Three More Ways to Wield Power

Three top-tier vehicles are to enter the game in Update 2.2.1. Like all Tier XIs, these powerful machines possess signature abilities that define their gameplay and make them unique. Meet the Gorilla, the Fauteur, and the Executor

Gorilla

The Gorilla extends the T110E4 line, sporting a powerful gun in a sturdy turret. Its Multi-Pack Charge System allows it to take reduced-power shots long before its gun has fully reloaded. Meaning it's very hard to catch the Gorilla off guard!

Fauteur

The rightful heir to the AMX M4 mle. 54, the well-armored Fauteur features the Induction Propellant Afterburner mechanic. The electrodes in its gun gradually build up charge, which improves propellant combustion and increases damage dealt. The charge has a limit which can be manually overridden for even more damage at the cost of accuracy and aiming time.

Executor

The fast and nimble Executor is the pinnacle of the British wheeled medium tank line. Its High-Pressure Turbocharger Assist ability boosts its engine power, acceleration, and speed for a few seconds—to catch up with its target, to escape a dangerous area quickly, or to jump out of an enemy's crosshairs.

 
 
 

The Best Time to Return

Haven't rolled out into battle for more than 60 days? Eager to experience the various fresh and exciting things the game has to offer? Log in to receive a special Welcome Back bonus package: 30 days of WoT Premium Account, 30-day rentals of two high-tier Premium vehicles, and more!

DOWNLOAD NOW DOWNLOAD NOW DOWNLOAD NOW
Object 752, Tier IX Soviet Heavy Tank
Rental Premium Vehicle for 30 Days
IX Object 752
30 days of WoT Premium Account
Provides +50% to Combat XP, Crew XP, and credit earnings, plus other bonuses.
30 days of WoT Premium Account
Kpz. 3 GST Turm, Tier VIII German Tank Destroyer
Rental Premium Vehicle for 30 Days
VIII Kpz. 3 GST Turm
3 Pieces of Equipment
  • Turbocharger Class 1
  • Improved Hardening Class 1
  • Gun Rammer Class 1
3 Pieces of Equipment
45 missions: ×5 XP for a victory
3 per day for 15 days, active after the bonus for the first victory of the day
45 missions: ×5 XP for a victory
30 Personal Reserves
  • 15 Personal Reserves: +100% to Combat XP for 1 h (expire in 14 days)
  • 15 Personal Reserves: +50% to credits for 1 h (expire in 14 days)
30 Personal Reserves

Roll out in power, Commanders!