Spring is right around the corner, and alongside the new season, a fresh update is coming to World of Tanks! In the upcoming Update 1.4.1, we will treat you to special gifts called “Random Rewards”. In addition, we’re introducing new opportunities for Crew customization, Crew Skins.
Okay, let's get down to the heart of the matter.
Random Rewards
With Update 1.4.1, we're introducing "Random Rewards". As you may have guessed, these will drop with a certain probability when playing Tier V-X vehicles. They will be awarded for a strong performance in battle, so: the more effective your actions and the higher you are in your team by experience earned (top 3, top 5, etc.), the more likely you are to get a Random Reward. After each battle in which you could, but didn't receive a Reward, the probability of getting one in the next battle increases.
Okay, exactly what are these Random Rewards?
To celebrate your performance in battle, you can earn:
- Consumables
- Credits
- Bonds
- And some more
In your Garage, there will be a special "probability indicator" that displays the chance of getting a Random Reward. It will be implemented as a special icon with three gradations, each of which shows the probability of receiving a Reward in future battles. When you receive a Random Reward the probability is reset and the process repeats.
NOTE: The probability of receiving Random Rewards is influenced not only by your actions, but also by your behavior on the battlefield. If you break the game rules, then your probability of receiving a Random Reward for a given battle won’t increase.
There will be 2 types of Random Rewards: small and large. The first four rewards you earn will be small and the fifth will be large and of course, the contents of a large reward will be more valuable.
Pay attention: Random Rewards do not accumulate and open immediately upon receipt (at the end of a battle).
Note: The composition and the frequency for receiving Random Rewards for the Common test are not final. After the release of the Update, we'll change both of these parameters. Now we want you to test this new feature and share your feedback.
Crew Skins
Another significant feature of the upcoming update is a new type of customization, Crew Skins. Thanks to this feature, you can momentarily replace Crew members of your vehicles with either real historical figures or fancy, cool and even slightly strange characters.
The first 3 Crew Skins will be credited to your account for free with the upcoming update. More Crew Skins will be available in the Random Rewards you earn.
NOTE: We plan to have memes and funny characters that can take place of any Crew members, without restriction of vehicle class or nation. However, Crew Skins with historical personas will have restrictions based on the nation and the specialisation of the Crew member. Crew Skins will be available only in large Random Rewards.
All regions will have with their own sets of Crew Skins with predefined information (avatar/photo image, first and last name).
You can apply each Crew Skin to only one Crew member and will have to remove it if you want to use it for another Crew member. Both the application and removal of Crew Skins are free of charge and any unused Crew Skins will be kept in your Personal File.
To apply Crew Skins, you need to go into the Personal File of your Crew members and manually select the desired Skins.
Blueprints
Note: This is a brief overview. A dedicated article will be coming soon, going into more detail on this new feature.
Blueprints are special content items that you can get from Random Rewards and can be used to get discounts when you research new tanks.
The higher the vehicle Tier, the more Blueprints it’s made up of and with every Blueprint you receive, your discount grows. This means if you collect every single Blueprint of a specific tank, you will receive a 100% XP discount on the research cost of the vehicle.
NOTE: Blueprints can only be obtained from Random Rewards. They are not purchasable for Credits, Gold or real money.
You don’t have to collect all the Blueprints to take advantage of them, but the more you have, the bigger the discount you will receive.
Blueprints will drop at random and are available for vehicles of all branches and nations from Tier II to Tier X, including vehicles that you have already researched. To make it easier for you to track the number of collected Blueprints, we'll introduce special progress bars, divided into sections. After receiving a Blueprint, one of the respective sections will be filled in.
If you get a Blueprint for a vehicle, which you have either researched or have all the necessary Blueprints already, it will turn into a “national” or a “universal” Blueprint. National Blueprints can be used on any vehicle of their respective nation (for example, if you receive a national Blueprint for France, it can be used on any vehicle in the French tech tree), while universal Blueprints can be used on any vehicle of any nation.
Please note: you can convert only "national" and "universal" Blueprints, but Blueprints that you already have for a specific tank cannot be converted. You may find out that you already have a discount for some vehicles right in your Research tab.
Attention: The discount will be granted on the research cost of a tank, but not its modules!
Keep an eye out for all the details regarding Blueprints and the future of this feature in a dedicated article to be published later. Stay tuned!
And now get out there and test out the new features and additions, Commanders!
- HOW THE CT WORKS
- TEST CLIENT
- SERVER RESTARTS
New to testing? Check out our handy guide to public tests.
Eligibility: All players registered prior to 04:59 UTC+8 on February 15 can participate in the test.
Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.
- Download the test client installer (4,9 MB).
- Make sure you pick a save location that is different to your regular World of Tanks game files.
- Save and run the installer.
- Run the new copy of the game. The launcher will download all the additional data.
- Log in and start playing.
The test server will be restarted regularly, according to the following schedule:
- First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
- Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
- Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.
The test server may be subject to unscheduled restarts and maintenance.
Preliminary List of Changes [Common Test 1]
ExpandMain changes
Exterior
- Added functionality of applying paints to Tier VII vehicles
- Added additional slots for decals on Tier VIII vehicles
- Made some UI improvements
Maps
Fixed some issues on the following maps:
- Ensk
- Westfield
- Fisherman's Bay
- Mountain Pass
- Serene Coast
- Paris
- Pilsen
- Glacier
- Hinterland
- Widepark
Blueprints, new functionality
Blueprints are special content items that can be used to get discounts when you research new vehicles. Every researchable vehicle (starting from Tier II) has Blueprints
- Once all Blueprint fragments are collected, no experience is required for researching a corresponding vehicle.
- Each Blueprint consists of fragments; their number depends on the vehicle tier. Each fragment increases the discount on researching a particular vehicle.
- If a player receives a Blueprint fragment for a vehicle that has already been researched or the player has all Blueprint fragments collected, such Blueprint fragments will be automatically converted to one of the following Blueprint types: universal or national.
- A player can get a Blueprint fragment they need by converting a certain number of national or universal Blueprint fragments. The number of Blueprint fragments that are required for researching a vehicle depends on its tier.
Random Rewards
Added a new type of rewards: Random Rewards. They may contain various game items, as well as Blueprint fragments. They can be earned in the following way:
- With a certain probability in each battle.
- If a player does not receive a Random Reward after a battle, the probability of receiving it after the next battle increases. When you receive a Random Reward, the probability is reset and the process repeats.
- These rewards can be earned only in Random Battles.
- There will be 2 types of Random Rewards: small and large. The first four rewards you earn will be small and the fifth will be large and of course, the contents of a large reward will be more valuable.
Crew Skins
A crew skin includes the following set of personal data:
- Unique avatar
- Unique first and last name
- Short informational note
- Unique voiceovers (in some cases)
A crew skin is applied to a crew member and changes their appearance. At the same time, all attributes, experience, Skills and Perks remain unchanged. The application of a crew skin free of charge.
Moreover, Personal Data of crew members can now be changed free of charge.
Preliminary List of Changes [Common Test 2]
ExpandMain Changes
Changes and Improvements
- Improved numerous objects on maps.
- Made several changes to the Exterior section interface.
-
Reworked the experience distribution system. It will be used in the upcoming seasons of Ranked Battles.
Fixed Issues
- Fixed some technical issues.