Update 2.0: Tier XI Medium Tanks

 
 
 
 
 

The Next Generation of Mediums

The new additions to the medium tank class are reinventions of what flexibility, speed, and tactical options can look like on the battlefield. These machines combine innovative mechanics with refined class archetypes to deliver a uniquely dynamic experience.
 

Upgrades That Boost You Forward

Tier XI introduces a refined upgrade experience that replaces Field Modifications known from lower tiers with a linear, modular system focused on continuous improvement—no more trade-offs, just performance enhancements tailored to your vehicle's role.
 
Small Nodes
Research small nodes to increase the vehicle characteristics.
Large Nodes
Research large nodes to significantly increase the vehicle characteristics.
Mechanic Nodes
Improve your vehicle's unique mechanic.
Alternate Configuration
Allows you to configure an alternative loadout of equipment and directives or ammunition and consumables.
Second Slot Category
Assign a category to the second equipment slot.
Final Node
Research all other nodes to be able to research this node. Significantly improves your vehicle's unique mechanic. Grants the vehicle Elite status. This node can be used to select all other nodes and research them if you have enough resources.
Elite Rewards
The Elite Rewards system becomes available after you have researched all nodes. Receive exclusive rewards for Tier XI vehicles including a volumetric style, Stat Tracker, and gun sleeve.
 

Object 432U

A compact assault medium tank with armor that can bounce with the best. The Object 432U features the Thermo-Ballistic Overcharge mechanic: Press X to "heat up" the shell and unleash boosted alpha damage. The longer you wait, the harder it hits, up to +25% damage.

Built to trade shots and break lines. The first true bruiser in the medium class.

XI
Object 432U
 Thermo-Ballistic Overcharge
video poster

If your gun is loaded, you can begin heating your next shot. The higher the heat level you reach, the greater the bonus to average damage will be.

Upgrades
Overview
Firepower
Survivability
Mobility
Successor to: Object 430U
Average Damage
450 450 550
HP
Average Penetration
258 340 68
mm
Hit Points
2,150
HP
Top Speed / Reverse Speed
50 18
km/h
Average Damage
450 450 550
HP
Average Penetration
258 340 68
mm
Dispersion at 100 m
0.39
Aiming Time
2.3
s
Ammunition
50
shells
Gun Reload Time
12
s
Gun Depression / Elevation Angles
−5 18
deg
Concealment of Moving Vehicle
11.4 1.74
%
Concealment of Stationary Vehicle
15.22 2.33
%
View Range
400
m
Hit Points
2,150
HP
Hull Armor
120 100 50
mm
Turret Armor
310 210 65
mm
Turret Traverse Speed
38
deg/s
Engine Power
650
h.p.
Specific Power
14.8
h.p./t
Traverse Speed
52
deg/s
Top Speed / Reverse Speed
50 18
km/h
 

Leopard 120 Verbessert

This upgraded sniper mounts a 120 mm gun and advanced fire control system. Stay under 30 km/h to passively stack a precision bonus before each shot. The bonus only resets when you fire, so reposition freely while preparing that perfect hit.

The longer you wait, the more devastating your shot. It's precision made lethal.

XI
Leopard 120 Verbessert
 Analog Ballistic Computing Device
video poster

By remaining stationary or moving slowly, you build accuracy levels to improve your next shot's precision.

At the highest accuracy level, you gain near-perfect gun handling, with minimal dispersion even during movement or turret/hull traverse.

Upgrades
Overview
Firepower
Survivability
Mobility
Successor to: Leopard 1
Average Damage
440 440 550
HP
Average Penetration
284 335 100
mm
Hit Points
1,900
HP
Top Speed / Reverse Speed
65 23
km/h
Average Damage
440 440 550
HP
Average Penetration
284 335 100
mm
Dispersion at 100 m
0.34
Aiming Time
1.6
s
Ammunition
40
shells
Gun Reload Time
9.3
s
Gun Depression / Elevation Angles
−9 20
deg
Concealment of Moving Vehicle
10.72 2.04
%
Concealment of Stationary Vehicle
14.31 2.72
%
View Range
410
m
Hit Points
1,900
HP
Hull Armor
70 35 25
mm
Turret Armor
65 47.7 30
mm
Turret Traverse Speed
40
deg/s
Engine Power
900
h.p.
Specific Power
20.9
h.p./t
Traverse Speed
48
deg/s
Top Speed / Reverse Speed
65 23
km/h
 

CS-67 Szakal

The CS-67 Szakal is a flexible, tactical predator built around a dual-mode system. Switch between Rapid and Standard modes with the X key, just like with its predecessor. But at Tier XI, things go further. While either mode is active, it charges an energy meter. When ready, press E to trigger a short-lived boost that temporarily supercharges the active mode.
  • In Rapid mode, gain extreme acceleration and agility
  • In Standard mode, enjoy better gun performance, including accuracy and reload

Play it safe, or plan ahead to chain the boosts in a row. Dash in, shift modes, and finish the fight. This jackal's bite is just as dangerous as its sprint.

Master the modes, max the meter, and maul the enemy.

XI
CS-67 Szakal
 Tactical Power Pack
video poster

Depending on the active mode and charge level, the vehicle can activate one of two abilities:

  • Ion-Discharge Afterburner: Increases engine power and speed.
  • Coincidence Electromechanical Sight: Reduces dispersion and reload time and improves accuracy.
Upgrades
Overview
Firepower
Survivability
Mobility
Successor to: CS-63
Average Damage
420 420 540
HP
Average Penetration
275 335 58
mm
Hit Points
2,200
HP
Top Speed / Reverse Speed
55 15
km/h
Average Damage
420 420 540
HP
Average Penetration
275 335 58
mm
Dispersion at 100 m
0.36
Aiming Time
2.1
s
Ammunition
50
shells
Gun Reload Time
8.9
s
Gun Depression / Elevation Angles
−8 20
deg
Concealment of Moving Vehicle
11.63 2.21
%
Concealment of Stationary Vehicle
15.56 2.96
%
View Range
400
m
Hit Points
2,200
HP
Hull Armor
130 50 40
mm
Turret Armor
200 70 50
mm
Turret Traverse Speed
48
deg/s
Engine Power
850
h.p.
Specific Power
18.9
h.p./t
Traverse Speed
46
deg/s
Top Speed / Reverse Speed
55 15
km/h
 

AS-XX 40t

The AS-XX 40t is a reinvented autoloader with an external shell bay, letting you manually pause, resume, or interrupt reloads. Choose how many shells to load and how many to spend. A fake reload might just bait your enemy out of cover. Five shells with plenty of options.

The perfect choice for flankers and those who love to play mind-games.

XI
AS-XX 40t
 External Ammunition Supply Module
video poster

This module keeps you in the fight by letting you interrupt reloading at any time if at least one shell is loaded. Press the hotkey to stop reloading, fire after a short delay, then resume reload manually or let the clip auto-reload when empty.

Upgrades
Overview
Firepower
Survivability
Mobility
Successor to: Bat.-Châtillon 25 t
Average Damage
410 410 510
HP
Average Penetration
263 335 59
mm
Hit Points
1,900
HP
Top Speed / Reverse Speed
66 23
km/h
Average Damage
410 410 510
HP
Average Penetration
263 335 59
mm
Dispersion at 100 m
0.35
Aiming Time
2.3
s
Ammunition
60
shells
Time for Complete Loading
36
s
Time for Autoreloading One Shell
2.6
s
Shells in the Magazine
5
shells
Gun Depression / Elevation Angles
−8 11
deg
Concealment of Moving Vehicle
8.32 1.58
%
Concealment of Stationary Vehicle
11.11 2.11
%
View Range
400
m
Hit Points
1,900
HP
Hull Armor
50 40 40
mm
Turret Armor
50 40 20
mm
Turret Traverse Speed
44
deg/s
Engine Power
1,230
h.p.
Specific Power
30.8
h.p./t
Traverse Speed
32
deg/s
Top Speed / Reverse Speed
66 23
km/h
 

XM69 Hacker

A reactive fighter that thrives in urban chaos or ridge-line duels. Activate its Gyro-Stabilizer with X to eliminate aim penalties from movement and traverse for one perfect snapshot. Use it to peek, fire instantly, and then vanish before they can react.

It's not about who is spotted first, but who fires first and the fastest.

XI
XM69 Hacker
 Pneumatic Gyro-Stabilizer
video poster

The Pneumatic Gyro-Stabilizer grants maximum stabilization during movement, hull traverse, and turret traverse, allowing for more accurate firing, as well as rapid response to sudden threats and effective engagement from cover.

Upgrades
Overview
Firepower
Survivability
Mobility
Successor to: M48A5 Patton
Average Damage
410 410 510
HP
Average Penetration
273 335 55
mm
Hit Points
2,100
HP
Top Speed / Reverse Speed
48 20
km/h
Average Damage
410 410 510
HP
Average Penetration
273 335 55
mm
Dispersion at 100 m
0.35
Aiming Time
1.8
s
Ammunition
50
shells
Gun Reload Time
8.35
s
Gun Depression / Elevation Angles
−9 20
deg
Concealment of Moving Vehicle
9.18 1.82
%
Concealment of Stationary Vehicle
12.26 2.43
%
View Range
420
m
Hit Points
2,100
HP
Hull Armor
127 76.2 25.4
mm
Turret Armor
203.2 101.6 50.8
mm
Turret Traverse Speed
40
deg/s
Engine Power
1,050
h.p.
Specific Power
21
h.p./t
Traverse Speed
50
deg/s
Top Speed / Reverse Speed
48 20
km/h
 

Discover World of Tanks 2.0

Explore everything coming in the biggest update in World of Tanks history!
2.0 Hub: Get an overview of all the new features, including Tier XI, the updated matchmaker, vehicle rebalances, and more.
2.0 Operations Room: Unlock missions, earn exclusive rewards, and generate your own personalized battle legacy video.