- Saturday, September 17
- Sunday, September 18
- Friday, September 23
- Saturday, September 24
- Sunday, September 25
- Use of Experience
- Use of credits
Commanders!
Keep the XP and Credits rolling in with time-limited Harvest Hour missions! A repeatable mission will be available on each mission day for 3 hours. Complete these simple and repeatable missions for varying XP and Credit multipliers.
This event also stacks with the XP Fever event happening from 16 September, 13:00 UTC+8 to 19 September, 13:00 UTC+8.
Available on September 17, 18, 23, 24 and 25 between 20:00 and 23:00 (UTC+8).
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Vehicle Research (XP & Free XP)Combat XP collected on a researchable vehicle is used to unlock the next vehicle in its Tech Tree line. Free XP can be added if the required XP amount is not met and can be used to research any standard Tech Tree vehicle. | |
Module Research (XP & Free XP)Modules affect a vehicle's characteristics. They need to be researched with XP before they can be purchased. Combat XP collected on a researchable vehicle is used to unlock its modules. Free XP can be added if the required XP amount is not met and can be used to research any module. | |
Crew Training (Elite XP & Free XP)Vehicles with Elite status have the option to accelerate crew training. Once enabled, XP earned in battles will not be accumulated but directly converted into Crew XP to improve major qualifications and train perks and skills. Free XP can be directly invested in the training of any crew member via their Personal File. | |
Experience Conversion (Elite XP to Free XP)The accumulated experience on Elite and Premium vehicles can be converted into Free XP using gold. The default conversion rate is 25 XP to 25 Free XP for 1 gold, but this can change during specials. |
ShellsPurchase regular or special shells of different types. | |
RepairFix damaged or destroyed vehicles. The cost depends on the vehicle type and tier. | |
Vehicles and ModulesPurchase vehicles and vehicle modules after researching them with XP. | |
EquipmentEquipment is a category of additional systems that can improve a vehicle’s combat characteristics. Equipment can be mounted on any vehicle starting from Tier II. | |
Regimental SchoolTrain and retrain your crew in Regimental School. Costs start from 20,000 credits per crew member. | |
ConsumablesConsumables are various items that, for example, improve vehicle or crew characteristics or repair your vehicle in a battle. | |
Creating a ClanCreate your own clan and automatically become its Commander for 1,000,000 credits. | |
Rental StyleSpend 75,000 credits and rent a style that will last 100 battles. It can be renewed automatically. |
Harvest season is here, and that means it's time to gather heaps of XP and credits with simple, repeatable missions. Complete them during the Harvest Hours of 20:00 and 23:00 (UTC+8) to finish the summer with a huge haul, and take advantage of the XP Fever special for even more riches!
Roll Out!