Things are definitely heating up in Season 3 of WGL APAC-Asia. One by one, the new teams in the Gold Series are tested against each veteran team to determine their worth.
Want to learn how they performed in the fourth week? Scroll downloads to start reading the recaps, or watch a video replay of the matches directly.
|Match 1: PVP Super Friends vs The Coalition - Singapore|
Rushing to the Foxtrot three section of the map of game 1 on Prokhorovka, we saw TCSG spearhead the assault on batman; the remainder of PVP soon fell apart in less than 90 seconds, with TCSG still fielding five tanks. TCSG attempted the same strategy in game two, but PVP Super Friends were ready for it this time around, rushing to the same area of the map and beating TCSG out with only two tanks on the field. The score was one to one as we saw PVP going on defense.
PVP Super Friends put their tanks in a small spread on the tracks, and TCSG dropped one and got another burned badly. That's when PVP decided to rush and take them out of the game, bringing the score two to one. In the final game on Prokhorovka, both sides rushed up to the center of the map and PVP Super Friends got the better end of the exchange, constantly maintaining a one tank lead, and putting them at a score of three to one as we transitioned in to map two: Steppes.
Initially both teams rushed to capture point one and the exchange was even at Delta Echo one initially, but TCSG took advantage of their positioning to bring the score back to three-two, and with four tanks remaining on the map. Game number two on Steppes was the longest we had seen in the entire series, TCSG went from attempting a capture at capture point one, to going for a full blown rush at capture point two, working their way back to capture point one to aid teammates that were just keeping PVP busy. But this put PVP Super Friends up one tank, solidifying the defence. PVP took the game with five tanks still functioning. In game one on offense, PVP took a heavier tank composition to the fight at capture point two, and the exchange was extremely close until we saw a four versus three scenario happen. With two tanks still up at the end, PVP took the final game and the set five to three.
Match 1 Winner
|Match 2: ELONG vs Horseman|
In game one on Himmelsdorf, ELONG employed a very unique tactic that worked in both theory and practice: meat-shielding a tank for the capture. This forced Horseman to play picks and play slow, and although Horseman killed a tank first, ELONG dealt out more damage, stayed calm, coordinated their fire, and came out on top. The final tank on Horseman tried to hide until the time limit was over, making the capture succesfully. With this, ELONG takes game number one.
In game two, ELONG changed their tactics just a bit. They used an SPG to blind fire and deal damage on the tank in the window at capture point two, near Horseman's spawn. It worked, although it wasn't dealing massive damage. With one gun less to deal with, ELONG asserted their ownership of capture point two and got the win after a struggle for the capture point. In game number three, we saw Horseman on offense. They used a KV-5 to deflect shots while the rest of the Tier VIII tanks lined up behind it. At one point we saw 3 tanks on the verge of destruction and one tank at 50% HP. Luck was on Horseman's side to the very end as we saw them win the game with a massive number of bounces on their KV-5. The score was two to one.
In the final game on Himmelsdorf, ELONG used five IS-3s. Attempting a fifty-fifty split while trying to take capture point two. ELONG was ready to greet them in advance, and took the game with a score of 3:1 and on six tanks on the field.
Then we switched to map two: Steppes. ELONG had the score lead going on the offensive and they only needed two wins to take the set. This was a long and dragged out game coming from ELONG, both dropping and destroying one tank. Eventually we saw Horseman with only one tank left on the field to two from ELONG, who started a capture, and this forced the final tank of Horseman to try to reset. With seven seconds on the clock, ELONG took him down and took four points.
The next game we saw Horseman pushing the spawn point of ELONG. and ELONG did not move out until the 4:30 time mark, then they moved back thinking that maybe Horseman would rush them. Finally they initiated a capture at 2:40 and set up an amazing ambush. ELONG didn't drop a single tank, and won by capturing the base after Horseman took too long to respond.
Match 2 Winner
|Match 1: Charlotte Tiger vs PhoeniX|
Map one was Steppes and we saw PhoeniX try spreading their tanks from the Northwest to the Southeast. This spread worked against the underdog team because they initially put two of their tanks at one-shot status and they couldn't fight head-on while on the offensive. PhoeniX initiated the capture, but they were unable to follow up, even with an ambush, and when the capture began they had already lost one tank. When the clock hit 00:00, Charlotte Tiger had 6 tanks, were on defense, and PhoeniX had one tank on offense. As a result, CT took game one.
In game two, PhoeniX did something we seldom see in a tournament match: At the 3:00 time-mark, they had a capture going at two different bases on the map. This succeeded in throwing off Charlotte Tiger's momentum, who was unable to react appropriately. They did manage to exchange one for one, but for the most part, they were down one tank. When Charlotte Tiger tried rushing capture point two on offense on Steppes, PhoeniX had a more than appropriate ambush set up in advance, and the rest of the game just fell apart for them.
On offense round number two from Charlotte Tiger we saw a similar defensive setup from Phoenix, but by switching the position by which they took the rushed, we saw Charlotte Tiger win the final round on Steppes. Map two saw Charlotte Tiger on the offense on Himmelsdorf. In the beginning, they rushed the 7 line, but the VK 28.01 of PhoeniX saw this happen. Charlotte Tiger repositioned themselves and went for the capture at the four minute mark, but it was consistently being reset and PhoeniX displayed excellent coordinated firepower and flanks, putting them up one point in the series.
The next game around, the meta in the match-up changed completely when CT took an artillery. PhoeniX immediately rushed them with every tank they had, but the divide was not favorable for them. Charlotte Tiger dropped only one tank, and subsequently dominated the round. On offense round number one for PhoeniX, they were stuck on trying to take down a T29 in the train station for the longest time, only finally moving up the tracks at 2:19, and although they took down most of the tanks on CT, there was still one remaining at 00:00, giving CT the win.
The final round we saw PhoeniX rush in to the Northwest quadrant of the map where Charlotte Tiger had the perfect defensive positions. PhoeniX dropped three tanks while Charlotte Tiger had dropped only one. PhoeniX backed off in this four versus six fight. Trying as best as they could to use a capture to trap the enemy team, PhoeniX lost with the enemy team fielding three tanks. The end score was five to three.
Match 1 Winner
No replay available
|Match 2: T-E vs Front Mission|
T-E wins by default for this match-up, as Front Mission did not have all their players ready at the time of the match.
Match 2 Winner