- How to Participate in the Common Test
- New to Testing?
Resources for the Advent Calendar have been added for testing. It will be available in the first Common Test from November 7.
At the top of the screen, above the vehicle list, toggles have been added allowing players to:
All tabs on the post-battle statistics screen now include a button that lets players either enter a new battle or confirm/cancel their readiness when playing in a Platoon.
Below the button, the selected mode and the vehicle for the next battle are displayed.
Hotkeys have been added to the menu in the center of the Garage and the My Vehicles screen, allowing for quick navigation to important screens—About Vehicle, crew, and customization—and enabling key actions linked to them.
The filter button in the Garage and on the My Vehicles screen now displays the number of selected vehicles/the total number of vehicles on the player's account when a user-created or imported Playlist is selected.
This update introduces new Random Events that change the dynamic of battle and expand tactical opportunities on three maps:
A German fighter jet crashes into the support of the bridge in D6, bringing it down and opening a new route from the gorge to the heights above.
A Japanese airstrike leaves a freight train scattered across the railroad tracks. Its derailed wagons provide cover in squares K9–0, blocking long-distance lines of fire and adding tactical variety.
Two MiG-21s strike the town's central sector with precision missiles. The resulting destruction reshapes the E6–F7 area, exposing new routes and elevated platforms and creating opportunities for more dynamic heavy-vehicle engagements.
A new sound physics system based on map geometry has been added for Random Battles in this Common Test, changing how vehicles sound depending on their position relative to objects on the map.
The types of sound simulation include:
New sound presets have also been added to the game settings and are automatically adjusted to the player's graphical configuration to ensure optimal performance and quality.
These changes are designed to help players more accurately locate enemies and allies using audio signals. They may slightly increase system load.
The sound physics simulation feature is available on the following Random Battles maps:
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The following vehicle has been added:
The following vehicle has been added:
The following vehicle has been added:
The following vehicles have been added:
The following vehicle has been added:
The following vehicles have been added:
The following vehicle has been added:
Commanders,
The Update 2.1 Common Test has begun! Jump in now to experience spectacular new random events on three additional maps, enjoy interface improvements that make your interaction with World of Tanks even smoother, and test an enhanced sound system that lets you hear and navigate the battlefield better.
We've taken your feedback on board and refined several parts of the Garage interface to make your experience smoother and more convenient. Take a look.
When viewing your vehicles, you can now easily switch between the Crew and Vehicle Parameters tabs. The crew view once again clearly shows all learned perks and progress—no need to hover over every crew member.
You asked for it—and we did it! The Battle! button is now available directly on the post-battle results screen. If you're eager to jump straight into your next match, just click and roll out—no need to return to the Garage first.

New hotkeys let you instantly open key menus like Crew, Customization, and Vehicle Comparison. Get where you need to go faster, without unnecessary clicks.
Another feature debuting in this Common Test is sound physics simulation based on the map's geometry for Random Battles. This technology enhances how sounds interact with the environment. You'll now hear your vehicle and nearby tanks differently depending on their and your positions relative to the objects on the map.
Sound propagation on maps with audio geometry is now influenced by several types of simulation:
These changes make the battlefield soundscape more immersive and informative, helping you more accurately locate opponents and allies through audio signals.
Additionally, new sound presets are now available in the game settings, automatically adjusted to your graphical configuration to ensure optimal performance and quality.
The sound physics simulation feature is available on the following Random Battle maps:
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The Advent Calendar in Common Test 1 will be available on November 7, 2025. Check back then to start testing!
All Advent Calendar rewards are for testing purposes and will be replaced with different items upon the feature's release.
The Advent Calendar is available for preliminary testing. To access it, click on the interactive 3D object (display case) in your Garage.
The mechanics of this feature are simple: Open doors each day to receive your free in-game items. If you miss a day, no worries—you can still claim the previous day's reward when you next log in, along with the current day's gift.

The Common Test offers a sneak peek at the upcoming game version before its official release. We're eager to hear your initial thoughts on the upcoming features, new game modes, vehicles, game changes, and more. This will help us understand how the community feels about the next update and catch issues ahead of time.
To take part, you'll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and an active World of Tanks account created prior to the cut-off date (see below).
Eligibility
All active World of Tanks accounts created before October 28 at 06:00 UTC+8 can participate in the test.
You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.
Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.
Join the Common Test to try out the improvements and additions, and let us know what you think, Commanders!
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