[Frontline] Your Favourite Game Mode Returns!

In the first quarter of 2019, Frontline will finally return to World of Tanks. This time your favourite game mode has received a slight revamp, making it more enjoyable than ever.

We've tried to keep the relaxed and casual atmosphere, where you can play just for fun, but at the same time give you the opportunity to accomplish more goals. We’re sure you'll enjoy it!

Before we officially launch Frontline, we'd like to make sure that the changes and revisions we've proposed are the best they can be. We also want to see how the updated progression system will work outside test conditions. So Frontline will be available to everyone in the upcoming Common Test 3.

Frontline will be available during the 1.4 Common Test only for your consideration and for preliminary testing. Testing Frontline now does not imply the mode will launch immediately with Update 1.4. Frontline will be activated separately from it.

Values ​​and various characteristics that are relevant for the Common Test have been changed and do not correspond to those ​​in the final version of the mode!

Frontline Episodes

Unlike last year, Frontline in 2019 will not be a short-term event. Instead, it will consist of a whole series of events throughout the year. So every calendar month, Frontline will kick off and be available for one week. Your 2019 Frontline journey will last 10 weeks in total. The weeks where Frontline is available will be known as “Episodes”, and between Episodes, Frontline will be unavailable.

Updated Prestige Mechanics

The core gameplay of Frontline will remain unchanged. Here's a quick refresher of its main features:

  • Climb the Ranks from Private to General based on your performance in battle.
  • Earn special “Frontline Experience” by reaching new Ranks.
  • Use Frontline Experience to boost your Frontline Tier.
  • Get rewards for reaching certain Frontline Tiers – there are 30 in total!
  • Activate the special Prestige mechanic once you’ve reached Frontline Tier 30 to begin the process again and earn even more rewards.

We've made some adjustments to make it even more enjoyable. Here’s what’s different:  

  • You can activate the Prestige mechanic up to 10 times (instead of the previous 3) – once for every new Episode of Frontline!
  • The maximum Prestige Level you can achieve is +2 Prestige Levels from the current Frontline Episode number.
    • For example, in the second game week you can reach Prestige Level IV, and in the third one you can reach Level V. Thus, you can make up for missed Levels regardless of when you start playing.
    • On the contrary, there is no strict time frame regarding missed Prestige Levels. For example, if you start playing for the first time in Episode 5, you can catch up with the current Prestige progression and achieve all of the Prestige Levels you've missed (from I to V) any time you want, starting with the first Prestige Level.

Exciting Rewards

For reaching each of the 30 Frontline Tiers, you will earn a fixed reward: Credits, Regular and Premium Consumables, Directives, and Personal Reserves.

Achieving each Prestige Level will reward you with additional prizes like Bonds, gold, badges, and medals.

Reward Vehicles

In addition to the standard rewards for reaching a certain Prestige Level, you can earn special Prestige Points. These Points can be exchanged for reward vehicles.

The higher the Prestige Level, the more Prestige Points you earn for achieving it. And the more Points you have, the more valuable and attractive tanks you can choose to redeem.

  • The first vehicle available for exchange is the  VIII STA-2 , a Tier VIII Premium Japanese medium tank, which can be purchased for gold in the in-game shop.
  • The second tank is the  VIII WZ-111 , a Tier VIII Premium Chinese heavy. You may encounter it often in Random Battles.
  • The third tank is the rare Tier VIII Swedish heavy, the Emil 1951. This is a Frontline-exclusive vehicle and has yet to see combat, other than for testing. The Emil 1951 has already passed through limited tests, the results of which will change its characteristics in one of the coming Frontline Episodes.
  • The fourth vehicle is a secret Tier IX tank. Its name, class, nation, and characteristics are top secret, and will only be revealed later during the season.
Choose wisely, for the Prestige Points you can earn will only afford you a maximum of two vehicles!

Map Rebalancing

Previously, the defending team had some advantages over the attacking one. To make things right and even the battle odds, we've made the following balance adjustments:

  • Reduced the durability of main objectives
  • Removed a number of defensive positions giving an excessive advantage
  • Blocked several tracks, providing safe access behind enemy lines
  • Changed the terrain around bases in certain zones to favour the attacking team
  • Removed a number of attacking positions that promoted passive gameplay

Based on the statistics we collected, we made some other slight changes:

  • Changed locations of some Resupply Points
  • Blocked a number of imbalanced firing positions previously used as vantage points for attacking Respawns
  • Significantly increased damage inflicted on vehicles that haven’t left the inactive zone
  • Enhanced combat abilities "Smoke Screen" and "Inspire"
  • Slightly reduced damage inflicted by Airstrike and Artillery Strike

 
 
 
 
 
 
 
Pillbox

The map has 5 Pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: Long-range guns, each with their own HP pool. Pillboxes are protected by armoured hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armour. The attacking team wins as soon as they destroy 3 Pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured Zone
Uncaptured Zone
Capture Zone

An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured Zone
Uncaptured Zone
Pillbox

The map has 5 Pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: Long-range guns, each with their own HP pool. Pillboxes are protected by armoured hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armour. The attacking team wins as soon as they destroy 3 Pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has 5 Pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: Long-range guns, each with their own HP pool. Pillboxes are protected by armoured hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armour. The attacking team wins as soon as they destroy 3 Pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has 5 Pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: Long-range guns, each with their own HP pool. Pillboxes are protected by armoured hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armour. The attacking team wins as soon as they destroy 3 Pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has 5 Pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: Long-range guns, each with their own HP pool. Pillboxes are protected by armoured hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armour. The attacking team wins as soon as they destroy 3 Pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured Zone
Uncaptured Zone
Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured Zone
Uncaptured Zone
Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Resupply Point

There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.

Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured Zone
Uncaptured Zone
Capture Zone

An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured Zone
Uncaptured Zone

Also, in the new season the map will be optimized to ensure stable performance. You will see a noticeable increase of FPS on a PC of almost any configuration. However, Frontline will still require more system resources than regular Random Battles. This is due to several key factors that are specifically related to Frontline, including the large map size, a large number of objects and vehicles on it, and activation of Combat Reserves.

Tank Rentals

This season you will have the opportunity to rent tanks specifically for playing in Frontline. All rental vehicles will be replicas of existing tanks, and will be available only for the Frontline mode.

  • The base vehicle will be available to rent for Credits throughout the 2019 Season.
  • Two Premium vehicles will be available to rent for gold in each Episode. All in all, there will be ten Premium vehicles provided. In each Episode, the pair of vehicles available for rent will vary.   
The tank rental system will only be available in Frontline!

All the gold spent on rentals will be accumulated in a special fund that can be used to get a discount on the purchase of the original version of any of the leased Premium tanks.

More detailed information, including rewards and precise specifications, will be revealed soon. Stay tuned!

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