Commanders!
We’re adding an entire branch to the Polish Tech Tree comprising six researchable tank destroyers. Additionally, we’re adjusting the performance of four Tier X vehicles, improving five Random Battles maps, and introducing the Postmortem mode feature. But that's just the start—join the Common Test, try out the changes firsthand, and share your thoughts on these additions!
Planned features for Update 1.24.1 are:
All features on the Common Test are currently in active development. Any values, rewards, technical characteristics, and other feature settings that are relevant for the Common Test are not final and may not correspond to those in the release version.
Brand-New Polish TDs
The new branch of Polish tank destroyers consists of six researchable vehicles from Tier V to Tier X. The transition to the new branch will begin with the Tier IV 14TP light tank.
The Tier V–VII vehicles will be classic turretless TDs with traditional gameplay. They are mobile, have decent frontal protection, and carry reliable guns with good damage per shot and penetration values. The first vehicle in the branch is the SDP 40 Zadymka, sitting at Tier V. It is followed by the SDP 44 Burza (Tier VI) and SDP 57 Gowika (Tier VII).
- SDP 57 Gowika
- SDP 44 Burza
- SDP 40 Zadymka
High-tier vehicles are represented by:
- SDP 58 Kilana (Tier VIII)
- SDP 60 Gonkiewicza (Tier IX)
- NC 70 Błyskawica (Tier X)
- NC 70 Błyskawica
- SDP 60 Gonkiewicza
- SDP 58 Kilana
The new branch’s Tier VIII–X vehicles will have new shell mechanics to deliver maximum damage in close combat scenarios. It will consist of two aspects:
- Star Tray Shells: These are most effective when used to shoot targets at a range of 50 meters or less. As the distance increases, the loss of kinetic energy leads to a gradual decrease in damage.
- Deep-Rifled Guns: These guns enable shells to be fired at exceptionally high velocities. The SDP 60 Gonkiewicza and the NC 70 Błyskawica's standard shell will travel at 1,700 m/s, while their special shell will fly at 2,000 m/s—making it the fastest shell in the game.
The high-tier Polish TDs encourage you to engage in close combat, where you'll deal maximum damage.
Vehicle Rebalancing
We already told you about these changes as they entered the Supertest. In Common Test 1.24.1, we're continuing our work. We’ve identified four Tier X vehicles that require updates to their combat characteristics:
The first two vehicles will receive improvements, while the Super Conqueror and Controcarro 3 Minotauro will be slightly adjusted to make them less dominant on the battlefield.
To ensure consistency with the changes to the top vehicles, we’re also tweaking the performance of Tier VIII–IX French and Italian tank destroyers in their respective branches. Read more about the rebalancing changes in our dedicated article.
Map Balance Reworking
We’ve reworked five Random Battles maps to make them more comfortable than ever before. Mountain Pass has undergone significant changes, while other locations have also received slight balance adjustments. Check out what’s changed.
Mountain Pass
- Redesigned the bottom base to eliminate previous advantages over the upper base.
- Changed the position of the rock near the main battle point.
- Blocked a spot in the E6 square that provided lines of fire to the glacier area for the north base.
- Adjusted the height of the hills in the E3-G5 squares to provide similar opportunities for both teams.
Karelia
- Added/improved TD positions near the upper team's base.
- Adjusted key positions in the B4 and C5 squares.
- Made shooting from TD spots near the bottom base more difficult.
- Polished the approach to the hill from the swamp side for the bottom team.
Mines
- Removed most vegetation in the C9 square, eliminating a significant advantage for the bottom base.
- Improved the line of fire for the upper base from the shelf in the A4-A5 squares.
El Halluf
- Removed a bush in the C2 square as it interfered with fire between heavy vehicles.
Outpost
- Raised vegetation in the G7 area to improve the playing surface for light vehicles.
- Added new stones and adjusted terrain in squares G7-G8 for safer positions.
- Moved vegetation to enhance gameplay for light vehicles.
Update on Crews: 100% Efficiency
We’re continuing to improve the crew system in World of Tanks. To make your experience with the whole system simpler and more comfortable, all crews will be upgraded to 100%. No operations or penalties will reduce your crew's efficiency below this level.
In the Barracks is a new button that lets you remove all crew members with less than 100% XP for their 1st perk. You'll receive compensation for their XP in the form of Crew Books. Note: Operation won't affect crew members in vehicles, with zero-perks, and unique ones (such as celebrities, for example).
Additionally, we are:
- Renaming major qualification level to "crew efficiency".
- Implementing a penalty to perk efficiency for free or credit retraining operations, which will gradually decrease as you gain XP.
- Providing retraining bonuses for newcomers.
- Enabling you to change your tanker's qualification through the credit retraining operation.
We’ll cover the details of the crew changes in a dedicated article, so stay tuned!
Postmortem Mode
While Update 1.24.1 will introduce Postmortem Mode, battles on maps with Random Events will not be supported initially. Last Moment support will be added soon.
This new functionality is designed to elevate your gameplay experience by helping you learn and improve your skills, even after your vehicle has been destroyed.
The Postmortem Mode comprises two independent aspects:
- Last Moment: Provides details of the shot that destroyed your vehicle.
- Observer Camera: An improved version of the Free Camera you already know from Frontline. It will only be available in non-competitive modes so as not to give an unfair advantage.
Last Moment offers Detailed and Short versions, allowing you to tailor the amount of information you receive.
With the new Last Moment and improved Observer Camera, the Postmortem mode updates will provide invaluable insights. You will become a better tanker by understanding where the enemy was positioned, the shell used and its trajectory, and how it penetrated your vehicle.
Get Ready for the Final Season of Onslaught 2023-2024!
Onslaught will start on the day Update 1.24.1 goes live.
Prepare for the last moments of the Year of the Pegasus with the final Onslaught 2023-2024 season! After its conclusion, you'll be eligible to claim your Annual Reward, which may include the exclusive Hurricane Tier X medium tank—a special version of the CS-63 with a unique custom look and an exclusive crew.
Additionally, the Season of the Jade Pegasus will introduce:
- A new piece of improved equipment, Innovative Targeting. It will be available for purchase for the first time in the game once you reach the Bronze rank.
- Training Rooms featuring Onslaught maps to hone your tactics for Onslaught tournaments.
- Fresh customization rewards, including cool new camos and inscriptions.
You will also now earn more base Rating Points at the Iron Rank for your performance. Additionally, the base number of Rating Points lost at the Iron and Bronze Ranks has decreased, making their progression less challenging.
Improvements to Steel Hunter
This launch will enhance Platoon functionality, making it easier to find a random Platoon mate. Simply press a button, and someone else seeking a Platoon will be suggested as your combat comrade. Additionally, the mode will have a voice-activated communication feature, making it more convenient to communicate and enter the next battle together. Finally, you'll be able to add your random Platoon partner to a permanent Platoon.
Tour of Duty Reworking
Our Tour of Duty clan activity is undergoing a significant overhaul. Here's what to expect:
- Complete Daily Clan Missions: These are now called "Tour missions".
- Three Total Missions: There are three missions to tackle each day.
- Sequential Completion: Each mission must be completed one after the other.
- Team Up for Last Two Missions: The final two missions must be completed in a Platoon or detachment with a clanmate.
- Manual Reward Collection: You'll need to manually collect rewards for completed missions.
Rewards:
- Industrial Resource for your clan.
- Points of Duty: A new clan currency.
Unlock regions using Points of Duty on the map and receive a reward for each region. At the end of your battle journey awaits the ultimate prize: the X Carro da Combattimento 45 t , a Tier X Italian medium with the “Proserpina” 3D style.
Common Test: Why Should You Participate?
The Common Test offers a sneak peek at the upcoming game version before its official release. We're eager to hear your initial thoughts on the upcoming features, new game modes, vehicles, game changes, and more. This way, we can understand how the community feels about the next update and catch issues ahead of time.
- How to Participate in the Common Test
- New to Testing?
To take part, you'll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and an active World of Tanks account created prior to the cut-off date (see below).
Eligibility
All active World of Tanks accounts created before March 11, at 05:59 UTC+8 can participate in the test.
Download and Install the Test Client
- Run the test client installer.
- Choose a different installation folder from where your regular World of Tanks game files are.
- Select the freshly installed test client from the drop-down menu at the top of the WGC.
- Roll out—and remember to pass on your feedback!
You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.
Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.
We'll provide more detailed information in the coming weeks as we approach the update release on the live server. Join the Common Test and share your feedback on these additions, Commanders!
Patch notes
ExpandMain Changes
New Branch of Polish Tank Destroyers
Six new tank destroyers (from Tier V to Tier X) have been added:
- Tier V—SDP 40 Zadymka
- Tier VI—SDP 44 Burza
- Tier VII —SDP 57 Gowika
- Tier VIII—SDP 58 Kilana
- Tier IX—SDP 60 Gonkiewicza
- Tier Х—NC 70 Błyskawica
Postmortem Mode
Introducing Last Moment: After a vehicle's destruction, the game offers a recreation of the last shot that hit the player to give more information about the position and circumstances that led to the vehicle's destruction. This information is only available for projectiles or explosions caused by projectiles, and will not be loaded when the battle is already ending.
- The camera will show the enemy vehicle and shot trajectory (if spotted), the player's vehicle, and all surrounding vehicles and objects at the moment of destruction.
- Additionally, the player will receive valuable information about the shell, penetration, distance, armor, and damage, as well as how it was calculated for the specific shot. The player can press SPACE to pause the Last Moment scene and receive even more information.
- Most cases will be supported in the initial version: All shell types, modern and legacy explosions, ricochets, fires, spaced armor, and destroyed tracks. The feature will not be available for destruction caused by the use of abilities, ramming, friendly fire, or crashes.
- The Last Moment camera is on by default but can be skipped or disabled in the settings.
The Observer Camera is deployed for all non-competitive game modes and updated with new functionality and a new UI.
- The player can now aim at the 3D markers of friendly vehicles through terrain and objects and jump directly to follow them.
- The player can now change the height and speed of the camera.
Crew
- All crew members are now trained to 100% and have 0 XP by default, and can start training their first perk immediately.
- All XP for a crew member whose training level was between 50% to 100% will go toward their perk experience pool. There are no longer any crews with a training level below 100%.
- Training level is now a common 2-digit indicator for a vehicle's entire crew called crew efficiency.
- New crew members can be recruited for free, with no need to choose between operations for free, credits, or gold.
- In the Barracks, a new button allows players to remove all crew members with less than 100% XP for their first perk and receive compensation in the form of Crew Books. This one-time operation cannot be undone.
- When the player retrains a crew member, they can choose between a free, credit, or gold retraining operation. A penalty to XP from the perk efficiency pool is applied when free or credit retraining is selected. The perk efficiency experience pool contains 100,000 XP.
- All crew members now have 100% perk efficiency by default. If this is reduced due to retraining operations, the effect from their perks will be decreased until the experience pool is filled.
- Crew members in a vehicle they are not trained to operate cannot use their perks.
- There is no longer a separate operation to change a crew member's qualification. Players can change crew members' qualifications through the standard retraining operation (for credits or gold).
- There is no additional XP penalty when the player retrains a crew member from a vehicle of a different type. An increased penalty is only applied when a player changes a crew member's qualification for credits.
- Players can move crew members to the Barracks even over the bunk limit. If the bunk limit is exceeded, new crew members cannot be recruited (but they can still be obtained by using Recruits or purchasing special offers).
- Some interface improvements have been made.
- New informational and reward screens have been added.
Tour of Duty Update
- There will now be three daily missions.
- The first mission can be completed either solo or in a Platoon or detachment, while the final two missions can only be completed in a Platoon or detachment with a clanmate.
- Rewards for completed daily missions include Industrial Resource and Points of Duty, and must be manually collected to access to the next day's missions.
- The Tour of Duty itself is now a map on which regions can be unlocked using Points of Duty, with rewards for each region. The final Tour of Duty reward is a Tier X clan vehicle.
Daily Missions for Newcomers
Daily missions have been changed for new players.
Steel Hunter
The highlight of the launch is new features in Platoon battles:
- The new Random Platoons feature allows you to battle in a Platoon with a random player of a similar skill level.
- On the Battle Results screen, you can invite that player to join a regular Platoon to keep playing together.
- Voice chat is now supported in the mode.
- The chat wheel and some other in-battle communication features from Random Battles have been added to the mode.
Ability and Visual Changes:
- The Arlequin's Airstrike now deals more consistent damage that increases toward the center of the affected area.
- A timer displaying the duration of the enemy Raven's Trap Ability has been added.
- Abilities' visual effects have received extensive updates.
- Loot outlines have received visual effect updates, while red and yellow zone borders and respawn visual effects have been updated.
- A healing notification panel has been added.
Other Changes:
- Updates have been made to audio design, including new respawn voiceovers.
Back in Action
- A What's New page has been updated.
- The Warm-Up mode has been added for several categories of players.
- Back in Action Progression rewards have been updated.
Onslaught
Main Changes
- The Season of the Jade Pegasus has been added.
- A new item of improved equipment, Innovative Targeting, has been added to Onslaught Shop.
- The Hurricane Tier X Polish medium tank with unique crew has been added.
- Onslaught is now supported in Training Rooms.
- Onslaught is now supported in Tournaments.
New Content for the Season of the Jade Pegasus:
- The progressive "Heavenly Horse (Jade)" style with a new set of decals, emblems, inscriptions, and camouflage patterns.
- Dog Tag Backgrounds: Iron, Bronze, Silver, Gold, Champion, and Legend.
- Nickname stripe: Call of Astraeus.
- Badges: Markab, Enif.
- Medal: Catasterism.
- Rental vehicles: STB-1 7v7, Maus 7v7, Object 268 Version 4 7v7.
Ranked System:
- The base number of Rating Points gained at the Iron rank has been increased.
- The base number of Rating Points lost at the Iron and Bronze ranks has been decreased.
Prestige Points System:
- Changes have been made to the system for accruing Prestige Points.
Role Skills:
- One for All:
- The bonus to the major qualification level, as well as to all skills for allied vehicles, has been decreased from 4/7.5/11% to 4/7/10%.
- Straight Ahead:
- The skill's duration has been increased from 10/20/30 to 15/20/30 seconds.
- The engine power bonus has been increased from 30% to 35%.
- Stun resistance has been increased from 25% to 40%.
- At the beginning of battle, this Role Skill's charge level is 1.
- Bullseye:
- Bonus damage for a vehicle not being spotted at the moment of the shot has been increased from 11/23/35% to 25/35/45%.
- At the beginning of battle, this Role Skill's charge level is 1.
- Second Wind:
- The duration of the Acceleration element has been increased from 6 to 7 seconds.
- The amount of hit points restored has been increased from 75 + 35/60/85% to 100 + 35/60/85%.
- Recon Flight:
- The skill's cooldown time has been increased from 3 to 10 seconds.
- Active Recon:
- The bonus to view range has been increased from 3/7.5/11.5% to 15/20/25%.
- Fixed an issue due to which respotting a vehicle with this Role Skill did not update time spotted.
Other Changes:
- A new map has been added: Siegfried Line.
- Some objects on the Outpost and Airfield maps have been changed.
- The Redshire map has been returned to the roster.
- The Overlord map has been removed from the roster.
Map Changes
Mountain Pass
Balance changes have been made to the map and advantages that favored the south base have been fixed.
- Part of the map near south base has been redesigned. Bushes that made it difficult to attack have been removed. The river has also been flattened and extended near the hill to move spawns in the area and improve timings on the map. Opportunities to attack the base from the glacier. area have been improved, with the slope to the base now providing more diverse tactical options.
- The position of the rock near the main battle point in C7-D8 has been changed to open some view and firing lines on the south team.
- A spot in E6 that provided some lines of fire to the glacier area for the north base has been blocked, as the south base does not have such a spot and in some cases it functioned as a trap.
- The height of hills in E3 and G5 have been slightly adjusted to provide similar opportunities for both teams.
Karelia
Balance changes have been made to slightly improve opportunities for the north team.
- SPG spots have been added and improved near the north team's base in B7 and C7.
- The approach to the stone spot in B4 has been made safer and the position itself has been slightly improved. A corner position on the slope in C5 has also been buffed.
- The positions of several stones in H6 and H7 have been slightly adjusted to make shooting the hill from the SPG spots near the bottom base more difficult.
- The approach to the hill in G5 from the swamp side has been polished for the bottom team.
Mines
Balance changes have been made to slightly improve opportunities for the north team.
- Most of the vegetation has been removed from C9, as this position gave the bottom base a significant advantage.
- The line of fire for the upper base from the shelf in A4-A5 has been improved.
Outpost
Gameplay has been made more comfortable with expanded opportunities for light tanks.
- The vegetation in the G7 area has been raised to provide a more comfortable playing surface for LTs.
- New stones and more terrain have been added to make the positions in G7–G8 safer. Vegetation has also been moved in this area to enhance play for light vehicles.
El Halluf
- Gameplay has been made more comfortable.
- A bush in C2 which interfered with fire between heavy vehicles has been removed.
Expirable Personal Reserves
A new type of Personal Reserves is being introduced: Expirable Personal Reserves.
An Expirable Personal Reserve works like a regular Personal Reserve, but will be removed from the player's account if not used within a set number of days. Please note that this functionality will not be available for now.
Changes to Technical Characteristics of Vehicles
Changes to French vehicles:
AMX AC mle. 48
- Dispersion during movement of the AMX AC mle. 48 suspension has been decreased by 14%
- Dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%
- Dispersion on hull traverse with the AMX AC mle. 48 suspension has been decreased by 14%
- Dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%
- Dispersion of the 120 mm AC SA46 gun has been changed from 0.37 to 0.36 m
- Dispersion on gun traverse for the 90 mm AC DCA 45 gun has been decreased by 17%
- Dispersion on gun traverse for the 100 mm AC SA47 gun has been decreased by 38%
- Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
- Dispersion after firing of the 90 mm AC DCA 45 gun has been decreased by 25%
- Dispersion after firing of the 100 mm AC SA47 gun has been decreased by 25%
- Dispersion after firing of the 120 mm AC SA46 gun has been decreased by 25%
- Aiming time of the 120 mm AC SA46 gun has been changed from 2.5 to 2.3 s
- Reverse speed has been changed from 13 to 17 km/h
AMX AC mle. 48 FL
- Dispersion during movement of the AMX M4 mle. 49 suspension has been decreased by 15%
- Dispersion on hull traverse with the AMX M4 mle. 49 suspension has been decreased by 15%
- Dispersion of the 120 mm AC SA46 gun has been changed from 0.37 to 0.36 m
- Dispersion on gun traverse for the 120 mm AC SA46 gun has been decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun has been decreased by 25%
- Aiming time of the 120 mm AC SA46 gun has been changed from 2.5 to 2.3 s
- Reverse speed has been changed from 13 to 17 km/h
AMX 50 Foch
- Dispersion during movement of the AMX 50 Foch suspension decreased by 15%
- Dispersion during movement of the AMX 50 Foch bis suspension decreased by 17%
- Dispersion on hull traverse with the AMX 50 Foch suspension decreased by 15%
- Dispersion on hull traverse with the AMX 50 Foch bis suspension decreased by 17%
- Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
- Aiming time of the 120 mm AC SA46 gun changed from 2.5 to 2.3 s
- Reverse speed changed from 13 to 17 km/h
AMX 50 Foch B
- Dispersion during movement of the AMX 50 Foch B suspension decreased by 19%
- Dispersion on hull traverse with the AMX 50 Foch B suspension decreased by 19%
- Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
- Aiming time of the 120 mm AC SA46 gun changed from 2.3 to 2.1 s
- Reverse speed changed from 13 to 17 km/h
- Power of the Saurer 1000 engine changed from 1,000 to 1,250 h.p.
AMX 50 Foch B 7v7
- Dispersion during movement of the AMX 50 Foch B suspension decreased by 19%
- Dispersion on hull traverse with the AMX 50 Foch B suspension decreased by 19%
- Dispersion on gun traverse for the 120 mm AC SA46 gun decreased by 29%
- Dispersion after firing of the 120 mm AC SA46 gun decreased by 25%
- Aiming time of the 120 mm AC SA46 gun changed from 2.3 to 2.1 s
- Reverse speed changed from 13 to 17 km/h
- Power of the Saurer 1000 engine changed from 1,000 to 1,250 h.p.
Changes to German vehicles:
Pz.Kpfw. VII
- Dispersion of the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret changed from 0.37 to 0.33 m
- Aiming time of the 12.8 cm Kw.K. 46 L/61 gun in the Pz.Kpfw. VII turret changed from 2.6 to 2.3 s
- Penetration of the Pzgr 39 L shell for the 12.8 cm Kw.K. 46 L/61 gun changed from 258 to 276 mm
- Penetration of the Pzgr 43 shell for the 12.8 cm Kw.K. 46 L/61 gun changed from 315 to 325 mm
- Power of the MB 517 engine changed from 1,200 to 1,350 h.p.
Changes to Italian vehicles:
Controcarro 3 Minotauro
- Dispersion during movement of the CC 3 suspension decreased by 25%
- Dispersion on hull traverse with the CC 3 suspension increased by 50%
- Traverse speed of the CC 3 suspension changed from 24 to 30 deg/s
- Armoring of the CC 3 turret decreased
- Velocity of the c.c. 130/45 Mk. 71 shell for the Cannone da 130/45 gun decreased by 24%
- Power of the MTU MB Ba 500A engine changed from 700 to 780 h.p.
- Vehicle durability with the CC 3 turret changed from 2,100 to 2,000 HP
Controcarro 3 7x7
- A new group of turret armoring has been added
- Dispersion during movement of the CC 3 suspension decreased by 25%
- Dispersion on hull traverse with the CC 3 suspension increased by 50%
- Traverse speed of the CC 3 suspension changed from 24 to 30 deg/s
- Armoring of the CC 3 turret decreased
- Velocity of the c.c. 130/45 Mk. 71 shell for the Cannone da 130/45 increased by 24%
- Power of the MTU MB Ba 500A engine changed from 700 to 780 h.p.
- Vehicle durability with the CC 3 turret changed from 2,100 to 2,000 HP
Controcarro 1 Mk. 2
- Dispersion during movement of the Controcarro 1 Mk. 2 tipo A suspension decreased by 25%
- Dispersion during movement of the Controcarro 1 Mk. 2 tipo B suspension decreased by 27%
- Dispersion on hull traverse with the Controcarro 1 Mk. 2 tipo A suspension increased by 80%
- Dispersion on hull traverse with the Controcarro 1 Mk. 2 tipo B suspension increased by 60%
- Traverse speed of the Controcarro 1 Mk. 2 tipo A suspension changed from 20 to 26 deg/s
- Traverse speed of the Controcarro 1 Mk. 2 tipo B suspension changed from 22 to 28 deg/s
- Hull armoring decreased
- Vehicle durability with the Controcarro 1 Mk. 2 tipo A turret changed from 1,840 to 1,740 HP
- Vehicle durability with the Controcarro 1 Mk. 2 tipo B turret changed from 1,900 to 1,800 HP
SMV CC-67
- Dispersion during movement of the CC-67B tipo A suspension decreased by 24%
- Dispersion during movement of the CC-67B tipo B suspension decreased by 26%
- Dispersion on hull traverse with the CC-67B tipo A suspension increased by 90%
- Dispersion on hull traverse with the CC-67B tipo B suspension increased by 70%
- Hull armoring decreased
Changes to the Polish Tech Tree:
The following vehicle has been added: Hurricane
Changes to the U.K. Tech Tree:
Changes to the technical characteristics of the following vehicles:
Super Conqueror
- Reload time of the 120 mm Gun L1A1 in the Conqueror "unorthodox" ABP turret has been changed from 8.7 to 9.6 s
- Vehicle durability with the Conqueror "unorthodox" ABP turret has been changed from 2,400 to 2,300 HP
Changes to the U.S.S.R. Tech Tree:
The following vehicles have been added for testing by Supertest players:
- SU-122V
- Object 168G