Update 9.15 is coming. Previously, we mentioned that there would be updates to how vehicle paramters would be displayed in the Hangar, and the changes to the physics and sound environments in battle. Now, we will discuss improvements to other features, which are less critical but no less important.
"Personal Mission": these two words mean a lot for any virtual tanker. The redesigned personal missions will bring a new wave of Random battles, paving the way to the goal: unique tanks, credits, female crew, and much more.
In the new patch, some chains of missions for all five vehicle types will be improved. The changes to personal missions were made based on analysis of statistics, such as mission completion rates and community feedback.
One of the new features of 9.15 will be additional hangar filters in the vehicle “carousel”. It will be possible, and convenient, to choose which set of vehicles you want displayed. Filters will be available for not only types, tiers and nations, but also for vehicles for which the first victory EXP bonus of the day has not been claimed. This means less time for searching for vehicles, and more time for battle. Roll out!
In the HUD settings, there will be an option that enables you to use a new type of reticle, which has a full solid circle for the Dispersion indicator and a reload indicator.
Also, regardless of the chosen reticle type, the maximum possible zoom will be increased. Players will now be able to zoom in their aim to 16X and 25X magnification. Up to this point, maximum zoom has been up to 8X, so targeting enemy vehicles will now be easier. Information about the current zoom level will be displayed in the HUD as well.
Hangars will now display server pings, so players will be able to choose the most suitable places and times for playing World of Tanks.
(Ping is the response time of your PC to a given request. In other words, it’s the period of time between the moment a data packet is sent from your PC to another PC, and the moment a corresponding data packet is received from that PC.)
Victory and defeat are decided by several factors: a player's own skill, teamwork, luck, and many more... inclusive of situational awareness. While one is engaged in heated combat with the enemy, it’s easy to forget about the time remaining in battle, and also to miss the moment. While you were busy fighting and chasing your prey, the enemy team may have captured your base. Each of us has almost definitely faced such a situation before.
With the release of Update 9.15, this information will be more noticeable: there will be a notification about the impending end of a battle, which will be difficult to not notice. The notifications will be displayed in two scenarios, in the form of a timer: when there is less than two minutes to the end of a battle, and once more when only 20 seconds remain until the end of a battle.
Base Capture Indicators will also be improved, providing more data for the player. Besides displaying the extent of capture, the number of tanks capturing a base will also be displayed, along with the time remaining until the base is fully captured.
This information will allow you to plan your actions in advance during battle, such as choosing the time and method of getting to the base which is being captured, and to estimate the chances of the positive outcome of your attempt to capture the base.
Some changes will be applied to the Proving Grounds game mode. For example, the size of the team roster for Proving Grounds will be increased to 15v15.
The minimum number of players required to form a team for Proving Grounds is still 1, but despite increase in roster size, the maximum number of players in a team is still 7.