The Sandbox Test Server releases today!
Sandbox is a limited-access server for testing new balance prototypes in World of Tanks. Through the use of this tool, we plan to test and refine new balance changes. From the data we gather from such testing, we will select the most relevant implementations that meet specific requirements, and which are approved by our game community.
In the first iterations, the focus will be on testing Tier X vehicles. Approved solutions will be applied to vehicles of lower tiers as well.
In implementing new vehicle balance changes in WoT, we aim to:
On this first iteration of the Sandbox test server, players will have access to the following:
The following vehicles will be available on the Sandbox test server:
Some of the main game mechanics will be changed on the Sandbox test server in order to achieve the balance goals listed above.
Changing the shot grouping within the aiming circle
In line with the goal of decreasing the range at which combat occurs, we will adjust the grouping of where shots land within the aiming circle, so as to increase the survivability of vehicles. The effects will be especially noticeable at long range; vehicles will be able to survive focused fire coming from long distance, because players will generally have to aim their shots more carefully.
A comparison of the distribution of shots between Update 9.15 and the Sandbox test server is available in the following image:
Adjustments to armour-piercing capacity at range
Under the new changes to be tested, armour-piercing capacity will decrease more significantly at long distances in order to increase the importance of armour in the game. Long-distance shots will become less effective, in order to encourage players to actively engage in close-range combat. They will have to fight more actively and make good use of manoevres to effectively fight enemy vehicles.
With these changes to armour, the chance of penetrating a vehicle from the front will be decreased at long distances. Thus, heavily-armoured vehicles will be able to head into battle without fear of being picked off easily at long range.
Currently, as of Update 9.15, players can still effectively shoot from far distance.
Values of armour-piercing capacity for Sandbox are displayed in the art. The distance at which armour-piercing capacity begins to fall off is also specified.
Reworking damage caused by shells
Initially, there were only a few guns in the game. Gradually, many high-calibre guns were introduced. For this reason, the guns should be reworked. Within the Sandbox feature, we plan to test a new system of distributing damage per shot for different guns. The goals of the new system are to decrease the risk of being destroyed with one shot and also to increase the importance of a gun's damage per minute.
Changing manoeuvrability of vehicles
Because we plan to increase vehicle survivability in battle, fast vehicles featuring poor armor will also be improved. We will explore the relationships between suspension speeds and turret traverse speeds for each vehicle type within the class and role systems. Fast vehicles will be able to use different manoeuvres to outflank slower, heavily-armoured vehicles.
Role models for different types of vehicles
Currently, all vehicle types can perform different roles -- vehicles of each type (except for SPGs and some light tanks) can perform different roles effectively. However, this also means that players use similar tactics when driving different vehicles of the same type, which can make gameplay monotonous regardless of the fact that they are not using the exact same vehicle all the time.
The improvements listed above are intended to diversify the ways by which vehicles can be used, while ensuring that they function in accordance with their intended roles. Seven in-game archetypes have been distinguished based on expert evaluation:
In general, the focus will be on reduction of Manoeuvrability and View Range, which contributes to role-based gameplay.
When rebalanced, SPGs will play a new role. Instead of being damage dealers, they will become support vehicles. In addition, SPGs will receive some new features:
Changes will be made to HE shells as well:
Based on these changes, the SPG will essentially switch from dealing damage to specific players to dealing damage to concentrations of enemy tanks.