As you can see, the 3rd operation differs from the first two, requiring consistency and precision, first of all. As missions here are spread across several battles (say, you are to deal 3,000 damage or more for 5 battles in a row), there’s a feature that will allow you to put your progress on hold, if you feel like you need a rest before the next stint.
Bots
Certain clusters (for example, the game server hosting players from Latin America) have an issue with long waiting times to get into battle, specifically at the lower tiers. To shorten the queuing time, we are introducing AI-controlled vehicles and would like to test the mechanic during this Common Test.
They will only play on certain maps and between Tiers I–V. Don’t panic, you will always know when you are playing with bots as they will have colons “:” at the start and end of their names, coupled with a specific badge.
While the mechanics will be available for everyone to test during the CT 1.2, the AI will be introduced in NA’s LATAM cluster. We are also looking into the possibility of adding bots onto the Australia cluster too. EU, RU, APAC (except Australia), and the US-based NA servers will remain unaffected.
The number and classes of bots on each team will always be the same so there is no advantage to one team over the other and will be limited to a certain number per team.
All players testing this feature will be providing feedback for other PvE events we are looking at in the future. Bots will be active straight at the launch of Common Test 1.2, and with the release of Update 1.2, we’ll disable them everywhere. In the future, bots will be released on the LATAM, and possibly Australia, clusters.
Tiers covered: |
I – V |
Minimum number of actual players per team: |
3 |
Waiting limit: |
20 seconds before the matchmaker adds bots to a battle |
How to distinguish: |
Colon (“:”) & special badge |
Maps played: |
Karelia, Prokhorovka, Mines, Redshire, Steppes, Fishing Bay, Ensk, Lakeville, Ruinberg, Murovanka, Erlenberg, Siegfried Line, Cliff, Desert, El Hallouf, Airfield, Caucasus, Mannerheim Line, Glacier, Serene Coast, Overlord |