cons, we made the decision to disable the boost mechanics for the French wheeled vehicles at the third iteration of the Common Test.
Preliminary List of Changes [Common Test 2]
ExpandMain Changes
1. New Vehicle Exterior Functionalities
- Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles.
- A new style has been added for each nation in the Preset Styles tab.
2. Changes to Maps
- Fisherman's Bay is back on the map roster (it has been previously removed from the list for the first stage of the test).
3. Changes to Technical Characteristics
France
Panhard EBR 90
- Changed the top and reverse speed from 70 to 65 km/h (Cruise mode)
- Changed the top and reverse speed from 90 to 85 km/h (Rapid mode)
- Changed the engine power of Panhard 12H 6000 mle.63 from 620 to 580 h.p.
- Changed the engine power of Panhard H-101 from 550 to 500 h.p.
Panhard EBR 105
- Changed the top and reverse speed from 75 to 70 km/h (Cruise mode)
- Changed the top speed from 105 to 95 km/h (Rapid mode)
- Changed the reverse speed from 75 to 70 km/h (Rapid mode)
- Changed the engine power from 820 to 750 h.p.
Panhard AML Lynx 6x6
- Changed the reverse speed from 58 to 40 km/h (Cruise mode)
- Changed the top speed from 82 to 80 km/h (Rapid mode)
- Changed the reverse speed from 82 to 60 km/h (Rapid mode)
AM 39 Gendron-Somua
- Changed dispersion of the 25 mm SA35 gun for the AM 39 Gendron-Somua turret from 0.43 m to 0.42 m
4. Fixed Issues
- Improved multiple objects on maps.
- Fixed some technical issues
Preliminary List of Changes [Common Test 1]
ExpandMain Changes
Changes to Personal Missions
- Rebalanced the missions of the second operation within the Second Front campaign.
- Added concurrent rendering support to improve performance by evenly loading all available CPU cores.
- Optimized performance of the Store.
Changes to Wheeled Vehicles
- Fixed some issues related to wheeled vehicles.
- Optimized performance of the movement physics.
- Made some balance changes.
Changes to Vehicle Exterior
Added Tactical Numbers, a new type of Exterior elements (three-digit numbers that can be entered manually, the font can also be selected manually).
Changes to Maps
- Disabled the Assault battle type for the Empire's Border map.
- Added the Ghost Town map in the Random Battle mode (including Assault, Encounter battle), as well as in the Attack/Defense mode in Team Training. Made significant changes to the map to suit the modes and battle types. The map will be available to vehicles of Tiers IV–X.
- Fisherman's Bay has been removed from the list of available maps for the duration of the test.
Made terrain-related changes on difficult-to-access (not intended for playing) areas on the following maps.
Fixed some issues on the following maps:
- Karelia
- Live Oaks
- Lakeville
- Cliff
- Murovanka
- El Halluf
- Airfield
- Steppes
- Minsk
- Empire's Border
- Klondike
- Nebelburg
- Abbey
Changes to the technical characteristics of the following vehicles
U.K.
Chimera
- Decreased dispersion during movement by 17%
- Decreased dispersion on hull traverse by 17%
- Changed dispersion from 0.38 to 0.36 m
- Changed aiming time from 2.7 to 2.5 s
- Changed the view range from 360 to 380 m
- Increased velocity of the AP Mk. 1 shell by 30%
- Increased velocity of the APDS Mk. 1 shell by 20%
- Changed penetration value of the AP Mk. 1 shell from 202 to 218 mm
U.S.S.R.
Object 279 (e)
- Changed dispersion from 0.38 to 0.36 m
- Changed dispersion on turret traverse by 25%
- Changed aiming time from 2.5 to 2.3 s
- Improved hull armouring
France
Added the following wheeled vehicles. The vehicle branch starts from the ELC AMX BIS.
- Tier VI: Panhard AMD 178B
- Tier VII: Hotchkiss EBR
- Tier VIII: Panhard AML Lynx 6x6
- Tier IX: Panhard EBR 90
- Tier X: Panhard EBR 105
- Tier II: AM 39 Gendron-Somua
Sweden
- Added the Lansen C (for testing by Supertest players)