The switch to the Audiokinetic Wwise platform in Update 9.14 unlocked the ability to use sounds to provide much more information to players, such as the approximate caliber of the gun, type of shell used, amount of received damage, etc. With this improved sound feedback, players are able to understand the current situation on the battlefield faster and make appropriate decisions.
We have been continuing to work on sound for the game in the past several Updates. Now, we'd like to share with you about a number of sound improvements coming in Update 9.16.
In the next update, the interface of sound settings will become visually clearer:
The Interface and Notifications slider will be split into two separate ones: Interface and Voice Messages. The Music slider will be split into two separate ones: Music in battle and Music in Garage:
The caliber range will be extended. Now, sounds of 5 different calibers (instead of 3 calibers) are played in level 8–10 battles.
A new sound system of cartridge reloading will be added to provide additional information about the number of shells in the cartridge. Different sounds will now play when the player is down to the last shell in the cartridge, when all shells are fired, and when the player runs out of ammo.
Sounds of the damaged engine will be added (when the module is damaged, not destroyed).
A sound notification when the gun is unable to fire (destroyed) will be added.
Individual sounds for damage to each of the modules will be added.
The Night mode allows decreasing the entire volume with a single button. The option will considerably decrease the volume of the loudest sounds and decrease the general level of low frequencies:
Sounds that notify about the battle end will be added: the last enemy is destroyed or the enemy base is captured. In other words, players will hear the battle end anyway.
Functionality that allows selecting between two sounds for the Sixth Sense perk notification will be available, and also includes a third option of selecting a player's own mp3-file:
New "endless" and non-recurrent music will be played in the Premium Garage. In addition, it will naturally respond to some player’s actions.
The Low Quality preset will be reworked. It will be available to all players and the Low Quality preset will sound better than before at the same performance indicators. In particular, instead of switching Wwise to the low quality mode (as it was before), only the number of simultaneously played sounds will be reduced and the quietest of them will be carefully removed: