Auction Day 5: T54 Heavy Tank

Commanders!

Have you checked out the Auction yet? It is your chance to get new and exclusive high-tier vehicles. A new lot becomes available daily from February 15 to February 19, allowing you to outbid the competition for exceptional offers.

Auction Guide  


NEW: T54 Heavy Tank

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
T54 Heavy Tank
IX
Average Damage
450/450/530
 HP
Average Penetration
240/300/60
 mm
Hit Points
1,700
 HP
Top Speed / Reverse Speed
34/15
 km/h
Commander (Radio Operator)
Gunner
Driver
Loader
Firepower
Average Damage
450/450/530
 HP
Ammunition
40
 shells
Average Penetration
240/300/60
 mm
Gun Reload Time
13
 s
Dispersion at 100 m
0.42
 m
Gun Depression / Elevation Angles
−12/20
 deg
Aiming Time
2.8
 s
Shell Types
Shell Velocity
AP
1,067
 m/s
HEAT
947
 m/s
HE
900
 m/s
Survivability
Concealment of Moving Vehicle
1.6/0.29
%
Hit Points
1,700
 HP
Concealment of Stationary Vehicle
3.19/0.57
%
Hull Armor
254/76/38
 mm
Signal Range
745
 m
Turret Armor
254/76/76
 mm
View Range
400
 m
Turret Traverse Speed
25
 deg/s
Mobility
Engine Power
810
 h.p.
Specific Power
14.5
 h.p./t
Traverse Speed
24
 deg/s
Top Speed / Reverse Speed
34/15
 km/h
   

Today's lot is a brand-new heavy made for terrain-based play. Its turret is well-armored (254 mm) and wedge-shaped, and its upper glacis plate (254 mm) is sloped and thus bouncy. Most vehicles in the game would envy its gun depression of −12°, and its 120 mm gun allows it to pack quite a punch, which translates to 450 HP of damage with a single shot. You can drive it into the thick of battle—well, maybe not into the VERY thick of it, but to a close-to-mid distance—and influence the outcome of the fight.

Let's see why this rookie should roll straight from the Auction into your collection!


Firepower

The T54 Heavy Tank is fitted with “only” a 120 mm cannon, but it can easily hold its own against peers with a larger caliber. The impressive 450 HP alpha damage proves that size doesn’t matter, and a 240 mm penetration value will get the job done. Just get close to your target to account for the high dispersion value, and watch enemy HP melt away.

The most remarkable feature of the new heavy tank’s armament is the exceptionally high 12 degrees of gun depression–a top value for its class and tier. Hull-down gameplay is as easy as apple pie aboard this American brawler, and every pile of gravel or ridgeline makes for excellent cover.

The 2.8 seconds of aim time and mediocre turret traverse don't allow for quick potshots, so it’s best to find your spot on the map, hunker down, and wait for opponents to draw in.


Survivability

The T54 Heavy Tank's solid 400 meter view range lets you keep an eye on the battle and prevent surprise flanking opponents. Awareness of your surroundings is important as the American heavy doesn't have the armor one would expect—especially on its sides. The 1,700 HP pool isn't that deep either, so best avoid trading shots or a full-on brawl.

The T54 is meant to be a speedbump on the battlefield, an obstacle to stop a breakthrough and defend key positions. The 254 mm frontal turret armor is good enough to bounce incoming shells by medium and even heavy tank opponents. But keep the large and weakly armored cupola in mind. It is a popular target, so better take a position that keeps it hidden.


Mobility

The T54 Heavy Tank delivers on what its name suggests. It is a heavy tank, and its mobility is on par with its peers. The 34 km/h top speed, adequate terrain resistance, and a sufficient power-to-weight ratio will get you in a good position on the battlefield. But the low tank traverse speeds will make it hard to retreat or avoid being outmaneuvered by more agile adversaries.

Try to stay together with other heavy tanks so you can provide cover for each other.

Repair

This Skill accelerates repairs to damaged modules.

Effectiveness increases with skill level.

Camouflage

This Skill reduces vehicle visibility.

Effectiveness increases with skill level.

Firefighting

This Skill enhances firefighting abilities.

Effectiveness increases with skill level.

Brothers in Arms

This Perk improves major qualifications and all Skills for the entire Crew. The Perk is more effective when combined with Improved Ventilation, Extra Combat Rations, Chocolate, Case of Cola, and Strong Coffee.

This Perk comes into effect after it reaches 100% for the entire Crew.

Band of Brothers

This Perk improves major qualifications and all Skills for the entire Crew.

This is a Perk. Perks only take effect once it reaches 100%.

This works even if another crew member has acquired the "Brothers in Arms" Perk.

Sixth Sense

This Perk allows the Commander to identify whether the vehicle is detected by the enemy.

Sixth Sense comes into effect after it reaches 100%.

Recon

This Skill increases Maximum View Range. Recon is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics and Binocular Telescope.

Effectiveness increases with skill level.

Mentor

This Skill provides additional XP to all Crew members except the Commander. 

The amount of Experience increases with Skill level.

Eagle Eye

This Perk allows the Commander to identify critically damaged modules on targeted vehicles.

Eagle Eye comes into effect after it reaches 100%.

Jack of All Trades 

This Skill enables the Commander to master every qualification and replace knocked-out Crew members.

Snap Shot

This Skill improves accuracy during turret rotation. Snap Shot is more effective when combined with Vertical Stabilizer.

The effect increases with Skill level. If two Gunners have the Skill, only the higher rating is effective.

Designated Target

This Perk makes targeted enemy vehicles visible for two more seconds. 

Designated Target comes into effect after it reaches 100%. If two Gunners have the Perk, the effect is not cumulative.

Deadeye 

This Perk increases the chance to critically damage enemy vehicle modules and Crew. 

Deadeye comes into effect after it reaches 100%, and is only effective with AP and APCR shells.

Smooth Ride

This Skill improves accuracy when firing on the move. Smooth Ride does not affect the vehicle when stationary or rotating, and is more effective when combined with Vertical Stabilizer.

Effectiveness increases with skill level.

Off-Road Driving 

This Skill reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The Skill is more effective when combined with Additional Grousers.

The effect increases with Skill level.

Clutch Braking

This Skill increases vehicle rotation speed. Clutch Breaking is more effective when combined with Additional Grousers, Lend-Lease Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline.

Effectiveness increases with skill level

Preventative Maintenance

The Perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment. 

The Perk comes into effect after it reaches 100%.

Controlled Impact

This Skill decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle. Controlled Impact is effective only while both vehicles are in motion, except when two allied vehicles collide.

The effect increases with Skill level.

Situational Awareness

This Skill extends View Range. Situational Awareness is more effective when combined with Recon.

The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.

Call for Vengeance

This Perk enables a Radio Operator who survived the destruction of his vehicle to report enemy positions for another two seconds. 

Call for Vengeance comes into effect after it reaches 100%. If two Radio Operators have the Perk, the effect is not cumulative.

Signal Boosting

This Skill extends Signal Range. 

The effect increases with Skill level. If two Radio Operators have the Skill, only the higher rating is effective.

Relaying 

This Skill extends Signal Range of allied communications within vehicle's radio coverage. If two Radio Operators have the Skill, only the higher rating is effective.

The effect increases with Skill level.

Safe Stowage

This Perk increases ammo rack durability (the shells do not come into contact with each other).  This Perk is more effective when combined with "Wet" Ammo Rack.

Safe Stowage comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Adrenaline Rush

This Perk accelerates gun loading if the vehicle has less than 10% of its hit points left. Adrenaline Rush is more effective when combined with Gun Rammer.

Adrenaline Rush comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Intuition

This Perk creates a chance that the proper shell is already loaded when switching between shell types. The gun must be completely loaded before the Perk can be used again. 

Intuition comes into effect after it reaches 100%. If two Loaders have the Perk, the effect is not cumulative.

Slot Category: Survivability

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Mobility

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Firepower

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Slot Category: Scouting

When you install an equipment of matching type in this slot, the equipment's performance will be boosted.

Improved Ventilation

+5% / +6% to all crew skills.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Gun Rammer

-10% / -11.5% to loading time.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Enhanced Gun Laying Drive

+10% / -11.5% to aiming speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Vertical Stabilizer

-20% / -23% to dispersion during vehicle movement and traversal.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Aiming

-5% / -7% to the aiming circle size.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Rotation Mechanism

-10% / -12.5% to dispersion during vehicle movement and traversal, as well as during turret rotation.

+10% / +12.5% to hull and turret traverse speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Spall Liner

+50% / +60% to HE-shell and ramming damage.

+50% / +60% to to protection of crew from injuries.

-10% / -15% to stun duration.

-20% / -25% to additional stun duration.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Hardening

Fully restores suspension hit points after repairs.

+8% / +10% to vehicle hit points.

+50% / +65% to suspension durability.

-50% / -65% to hull damage caused by suspension damage during impact.

+15% / +20% to suspension repair speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Modified Configuration

Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle.

+100% / +150% to ammo rack, fuel tank, and engine durability

-50% / -65% to the damaged ammo rack penalty and damaged engine penalty.

-50% / -65% to the chance of engine fire.

+25% / +35% to repair speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Additional Grousers

+15% / +20% to hull traverse speed.

+10% / +15% to maintaining speed.

※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Turbocharger

+7.5% / +10% to engine power.

+4km/h / +5km/h to top forward speed.

+2km/h / +3km/h to reverse speed.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Binocular Telescope

・=+25% / +27.5% to view range of a stationary vehicle


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Coated Optics

+10% / +11.5% to view range of a stationary vehicle


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Camouflage Net

・Reduces the detection chance of a stationary vehicle:

+5% / +7.5% to heavy tanks and SPGs.

+10% / +12.5% to light and medium tanks.

+15% / +17.5% to tank destroyers.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Low Noise Exhaust System

・Reduces the visibility of a stationary or moving vehicle:

+3% / +4% to heavy tanks and SPGs.

+6% / +8% to light and medium tanks.

+5% / +6% to tank destroyers.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Improved Radio Set

+1.5s / +2s to the duration an enemy vehicle is visible.

-1.5s / -2s to the duration your vehicle is visible to the enemy.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Commander's Vision System

-10% / -12.5% to concealment of moving enemy vehicles.

-15% / -20% to concealment of enemy vehicles behind foliage.


※ The first value is the base effect. The second value is the improved effect, achieved when the equipment and slot category matches.

Field Modification

Module Durability Increase

・Damaged ammo rack penalty and damaged engine penalty:-50%

・Dispersion of the damaged gun:-20%

・Hull traverse speed:-4% 

・Turret traverse speed:-4% 

Light-Alloy Mounting Points

・Hull traverse speed:+4% 

・Turret traverse speed:+4% 

・Damaged ammo rack penalty and damaged engine penalty:+50% 

・Dispersion of the damaged gun:+20% 

Suspension Arm Tuning

・Dispersion during movement and hull traversal:-3% 

・Accuracy:-3% 

Improved Sight

・Accuracy:+3% 

・Dispersion during movement and hull traversal:+3% 

Turbocharger Tuning

・Reverse speed:+2km/h

・Suspension repair speed:+5%

・Concealment:-3%

Anti-Reflective Headlights Coating

・Concealment:+3%

・Reverse speed:-2km/h

・Suspension repair speed:-5%

Loading Mechanism Tuning

・Reload time:-3%

・Accuracy:-5%

Aiming Mechanism Tuning

・Accuracy:+5%

・Reload time:+3%

PTO Tuning

・Engine power:+5% 

・Aiming time:+5% 

Electric Aiming Drive

・Aiming time:-5% 

・Engine power:-5% 

Heavy-Gauge Nozzles

・Top speed:+2km/h 

・View range:-3% 

Sensitive Optics

・View range:+3% 

・Top speed:-2km/h 

Reinforced Support Rollers

・Suspension durability:+30% 

・Suspension repair speed:-10% 

・Hull traverse speed:-5% 

Lightweight Support Rollers

・Suspension repair speed:+10% 

・Hull traverse speed:+5% 

・Suspension durability:-30% 

All-Terrain Suspension

・Effectiveness of maintaining speed when crossing all terrain types:+7% 

・Hull traverse speed:-5% 

・Suspension durability:-10% 

Lightweight Suspension

・Effectiveness of maintaining speed when crossing all terrain types:-7% 

・Hull traverse speed:+5% 

・Suspension durability:+10% 

Parallax Adjustment

・Accuracy:+3% 

・Aiming time:+5% 

Aiming Gears Lapping

・Aiming time:-5% 

・Accuracy:-3% 

Additional Noise Insulation

・Stun duration:-10% 

・Additional stun duration:-15% 

・View range:-3% 

Periscope Electric Drive

・View range:+3% 

・Stun duration:+10% 

・Additional stun duration:+15% 

Reinforced Turret

・HE damage:-15% 

・Stun duration:-8% 

・Protection of the crew from injuries:+20% 

・Hull traverse speed:-5% 

・Top speed:-2km/h 

Lightweight Turret

・Hull traverse speed:+5% 

・Top speed:+2km/h 

・HE damage:+15% 

・Stun duration:+8% 

・Protection of the crew from injuries:-20% 

Auxiliary Safety System

・Durability of internal modules:+30% 

・Repair speed:+5% 

・Turret traverse speed:-5% 

・Dispersion during turret traverse:+5% 

Lightweight Mounting Points

・Turret traverse speed:+5% 

・Dispersion during turret traverse:-5% 

・Durability of internal modules:-30% 

・Repair speed:-5% 

Reinforced Suspension

・Suspension durability:+30%

・Terrain crossing capacity:+15%

・Hull traverse speed:-5%

Lightweight Suspension

・Hull traverse speed:+5%

・Suspension durability:-30%

・Terrain crossing capacity:-15%

Aiming Gears Lapping

・Aiming time:-5%

・Accuracy:-3%

Parallax Adjustment

・Accuracy:+3%

・Aiming time:+5%

Ejector Tuning

・Concealment after firing a shot:+6%

・View range:-2%

Right-Angle Periscope

・View range:+2%

・Concealment after firing a shot:-6%


Equipment

Check out the setup below to ensure the maximum performance of your tank.

RECOMMENDED SETUP
Improved Hardening

Gun Rammer

Vertical Stabilizer
ALTERNATIVE SETUP
Turbocharger

Gun Rammer

Vertical Stabilizer


Crew Skills

Commander / Radio Operator
Repair

Situational Awareness

Brothers in Arms

Concealment
Gunner
Repair

Snap Shot

Brothers in Arms

Concealment
Driver
Repair

Smooth Ride

Brothers in Arms

Concealment
Loader
Repair

Intuition

Brothers in Arms

Concealment

Hover your cursor over the images for more information about each crew skill or perk.

How to Get the Vehicles

AUCTION EVENT GUIDE

This Tier IX Heavy Tank is available for a single day only as part of the Auction event!

Enter the Auction through the dedicated page in the in-game Store and place your bid. Lots are put on an open auction, meaning you will see the number of bids made. Once the number of bids exceeds the number of available items, competitive bidding begins. Each lot has a designated in-game currency—credits or Free XP—in which your bids will be accepted.

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