Get the Czechoslovakian Trio on Sale

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Command three Czechoslovakian vehicles, the  IX SDT-58 Vlkodav VIII Vz. 68 Squall , and  VIII ShPTK-TVP 100 . Pick them up in bundles that include gold, credits, a 2D style, and other valuable extras before the offer ends!

SDT-58 Vlkodav, Tier IX Czechoslovakian Medium Tank

  • Damage: 390/390/530 HP
  • Penetration: 245/294/53 mm
  • Top Speed: 50 km/h

Vz. 68 Squall, Tier VIII Czechoslovakian Light Tank

 

  • Damage per Second: 220 HP/s
  • Rate of Fire: 254.24 rounds/min
  • Top Speed: 55 km/h

ShPTK-TVP 100, Tier VIII Czechoslovakian Tank Destroyer

  • Damage: 250/250/420 HP
  • Aiming Time: 1.30 s
  • Top Speed: 55 km/h
 

Vlkodav Offers

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The  IX SDT-58 Vlkodav  has a double gun system with 390 HP of damage output. This pairs well with its mobility to get you in position and ready to tear through opponents' armor. Its increased stabilization during salvo preparation makes this a steady, sturdy vehicle with 1,700 HP.

READY FOR BATTLE
Supreme
Standard

Vlkodav: Ready for Battle (−33%)

  • IX SDT-58 Vlkodav  
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Flames"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Vlkodav 

Vlkodav: Supreme (−28%)

  • IX SDT-58 Vlkodav  
  • Garage slot
  • Crew
  • 2D style: "Establishment of Czechoslovakia"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Vlkodav

Vlkodav: Standard

Squall Offers

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The  VIII Vz. 68 Squall  is equipped with two 50 mm autocannons and has a 55 km/h top speed. That makes it a highly entertaining vehicle for sneaking around the flank of thinly armored enemies and shredding through their HP.

READY FOR BATTLE
Supreme
Standard

Vz. 68 Squall: Ready for Battle (−33%)

  • VIII Vz. 68 Squall  
  • Garage slot
  • Crew with Crew XP for 3 perks 
  • 2D style: "Flames"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Squall

Vz. 68 Squall: Supreme (−28%)

  • VIII Vz. 68 Squall  
  • Garage slot
  • Crew
  • 2D style: "Establishment of Czechoslovakia"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Squall

Vz. 68 Squall: Standard

ShPTK-TVP 100 Offers

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The  VIII ShPTK-TVP 100  requires careful consideration and positioning, which it can do quickly with its top speed of 55 km/h and 21.88 h.p./t of specific power. In the right hands, this vehicle is capable of dealing severe damage to enemies from a distance, and its high rate of fire gives it a DPM of 2,778 HP/min.

READY FOR BATTLE
Supreme
Standard

ShPTK-TVP 100: Ready for Battle (−33%)

  • VIII ShPTK-TVP 100  
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Flames"
  • 10,000 
  • 6,000,000 
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the ShPTK-TVP 100

ShPTK-TVP 100: Supreme (−28%)

  • VIII ShPTK-TVP 100  
  • Garage slot
  • Crew
  • 2D style: "Establishment of Czechoslovakia"
  • 5,000 
  • 2,000,000 
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the ShPTK-TVP 100

ShPTK-TVP 100: Standard

IX
SDT-58 Vlkodav
Overview
Firepower
Survivability
Mobility
VIII
Vz. 68 Squall
Overview
Firepower
Survivability
Mobility
VIII
ShPTK-TVP 100
Overview
Firepower
Survivability
Mobility

Overview

Average damage
390/390/530
HP
Average penetration
245/294/53
mm
Hit points
1,700
HP
Top speed / Reverse speed
50/16
km/h

Shell Types

Crew

Firepower

Average damage (HP)
390/390/530
HP
Average penetration
245/294/53
mm
Dispersion at 100 m
0.38
m
Aiming time
2.2
s
Ammo capacity
40
pcs
Reload time
9.8
s
Gun depression / elevation angles
-8/+20
deg
Shell velocities
920/1,130/920
m/s

Survivability

Concealment of moving vehicle
8.04/1.68
%
Concealment of stationary vehicle
10.72/2.24
%
Signal range
670
m
View range
380
m
Hit points
1,700
HP
Hull armor
180/60/40
mm
Turret armor
230/80/40
mm
Turret traverse speed
35
deg/s
Concealment of moving vehicle
9.97/1.79
%
Concealment of stationary vehicle
13.28/2.39
%

Mobility

Engine power
950
h.p.
Specific power
19
h.p./t
Hull traverse speed
45
deg/s
Top speed / Reverse speed
50/16
km/h

Overview

Average damage
8/6/16
HP
Average penetration
182/236/50
mm
Hit points
1,100
HP
Top speed / Reverse speed
55/21
km/h

Shell Types

Crew

Firepower

Average damage (HP)
8/6/16
HP
Average penetration
182/236/50
mm
Dispersion at 100 m
0.4
m
Aiming time
2.2
s
Ammo capacity
1,600
pcs
Reload time
20
s
Gun depression / elevation angles
-6/+20
deg
Gun traverse limits
–10/10
deg
Shell velocities
750/950/720
m/s
Loading shell in magazine
0.04
s
Shells in magazine
100
pcs
Damage per second
220
HP/s

Survivability

Concealment of moving vehicle
9.18/1.65
%
Concealment of stationary vehicle
15.28/2.75
%
Signal range
730
m
View range
380
m
Hit points
1,100
HP
Hull armor
20/20/20
mm
Turret traverse speed
42
deg/s
Concealment of moving vehicle
18.24/2.12
%
Concealment of stationary vehicle
18.24/2.12
%
Turret armor
30/20/20
mm

Mobility

Engine power
570
h.p.
Specific power
27.1
h.p./t
Hull traverse speed
45
deg/s
Top speed / Reverse speed
55/21
km/h

Overview

Average damage
250/250/420
HP
Average penetration
270/330/100
mm
Hit points
1,150
HP
Top speed / Reverse speed
55/20
km/h

Shell Types

Crew

Firepower

Average damage (HP)
250/250/420
HP
Average penetration
270/330/100
mm
Dispersion at 100 m
0.3
m
Aiming time
1.3
s
Ammo capacity
66
pcs
Reload time
5.4
s
Gun depression / elevation angles
-6/+20
deg
Shell velocities
897/795/900
m/s
Loading shell in magazine
2.25
s
Shells in magazine
5
pcs

Survivability

Concealment of moving vehicle
2.34/0.46
%
Concealment of stationary vehicle
4.67/0.92
%
Signal range
850
m
View range
370
m
Hit points
1,150
HP
Hull armor
65/40/40
mm
Turret armor
65/40/40
mm
Turret traverse speed
32
deg/s
Concealment of moving vehicle
9.63/1.91
%
Concealment of stationary vehicle
16.07/3.18
%

Mobility

Engine power
700
h.p.
Specific power
21.9
h.p./t
Hull traverse speed
42
deg/s
Top speed / Reverse speed
55/20
km/h

Battle With Strength

Find the vehicle that suits your approach! With distinct strengths and added extras, each bundle is built to leave an impact.