Greetings, Commanders!
After completing the test of Field Modification on the Sandbox server, we carefully analyzed your feedback and all the data we obtained. Many thanks to all the active and dedicated players who supported us and joined the test—your help was invaluable! Following the test results, we improved certain aspects of Field Modification that were widely discussed during the Sandbox testing.
CONTENTS
Field Modification: A Feature to Tweak Your Favorite Tanks
Let's take a quick look at the core mechanics of Field Modification and how they can benefit your favorite vehicles.
Field Modification is available for all Tier VI–X vehicles (including Collectors', special, and Premium vehicles but excluding rentals and vehicles from various special game modes, such as Steel Hunter or Mirny-13). In a nutshell, Field Modification is a set of tools for fine-tuning specific technical characteristics of your tanks, which will become available once they acquire Elite status.
Field Modification consists of three types of modifications that players can make to a vehicle's technical parameters or setup:
- Standard. These are unlocked using Combat or Free XP when the Field Modification level is increased. Standard Modifications provide a small boost to one characteristic, depending on the vehicle combat role.
- Dual. These are purchased using credits and allow your vehicle's characteristics to be redistributed so that it becomes more effective in one aspect at the cost of another.
- Special. The first two of these are available for Tier VI and VII vehicles, and all three are available for Tier VIII–X vehicles. The first Special Modification enables the Essentials Loadout, an alternative set of shells and consumables. The second Special Modification provides you with the Auxiliary Loadout, an alternative set of equipment and directives. The third Special Modification allows you to assign a category to a second equipment slot.
Together, these modifications form the Modification Tree. Upon researching and purchasing modifications, you'll improve your vehicles by slightly increasing their technical characteristics to suit your needs.
Modifications affect vehicle parameters and thus the balance of the game in general. As a result, there may be some changes to numerical values in modifications in the future if we see that they are needed to maintain optimal vehicle balance.
When making decisions about Dual Modifications, pay attention to the values of specific vehicle parameters that change in the Field Modification window rather than the rating and fluctuations of the performance scale in the Garage.
If a Personal Mission requires your vehicle to have a specific piece of equipment or directive, those should be placed into the Main Configuration.
All Tier VI–X vehicles with access to Field Modification receive a special parameter: role. There is a total of 15 roles, like Assault Heavy Tank, Breakthrough Heavy Tank, and Versatile Medium Tank, to name a few. The Modification Tree is created for each vehicle with regard to its specific combat role, so the technical adjustments that vehicles of different roles receive from modifications may vary, even if they are of the same tank role.
Field Modification is designed to help you discover new facets of your gameplay and take a fresh look at the strengths of your favorite vehicles. It should not be considered a compulsory addition to the main Tech Tree, but it will make playing some of your tanks even more special and enjoyable.
- U.S.S.R.
- Germany
- U.S.A.
- China
- France
- U.K.
- Japan
- Czechoslovakia
- Sweden
- Poland
- Italy
- VI
- VII
- VIII
- IX
- X
- VI
- VII
- VIII
- IX
- X
Lastly, we listened to your concerns about the costs of increasing Field Modification Levels and purchasing Dual Modifications across various vehicle tiers. Now, depending on the vehicle tier, costs will be different, with the lowest ones for Tier VI tanks.
Vehicle Tier | XP Required | Cost in Credits | Cost of Changing the Category of the Second Equipment Slot in Credits |
---|---|---|---|
VI | 3,500 | 10,000 | - |
VII | 7,000 | 25,000 | - |
VIII | 11,500 | 50,000 | 50,000 |
IX | 20,000 | 100,000 | 100,000 |
X | 28,000 | 150,000 | 150,000 |
Comparison Window Improvement
Another very important change to Field Modification is the improved comparison window, which will now support the following functionality: You can add several vehicles (or multiple different configurations of the same vehicle) for comparison and, by entering advanced settings, apply various modifications that include all possible changes to characteristics. This option will help you understand how to best fine-tune your favorite tanks and which modifications best suit your needs and individual playstyle.
Battle Loading Screen Improvements
Previously players with low-spec PCs might have experienced slower loading times and not had enough time to select one of two vehicle loadouts before the battle starts. We were aware of this issue and have been developing a solution to fix it.
You can now switch configurations right on the battle loading screen, while evaluating the map, team compositions, and the balance of forces. To select one of two vehicle loadouts with different equipment and ammunition, use the CTRL+1 / CTRL+2 keys.
When loading the map and sending teams to battle, the CPU works most intensively, so players with low-spec PCs may experience some lag when choosing between vehicle loadouts. But even if nothing happens when you try to switch the configuration, please avoid repeatedly pressing the switch keys and wait a little—a different configuration will eventually be selected, albeit with a possible delay.
Experience Field Modification for yourself in Update 1.14!