Get the Tiger-Maus, Contradictious, and Stridsyxa!

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Use the chance to acquire three excellent vehicles in the Premium Shop and the in-game Store: the IX Tiger-Maus , VIII FV226 Contradictious , and VIII Stridsyxa . They play very different to each other but have one thing in common: You can use any of them to influence the flow of the battle or even turn its tide. Top bundles contain the "Ruby Armor" or "Premier Prix" 2D styles, gold, credits, missions for ×5 XP, plus more.

Tiger-Maus, Tier IX German Heavy Tank

  • Damage: 530/530/670 HP
  • Turret armor: 300/150/140 mm
  • Top speed: 32 km/h

FV226 Contradictious, Tier VIII British Heavy Tank

  • Salvo damage: 720/720/880 HP
  • Turret armor: 250/120/90 mm
  • Top speed: 36 km/h

Stridsyxa, Tier VIII Swedish Medium Tank

  • Damage: 350/350/430 HP
  • Turret armor: 250/70/35 mm 
  • Top speed: 50 km/h
 

Tiger-Maus Offers

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The  IX Tiger-Maus  is a moving fortress. Its turret and hull are 300 mm and 200 mm thick at the front, respectively, its side armor allows it to sidescrape, and the 128 mm gun deals 530 HP of damage with a single shot. The mobility is good for a 120-ton vehicle, with a top speed of 32 km/h. Become a powerful presence on the battlefield. Play aggressively and force your opponents to find ways to stop you!

READY FOR BATTLE
Supreme
Standard

Tiger-Maus: Ready for Battle (−33%)

  • IX Tiger-Maus  
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Premier Prix"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Tiger-Maus 

Tiger-Maus: Supreme (−28%)

  • IX Tiger-Maus  
  • Garage slot
  • Crew
  • 2D style: "Ruby Armor"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Tiger-Maus

Tiger-Maus: Standard

FV226 Contradictious Offers

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The  VIII FV226 Contradictious  is a typical British heavy with strong frontal armor (250 mm on the turret and 150 mm on the hull) and 10° of gun depression. In addition, its twin guns allow you to choose between precise single shots and devastating salvos dealing 720 HP of damage. Plus, you can switch between firing modes on the go. Be a bit contradictory—rock solid and adaptive at the same time!

READY FOR BATTLE
Supreme
Standard

FV226 Contradictious: Ready for Battle (−33%)

  • VIII FV226 Contradictious  
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Premier Prix"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the FV226 Contradictious

FV226 Contradictious: Supreme (−28%)

  • VIII FV226 Contradictious  
  • Garage slot
  • Crew
  • 2D style: "Ruby Armor"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the FV226 Contradictious

FV226 Contradictious: Standard

Stridsyxa Offers

Date and Time
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The  VIII Stridsyxa , or "Battleaxe," has a sturdy turret (250 mm thick at the front) and a bouncy upper plate (100 mm thick), which are both refreshingly asymmetric. Its gun deals 350 HP of damage with a single shot, offers an excellent 10° of depression, and boasts DPM of 2,100 HP. And with a top speed of 50 km/h, you can select where and when to start chopping!

READY FOR BATTLE
Supreme
Standard

Stridsyxa: Ready for Battle (−33%)

  • VIII Stridsyxa  
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Premier Prix"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Stridsyxa

Stridsyxa: Supreme (−28%)

  • VIII Stridsyxa  
  • Garage slot
  • Crew
  • 2D style: "Ruby Armor"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Stridsyxa

Stridsyxa: Standard

IX
Tiger-Maus
Overview
Firepower
Survivability
Mobility
VIII
FV226 Contradictious
Overview
Firepower
Survivability
Mobility
VIII
Stridsyxa
Overview
Firepower
Survivability
Mobility

Overview

Average Damage
530/530/670
HP
Average Penetration
246/311/65
mm
Hit points
1950
HP
Top speed / Reverse speed
32/16
km/h

Shell Types

Crew

Firepower

Average damage (HP)
530/530/670
HP
Average Penetration
246/311/65
mm
Dispersion at 100 m
0.37
m
Aiming time
2.4
s
Ammo capacity
60
pcs
Reload time
15.5
s
Gun depression / elevation angles
–7/+23
deg
Shell velocities
920/1150/920
m/s

Survivability

Concealment of moving vehicle
1.43/0.23
%
Concealment of stationary vehicle
2.91/0.47
%
Signal range
720
m
View range
400
m
Hit points
1950
HP
Hull armor
200/120/100
mm
Turret armor
300/150/140
mm
Turret traverse speed
20
deg/s

Mobility

Engine power
1200
h.p.
Specific power
10
h.p./t
Hull traverse speed
28
deg/s
Top speed / Reverse speed
32/16
km/h

Overview

Average Damage
360/360/440
HP
Average Penetration
225/255/53
mm
Hit points
1500
HP
Top speed / Reverse speed
36/12
km/h

Shell Types

Crew

Firepower

Average damage (HP)
360/360/440
HP
Average Penetration
225/255/53
mm
Dispersion at 100 m
0.36
m
Aiming time
2.2
s
Ammo capacity
80
pcs
Reload time
11
s
Gun depression / elevation angles
–10/+15
deg
Shell velocities
1000/1250/900
m/s

Survivability

Concealment of moving vehicle
1.77/0.35
%
Concealment of stationary vehicle
3.48/0.69
%
Signal range
750
m
View range
370
m
Hit points
1500
HP
Hull armor
150/70/60
mm
Turret armor
250/120/90
mm
Turret traverse speed
30
deg/s

Mobility

Engine power
1050
h.p.
Specific power
15
h.p./t
Hull traverse speed
25
deg/s
Top speed / Reverse speed
36/12
km/h

Overview

Average Damage
350/350/430
HP
Average Penetration
219/252/53
mm
Hit points
1300
HP
Top speed / Reverse speed
50/18
km/h

Shell Types

Crew

Firepower

Average damage (HP)
350/350/430
HP
Average Penetration
219/252/53
mm
Dispersion at 100 m
0.37
m
Aiming time
2.3
s
Ammo capacity
50
pcs
Reload time
10
s
Gun depression / elevation angles
–10/+20
deg
Shell velocities
980/1230/980
m/s

Survivability

Concealment of moving vehicle
12.77/2.81
%
Concealment of stationary vehicle
17.04/3.75
%
Signal range
570
m
View range
390
m
Hit points
1300
HP
Hull armor
100/40/35
mm
Turret armor
250/70/35
mm
Turret traverse speed
40
deg/s

Mobility

Engine power
500
h.p.
Specific power
16.7
h.p./t
Hull traverse speed
45
deg/s
Top speed / Reverse speed
50/18
km/h

Make Your Choice

Select the vehicle that fits your playstyle and preferences—or purchase all three!