Three Tank Destroyers: Fast, Fierce, or Fortified

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Race to the perfect firing position, bring thunder to the front line, or become the line. The VIII Charioteer Nomad , VIII SDP wz 66 Grom , and VIII Turtle Mk. I offer three distinct ways to take control. Selected bundles include the "Emerald Armor" and "Premier Prix" 2D styles—plus gold, Personal Reserves, and ×5 XP missions.

Charioteer Nomad
Tier VIII British Tank Destroyer

  • Damage: 390/480/480 HP
  • Penetration: 268/210/105 mm
  • Top Speed: 52 km/h

SDP wz 66 Grom
Tier VIII Polish Tank Destroyer

  • Damage at 50 m: 800/800/800 HP
  • Penetration: 272/296/80 mm
  • Frontal Hull Armor: 100 mm

Turtle Mk. I
Tier VIII British Tank Destroyer

  • Damage per Minute: 2,912 HP/min
  • Penetration: 240/270/54 mm
  • Frontal Hull Armor: 254 mm

Charioteer Nomad Offers

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The Charioteer Nomad is a highly mobile tank destroyer with a top speed of 52 km/h and 2,317 HP/min DPM. Its relatively small size and high speed make it ideal for reaching unexpected positions, raining shells down on the opposition, and making enemies afraid to remain in your line of fire.

READY FOR BATTLE
SUPREME
STANDARD

Charioteer Nomad: Ready for Battle (−33%)

  • VIII Charioteer Nomad
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Premier Prix"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Charioteer Nomad 

Charioteer Nomad: Supreme (−28%)

  • VIII Charioteer Nomad
  • Garage slot
  • 100% crew
  • 2D style: "Emerald Armor"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Charioteer Nomad

Charioteer Nomad: Standard

SDP wz 66 Grom Offers

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Grom means "thunder" in Polish—and this war machine lives up to its name. At 50 m or less, it delivers a deafening 800 HP of damage, thriving in close combat even more than its Tech Tree relatives. With decent mobility and sloped frontal armor, it's built to strike hard and pull back before the enemy can respond.

READY FOR BATTLE
SUPREME
STANDARD

SDP wz 66 Grom: Ready for Battle (−33%)

  • VIII SDP wz 66 Grom
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Premier Prix"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the SDP wz 66 Grom

SDP wz 66 Grom: Supreme (−28%)

  • VIII SDP wz 66 Grom
  • Garage slot
  • 100% crew
  • 2D style: "Emerald Armor"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the SDP wz 66 Grom

SDP wz 66 Grom: Standard

Turtle Mk. I Offers

—
Date and Time
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The Turtle Mk. I may be slow at 25 km/h, but it makes up for it with 254 mm frontal armor and 1,400 HP. Hard as nails and a true British sharpshooter, its accurate gun delivers 2,912 HP/min with a rapid 1.9 s aiming time.

READY FOR BATTLE
SUPREME
STANDARD

Turtle Mk. I: Ready for Battle (−33%)

  • VIII Turtle Mk. I
  • Garage slot
  • Crew with Crew XP for 3 perks
  • 2D style: "Premier Prix"
  • 10,000
  • 6,000,000
  • 25 Personal Reserves: +50% to credits for 1 h
  • 25 Personal Reserves: +100% to Combat XP for 1 h
  • 25 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 35 missions for ×5 XP for the Turtle Mk. I

Turtle Mk. I: Supreme (−28%)

  • VIII Turtle Mk. I
  • Garage slot
  • 100% crew
  • 2D style: "Emerald Armor"
  • 5,000
  • 2,000,000
  • 20 Personal Reserves: +50% to credits for 1 h
  • 20 Personal Reserves: +100% to Combat XP for 1 h
  • 20 Personal Reserves: +300% to Free and Crew XP for 1 h
  • 25 missions for ×5 XP for the Turtle Mk. I

Turtle Mk. I: Standard

VIII
Charioteer Nomad
Overview
Firepower
Survivability
Mobility
VIII
SDP wz 66 Grom
Overview
Firepower
Survivability
Mobility
VIII
Turtle Mk. I
Overview
Firepower
Survivability
Mobility

Overview

Average damage
390/480/480
HP
Average penetration
268/210/105
mm
Hit points
1,200
HP
Top speed / Reverse speed
52/20
km/h

Crew

Firepower

Average damage (HP)
390/480/480
HP
Average penetration
268/210/105
mm
Dispersion at 100 m
0.35
m
Aiming time
2.4
s
Ammo capacity
30
pcs
Reload time
10.1
s
Gun depression / elevation angles
-10/+12
deg
Shell velocities
1,478/1,173/1,173
m/s

Survivability

Concealment of moving vehicle
10.49/2.19
%
Concealment of stationary vehicle
17.44/3.64
%
Signal range
700
m
View range
370
m
Hit points
1,200
HP
Hull armor
63.5/46/38.1
mm
Turret armor
30/25/30
mm
Turret traverse speed
18
deg/s

Mobility

Engine power
700
h.p.
Specific power
23.1
h.p./t
Hull traverse speed
42
deg/s
Top speed / Reverse speed
52/20
km/h

Overview

Average damage
800/800/800
HP
Average penetration
272/296/80
mm
Hit points
1,300
HP
Top speed / Reverse speed
45/15
km/h

Crew

Firepower

Average damage (HP)
800/800/800
HP
Average penetration
272/296/80
mm
Dispersion at 100 m
0.4
m
Aiming time
2.7
s
Ammo capacity
40
pcs
Reload time
16
s
Gun depression / elevation angles
-7/+15
deg
Gun traverse limits
-1
deg
Shell velocities
1,400/1,600/1,000
m/s

Survivability

Concealment of moving vehicle
9.97/1.43
%
Concealment of stationary vehicle
16.59/2.37
%
Signal range
730
m
View range
350
m
Hit points
1,300
HP
Hull armor
100/70/40
mm
Turret traverse speed
26
deg/s

Mobility

Engine power
810
h.p.
Specific power
15.9
h.p./t
Hull traverse speed
32
deg/s
Top speed / Reverse speed
45/15
km/h

Overview

Average damage
330/330/430
HP
Average penetration
240/270/54
mm
Hit points
1,400
HP
Top speed / Reverse speed
25/12
km/h

Crew

Firepower

Average damage (HP)
330/330/430
HP
Average penetration
240/270/54
mm
Dispersion at 100 m
0.36
m
Aiming time
1.9
s
Ammo capacity
50
pcs
Reload time
6.8
s
Gun depression / elevation angles
-10/+20
deg
Gun traverse limits
-20/20
deg
Shell velocities
1,050/1,200/1,050
m/s

Survivability

Concealment of moving vehicle
7.98/1.67
%
Concealment of stationary vehicle
13.28/2.78
%
Signal range
570
m
View range
370
m
Hit points
1,400
HP
Hull armor
254/101.6/76.2
mm
Turret traverse speed
20
deg/s

Mobility

Engine power
800
h.p.
Specific power
13.3
h.p./t
Hull traverse speed
23
deg/s
Top speed / Reverse speed
25/12
km/h

Choose Your Tank Destroyer

Strike fast with the Charioteer Nomad, bring the thunder with the SDP wz 66 Grom, or roll in with the hard-as-nails Turtle Mk. I. Choose your fighter and claim it before these limited-time offers disappear!