Supertest Preview: Vehicle Changes and Rebalances

Commanders!

Over the years, we have seen many changes in World of Tanks. Some vehicles became less popular or didn't adapt well, while others benefitted excessively from developments. That's why we will tweak the values of the most affected vehicles to maintain fairness, rekindle interest in underachieving ones, and keep overpowered ones in check.

Currently, our plans encompass vehicles of all types (standard, Premium, and Reward), all classes except SPG, and Tiers V to X. The changes will first be introduced to the Supertest for evaluation and are still far from the live game. Nevertheless, we would like to share our initial plans to gather your valuable feedback before the changes are implemented in a future update.

The Supertest is a closed test environment for preliminary testing of new features, vehicles, balance changes, and more. It is part of the early game development process and is only accessible to selected Supertesters.

 
 

Vehicles Considered for Rebalancing

We continuously monitor the battle performance of all vehicles. The ones selected have shown a need for core adjustments to either enhance their efficiency or reduce their overperformance. They were also frequently identified by the community as candidates for revisions.

The following vehicles will receive value changes for the Supertest:

Premium Vehicles

  • We have identified several Premium vehicles that need updates to improve their gameplay experience and performance. Moving forward, we will keep a close eye on these much-loved vehicles and possibly make further adjustments.

VIIIT26E5
Top speed
45
 km/h
 (▲4.8 km/h)
Reverse speed
17
 km/h
 (▲2 km/h)
Dispersion during movement and on hull traverse
0.15
 m
 (▼0.07 m)
Hull traverse speed
35
 deg/s
 (▲5 deg/s)
Dispersion at 100 m
0.36
 m
 (▼0.02 m)
Aiming time
2.1
 s
 (▼0.2 s)
VIIIAMX M4 mle. 49
Hull traverse speed
30
 deg/s
 (▲5 deg/s)
Dispersion during movement and on hull traverse
0.18
 m
 (▼0.04 m)
View range
390
 m
 (▲20 m)
Aiming time
2.5
 s
 (▼0.4 s)
Dispersion on turret traverse
0.12
 m
 (▼0.04 m)
VIIIT25 Pilot
Standard shell penetration
208
 mm
 (▲16 mm)
Special shell penetration
268
 mm
 (▲25 mm)
Standard shell velocity
920
 m/s
 (▲67 m/s)
Special shell velocity
1,100
 m/s
 (▲79 m/s)
VIIICenturion Mk. 5/1 RAAC
Dispersion during movement and on hull traverse
0.14
 m
 (▼0.04 m)
VIIIStrv 81
Dispersion during movement and on hull traverse
0.14
 m
 (▼0.06 m)
VIIIFV4202
Dispersion during movement and on hull traverse
0.14
 m
 (▼0.06 m)
View range
400
 m
 (▲10 m)
Gun reload time
7.5
 s
 (▼0.5 s)
VIIITurtle Mk. I
Top speed
25
 km/h
 (▲5 km/h)
Reverse speed
12
 km/h
 (▲2 km/h)
Dispersion during movement and on hull traverse
0.18
 m
 (▼0.07 m)
Standard shell penetration
240
 mm
 (▲16 mm)
Special shell penetration
270
 mm
 (▲17 mm)
Standard shell velocity
1,050
 m/s
 (▲258 m/s)
Special shell velocity
1,200
 m/s
 (▲209 m/s)
 
 
VIII
T26E5
VIII
AMX M4 mle. 49
VIII
T25 Pilot
VIII
Centurion 5/1
VIII
Strv 81
VIII
FV4202
VIII
Turtle Mk. I

Tier V–VIII

  • We diligently track the performance of standard vehicles. Based on our analysis and community suggestions, the selected Tier V to VIII vehicles are in need of improvements, and we will continue to monitor the vehicles for future adjustments.

VChurchill I
Dispersion during movement and on hull traverse with the Churchill I suspension
0.2
 m
 (▼0.02 m)
Dispersion during movement and on hull traverse with the Churchill III suspension
0.18
 m
 (▼0.02 m)
Dispersion at 100 m for the 75 mm Vickers HV gun
0.35
 m
 (▼0.01 m)
Aiming time of the 75 mm Vickers HV gun
2.1
 s
 (▼0.2 s)
VIChurchill VII
Top speed
25
 km/h
 (▲5 km/h)
Reverse speed
14
 km/h
 (▲2 km/h)
Dispersion during movement and on hull traverse with the Churchill IV suspension
0.18
 m
 (▼0.02 m)
Dispersion during movement and on hull traverse with the Churchill VII suspension
0.16
 m
 (▼0.02 m)
Aiming time of the OQF 17-pdr Gun Mk. VII
2
 s
 (▼0.3 s)
Dispersion during turret traverse
0.14
 m
 (▼0.02 m)
VIIBlack Prince
Top speed
25
 km/h
 (▲5 km/h)
Reverse speed
14
 km/h
 (▲2 km/h)
Dispersion during movement and on hull traverse with the Black Prince suspension
0.16
 m
 (▼0.02 m)
Dispersion during movement and on hull traverse with the Black Prince Mk. II suspension
0.14
 m
 (▼0.02 m)
Reload time of the OQF 17-pdr Gun Mk. VII
4.5
 s
 (▼0.5 s)
Aiming time of the OQF 17-pdr Gun Mk. VII
2
 s
 (▼0.3 s)
Dispersion during turret traverse
0.1
 m
 (▼0.1 m)
VIIAMX AC mle. 46
Front hull armor
140
 mm
 (▲20 mm)
Dispersion during movement and on hull traverse with the AMX AC mle. 46 suspension
0.22
 m
 (▼0.02 m)
Dispersion during movement and on hull traverse with the AMX AC mle. 47 suspension
0.2
 m
 (▼0.02 m)
Aiming time of the 100 mm AC SA47 gun
2.3
 s
 (▼0.4 s)
 
 
V
Churchill I
VI
Churchill VII
VII
Black Prince
VII
AMX AC 46

VIIIAMX 65t
Upper glacis plate (effective armor)
220
 mm
 (▲26 mm)
Upper glacis plate slopes (effective armor)
220
 mm
 (▲22 mm)
Hull traverse speed with the AMX 65 t bis suspension
26
 deg/s
 (▲1 deg/s)
View range with the AMX 65t tourelle classique de 120 turret
380
 m
 (▲10 m)
Reload time of the 120 mm D. 1203 gun
12
 s
 (▼0.5 s)
Standard shell penetration for the 120 mm D. 1203 gun
225
 mm
 (▲7 mm)
VIIIVK 45.02 (P) Ausf. A
Dispersion during movement and on hull traverse with the VK 45.02 (P) Ausf. A suspension
0.2
 m
 (▼0.02 m)
Dispersion during movement and on hull traverse with the VK 45.02 (P) Ausf. A verstärkteketten suspension
0.18
 m
 (▼0.02 m)
Reload time of the 105mm KwK45 L52 gun
8.9
 s
 (▼1.2 s)
Dispersion at 100 m for the 105mm KwK45 L52 gun
0.35
 m
 (▼0.02 m)
Aiming time of the 105mm KwK45 L52 gun
2
 s
 (▼0.3 s)
Vehicle durability with the VK 45.02 (P) Ausf. A turret
1,500
 HP
 (▲30 HP)
Vehicle durability with the VK 45.02 (P) Ausf. A Schwerer Turm turret
1,600
 HP
 (▲30 HP)
Junction of the upper glacis plate (effective armor)
260
 mm
 (▲48 mm)
VK 45.02 (P) Ausf. A Schwerer Turm turret
260
 mm
 (▲75 mm)
"Cheeks" of the VK 45.02 (P) Ausf. A Schwerer Turm turret
120
 mm
 (▲20 mm)
VIIIT69
Dispersion during movement and on hull traverse with the T84E1 suspension
0.22
 m
 (▼0.02 m)
Dispersion during movement and on hull traverse with the T95 suspension
0.2
 m
 (▼0.02 m)
Aiming time of the 90 mm Gun T178
2.5
 s
 (▼0.4 s)
Standard shell penetration for the 90 mm Gun T178
200
 mm
 (▲19 mm)
Special shell penetration for the 90 mm Gun T178
280
 mm
 (▲30 mm)
Magazine reload time of the 90 mm Gun T178
24
 s
 (▼3 s)
VIIIPershing M26
Aiming time of the 90 mm Gun T15E2M2
2
 s
 (▼0.3 s)
Dispersion at 100 m for the 90 mm Gun T15E2M2
0.34
 m
 (▼0.03 m)
Standard shell penetration for the 90 mm Gun T15E2M2
212
 mm
 (▲22 mm)
Reload time of the 90 mm Gun T15E2M2
6.8
 s
 (▼1.4 s)
VIIIM41 Walker Bulldog
Standard shell penetration for the 76 mm Gun M32 late
180
 mm
 (▲5 mm)
Special shell penetration for the 76 mm Gun M32 late
215
 mm
 (▲5 mm)
Reload time of the 76 mm Gun M32 late
4.5
 s
 (▼0.5 s)
Dispersion at 100 m for the 76 mm Gun M32 late
0.35
 m
 (▼0.03 m)
Aiming time of the 76 mm Gun M32 late
1.7
 s
 (▼0.2 s)
VIIIAT 15
Top speed
25
 km/h
 (▲5 km/h)
Reverse speed
12
 km/h
 (▲2 km/h)
Dispersion during movement and on hull traverse with the AT 15 suspension
0.2
 m
 (▼0.1 m)
Dispersion during movement and on hull traverse with the AT 15 Mk. II suspension
0.18
 m
 (▼0.1 m)
Armor behind the gun mantlet
227
 mm
 (▲100 mm)
VIII110
Reload time of the 100 mm 62-100T gun
8.5
 s
 (▼1.5 s)
Dispersion at 100 m for the 100 mm 62-100T gun
0.35
 m
 (▼0.01 m)
Aiming time of the 100 mm 62-100T gun
2.3
 s
 (▼0.2 s)
Lower glacis plate (effective armor)
200
 mm
 (▲21 mm)
 
 
VIII
AMX 65 t
VIII
VK 45.02 A
VIII
T69
VIII
Pershing
VIII
M41 Bulldog
VIII
AT 15
VIII
110

Tier X

  • The Object 268 Version 4 is considered one of the highest-performance machines in its class and boasts impressive capabilities that make it hard to resist.
    • However, reducing some of its characteristics will allow other vehicles to compete more effectively against it. In addition, the vehicle’s chassis rotation will be improved, allowing it to respond more quickly to situations while maintaining its impressive firepower.
  • The popularity and battle performance of the WZ-113G FT are significantly below our expectations, especially compared to similar tank destroyers.
    • The updates include improvements to its efficiency and overall gameplay experience.
    • The aim is to increase its competitiveness compared to other vehicles at this level.
  • The Vz. 55 is one of the top-performing Tier X heavy tanks and is seen increasingly often on the battlefield.
    • Its impressive features make it a formidable opponent that can significantly impact the outcome of a match. However, many players perceive certain characteristics of the vehicle as too powerful. These aspects will be reworked to lessen this effect.
  • The ST-II has been significantly underperforming and has lost popularity since its introduction to the game.
    • The updates include improvements to its efficiency and overall gameplay experience.
    • The aim is to increase its competitiveness compared to other vehicles at this level.

XWZ-113G FT
Specific power
15
 hp/t
 (▲3.2 hp/t)
Top speed
40
 km/h
 (▲2 km/h)
Standard shell velocity
960
 m/s
 (▲200 m/s)
Reload time
16.5
 s
 (▼0.5 s)
Dispersion at 100 m
0.36
 m
 (▼0.02 m)
XObject 268 Version 4
Hull traverse speed
25
 deg/s
 (▲3 deg/s)
Top speed
40
 km/h
 (▼10 km/h)
Specific power
16
 hp/t
 (▼2 hp/t)
Hit Points
1,900
 HP
 (▼100 HP)
Rangefinder cover
210
 mm
 (▼20 mm)
XSТ-II
Turret traverse speed
23
 deg/s
 (▲7 deg/s)
Turret front (turret + gun mantlet)
350
 mm
 (▲30 mm)
Reload time between shots
4
 s
 (▼1 s)
Gun reload time
11.2
 s
 (▼0.5 s)
XVz. 55
Reload time between shots
2.5
 s
 (▲0.5 s)
Gun reload time
25
 s
 (▲3 s)
Aiming time
3
 s
 (▲0.3 s)
 
 
X
WZ-113G FT
X
Obj. 268/4
X
ST-II
X
Vz. 55

Reward Vehicles

The feedback regarding the T95/FV4201 Chieftain and the Object 279 early has been extensive, and the number of these tanks in the game is growing over time. The data confirms that both are currently overperforming to a degree they often decide the outcome of battles—due to their stats, but also to the skill of the players that managed to obtain these reward vehicles. Considering the value of these tanks, the decision to adjust their parameters is not an easy one, but it is still long overdue. 

The proposed stat adjustments are to make competition fairer—while ensuring the T95/FV4201 Chieftain and the Object 279 stay among the best Tier X heavies. While the Chieftain‘s mobility and firepower are to become less overwhelming, it will still be a mighty universal heavy, ideal for terrain-based play. Having a lesser top speed, DPM, and HP pool, the 279e will keep all of its armor. And even with their special round armor penetration reduced, both vehicles are able to demonstrate great battlefield performance, and thus keep the status they earned with the community. 

Reward vehicles will remain a worthy acknowledgment of the time and effort spent to acquire them while ensuring fair competition and fun gameplay for everyone.

XT95/FV4201 Chieftain
Top speed
40
 km/h
 (▼6 km/h)
Hull traverse speed
28
 deg/s
 (▼5 deg/s)
Gun reload time
12
 s
 (▲1.5 s)
Special shell penetration
311
 mm
 (▼11 mm)
XObject 279 early
Hit Points
2300
 HP
 (▼100 HP)
Gun reload time
11.5
 s
 (▲1 s)
Top speed
35
 km/h
 (▼5 km/h)
Special shell penetration
320
 mm
 (▼20 mm)
 
 
X
T95/FV4201
X
Object 279 (e)


What do you think of these proposed changes and improvements? Did we miss any vehicle that should receive an overhaul? Let us know in the comments, and stay tuned for further developments and more details in the future.

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