- Devastate!
- Destroy!
- Dominate!
- Devastate!
- Destroy!
A fierce battle for survival is about to begin, Commanders!
Steel Hunter, one of the most exciting modes in the game to date, is finally returning to World of Tanks in a revamped format. It features a shared progression with Frontline 2020, called Expedition, and it will consist of four separate Stages, with the first Stage kicking off on 17 August. Read up on all the details of this engaging Battle Royale mode!
17 August 2020, 07:00 UTC +8 – 24 August 2020, 04:00 UTC +8
Ceasefire: 04:00– 07:00 UTC +8
In addition to a bunch of in-game rewards (more on them below), during each of Steel Hunter’s 4 Stages, you can earn up to 3 tokens, for a potential total of 12. Use tokens to grab any one of the three exclusive Tier IX vehicles listed below for 12 tokens each:
The start and end dates of the other upcoming Steel Hunter Stages will be added at a later date, so stay tuned!
Stage 1 | Stage 2 | Stage 3 | Stage 4 | |
---|---|---|---|---|
Month | August | September | October | November |
We’re sure you remember the basic rules of this mode, but here’s a quick refresher just in case:
During Act V of the 10th Anniversary of World of Tanks, you can enter Steel Hunter by clicking on the 3D object in your Garage.
In addition to Dreamland, a sinister new map called Arzagir 4.04 will appear in Steel Hunter.
Dreamland |
Arzagir 4.04 |
The same size as Dreamland, but set in a dangerous abandoned town, this new location will offer you a fresh gameplay experience and many opportunities to experiment with all kinds of tactics.
In a closed zone, your vehicle will receive continuous damage. You will have little time to leave the red zone.
In a yellow zone, your vehicle does not receive damage. But beware: a yellow zone can close at any moment. Think about your escape routes.
If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one Ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.
Another hunter has entered your Vision Cone! Note: enemy vehicles and loot points become visible only when they are inside your Vision Cone.
You can only see enemy vehicles that are inside the Vision Cone of your vehicle.
If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one Ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.
A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.
This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.
This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.
This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.
This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.
A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.
A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.
Varyag (U.S.S.R.) |
Walküre (Germany) |
Harbinger Mk. IV (Britain) |
Raven (U.S.A.) |
Arlequin (France) |
You can’t buy ammo or mount additional equipment or customizations on these tanks.
Each vehicle will play a different role:
The Soviet and German tanks will perform more defensive roles, while the British and American vehicles are best suited for attacking and hunting. The French tank will serve best as a scout.
The Tech Tree for all vehicles has been reworked, but it still provides a meaningful choice of different playstyles each time you upgrade.
Target your enemies’ modules for a higher chance of causing critical damage! You can refer to the schematics shown in your Garage to find out where they are. Based on your feedback, we’ve now made fuel tanks invulnerable so that there will be no chance of fuel tank or engine fires.
There are two Abilities that are common for all tanks.
Recovery: Gradually recovers a fixed percentage of the vehicle’s HP, but stops working if you take damage.
Repair Kit: Repairs vehicle modules (analogous to Large Repair Kits) and reduces stun duration.
The effects of Abilities that recover HP do not stack. If you use more than one at a time, the most powerful one will supersede the others.
Each vehicle also has one regular and one Ultimate Ability unique to it:
Ability charges can be found in all types of loot except Ammunition. Regular Ability charges are in Consumables, Airdrops, and Spoils of War, while ultimate Ability charges are only in Airdrops and Spoils of War.
U.S.S.R Designated Target Intuition |
Germany Designated Target Intuition |
Britain
Smooth Ride Snap Shot |
U.S.A.
Smooth Ride Snap Shot |
France
Deadeye Eagle Eye |
Ammunition Contains shells and Battle XP. Also repairs damaged modules. Marked by yellow smoke. |
Consumables Contains Battle XP, but less than in Ammunition, as well as one regular Ability charge. Restores HP and repairs damaged modules. Marked by green smoke. |
Spoils of War Contains all resources of a destroyed vehicle as well as one Ultimate Ability charge. Repairs damaged modules. Marked by red smoke. |
Airdrops The most valuable loot type. Contains one Ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. Restores HP and repairs damaged modules. Many players will want to get their hands on Airdrops, so you'll have to push yourself to the limit to get it before they do. Also, all players will be able to see on their minimaps where Airdrops land. Marked by blue smoke. |
The vision system uses Vision Cones and it is one of the most important aspects of Steel Hunter gameplay:
All special vehicles are equipped with Radio Detection, which displays loot points and enemy tanks on the minimap within its coverage area. To activate it, press the "X" key. But be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radar range of your position.
There are 15 Levels in Steel Hunter, and you won’t lose Levels for poor battle performance. You can earn special Hunter Points that allow you to progress through the Levels if you rank in the top 5 (solo) or in the top 3 (Platoon) at the end of the battle.
You can also get them by completing daily missions available in Steel Hunter.
Upon reaching Level 15, you will receive special rewards—a unique 2D style and Expedition tokens. On top of these, an additional 2D style will be available for purchase in-game.
Each Stage will feature a different set of 2D styles. Check them out below!
Condition
Restrictions
Rewards
Condition
Restrictions
Rewards
If you manage to reach the final Level and find yourself wishing you could earn more rewards, you’ll be glad to know that additional special daily missions with nice prizes will be available this year. They unlock upon reaching Level 15.
Condition
Restrictions
Reward
25
in Random Battles
Condition
Restrictions
Reward
25
Condition
Restrictions
Reward
25
Last year, some players reported that they faced issues with teaming, as some Steel Hunters preferred to team up with other solo players/platoons to gain an unfair advantage.
Teaming is considered unsportsmanlike behavior, so we’ve taken measures against those who make the mode less enjoyable for responsible players. Thanks to a number of matchmaker tweaks, we’ve minimized the possibility of teamers being matched in battle.
Inspired by the visual features of the new map, Arzagir 4.04, we have created a new soundtrack to immerse you in this desolate Central Asian landscape.
These catchy compositions reflect both the ethnic music of Central Asia and the prog-rock of the US West Coast of the mid-90s. It has been brought to life by a symphonic orchestra, a defining feature of World of Tanks music.
Like the previous Season of Steel Hunter, heavy electric guitar riffs are used to mimic the sound of Central Asian folk instruments (gijak, rubab, and sherter) but with a modern twist. You’ll also hear the sounds of the Armenian duduk, which were carefully processed through a long chain of sound effects. Check it out!
We hope we managed to deliver the strong emotions that we ourselves experienced while playing Steel Hunter at the development stage and that these tunes will make your Steel Hunter experience even more enjoyable!
Steel Hunter will require more system resources than regular Random Battles. This is due to several key factors that are specifically related to Steel Hunter, including the large map sizes and large number of objects on them. Players with 32-bit operating systems and low RAM may experience some performance issues while running this mode. To avoid them and play with maximum comfort, change the graphics settings of your game client in accordance with the capabilities of your CPU and graphics card.
Get ready for new levels of excitement and prove you’re the most dangerous Steel Hunters in World of Tanks, Commanders!
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