Update 1.25.1: Common Test 2 Is Available!

Commanders!

The second Common Test of Update 1.25.1 is here. This Test is available for technical purposes and doesn't introduce new content. However, it is the perfect opportunity to test drive all the vehicles you don't have on your account yet and experiment with various equipment setups.

How to Join the World of Tanks Common Test

The Common Test offers a sneak peek at the upcoming game version before its official release. We're eager to hear your initial thoughts on the upcoming features, new game modes, vehicles, game changes, and more. This way, we can understand how the community feels about the next update and catch issues ahead of time.

  • How to Participate in the Common Test
  • New to Testing?
  1. Requirements: Ensure you have the Wargaming.net Game Center (WGC), the latest Common Test client, and an active World of Tanks account. Your live account progress was cloned to the Common Test server on 2024-06-10 at 20:00:00 (UTC).
  2. Install the Test Client:
    • Run the installer and select a different folder from your main game files.
    • Choose the test client in the WGC's drop-down menu.
  3. Dive In: Test new features with increased resources. Your feedback is invaluable!

    Note: The Common Test account reflects data copied on June 11, 2024 and won't include changes made after this date. For more details, visit the Wargaming.net Game Center guide.

Download and Install the Test Client

TEST CLIENT INSTALLER

  • Run the test client installer.
  • Choose a different installation folder from where your regular World of Tanks game files are.
  • Select the freshly installed test client from the drop-down menu at the top of the WGC.
  • Roll out—and remember to pass on your feedback!

You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.

Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.

TESTING GUIDE

Patch Notes

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Main Changes

Onslaught Light

  • The Artillery Strike Tactical Skill has been changed:
    • Damage caused has been increased from 230 HP to 275 HP.

Role Skills:

  • Field Repairs:
    • HP restored has been increased from 45/70/100 to 60/85/115.
  • Bounty Hunter:
    • Bonus to reloading for each enemy vehicle damaged has been increased from 2% to 3%.
    • HP restored for each enemy vehicle damaged has been increased from 10/15/25 to 20/25/35.
  • One for All:
    • Bonus to the major qualification level, as well as to all skills for allied vehicles, has been increased from 4/7/10% to 5/8/12%.
  • Fire Cover:
    • Damage caused has been increased from 45/90/145 HP to 50/95/150 HP.
  • Sleight of Hand:
    • Reduction to reload time has been decreased from 30/45/60 to 30/40/55%.
  • Straight Ahead:
    • Reduction to reload time upon being hit by an enemy shell has been decreased from 4 s to 3 s.
  • Bullseye:
    • Bonus damage for a vehicle not being spotted at the moment of the shot has been decreased from 25/35/45% to 15/25/35%.
    • The number of Prestige Points required to level up the skill charge has been increased by 40/27.2/18.7%.
  • Second Wind: 
    • HP restored has been increased from 50 + 35/60/85% to 60 + 35/60/85%.

Changes to Technical Characteristics of Vehicles

Fixed Issues and Improvements

  • Fixed the issue of damage caused by a player disappearing from the log after that player leaves the battle.

  • Fixed the issue of players getting stuck on the loading screen when attempting to rejoin a battle that has just ended.
  • Fixed some localization and interface issues.
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We'll provide more detailed information in the coming weeks as we approach the update release on the live server. Join the Common Test and share your feedback on these additions, Commanders!

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