Steel Hunter: Reborn - Simpler Rules and Exciting Gameplay Changes

Commanders! 

One of the most exciting modes in World of Tanks returns with respawns, AI-controlled opponents called Marauders, and a bunch of other gameplay changes!  

Steel Hunter: Reborn is an evolution of the familiar battle royale format, where the last one standing takes the spoils. We've simplified the rules and introduced fresh mechanics to make it easier for new and veteran players alike to enjoy!

Steel Hunter: Reborn 2023

From June 12 at 08:00 UTC+8 through June 26 at 04:00 UTC+8

Ceasefire Periods (HK Server Only)

 02:00 – 08:00 UTC+8

 
 

How to Access Steel Hunter: Reborn

  1. In your Garage, click the event banner in the lower-right corner.
  2. Choose the Steel Hunter: Reborn mode in the drop-down menu to the right of the “Battle!” button.

Respawns: Get a Second Chance to Become the Best!

Now every hunter has a second chance to jump back into the action and take revenge for an early elimination! If your vehicle is destroyed during the first five minutes of the battle, you can automatically respawn in a safe location. You will retain your vehicle’s tier, but you will lose all previously collected shells and Combat Abilities.

When playing as a Platoon, you will have two common respawns, and you’ll be able to respawn next to your Platoonmate within the first eight minutes of battle. To do so, your brother in arms must remain out of battle for 10 seconds, after which you will land next to them.

After spending your respawn(s), you can replenish them when collecting Airdrop loot.

Respawns will allow you to play more assertively and use bolder tactics—but only in the early stage of battle. Use this time to explore the battlefield and destroy all opponents nearby!

Marauders: Low-Hanging Fruit for Real Hunters

As you explore the map searching for loot, be prepared to face Marauders, AI-controlled opponents that are relatively easy to defeat. Consider them a source of additional Combat XP and loot. Marauders will be especially useful for upgrading your vehicle in the early stage of the battle.

There will be three different types of Marauders, and each of them will react differently to your appearance, as follows:

  1. Hares sneak away as soon as they spot you.
  2. Wolves try to cause damage from a distance.
  3. Bears guard loot and will fight you to the last breath.

Progression System and Rewards

The event’s Progression is based on a system of easy daily missions available in the mode. Fulfill them to complete Progression Stages and earn useful in-game rewards, including Steel Seals, the special currency for this mode. Exchange Steel Seals for unique customization items and show the world that you're a true survivor!

You'll also earn Battle Pass Points by completing Steel Hunter missions.

Vision System

The vision system in Steel Hunter: Reborn now works exactly as it does in Random Battles. To spot enemies, they must be within your Radio Detection coverage area or direct line of sight.

 
 
 
 
 
 
 
 
RED: CLOSED ZONE

In a closed zone, your vehicle will receive continuous damage. You will have little time to leave a red zone.

 
 
 
 
 
 
 
YELLOW: ZONE CLOSING SOON

In a yellow zone, your vehicle does not receive damage. But beware: A yellow zone can close at any moment. Think about your escape routes.

Airdrops

The most valuable type of loot. It contains a larger amount of Combat XP, restores HP, and repairs damaged modules. It also gives you one charge for all your Abilities. Remember that collecting this loot takes 5 seconds. It is marked by blue smoke.

Enemy Within View Range

Another Hunter entered your view range! Note: Enemy vehicles and loot points become visible only when they are within your view range.

Marauders

AI-driven enemy models that are weaker opponents than real players. Destroy them to get additional Combat XP and loot. There are three different types of Marauders: Hares, Wolves, and Bears.

Airdrops

The most valuable type of loot. It contains a larger amount of Combat XP, restores HP, and repairs damaged modules. It also gives you one charge for all your Abilities. Remember that collecting this loot takes 5 seconds. It is marked by blue smoke.

 
Enemy Spotted With Radio Detection

A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.

Consumables

Restores HP and contains Combat XP and shells. Also provides one Recovery charge with a certain drop chance. It is marked by green smoke.

Supplies

Repairs damaged modules and contains Combat XP (but less than in Consumables). Also gives you a Repair Kit or one Ability charge. It is marked by yellow smoke.

Supplies

Repairs damaged modules and contains Combat XP (but less than in Consumables). Also gives you a Repair Kit or one Ability charge. It is marked by yellow smoke.

Consumables

Restores HP and contains Combat XP and shells. Also provides one Recovery charge with a certain drop chance. It is marked by green smoke.

Spoils of War

Contains half of the resources of a destroyed vehicle, repairs damaged modules, and restores some of your HP. Collecting this loot only takes 2 seconds, but when you do, all players will be able to see Spoils of War on their minimaps. It is marked by red smoke.

Enemy Spotted With Radio Detection

A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.

Enemy Spotted With Radio Detection

A Hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio Detection range of your position.

 
Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of ​​another player's Radio Detection.

Matchmaking

It’s not always easy for new players to perform well in the battle royale format, especially if they find themselves in matches with experienced Hunters. To give everyone a fair shot at success, the Steel Hunter: Reborn matchmaker will aim to create solo battles with opponents of similar combat effectiveness.

Rebalanced Special Vehicles

This year, eight special vehicles with unique Combat Abilities will continue the hunt! All of them have been rebalanced and will be available from your first battle in the mode. Vehicle Abilities have also been updated to make their individual playstyles even more distinct. You can upgrade each of the eight vehicles from Tier I up to Tier VII over the course of the battle.

  • Germany
  • U.S.A.
  • U.S.S.R.
  • France
  • U.K.
  • China
  • Poland
  • Sweden

Walküre KPz
Engine Power
870h.p.
Top Speed
35km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
95/75/20mm
Hit Points
500HP
Armor
165/90/60mm
Penetration
115/144mm
Damage
300/240HP
Damage per Minute
2,682HP/min
Dispersion at 100 m
0.38
RESET

Raven T7
Engine Power
620h.p.
Top Speed
50km/h
Detection Radius
390m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
80/40/25mm
Hit Points
400HP
Armor
105/65/65mm
Penetration
130/163mm
Damage
215/170HP
Damage per Minute
3,364HP/min
Dispersion at 100 m
0.43
RESET

Varyag S
Engine Power
800h.p.
Top Speed
40km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
105/75/20mm
Hit Points
500HP
Armor
120/80/40mm
Penetration
115/144mm
Damage
270/215HP
Damage per Minute
2,816HP/min
Dispersion at 100 m
0.38
RESET

Arlequin bis
Engine Power
600h.p.
Top Speed
72km/h
Detection Radius
450m
Radio Detection Cooldown
25s
Hit Points
800HP
Hull Armor
20/15/10mm
Hit Points
300HP
Armor
20/20/10mm
Penetration
100/125mm
Damage
155/125HP
Damage per Minute
3,031HP/min
Dispersion at 100 m
0.43
RESET

Harbinger Mk. V
Engine Power
590h.p.
Top Speed
45km/h
Detection Radius
390m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
70/40/25mm
Hit Points
400HP
Armor
115/80/40mm
Penetration
130/163mm
Damage
190/150HP
Damage per Minute
3,397HP/min
Dispersion at 100 m
0.43
RESET

Bái Láng A
Engine Power
630h.p.
Top Speed
60km/h
Detection Radius
430m
Radio Detection Cooldown
25s
Hit Points
850HP
Hull Armor
20/15/10mm
Hit Points
300HP
Armor
60/20/10mm
Penetration
100/125mm
Damage
180/145HP
Damage per Minute
3,129HP/min
Dispersion at 100 m
0.43
RESET

Huragan CS
Engine Power
600h.p.
Top Speed
57km/h
Detection Radius
410m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
60/40/25mm
Hit Points
400HP
Armor
70/40/40mm
Penetration
130/163mm
Damage
200/160HP
Damage per Minute
3,309HP/min
Dispersion at 100 m
0.4
RESET

Beowulf S1
Engine Power
830h.p.
Top Speed
43km/h
Detection Radius
350m
Radio Detection Cooldown
30s
Hit Points
800HP
Hull Armor
85/60/20mm
Hit Points
500HP
Armor
110/60/40mm
Penetration
115/144mm
Damage
240/190HP
Damage per Minute
3,004HP/min
Dispersion at 100 m
0.38
RESET

Good hunting, Commanders! Survive at all costs and grab all available rewards in the updated Steel Hunter mode!

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