Update 9.20 is about ready to embark on its 3rd Common Test. If you’ve had your sights set on the new 30 vs 30 mode, Chinese TDs or rebalanced vehicles, jump in and give them a test drive. After a few tours, you can head to the 9.20 forum thread and let us know what you think.
In case you missed the detailed update preview or want a second look, here’s a refresher:
Ranked Battles
Ranked Battles just recently finished its Beta Season, raising mixed feelings across the global World of Tanks community. We’ve dug into all your feedback and would like to touch upon changes that we hope will improve your experience.
Fine-Tuning the Essentials
One of the main issues discussed on the forums was the mode’s simplicity. The core gameplay of battling against top-notch tankers of a similar skill set works, but the ladder to Rank 5 did not provide a real challenge to experienced players.
We tried to fix that by changing the mechanics behind earning chevrons and ranks. Our main goal was to raise their value and, thus, make for more challenging yet rewarding gameplay.
This is how it will look during the 9.20 Common Test. While the number of ranks will remain unchanged, the amount of chevrons you need to progress to the next rank will alter. It will be distributed among ranks as 1-3-5-7-9, which means you only need one chevron to progress to Rank 1, but it’s nothing compared to nine chevrons to go from Rank 4 to Rank 5. It may sound easy on paper, but in reality, you have to be an experienced tanker to make it up to the top.
More to it, the mechanics for vehicle ranks will be updated, too. In Beta Season 2, no matter which rank your machine has at the moment, you’ll need exactly 5 chevrons to get to the next one.
The way you earn chevrons has also changed. If your team wins a battle and you make it to the top 10 in experience points, congratulations: you leave the battle with a chevron. You keep the same number of chevrons if you rank in the bottom 5 of a winning team or if you reach the top 5 of a losing team. If you’re out of the top 5 of a losing team—you lose one chevron.
The main purpose of these changes is to promote better teamwork, because, while Ranked Battles is all about personal ratings, it’s the team that wins a particular battle.
This is the same reason we’ve expanded the list of those who keep their chevrons if their team loses. It means that even if the odds are against you and opponents push you on every flank, don’t give up the fight, help your teammates—and your efforts will be rewarded.
Uplifting the Balance
There were several crucial points regarding combat balance that you mentioned during the first season, and this is how we’ve addressed them:
- The matchmaker became smarter and will now try to gather an equal number of medium and heavy tanks for each team
- The number of SPGs will be limited to 2 units per team
- More maps will be available, as their rotation will be drastically improved, meaning that the chances of seeing the same map will decrease.
Revamped Rewarding
Last but not least, is that the way you receive awards will be revised. Starting from Season 2, you won’t have to wait until the end of the season to receive the major part of your Bond reward. More to it, the value of rewards will rise, as well.
Testing Stages
We’re planning to hold a brief test of the Second Beta during the 9.20 Common Test. By the time the test begins, Ranked Battles will have passed through stages 1 and 2, so you’re very welcome to join in for the 3rd stage, taking place August 2–9.
As always, we appreciate your feedback on the changes we bring into the game. Feel free to share your opinion on the game forums and in social networks, and let us know where you see Ranked Battles heading.
For more information on Grand Battles, changes to Tech Trees, and other improvements we’ve got tied into 9.20, make sure you check out the full preview here:
Discover how you can join the Common Test:
- How the CT works
New to testing? Check out our handy guide to public tests.
Eligibility: All players registered prior to 04:59 UTC+8 (08:00 UTC) on 24 July can participate in the test.
Feedback: please post your general feedback about the test version and bug reports in the special thread on our forum.
- Test client
- Download the test client installer (4,9 MB).
- Make sure you pick a save location that is different to your regular World of Tanks game files.
- Save and run the installer.
- Run the new copy of the game. The launcher will download all the additional data.
- Log in and start playing.
- Server restarts
The test server will be restarted regularly, according to the following schedule:
- First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
- Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
- Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.
The test server may be subject to unscheduled restarts and maintenance.
We’re looking forward to hearing your feedback on the update. Stay tuned for more news on 9.20!
Common Test Notes
9.20 Common Test #1
New Random Battle type: Grand Battle
Rules:
- Two teams, 30 players each
- Only Tier X vehicles are available
- Battle duration is 15 minutes
- Victory conditions:
- Capture the enemy base
- Destroy all enemy vehicles
Matchmaker
- The Grand Battles are created from the common queue of the Random Battle mode.
- Only Tier X vehicles can participate in the Grand Battles.
- Players enter the Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle.
- By default, the Grand Battles are enabled for all players.
- The Grand Battles can be enabled/disabled in the game settings: Settings > General > Random Battle Types > Grand Battle.
- Each team is conventionally divided into three sub-groups, 10 players each.
- Players cannot change sub-groups; belonging to a sub-group is determined by the matchmaker.
- Team composition in the Grand Battles is regulated by the general rules of Matchmaker 2.0.
- The matchmaker assembles corresponding sub-groups of vehicles by types.
- The number of SPGs in the Grand Battles is limited to four vehicles.
- The difference in the number of Platoon players (according to the rules of the matchmaker) should not exceed 2.
- If at least one of the Platoon members has the Grand Battle option enabled, the entire Platoon is considered participating in this type of battles.
Map
- In the current update, the Grand Battles will be played only on one map (Nebelberg)
- The map size is 1.4x1.4 km
- Players' spawning point depends on their sub-groups
- Each team is divided into three sub-groups
- Each sub-group has its own spawn point
- Each team has its own base
Interface
- The loading screen, the statistics screen (displayed upon pressing TAB), the battle results window and the team panels are designed to display all 60 players.
- Both teams are divided into sub-groups
- Composition of each sub-group can be viewed in details by clicking on the corresponding group
- Changed the upper progress bar of the user interface. In addition to the total number of destroyed enemy vehicles, the progress bar also displays the percentage of the total durability (HP) of each team.
Awards, Achievements, Statistics
- Players in the Grand Battles and in Random Battles (level 12 battles only) can receive Bonds as the reward. Only players who earn over 400 base experience in the battle will receive bonds.
- The amount of the received Bonds directly depends on the amount of the earned experience
- Players can complete Personal Missions in the Grand Battles, as well as earn any awards that are available in the Random Battles
- In Grand Battles, players will earn Mastery Badges and Marks of Excellence, they way they do in the Random Battles.
- The Grand Battles are not counted in the Summary of the player's Service Record and do not affect the statistics of the Random Battles
- The statistics on the Grand Battles will be displayed in Service Record > Statistics > Battle type: Grand Battle
- Statistics on particular vehicles in the Grand Battles will be displayed in Service Record > Vehicles > Battle type: Grand Battle
Improvements to the Ranked Battles
Client-related improvements:
- Added the functionality of earning the Marks of Excellence and Mastery Badges in the Ranked battles.
- Added the visual influence of the Directives upon the technical characteristics of vehicles in the infotips and simplified technical characteristics.
- Added the functionality of equipping Directives in the vehicle comparison interface so that their influence can be considered.
- Added the option that enables auto-resupply of Directives in the purchase interface.
- Improved equipment can be dismounted for bonds only.
- Added the functionality that displays the vehicle ranks in the vehicle panel when the Ranked Battles mode is selected.
- Improved the interface of displaying the reward received for the previous stage. The information about the received reward is also displayed in the pop-up hint when hovering over the rank.
- Reworked the calendar interface in the mode. Information about the Prime Times on each server for the selected day is now displayed in the calendar window (not in the pop-up hint, as it was before).
- Changed the list of maps that are available in the mode. Now battles will be played on the following maps:
- Mines
- Prokhorovka
- Abbey
- El Halluf
- Airfield
- Malinovka
- Himmelsdorf
- Murovanka
- Paris
- Karelia
- Lakeville
- Siegfried Line
- Sand River
- Erlenberg
- Arctic Region
- Tundra
- Ensk
- Swamp
- Westfield
- Fisherman's Bay
- Highway
- Serene Coast
- Windstorm
- Fjords
- Pilsen
- Improvements to the matchmaker:
- The number of SPGs will be limited to 2 vehicles per team.
- Improved the matchmaking by vehicle types (the matchmaker will try to assemble similar teams)
- Improved the system of assembling teams by ranks.
- Reworked the interface when entering the mode: added information about available servers; reworked the display of information about the Prime Times.
- Added special hints that explain the basic mechanics and main features of the mode to the loading screen in the Ranked Battles. Implemented a separate option that allows configuring the loading screen in the Ranked Battles mode and suggests three variants of the loading screen (by analogy with the options for the Random Battles):
- Text only
- Illustrated tips
- Minimap
Improvements to the display of the Season Leaders:
- Added the event archive—statistics of players for previous seasons can be viewed.
- Added the filters: clan-mates and friends. Players will be able to view the positions of their clan-mates and friends on the Leaderboard.
Hall of Fame
- The new version of Hall of Fame is now available in the game client.
- The new version of Hall of Fame has been added to the Service Record tab.
- Players will be able to view their achievements in the Random Battles not only for the account in general, but also for each particular vehicle; they can also view the best tankmen.
- Players will be able to compare their achievements with those of friends, clan mates, and other players in several time periods.
- Moreover, players will be able to monitore their battle performance using the new World of Tanks rating (WTR) that displays the player's performance on particular vehicles as compared to all players on the server.
- The Hall of Fame and new WTR are at the stage of open beta-testing. These development of these functionalities is still in progress, and we welcome your feedback and suggestions.
Improvements to the stun mechanics
- Added the total time of caused stun to the Battle Results
- Improved the mechanics of causing damage and stun through obstacles. Now SPGs will not cause damage through obstacles that are 2 or more meters thick and the vehicle is fully covered. At the same time, explosion wave can somewhat go around corners of obstacles on condition the distance between the point of hit and the obstacle edge is less than 2 meters. However, in this case, the damage from the explosion will be decreased.
Made terrain-related changes for difficult-to-access areas on the following maps:
- Karelia
- Steppes
- Lakeville
- Abbey
- Mines
- Sacred Valley
- Mountain Pass
- El Halluf
- Arctic Region
Reworked the following vehicles to HD-quality
Vehicles:
- SU-5
- SU-14-1
- Bat.-Châtillon 25 t
- M12
- M5A1 Stuart
- Pz.Kpfw. 38H 735 (f)
- Pz.Kpfw. IV Ausf. D
- VK 30.01 (D)
- T69
- Matilda Black Prince
- Churchill III
- T-44-85
Vehicle Changes
Germany
- The following vehicle was added: (CN Region only)
- Waffenträger auf E 100 (P)
- The following vehicle was added (for supertesters):
- VK 168.01 (P)
Changes to the technical parameters of the following vehicles:
- Maus
- Changed reloading time of the 12,8 cm Kw.K. 44 L/55 gun from 12 s to 13.3 s
- Changed vehicle durability from 3,200 to 3,000
- 8,8 cm Pak 43 Jagdtiger
- Decreased dispersion during movement of the Jagdtiger 8,8 suspension by 6%
- Decreased dispersion on hull traverse of the Jagdtiger 8,8 suspension by 6%
- Changed the traverse speed of the Jagdtiger 8,8 suspension from 22 to 26
China
- Added a full line of tank destroyers:
- T-26G FT
- M3G FT
- SU-76G FT
- 60G FT
- WZ-131G FT
- T-34-2G FT
- WZ-111-1G FT
- WZ-111G FT
- WZ-113G FT
U.S.S.R.
- The following vehicle was added (for supertesters)
- T-44 ltwt.
- The following vehicle was added:
- STG Guard
Changes to the technical parameters of the following vehicles:
- T-54 first prototype
- Decreased dispersion during movement of the T-54 first prototype suspension by 9%
- Decreased dispersion on hull traverse of the T-54 first prototype suspension by 9%
- Decreased dispersion on turret traverse of the 100 mm D10T-K gun by 25%
- Changed aiming time of the 100 mm D10T-K gun for the T-54 first prototype turret from 2.4 s to 2.2 s
- Changed the view range of the T-54 first prototype turret from 360 m to 380 m
- Improved turret armor
- Changed penetration of the UBR-412 shell for the 100 mm D10T-K gun from 183 mm to 190 mm
- Changed penetration of the UBR-412P shell for the 100 mm D10T-K gun from 235 mm to 247 mm
- Changed the depression angle of the 100 mm D10T-K gun from -6 degrees to -7 degrees
- Changed the ammo rack capacity for the 100 mm D10T-K gun from 34 to 56
- T-44-100
- Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%
- Changed the reload time of the 100 mm LB-1 gun from 8.1 s to 7.5 s
- Changed the aiming time of the 100 mm LB-1 gun from 2.2 s to 2 s
- Improved turret armor
- Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm
- Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm
- T-44-100 (P)
- Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%
- Changed the reload time of the 100 mm LB-1 gun for the Т-44-100 (Р) turret from 8.1 s to 7.5 s
- Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100 (Р) turret from 2.2 s to 2 s
- Improved turret armor
- Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm
- Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm
- Т-103
- Changed the engine power of the MN-1 engine from 1,000 h.p. to 900 h.p. which corresponds to the actual engine power.
- Т-44
- Decreased dispersion during movement of the T-44 suspension by 9%
- Decreased dispersion during movement of the T-44M suspension by 10%
- Decreased dispersion on hull traverse of the T-44 suspension by 9%
- Decreased dispersion on hull traverse of the T-44M suspension by 10%
- Changed dispersion of the 122 mm D-25-44 gun from 0.43 m to 0.42 m
- Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 14%
- Changed the reload time of the 122 mm D-25-44 gun for the Т-44-100 turret from 19.2 s to 15.2 s
- Changed the reload time of the 100 mm LB-1 gun for the Т-44-100 turret from 8.1 s to 7.5 s
- Changed the aiming time of the 122 mm D-25-44 gun for the Т-44-100 turret from 3.4 s to 3.2 s
- Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100 turret from 2.3 s to 2.1 s
- Improved hull and turret armor
- Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm
- Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm
- Т-54
- Changed dispersion of the 100 mm D-10T2S gun from 0.35 m to 0.39 m
- Changed dispersion of the 100 mm D-54 gun from 0.39 m to 0.33 m
- Changed the reloading time of the 100 mm D-10T2S gun for the T-54 mod. 1949 turret from 7.8 s to 7.4 s
- Changed the reloading time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 8.2 s to 8.5 s
- Changed the aiming time of the 100 mm D-10T2S gun for the T-54 mod. 1946 turret from 2.3 s to 2.5 s
- Changed the aiming time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 2.9 s to 2 s
- Improved hull and turret armor
- Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm
- Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm
- Changed the depression angle of the 100 mm D-10T2S gun from -5 degrees to -6 degrees
- IS-7
- Added the M-50TI engine (1,200 h.p.)
- Removed the M-50T engine (1,050 h.p.)
- Decreased dispersion during movement of the IS-7 suspension by 16%
- Decreased dispersion hull traverse of the IS-7 suspension by 16%
- Decreased dispersion on turret traverse of the 130 mm S-70 gun by 25%
- Changed aiming time of the 130 mm S-70 gun for the IS-7 turret from 3.1 s to 2.9 s
- Changed vehicle durability from 2,150 to 2,400
- ISU-152
- Added the 152 mm D-4S
- Removed the 122 mm A-19 mod. 1937 gun
- Removed the 122 mm D-25S mod. 1944 gun
- Removed the 152 mm BL-10
- Removed the UBR-471 shell
- Removed the BR-471D shell
- Removed the UOF-471 shell
- Removed the 53-OF-551 shell
- Removed the UBR-551 shell
- Removed the UBR-551P shell
- Changed vehicle durability from 1,210 to 1,200
- Changed the research cost of the BL-9S gun from 44,000 to 24,000
- Changed the vehicle research cost of the Object 704 from 176,500 to 192,500
- Object 704
- Added the 152 mm D-4S
- Changed the vehicle research cost of the Object 268 from 301,000 to 239,000
- Object 268
- Increased the Gun Traverse Limits to 11 degrees on each side
- Increased velocity of the 152 mm UBR551M shell for the 152 mm M64 gun by 25 % (from 760 to 950 m/s)
- Object 140
- Improved armor of the turret top
U.S.A.
Changes to the technical parameters of the following vehicles:
- M46 Patton
- Improved turret armor
- M48A1 Patton
- Removed 90 mm Gun M41
- Removed 105 mm Gun T5E1M2
- Removed the AP M77 shell
- Removed the HE M71 shell
- Removed the HVAP M304 shell
- Removed the AP T32M2 shell
- Removed the APCR T29E3M2 shell
- Removed the HE M11A2 shell
- Improved turret armor
France
- Added the following vehicle to replace the AMX 50 Foch (155):
- AMX 50 Foch B
Changes to the technical parameters of the following vehicles:
- AMX 50 100
- Changed the gun depression angle of the 90 mm DCA 45 gun from -6 degrees to -9 degrees
- Changed the gun depression angle of the 90 mm F3 gun from -6 degrees to -9 degrees
- Changed the gun depression angle of the 100 mm SA47 gun from -6 degrees to -9 degrees
- AMX 13 75
- Changed the ammo capacity for the 75 mm SA49 gun from 42 to 44 shells
- Bat.-Châtillon 25 t
- Changed the ammo capacity for the 100 mm SA47 from 30 to 42 shells
- Bat.-Châtillon 25 t AP
- Changed the ammo capacity for the 100 mm SA47 from 30 to 42 shells
- AMX AC mle. 48
- Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.37 m
- Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 42%
- Added the magazine reloading system to the 120 mm AC SA46 gun
- Changed the aiming time for the 120 mm AC SA46 gun for the AMX AC mle. 48 turret from 2.9 s to 2.7 s
- Improved hull armor
- Changed the ammo capacity for the 120 mm AC SA46 from 64 to 66 shells
- AMX 50 Foch
- Decreased dispersion during movement of the AMX 50 Foch suspension by 9%
- Decreased dispersion during movement of the AMX 50 Foch bis suspension by 10%
- Decreased dispersion on hull traverse of the AMX 50 Foch suspension by 9%
- Decreased dispersion on hull traverse of the AMX 50 Foch bis suspension by 10%
- Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.35 m
- Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 30%
- Added the magazine reloading system to the 120 mm AC SA46
- Changed the aiming time for the 120 mm AC SA46 gun for the AMX 50 Foch turret from 2.3 s to 2.5 s
- Improved hull armor
- Changed the ammo capacity for the 120 mm AC SA46 from 64 to 68 shells
- AMX 50 Foch (155)
- Added the SCR 619F radio
- Added the Saurer 1000F engine
- Removed the SCR 619 radio
- Removed the Saurer engine
- Improved hull armor
- Increased the Gun Traverse Limits to 10 degrees on each side
- Changed the elevation angle of the 155 mm AC SA58 gun from +12 degrees to +18 degrees
- Changed the gun depression angle of the 155 mm AC SA58 gun from -5 degrees to -6 degrees
- Changed the cost of the vehicle from 6,100,000 credits to 5 Gold
- The vehicle was transferred from the researchable to special category
- AMX 30 1er prototype
- Decreased dispersion during movement of the AMX 30 1er prototype suspension by 11%
- Decreased dispersion during movement of the AMX 30 A pré-série suspension by 12%
- Decreased dispersion on hull traverse of the AMX 30 1er prototype suspension by 11%
- Decreased dispersion on hull traverse of the AMX 30 A pré-série suspension by 12%
- Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 0.33 m to 0.37 m
- Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 0.34 m to 0.38 m
- Decreased dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret by 40%
- Decreased dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret by 30%
- Changed the reloading time of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 9.9 s to 8.7 s
- Changed the reloading time of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 10.2 s to 9 s
- Improved turret armor
- Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm
- Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm
- AMX 30 B
- Decreased dispersion during movement of the AMX 30 B suspension by 25%
- Decreased dispersion on hull traverse of the AMX 30 B suspension by 25%
- Changed dispersion of the 105 mm mle. F1 gun from 0.3 m to 0.36 m
- Decreased dispersion on turret traverse of the 105 mm mle. F1 gun by 33%
- Changed the reloading time of the 105 mm mle. F1 gun for th AMX 30 B turret from 8.9 s to 7.8 s
- Changed the aiming time of the 105 mm mle. F1 gun for th AMX 30 B turret from 2.1 s to 2 s
- Improved turret armor
- Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm
- Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm
AMX 50 Foch (155) replaced with AMX 50 Foch B
- If the AMX 50 Foch (155) is researched:
The Saurer F155 engine and the the SCR 619 F155 radio will be researched automatically.
The crew qualification will be changed from the AMX 50 Foch (155) to AMX 50 Fosh B (including dismissed crew members that are available for recovery).
Undistributed experience of the AMX 50 Foch (155) is transferred to the AMX 50Foch B.
Camouflage patterns, Inscriptions, Emblems are transferred from the AMX 50 Foch (155) to the AMX 50 Foch B with the same terms. - If the AMX 50 Foch (155) is in the Garage:
The equipment will be dismounted and send it to the Depot; the crew will be sent to the Barracks.
The Saurer engine will be replaced with the Saurer F155 engine.
The SCR 619 radio will be replaced with the SCR 619 F155 radio.
add the F64_AMX_50Fosh_B and a vehicle slot to the Garage - Vehicle statistics remains on the AMX 50 Foch (155), the Marks of Excelence are not transferred
- Adding the magazine reloading system to the AMX 50 Foch
- Dismount the additional equipment and send it to the Depot.
- Adding the magazine reloading system to the AMX AC mle. 48
- Dismount the additional equipment and send it to the Depot.
Japan
Changes to the technical parameters of the following vehicles:
- Type 5 Heavy
- Changed the traverse speed of the Type 5 Heavy suspension from 22 to 17
- Changed the turret traverse speed of the Type 5 Heavy turret from 20 deg/s to 18 deg/s
- Decreased thickness of the hull armor
- O-I Experimental
- Removed the 10 cm Cannon Type 14 gun
- Removed the APHE Type 95 shell
- Removed the APHE Type 95 Toku Kou shell
- Removed the HE Type 14 shell
- Changed the turret traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s
- Increased armoring of the hull and turret
- Changed the top speed from 40 km/h to 25 km/h
- O-I
- Decreased thickness of the hull and turret armor
- Type 4 Heavy
- Changed the traverse speed of the Type 4 Heavy suspension from 20 to 15
- Changed the traverse speed of the Type 4 Heavy Kai suspension from 22 to 17
- Changed the turret traverse speed of the Type 4 Heavy turret from 18 deg/s to 17 deg/s
- O-Ho
- Added the AP Experimental Type 2 Toku Otsu shell
9.20 Common Test #2
General Changes:
- Fixed the issue related to mounting incompatible equipment.
- Fixed the issue of improperly displayed information about losing ranks.
- Fixed the issue of improperly displayed information about the number of earned vehicle ranks in the reward window of the Ranked Battles.
- Fixed the issue of improperly displayed names and vehicle tiers in the battle interface (team panels) in the Grand Battles.
- Fixed the issue of improperly displayed information in Service Record -> Statistics.
- Fixed the issue of improperly displayed model textures on the Fiery Salient map.
- Fixed the issue of displaying negative values of the countdown before the Airstrike/ Artillery Strike.
- Fixed the issue of critical hits to the upper track upon ramming the Maus tank, which is turned to a side.
- Fixed the issue of displaying English text in the Russian client on the loading screen, in the line which displays the selected vehicle.
- Fixed the issue when players were unable to purchase Swedish vehicles with the 100% discount, received during the New Year event (2016-2017).
- Fixed the issue of displaying relevant information about the conditions of earning chevrons in the welcome animation of the Ranked Battles.
- Fixed the issue of playing voice instructions when switching to the Sniper mode in the Bootcamp.
- Improved equipment can be demounted for bonds only. Upon release of Update 9.20, Improved equipment will be automatically demounted for free from vehicles of all players so that they can mount it as they think fit.
- The Grand Battle type will be disabled by default for users who play on PCs with low performance. However, the option can be enabled in the game settings.
- Changed to technical characteristics of the U.S. vehicles:
* M48A1 Patton: research cost was changed from 160,000 to 205,000.
9.20 Common Test #3
General Changes:
- Marks of Excellence can no longer be earned in the Ranked Battle or Grand Battle mode. Battles in these modes have no influence on the player's Marks of Excellence.
- Fixed the issue with duplicating confirmation windows in Team Training lobbies.
- Fixed the issue with camera binding to a destroyed vehicle.
- Fixed the issue where it was impossible to disable the chat with allies in a Grand Battle.
- Fixed the issue where a pop-up hint about the prime times of Ranked Battles was displayed on certain dates when switching months in the calendar.
- Fixed the issue with the display of mission conditions.
- Fixed the issue where the commander's cupola was missing in a destroyed Tiger 131 tank.
- Fixed some technical issues.
- Pz.Kpfw. IV Ausf. D. Fixed the issue with the display of Inscriptions on the tank's second turret.
- Fixed the issue with the display of the hint about Premium Account discount.
- Fixed the issue with the inability to switch to 1024x768 resolution correctly.
- T-34-2G FT. Fixed the issue that caused strong rocking of the tank's hull when braking.
- Bat.-Châtillon 25 t. Visually adjusted the size of the tank's top gun.