Arcade Cabinet: Overwhelming Fire Returns!

August 15-18 / August 22-25

Arcade Cabinet returns with the high-octane Overwhelming Fire mode that puts you in one of eight rapid-fire vehicles. It's up to you to hit your enemies fast or get sent to the scrapyard at the same speed. 

Main Rules

  • Battle format: 15v15, Random Battles rules, only the eight special Tier X vehicles created for Overwhelming Fire can participate (maximum of two B-C CS 59s and EBR 40s each per team).
  • Objective: Capture the base or destroy all enemy vehicles
  • Maps: Any maps suitable for playing in Tier X vehicles in Random Battles
  • Platoons: Available for Platoons, but bonuses do not apply
  • Earnings: No credits or XP earned in battles, but no resources spent either. Bonds and Battle Pass Points can only be earned via the mode's Progression. Battles do not count toward your statistics. 
 
XFlakpanzer VIII Maus
A superheavy vehicle equipped with high-caliber double-barreled anti-aircraft guns. It doesn't boast high mobility, but its dynamics are enough to release two shots at the enemy. That said, the Flakmaus itself does not withstand every hit, because only its hull is heavily armored.
Strengths
Double-barreled 88 mm guns
The guns fire one after the other, dealing substantial damage per shot.
High penetration
Well-penetrating shells allow you to face any threat.
Reliable hull armor
The hull is taken from the Maus and has good overall armor.
Weaknesses
Low speed and maneuverability
This vehicle is not very maneuverable, so you won't be able to quickly react to the situation on the battlefield.
Weak turret armor
Be careful when letting the relatively weakly armored turret get hit.
XM5YE2 Thunderclap
A versatile heavy tank, equipped with a 75 mm belt-fed gun and with decent mobility. It can cause the enemy a lot of trouble, but don't forget that its gun is experimental and can overheat. In addition, this vehicle has vulnerable spots, so playing in it will require some skill.
Strengths
Large belt
No need to reload very often: the large belt contains plenty of shells, letting you focus on firing.
Good gun handling
Like many other American vehicles, this tank has good gun handling, which makes firing feel great.
Reliable hull and turret armor
Thanks to its smooth shape, it can hardly be called an easy target.
Weaknesses
Gun heating
Active firing will cause the gun to heat up. When firing continuously, the accuracy will decrease until the overheated gun simply stops shooting.
Weak spots in the armor
This tank has a peculiar visual feature: the two drums on the sides of the turret. Unfortunately, they are very vulnerable to enemy fire.
XObject 143 Prut
A vehicle with an excellent armament. Its four-barreled gun demonstrates a high rate of fire, while its good carrier allows it to be used effectively. Together with its decent—though not perfect—armor, this makes a strong combination.
Strengths
Quadruple gun
This vehicle has good firepower thanks to its quadruple 23 mm gun system.
Rapid rate of fire
The system ensures a great rate of fire and high damage per minute.
Great speed and maneuverability
This vehicle can quickly adapt to the situation on the battlefield and change direction when needed.
Weaknesses
Weak armor
Despite its sturdy front, the overall armoring and boxy turret make the vehicle quite vulnerable.
Mediocre penetration
The vehicle's penetration does not allow it to consistently damage well-protected targets.
XPTV-51
Along with decent armor and mobility, this vehicle is equipped with double-barreled 57 mm guns and is considered the most versatile.
Strengths
Double-barreled 57 mm guns
The two guns firing one after the other have good damage per shot and firing rate values.
Great speed and maneuverability
This vehicle can quickly adapt to the situation on the battlefield and change direction when needed.
Versatility
Able to perform a wide range of tasks and efficient in most situations.
Weaknesses
Weak armor
This vehicle cannot rely on its armor. Its best defense is mobility.
Mediocre penetration
The vehicle's penetration does not allow it to consistently damage well-protected targets.
XXM551E4 Hailstorm
This descendant of the Sheridan did not inherit its predecessor's powerful 155 mm gun. Instead, it was equipped with a six-barreled rotary minigun, which allowed it to fire a great number of shells at the enemy in a short time. Its other parameters—mobility, large dimensions, and hull screens—remained unchanged.
Strengths
Six-barrel rotary gun
A powerful six-barreled gun. Each barrel has a 37 mm caliber.
High rate of fire
The rotary barrels ensure an amazing rate of fire and high damage per minute.
Great speed and maneuverability
This vehicle can quickly adapt to the situation on the battlefield and change direction when needed.
Weaknesses
Large dimensions and weak armor
The vehicle is quite large, but it does not have the best armor, even considering the screens on its hull.
Mediocre penetration
The vehicle's penetration does not allow it to consistently damage well-protected targets.
XPanhard EBR 40 ter
A "budget version" of the Panhard EBR. It has all the advantages of the original vehicle, except for its gun. Its excellent mobility, small dimensions, and sturdy wheels allow it to cause havoc on the battlefield, and its new 40 mm gun demonstrates an impressive rate of fire.
Strengths
The best (ultimate) speed, mobility, and maneuverability
Nothing can drive faster. Nothing at all!
Weaknesses
Weak armor
This vehicle cannot rely on its armor. Its best defense is mobility.
Mediocre penetration
This vehicle's penetration does not allow it to consistently damage well-protected targets.
XSturmgeschütz E 100
This steel monster is well armored, which compensates for its low mobility and large dimensions. However, its main feature is its armament. Its huge eight-barreled rotary gun simply sweeps opponents aside.
Strengths
Powerful rotary gun
A rotary gun with eight 50 mm barrels allows you to turn any enemy into scrap metal.
Nice damage per burst
Each burst deals a lot of damage in a very short time.
Strong armor
The hull is well-protected, but it has a weak point.
Weaknesses
Mediocre speed and maneuverability
This vehicle is not very maneuverable, so you won't be able to quickly react to the situation on the battlefield.
Long reload time
Reloading takes quite some time, so you should think about ways to retreat in advance.
XB-C CS 59
This is not just another cannon artillery vehicle. While it has all the mobility and fragility characteristic of B.C.-based vehicles, it is also equipped with two 150 mm rocket launchers. In a single reload cycle, this SPG can fire two salvos of six missiles, covering a wide area.
Strengths
Two rocket launchers
In a single reload cycle, this SPG can fire two salvos of six missiles, covering a wide area. The salvo is always fired fully and cannot be interrupted.
Steep shell trajectory
The relatively sharp shell trajectory allows you to fire at targets that are normally out of the range of standard artillery.
Large area of effect
Six missiles in a salvo allow you to hit whole areas of the battlefield.
Weaknesses
High dispersion
The vehicle has high dispersion, which leads to poor grouping of shots.
 
 
X
Flakmaus
X
Thunderclap
X
Prut
X
PTV-51
X
Hailstorm
X
EBR 40
X
StuG E 100
X
B-C CS 59
 

Rewards and Progression

Complete special Overwhelming Fire missions to earn useful in-game goodies that can assist you in battle long after this limited-time mode ends.
 
 
Progression Rewards
Post-Progression Rewards (Repeatable)
350,000
Credits
The main game currency in World of Tanks.
400
Bonds
A currency that can be used to purchase improved equipment, directives for equipment, and rare vehicles.
3
Directive: Vent Purge
Grants +2.5% to crew efficiency bonus with Improved Ventilation (any class), Venting System, or Bounty Ventilation mounted.
5
Directive: Stabilizer Greasing
Grants −5% to dispersion after firing and during movement/turret rotation with Vertical Stabilizer, Stabilizing Equipment System, or Bounty Stabilizer mounted.
5
Directive: Orderly Ammo Rack
Grants −2.5% to loading time with Rammer (any gun type and caliber), Innovative Loading System, or Bounty Rammer mounted.
400
Components
Can be used to upgrade Experimental Equipment.
50
Battle Pass Points
Can be used to unlock Battle Pass rewards.
3
Random reward
Get one of the following rewards:
  • 25,000, 50,000, or 200,000 credits
  • Expirable Reserve (7 days): +50% to credits for 1 h
  • Expirable Reserve (7 days): +200% to Free and Crew XP for 1 h
  • Expirable Reserve (7 days): +50% to Combat XP for 1 h
  • 1 or 3 days of WoT Premium Account
  • 25 or 50 components
  • 500 or 2,500 Free XP
7,500
Credits
The main game currency in World of Tanks.
Random reward
Get one of the following rewards:
  • 25,000, 50,000, or 200,000 credits
  • Expirable Reserve (7 days): +50% to credits for 1 h
  • Expirable Reserve (7 days): +200% to Free and Crew XP for 1 h
  • Expirable Reserve (7 days): +50% to Combat XP for 1 h
  • 1 or 3 days of WoT Premium Account
  • 25 or 50 components
  • 500 or 2,500 Free XP

Hit 'Em Hard and Fast, Commanders!

Jump into one of these special Tier Xs and use their unique fast-firing abilities to dominate in Overwhelming Fire. 

Roll Out!