Widespread Vehicle Rebalancing in Update 1.26

Commanders!

We continue to systematically enhance your gameplay experience by updating vehicles of various tiers and types. In Update 1.26, we'll undertake a comprehensive rebalancing of 18 vehicles across three branches, ensuring they remain competitive and enjoyable.

Additionally, we're revising the logic for researching different vehicle modules in these branches, improving vehicle stock configurations, and boosting the performance of five Premium vehicles to make them more competitive.

Refer to the patch notes of Update 1.26 at the end of the article for a complete list of all the rebalancing changes.

Improvements for Tier X Vehicles and Their Branches

We've focused on three specific branches, updating outdated and less popular vehicles starting from Tier V. These changes improve performance within their tier and gameplay role. While our primary focus was Tier X vehicles, we've also refreshed all tanks in their respective branches. Here are the updates for top-tier tanks.

  • Bat.-Châtillon 25 t

Enhanced gun handling, reduced aiming time, and increased ammunition capacity make the Bat.-Châtillon 25 t even more precise and dangerous in battle.

  • M48A5 Patton

The M48A5 Patton now features improved gun dispersion, faster aiming, and a more powerful engine, offering better mobility and firepower.

  • K-91

Faster reload times and full 360-degree turret rotation significantly enhance the K-91's versatility and combat effectiveness.

XBat.-Châtillon 25 t
Dispersion from movement
0.14
 (▼0.03)
Dispersion from hull rotation
0.14
 (▼0.03)
Dispersion at 100 m
0.35
 (▼0.03)
Dispersion from turret rotation
0.1
 (▼0.06)
Aiming Time
2.4
 s
 (▼0.3 s)
Dispersion of the gun after firing
3
 (▼1)
Ammunition
50
 shells
 (▲20 shells)
XM48A5 Patton
Top Speed
48
 km/h
 (▲3 km/h)
Dispersion at 100 m
0.35
 (▼0.01)
Aiming Time
1.8
 s
 (▼0.1 s)
Engine Power
960
 h.p.
 (▲150 h.p.)
XK-91
Gun Reload Time
5.7
 s
 (▼0.6 s)
Turret Traverse Limits
360
 deg
 (▲140 deg)
 
 
X
Bat.-Châtillon 25 t
X
M48 Patton
X
K-91

Module Reworking

Starting from Tier V (and Tier VI for the Soviet branch), the module research paths have been streamlined for clarity and efficiency in all three branches above. Less useful modules have been removed or replaced, and some new modules have been introduced to ensure your gameplay comfort.

  • Removed Modules: historical modules conflicting with gameplay.
  • New Modules: added with better characteristics.

The cost of the remaining modules in XP will not change, and the cost of the removed modules will not be redistributed to the remaining ones.

Note that one specific module, the SA32L gun (75 mm) for the V AMX ELC bis , will be entirely removed from the game.

If this gun was mounted on a tank, it will be replaced with a new stock module. If the gun was in the Depot, it will be sold for its cost price in credits.

Changes to Radio Modules

We've made especially significant changes to the radio modules across the three rebalanced branches. Previously, vehicles had two or three radio modules to research and install, which often did not provide a noticeable improvement in vehicle performance.

  • Reduction to Single Radio: From Tier VI onward, all vehicles in the rebalanced branches will now have only one radio module—the top one. This decision was made to simplify the upgrade path and reduce the time you spend researching modules that do not significantly impact performance.
  • Immediate Maximum Parameters: The new radio module will provide the maximum communication range right from the start.
  • Impact on Gameplay: By reducing the number of radio modules, we ensure more straightforward and efficient progression as you upgrade your vehicles.

Enhanced Stock Configurations

Playing with stock modules has always been one of the more challenging aspects of mastering a vehicle compared to fully upgraded tanks. Our goal is to simplify and improve the initial gameplay experience, making it more engaging from the start.

We've made the following improvements to the stock configurations across the rebalanced branches:

  • Outdated Modules: Outdated modules will mostly be removed or replaced with existing ones of a higher rank, though some new modules will also be introduced.
  • Gameplay Comfort: Enhanced for easier and more enjoyable entry into new vehicles.

VIIAMX 13 75 (stock)
Dispersion of the 75 mm SA49 gun in the FL 10 Type C turret
0.38
 
 (▼0.04)
Aiming time of the 75 mm SA49 gun in the FL 10 Type C turret
2
 s
 (▼0.3 s)
Penetration of the Frt.Prf. mle. 1940 shell for the 75 mm SA49 gun
174
 mm
 (▲26 mm)
Penetration of the Prf. mle. 1926 shell for the 75 mm SA49 gun
133
 mm
 (▲25 mm)
Ammo capacity of the 75 mm SA49 gun in the FL 10 Type C turret
48
 shells
 (▲4 shells)
Engine power of the Baudouin 6F 11 SRY T
350
 h.p.
 (▲50 h.p.)
VIIAMX 13 75 (top)
Ammo capacity of the 75 mm SA50 gun in the FL 10 Type C turret
48
 shells
 (▲12 shells)
 
 
VII
AMX 13 75 (stock)
VII
AMX 13 75 (top)
VM4A1 Sherman (stock)
Dispersion of moving vehicle with the T41 suspension
0.22
 
 (▼0.04)
Dispersion on hull traverse with the T41 suspension
0.22
 
 (▼0.04)
VM4A1 Sherman (top)
Dispersion of moving vehicle with the T42 suspension
0.2
 
 (▼0.04)
Dispersion on hull traverse with the T42 suspension
0.2
 
 (▼0.04)
Dispersion of the 76 mm Gun M1A1 gun on the D51072 turret traverse
0.14
 
 (▼0.04)
Reload time of the 76 mm Gun M1A1 gun in the D51072 turret
4.3
 s
 (▼0.5 s)
 
 
V
M4A1 Sherman (stock)
V
M4A1 Sherman (top)
VIIIObject 416 (stock)
Dispersion of the D10T gun in the Object 416 mod. 1952 turret
0.36
 
 (▼0.03)
Reload time of the 100 mm D10T gun in the Object 416 mod. 1952 turret
6.8
 s
 (▼1.9 s)
Aiming time of the 100 mm D10T gun in the Object 416 mod. 1952 turret
2.1
 s
 (▼0.2 s)
Depression angle of the 100 mm D10T gun in the Object 416 mod. 1952 turret
−4
 deg
 (▲−1 deg)
Depression angle of the 100 mm M-63 gun in the Object 416 mod. 1952 turret
−4
 deg
 (▲−1 deg)
VIIIObject 416 (top)
Dispersion of the 100 mm D10T gun in the Object 416 mod. 1953 turret
0.35
 
 (▼0.04)
Reload time of the 100 mm D10T gun in the Object 416 mod. 1953 turret
6.5
 s
 (▼1.5 s)
Aiming time of the 100 mm D10T gun in the Object 416 mod. 1953 turret
2
 s
 (▼0.3 s)
Penetration of the UBR-412D shell for the 100 mm M-63 gun
216
 mm
 (▲15 mm)
Depression angle of the 100 mm D10T gun in the Object 416 mod. 1953 turret
−4
 deg
 (▲−1 deg)
Depression angle of the 100 mm M-63 gun in the Object 416 mod. 1953 turret
−4
 deg
 (▲−1 deg)
 
 
VIII
Object 416 (stock)
VIII
Object 416 (top)

By upgrading the stock configurations, we aim to make it easier to master new vehicles, reducing the gap between stock and top configurations. You can now achieve better results without the frustration of starting with less effective stock setups.

Improvements for Premium Tier VIII Vehicles

We've also improved five Premium vehicles to increase combat effectiveness and overall gameplay comfort.

  • VIII WZ-111 model 6 : Improved rotation and turret speed, better aiming time, and increased piercing power make this tank more agile and effective in combat.
  • VIII AltProto AMX 30 : Improved rotation and turret speed, faster reload, and better turret rotation for increased damage output and maneuverability.
  • VIII 59-Patton : Reduced aiming time, higher damage, and improved turret rotation make it more resilient and dangerous in battle.
  • VIII AMX Canon d'assaut 105 : Faster movement and rotation, reduced aiming and reload time, and increased HP for improved survivability and firepower.
  • VIII IS-5 (Object 730) : Improved movement and rotation speed, better turret rotation, reduced aiming time, and smaller shot dispersion radius for better accuracy and mobility.

VIIIWZ-111 model 6
Aiming Time
2.6
 s
 (▼0.2 s)
Average Penetration (APCR)
227
 mm
 (▲9 mm)
Dispersion (from hull movement)
0.2
 (▼0.03)
Dispersion (from hull rotation)
0.2
 (▼0.03)
Chassis Rotation Speed
30
 deg/s
 (▲4 deg/s)
Turret Rotation Speed
28
 deg/s
 (▲4 deg/s)
VIIIAltProto AMX 30
Gun Reload Time
9
 s
 (▼1 s)
Dispersion (from turret rotation)
0.12
 (▼0.08)
Chassis Rotation Speed
40
 deg/s
 (▲6 deg/s)
Turret Rotation Speed
42
 deg/s
 (▲4 deg/s)
VIII59-Patton
Aiming Time
1.7
 s
 (▼0.2 s)
Dispersion (from turret rotation)
0.06
 (▼0.04)
Average Damage
280/280/370
 HP
 (▲40/40/50 HP)
VIIIAMX Canon d'assaut 105
Gun Reload Time
10.6
 s
 (▼0.9 s)
Aiming Time
1.8
 s
 (▼0.2 s)
Dispersion (from hull movement)
0.17
 (▼0.05)
Dispersion (from hull rotation)
0.17
 (▼0.05)
Hit Points
1,200
 HP
 (▲200 HP)
VIIIIS-5 (Object 730)
Dispersion at 100 m
0.42
 (▼0.04)
Aiming Time
2.7
 s
 (▼0.5 s)
Dispersion (from turret rotation)
0.08
 (▼0.02)
Dispersion (from hull movement)
0.17
 (▼0.03)
Dispersion (from hull rotation)
0.17
 (▼0.03)
 
 
VIII
WZ-111 6
VIII
A.P. AMX 30
VIII
59-Patton
VIII
AMX Cda 105
VIII
IS-5

We will closely monitor these changes and analyze your feedback on all rebalanced vehicles. Prepare to enjoy the improved gameplay and stay tuned for future rebalancing updates!

List of Changes

Expand
Close