Update 1.3: Third Common Test

The third Common Test for Update 1.3 is now available. Explore the new Hinterland map, check out the changes to several existing maps and customise your vehicle with new decals. You'll also face new AI opponents in Tier I - V battles!

Need to know everything about the Common Test? Check out this portal article for a quick overview:

Update 1.3 Common Test  


  • HOW THE CT WORKS
  • TEST CLIENT
  • SERVER RESTARTS

New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to 04:59 UTC+8 on September 06 can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

  • Download the test client installer (4,9 MB).
  • Make sure you pick a save location that is different to your regular World of Tanks game files.
  • Save and run the installer.
  • Run the new copy of the game. The launcher will download all the additional data.
  • Log in and start playing.

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
  • Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
  • Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

FEEDBACK

Common Test #3: Preliminary List of Changes

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1. Main Changes

Improvements and Fixed Issues

  • Improved multiple objects on maps.
  • Made a number of changes to the Exterior interface.
  • Fixed some technical issues.

Changes to technical characteristics of vehicles 

Changes to U.S.S.R. vehicles:

  • Т-50-2
  • Changed the hull traverse speed from 45 to 48 deg/s
  • Changed the turret traverse speed from 48 to 52 deg/s
  • Changed the cost of sale from 100 to 3,300 gold
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Common Test #2: Preliminary List of Changes

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1. Main Changes

Improvements and Fixed Issues

  • Added multiple objects on maps.
  • Added a number of changes to the Exterior interface.

Changes to technical characteristics of vehicles

  • U.K. Tech Tree: added a transition from the Matilda to the Crusader.

2. Additional changes to maps

Fisherman’s Bay:

  • Fixed the issue of the missing house in the central area of the map. The house is placed where it belongs.
  • The bush next to the house has been made a little larger: thus the bush is similar to the one at the opposite side.

Mannerheim Line:

  • Removed the new bushes at squares D8 and B9.
  • Removed a bush at square В5.
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Common Test #1: Preliminary List of Changes

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1. Changes to Personal Missions

  • Changed mission conditions within Operation: Excalibur.
  • Now, players will be able to track progress of both campaigns in-battle across all missions.
  • Added clearer post-battle notifications when a mission of the 3rd Operation within the Second Front is failed.
  • All missions of the Long-Awaited Backup campaign that stipulated that it must be done while in a Platoon, have now had this condition removed. The conditions of these missions have been adjusted accordingly, so they are feasible when playing solo.
  • Improved display of all missions having complex conditions like "Complete X or Y".
  • Added indication informing that primary condition is to be completed, in order to fulfill the secondary one.
  • Added the Description and Hints information window in the mission profile.

2. Maps

  • Added the new Hinterland map (for Grand Battles).
  • Balance changes have been made to the following maps:
    • Himmelsdorf
    • Fisherman's Bay
    • Pilsen
    • Mannerheim Line
  • A number of issues have been fixed on the following maps:
    • Minsk
    • Studzianki
    • Westfield
    • Ensk
    • Serene Coast

3. Customisation

  • A new type of customization elements (decals, also called projection Emblems) will be available to both Tier VIII Premiums and all Tier X vehicles.

4. Changes to the Store

  • Added filters to the Depot functionality: now searching for items takes less time.
  • Optimized Store performance.

5. Improvements

  • Fixed the issue when non-penetrations of HE shells (that had caused damage) were displayed as penetrations. Now it is clear when an HE shell penetrates the armor or just explodes on its surface. This change will affect missions that require penetrating enemy armor.
  • Considering the previous statement, the description of the Master Gunner award was adjusted.

6. Changes to the technical characteristics of the following vehicles:

Germany

  • T-55A:
    • Changed dispersion on turret traverse by 17%
    • Changed aiming time from 2.1 to 2 s.
    • Improved hull and turret armoring
    • Increased velocity of the UBR-412D shell by 20%
    • Changed penetration value of the UBR-412D shell from 201 to 221 mm.
    • Changed the engine power from 580 to 750 h.p.
    • Changed vehicle durability from 1,700 to 1,750 HP

China

  • Added the following vehicle for testing by Supertest players: M41D

USSR

  • Added the following vehicle for testing by Supertest players: Т-50-2
  • Added the following vehicle: LT-432
  • Object 260:
    • Decreased dispersion during movement by 12%
    • Decreased dispersion on hull traverse by 12%
    • Changed dispersion of the gun from 0.36 to 0.35 m
    • Changed dispersion on turret traverse by 25%
    • Changed reloading time from 11.5 to 11 s
    • Changed aiming time from 2.5 to 2.2 s.
    • Improved hull and turret armoring
    • Changed the gun depression angle from -5 to -6 degrees
    • Changed the ammo rack capacity from 30 to 40 shells
  • IS-3A:
    • Added the autoreloading mechanics to the 122 mm D-25TA gun

Sweden

  • Added the following vehicle for testing by Supertest players: EMIL 1951
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